[QUOTE=Str4fe;41208631]Wait, does this mean Garry's mod could get Oculus rift support?[/QUOTE]
When the Oculus is out and everything, I'm sure Garry's mod will support it.
Yay! I'm happy now.
There are a lot of mods that would be cool with this.
NMRIH, Black Mesa, Kreedz Klimbing, Zombie Master would be fun as fuck with that game mode where you have to run up a hill and avoid the zombie master dropping loads of items down to kill you
Just spotted this, forked from the sdk-2013 on GitHub: [url]https://github.com/snakez/jbmod-2014[/url]
[QUOTE=MattJeanes;41209765]Just spotted this, forked from the sdk-2013 on GitHub: [url]https://github.com/snakez/jbmod-2014[/url][/QUOTE]
The downfall of Garry's Mod begins.
rip garry mode
[QUOTE=MattJeanes;41209765]Just spotted this, forked from the sdk-2013 on GitHub: [url]https://github.com/snakez/jbmod-2014[/url][/QUOTE]
Oh dear
[QUOTE=zeromancer;41209507]When the Oculus is out and everything, I'm sure Garry's mod will support it.[/QUOTE]
Garry and Max have been playing with Rift support for a while now anyway it seems.
So, um, what does this mean for your everyday mapper? If anything.
[QUOTE=NotExactly;41213152]So, um, what does this mean for your everyday mapper? If anything.[/QUOTE]
It means that instead of using the Source SDK launcher, you launch the SDK tools from the game directories proper.
Holy shit yes.
Time to get back into modding.
Please tell me that includes instances and world portals for Hammer...
[QUOTE=VinLAURiA;41213310]Please tell me that includes instances and world portals for Hammer...[/QUOTE]
That's more of an engine thing. You'd have to update the engine if you wanted to include world portals for non Portal 2 mods and SDKs.
Wouldn't the latest engine come with the new SDK? I was certain that stuff like HL2E were only up to the Alien Swarm engine because the latest SDK is Source 2009 (not counting the Portal 2 SDK.)
[QUOTE=VinLAURiA;41213932]Wouldn't the latest engine come with the new SDK? I was certain that stuff like HL2E were only up to the Alien Swarm engine because the latest SDK is Source 2009 (not counting the Portal 2 SDK.)[/QUOTE]
The SDK is the set of tools that you use to make content for the game
The engine is separate from it
[QUOTE=applemaster;41206867]Don't worry guys, Hammer is still a piece of shit!
[I]But that's what makes it so charming.[/I][/QUOTE]
I was hoping that they updated Hammer to make it more understandable to people who are interested in creating maps. Source is supposed to be this big moddable thing to bring new people into learning how to develop stuff but they make everything so hard to figure out it turns a lot of people like me away.
SFM is a good example of making things fairly easy and simple for people trying to get into it.
[IMG]http://speedcap.net/sharing/files/81/b5/81b5ba0528ab914f5b3d184e10b1efc7.png[/IMG]
I should have payed more attention to this before I tried to update the old SDK. :v:
My friend and my mod has been ported and is now running on Source Engine 2013.
I like this update.
Finally got my module fixed up:
[url]http://facepunch.com/showthread.php?t=1283376[/url]
Okay, just installed both on linux via Steam and all I get when I start either mp or sp is a video stress test of Lost Coast.
I went here
[url]http://developer.valvesoftware.com/wiki/SDK2013_GettingStarted[/url]
to try and compile my own version but I fell flat at the "make -f game_<gamename>_linux32.mak" point. Namely I didn't know what to add in the <gamename> portion as no examples are listed in the wiki. I did change linux32.mak to linux64.mak, though since this is an amd64 machine (which wasn't suggested but may have been needed) but I'm still in a lurch over <gamename>
Tried the 64-bit and 32-bit release and dev version but no good.
What am I doing wrong?
replace <gamename> with whatever you called the name of your game.
Edit: By default it's hl2
Okay, the wiki isn't as detailed as I would like so I'll type out how I got it to compile under linux here:
NOTE: Not sure if 64-bit options will work, so choose the i386 option for now, which should work even on 64-bit machines.
Original wiki: [url]http://developer.valvesoftware.com/wiki/SDK2013_GettingStarted[/url]
1. Nab the github using any git tool. I used git-cola. You can also make a github account and grab the zip and extract it. Site is here:
[url]http://github.com/ValveSoftware/source-sdk-2013[/url]
This should create a folder named 'source-sdk-2013' with two folders within named 'mp' and 'sp' containing the code for multiplayer mods and singleplayer mods, respectively. Remember that.
2. Next grab the steam runtime archive and save it in either the 'mp/src' or 'sp/src' folder depending on what kind of mod you are making.
[url]http://media.steampowered.com/client/runtime/steam-runtime-sdk_latest.tar.xz[/url]
3. Open a terminal and change the directory to where you saved the runtime archive from point #2
4. Use these 5 console commands:
tar xvf steam-runtime-sdk_latest.tar.xz (extracts the archive)
cd steam-runtime-sdk_* (changes directories into the extracted folder)
./setup.sh (chose the i386 option, the release option, and Y everything else)
./shell --arch=i386
..
5. The terminal should now be in the 'mp/src' or 'sp/src' directory where there are a bunch of .mak and .sln files.
6. Type this command:
make -f game_<gamename>_linux32.mak
<gamename> will be whatever game you are basing you mod on.
Multiplayer uses:
game_hl2mp_linux32.mak
Singleplayer uses:
game_hl2_linux32.mak
or
game_episodic_linux32.mak
Compiling should now commence. Grab a coffee this will take quite a while.
Once compiling is done make your mod. I believe it involves the folder under 'mp/game' or 'sp/game' which will be mod_hl2mp, mod_episodic or mod_hl2. I think you can move that folder to your work area and rename it to your pleasure.
Personally, I was hoping that compiling would allow me to use Hammer under linux. NOPE. Can't wait until that's an option, though. My Windows installation is on the fritz and freezes after 15-or-so minutes of uptime.
[QUOTE=Sam Za Nemesis;41243774]Update Alien Swarm SDK... please?[/QUOTE] I want Portal 2 engine source code more.
[QUOTE=Fatfatfatty;41202671]Not shit hammer?[/QUOTE]
Keep dreaming, maybe some day.
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