[QUOTE=Turnips5;39043298][URL]http://en.wikipedia.org/wiki/Game_of_the_Year[/URL]
look at this gigantic list of publications and magazines that give completely different "Game of the Year" awards
does it really matter that much? it's entirely subjective[/QUOTE]
[img]http://img1.uploadscreenshot.com/images/orig/1/010355156-orig.png[/img]
Surprisingly good list.
[QUOTE=Zeb Brown;39053932][img]http://img1.uploadscreenshot.com/images/orig/1/010355156-orig.png[/img]
Surprisingly good list.[/QUOTE]
The only one I might have a gripe with is Fallout 3, but then again, I can't for the life of me remember anything else that came out in 08.
[QUOTE=Zeos;39054466]The only one I might have a gripe with is Fallout 3, but then again, I can't for the life of me remember anything else that came out in 08.[/QUOTE]
What? Why?
Don't get me wrong, Fallout 3 is great, but it was flawed.
If I was to pick a game of the year it would be a tie between Dishonoured, Guild Wars 2 and Counter Strike: Global Offensive personally. It probably still counts, but Black Mesa too for simply making me re-live half life in such a new and fresh way.
[QUOTE=AJisAwesome15;39054500]What? Why?[/QUOTE]
The story itself is an absolute freaking mess, and that's not even touching on the narrative- which has zero flow- or the writing.
At this point, I don't think anyone needs to be [I]told[/I] how bad bethesda are at writing.
I think New Vegas' story is more messy and indirect than FO3 but NV is still great. I like them both equally. NV for its combat and quests, 3 for its environment and exploration.
I don't really think Three had much of an environment outside how everything is in a green filter. And even removing that, it just leaves things as their actual colour, [I]grey[/I].
That's just my opinion, though. The result of the writing makes the game feel like you're the single sane man in a grey world of stupid people.
I would pick Far Cry 3 for GOTY personally
the only legit GOTY is dishonored
[QUOTE=JeanLuc761;39050273]I'm sorry, but when you say that there are literally 0 redeemable qualities, I think you lose credibility for your argument.
Least interesting story? Agreed.
Least interesting world and environments? Debatable. ME1 is far and away the best here because you have that sense of discovery, but ME2 had its share of stinkers.
No interesting characters? Disagree. Javik is a very interesting character.
Fucks up the entire story so hard? As far as main plot goes, 95% agreed. Sanctuary had some cool ideas.
Awkwardly tries to tie everything together? Disagreed. Shitty ending aside, I thought the connections to previous games were largely well handled.
Completely neglects your decisions? Factually wrong. The Tuchanga and Rannoch arcs handled prior decisions better than any other area in the entire trilogy except the Suicide Mission.
Decides to be GoW instead of Mass Effect? To be honest, I'm not even sure what this is supposed to be mean. You can't say it went a full Third-Person-Shooter, because it handles the RPG elements (specifically that of combat) much better than Mass Effect 2 ever did.
Ruins class balance by giving all classes all weapons? This might fuck with the lore a bit (since when does Shepard magically know how to use weapons he/she couldn't do previously?) but I'm not sure it ruins balance.
Included an IGN reviewer as a character? No debate. This was a mistake on literally every concievable level.
See, here's how I see it. If we took the best aspects of all three games, we would potentially have the best game ever. I won't go into 1 and 2, but there are a couple of things that, if nothing else, Mass Effect 3 did very well.
1) Combat. It's easily the most successful blend of the stat-heavy ME1 with the crisper ME2, and it even manages to improve on the aspects of both and removes damn near all the clunkiness.
2) Character interactions. This isn't even a contest; Mass Effect 3 is so far above either of its predecessors that it's almost comical in this regard. Characters move around the ship/hub, they have a new and unique line of dialogue in damn near every situation, and the "random conversations" they have between both you and other characters are leagues above anything else we've seen in the series.
If Mass Effect 3 could have kept those aspects and combined the plot, villain, and sense of scale from ME1 along with the character depth and balls-to-the-wall excellent finale from ME2, we'd have damn near the perfect game.[/QUOTE]
sure, Javik was an interesting character.
too bad he had a fucking 10$ price tag on him and it was fucking obvious he was on disk
they took the only interesting character in that piece of fuck and ripped him off the disk and charged a tenner for him
that's fucking cancerous moneygrabbing
[QUOTE=Sardonus;39055321]sure, Javik was an interesting character.
too bad he had a fucking 10$ price tag on him and it was fucking obvious he was on disk
they took the only interesting character in that piece of fuck and ripped him off the disk and charged a tenner for him
that's fucking cancerous moneygrabbing[/QUOTE]
So funny watching Bioware fanboys argue in favor for that,
"You should be happy Bioware even let you buy him. He was suppose to be only collectors edition."
[QUOTE=Tudd;39055403]So funny watching Bioware fanboys argue in favor for that,
"You should happy Bioware even let you buy him. He was suppose to be only collectors edition."[/QUOTE]
bioware fans are fucking retarded
they defend Bioware for everything and then the only way they can make sense of that bullshit ending is by claiming it was A DREAM ALL ALONG and it was far 2deep4u and it was actually so genius and omg bioooowaaaaaare
[QUOTE=Sardonus;39055417]bioware fans are fucking retarded
they defend Bioware for everything and then the only way they can make sense of that bullshit ending is by claiming it was A DREAM ALL ALONG and it was far 2deep4u and it was actually so genius and omg bioooowaaaaaare[/QUOTE]
Best part is that Bioware doesn't even accept the indoctrination theroy. At this point if I was them I would accept it just to make some people happy.
[QUOTE=Tudd;39055452]Best part is that Bioware doesn't even accept the indoctrination theroy. At this point if I was them I would accept it just to make some people happy.[/QUOTE]
except the Indoctrination theory would propel Bioware into a new level of retardom because that means the GAME DIDN'T FUCKING END
if the end was shepard waking up that means the epic end to the trilogy never happened, Shepard never kills the roopers, game never ends
[QUOTE=Ray-The-Sun;39054826]I don't really think Three had much of an environment outside how everything is in a green filter. And even removing that, it just leaves things as their actual colour, [I]grey[/I].
That's just my opinion, though. The result of the writing makes the game feel like you're the single sane man in a grey world of stupid people.[/QUOTE]
It does seem that Mass Effect 3 lost ALOT of colour after ME2.
Vancouver is just nothing but various shadows of grey, black and white that it's suddenly really jarring when a woman in brown runs across the screen near the end. There's no sense of colour in most areas, and it ends up feeling incredibly dull and depressing in areas where it shouldn't. Granted, this is a game about giant space monsters commiting galactic genocide, but ME2 still retained some sense of colourful settings when that was all about going on a suicide mission.
It's even worse with the outfits. ME1 and ME2 outfits had all sorts of happy and goofy colours (Banana suit, anyone?) that made the series feel like a 80's sci fi film. In ME3 everyone's dressed up in, of course, various shades of grey, black and white. Any actual colours are often dull, drained out tones. It's just dull to look at and it loses all charm.
[QUOTE=Swilly;39043399]Not really.[/QUOTE]
Agree. IGN would never give a review score below 7/10.
[QUOTE=Blooper Reel;39044859]I honestly thought Mass Effect 3 had too much hype for it's own good.
Best example of this has to be the omniblade - it's just a melee attack that half the classes don't even have, and yet it's got a huge focus in advertising like it's some massive new game mechanic that changes everything.[/QUOTE]
So for my main playthrough I had gone full vanguard, and I had rarely if ever used my omni tool for that character. So a good chunk into my playthrough I do a renegade action to kill a certain dude. Right before I did it I though Shepard would probably shoot him in the head with his pistol or something to that nature. Nope. Instead his seldom used holographic keyboard turns into a fucking sword (How the hell does a hologram made up of light turn into a stabbing device when it has no freaking mass? Not to mention the omni tool is used by pretty much everyone. Is everyone walking around with a device that can be turned into a sword in a moments notice? Did nobody think this idea through?) and he stabs the dude through a method his class doesn't even have access to.
It was the moments like that which really ticked me off in me3. For a game thats supposed to reflect our choices it really didn't take many of them into account. It felt like they didn't want to take the extra effort to adapt to the players choices. I mean how hard would it be to get one of the animators to animate an alternate 3 second long killing animation. It just reeks of laziness.
[QUOTE=DinoJesus;39056462]So for my main playthrough I had gone full vanguard, and I had rarely if ever used my omni tool for that character. So a good chunk into my playthrough I do a renegade action to kill a certain dude. Right before I did it I though Shepard would probably shoot him in the head with his pistol or something to that nature. Nope. Instead his seldom used holographic keyboard turns into a fucking sword (How the hell does a hologram made up of light turn into a stabbing device when it has no freaking mass? Not to mention the omni tool is used by pretty much everyone. Is everyone walking around with a device that can be turned into a sword in a moments notice? Did nobody think this idea through?) and he stabs the dude through a method his class doesn't even have access to.
It was the moments like that which really ticked me off in me3. For a game thats supposed to reflect our choices it really didn't take many of them into account. It felt like they didn't want to take the extra effort to adapt to the players choices. I mean how hard would it be to get one of the animators to animate an alternate 3 second long killing animation. It just reeks of laziness.[/QUOTE]
I agree that they should have had class-specific animations for that sequence (badass though it may have been), but I'm surprised the omni-blade is still getting so much disgust. From literally the first mission in Mass Effect 1, we've known that the omni-tool is a rapid mini-fabrication device that can use raw materials from the surrounding environment to manufacture tools and mechanical parts in a matter of seconds.
The definition is as such:
[quote]Although melee-combat applications for the omni-tool are almost as old as the device itself, the feature was largely unused prior to the Reaper invasion. The need to take on multiple husks in close quarters forced the Alliance to develop ways to enhance the tool's offensive capability.
The most common melee design is the "omni-blade," a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user's skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.[/quote]
Fits perfectly in the lore. Of all the faults Mass Effect 3 has, this really doesn't fit.
[QUOTE=DinoJesus;39056462]How the hell does a hologram made up of light turn into a stabbing device when it has no freaking mass?[/QUOTE]
Omni tools are already used for first aid and reassembling/modifying equipment, it wouldn't have been much of a stretch if it wasn't done so poorly.
Apparently, omniblades existed before the reaper war but were only largely used when the reapers arrived? Why weren't omniblades used or even implied before? We're just told that they "Weren't largely used" before the war.
Plus, the omnitool can already be used as a weapon. Granted, it's not exactly the omnitool's primary function, but classes like engineers make a large use of the omnitool for various offensive and defensive abilities, ones that are [i]long-range[/i]. Which is certainly more useful than a close-range blade with barely any reach.
[editline]2nd January 2013[/editline]
[QUOTE=JeanLuc761;39056515]but I'm surprised the omni-blade is still getting so much disgust.[/QUOTE]
It's probably because people see it as the "tacticoolization" of Mass Effect. A previously passive device similar to that of a modern phone or a tablet is suddenly reintroduced as a holographic combat knife and is then advertised everywhere as something huge when, as previously stated, is just a melee attack.
I can understand why some people may have been annoyed by it.
Ah my bad, I guess I misunderstood how it works. Still though, something about the omni blade just didn't sit right with me. I don't think it's anything that can really be described or justified, but it just doesn't feel right IMO.
[QUOTE=Blooper Reel;39056524]
It's probably because people see it as the "tacticoolization" of Mass Effect. A previously passive device similar to that of a modern phone or a tablet is suddenly reintroduced as a holographic combat knife and is then advertised everywhere as something huge when, as previously stated, is just a melee attack.
I can understand why some people may have been annoyed by it.[/QUOTE]
I...y'know, I do understand that...but I don't really sympathize. Melee combat in the series had been pretty much useless and clunky as hell up until ME3. I personally think this is nitpicking and a bit of a knee-jerk reaction, especially given the more significant problems with the game. To each their own I guess.
I do dislike that there's like only 5 renegade interrupts in ME3 and they all are kinda dull.
For me GOTY is Dishonored. I can see it's flaws, mainly the short length and gameplay being relatively easy. Why I chose this title is because I believe this game has huge potential. If a sequel is done right (something like AC2) than we can expect amazing things.
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