• Medal of Honor: Pacific Assault is "On The House" at Origin games
    38 replies, posted
I remember that first level in Pearl Harbor being fucking cool as shit and then the rest was boring as hell walking through jungle, get ambushes, shoot a bunch of japanese dudes, walk more, get ambushed again, rinse repeat.
[QUOTE=Dominic0904;50015256]I remember the first time I experienced dying via that "man down" system or whatever it was called. Was just thinking "Oh I'll get revived or just bleed out". The a Japanese soldier comes up to my body and shoots me in the face. Just made me go "Woah.[/QUOTE] I tried the game and I just had that same exact reaction :v: I got stabbed in the face though. I like the PS2 games more however, this is one of the best levels in the whole game :v: I'm pretty sure it's the level with the [sp]drunk german guy[/sp] [video=youtube;AwlQ4Jt5Qhg]https://www.youtube.com/watch?v=AwlQ4Jt5Qhg[/video]
Holy shit. The facial animation is amazing for 2004, on par with Half Life.
Playing the game, i was noticing the visual quality seems off from what i recall, i then proceed to look over it's configuration files and realized the game was not auto-detecting the settings right and assuming the hardware was crappy. Changing some config files fixed this and let even AA working properly. Go to C:\Program Files (x86)\Origin Games\Medal of Honor Pacific Assault\main and edit settings.ini and replace with: [QUOTE][code] // // Default launcher configuration settings. // Do not modify. // com_machinespec "0" default_machinespec "0" r_picmip "0" video default_picmip "0" default_ps "1" r_screenwidth "1920" video default_screenwidth "1920" r_screenheight "1080" video r_drawdecals "1" video r_drawterraindecals "1" video r_largetextures "1" video default_largetextures "1" r_postfx_enable "1" video r_vsync "1" video r_refreshrate "60" video s_numobjects_per_frame "3" audio r_vs_generation "1" video r_ps_generation "1" video default_ps "1" r_dds "1" video s_khz "22" audio r_drawshadows "1" video s_milesdriver "Miles Fast 2D Positional Audio" audio s_speaker_type "0" audio r_max_replicant_vtx_buf_size "15000" video r_max_replicant_vertices "2500" video com_pose_lod_bias "0" r_largetextures "0" video default_largetextures "0" r_allow_software "1" video cl_previewBuild "0" cg_max_tempmodels "1024" video set cg_fov "80" // // Video-card generic configs. // // DX9-compliant cards. section "dx9" r_vs_generation "2" video r_ps_generation "2" video r_largetextures "1" video default_largetextures "1" g_footstepdecals "1" video // DX8-compliant cards. section "dx8" r_vs_generation "2" video r_largetextures "1" video default_largetextures "1" r_ps_generation "2" video g_footstepdecals "1" video // // Various memory-based configs. // // Low memory, less than 300 Mb or a video card less that 128 Mb. section "lowmemory" s_khz "44" audio r_picmip "0" video r_largetextures "1" video default_largetextures "1" default_picmip "0" r_replicant_divide "1" video // Medium memory, between 300 and 600 mb with a 128 Mb video card. section "mediummemory" s_khz "44" audio r_picmip "0" video default_picmip "0" r_largetextures "1" video default_largetextures "1" r_replicant_divide "1" video // High memory, 600 mb and above with a 128 Mb video card. section "highmemory" s_khz "44" audio r_picmip "0" video r_largetextures "1" video default_largetextures "1" default_picmip "0" r_replicant_divide "1" video // Very high memory, 600 mb and above with a 256 mb video card or greater. section "veryhighmemory" s_khz "44" audio r_picmip "0" video r_largetextures "1" video default_largetextures "1" default_picmip "0" r_replicant_divide "1" video // // Machine-speed based configs. // // safe mode spec. // TODO: determine safe mode settings section "safemode" com_machinespec "2" default_machinespec "2" r_screenwidth "1024" video default_screenwidth "1024" r_screenheight "768" video r_drawdecals "1" video r_drawterraindecals "1" video r_largetextures "1" video default_largetextures "1" r_postfx_enable "1" video s_numobjects_per_frame "5" audio default_ps "2" r_drawshadows "1" video g_ragdolldeaths "1" video com_pose_lod_bias "0" cg_max_tempmodels "1024" video g_enableik "1" video cg_cull_factor "0.00002" // Low-end machine spec. section "lowmachine" com_machinespec "2" default_machinespec "2" r_screenwidth "1024" video default_screenwidth "1024" r_screenheight "768" video r_drawdecals "1" video r_drawterraindecals "1" video r_postfx_enable "1" video s_numobjects_per_frame "5" audio default_ps "2" r_drawshadows "1" video g_ragdolldeaths "1" video com_pose_lod_bias "0" cg_max_tempmodels "1024" video g_enableik "1" video r_largetextures "1" video default_largetextures "1" cg_cull_factor "0.00002" // Medium machine spec. section "mediummachine" com_machinespec "2" default_machinespec "2" r_screenwidth "1024" video default_screenwidth "1024" r_screenheight "768" video r_drawdecals "1" video r_drawterraindecals "1" video r_postfx_enable "1" video s_numobjects_per_frame "5" audio default_ps "2" r_drawshadows "1" video g_ragdolldeaths "1" video com_pose_lod_bias "0" cg_max_tempmodels "1024" video g_enableik "1" video cg_cull_factor "0.00002" r_largetextures "1" video default_largetextures "1" // High-end machine spec. section "highmachine" com_machinespec "2" default_machinespec "2" r_screenwidth "1024" video default_screenwidth "1024" r_screenheight "768" video r_drawdecals "1" video r_drawterraindecals "1" video r_postfx_enable "1" video s_numobjects_per_frame "5" audio default_ps "2" r_drawshadows "1" video g_ragdolldeaths "1" video com_pose_lod_bias "0" cg_max_tempmodels "1024" video g_enableik "1" video r_largetextures "1" video default_largetextures "1" cg_cull_factor "0.00002" // Video card with 256 Mb or more. section "largevideomem" r_largetextures "1" video default_largetextures "1" [/code] [/QUOTE] and then go to C:\Users\{You Username}\Documents\EA Games\Medal of Honor Pacific Assault(tm) and replace newconfig.cfg with: [QUOTE][code] set com_machinespeed_mhz "3100" set com_performanceratio "2.21" set cg_cull_factor "0.00003" set cg_fov "30" set cg_max_tempmodels "512" set cl_previewBuild "0" set com_machinespec "2" set com_machinespeed_mhz "3100" set com_performanceratio "2.21" set com_pose_lod_bias "1" set default_largetextures "0" set default_machinespec "0" set default_picmip "0" set default_ps "1" set default_screenwidth "640" set g_enableik "0" set g_footstepdecals "1" set g_ragdolldeaths "1" set r_allow_software "1" set r_dds "0" set r_drawdecals "1" set r_drawshadows "1" set r_drawterraindecals "1" set r_largetextures "1" set r_max_replicant_vertices "2500" set r_max_replicant_vtx_buf_size "15000" set r_picmip "0" set r_postfx_enable "0" set r_ps_generation "2" set r_refreshrate "60" set r_replicant_divide "3" set r_screenheight "1080" set r_screenwidth "1920" set r_video_memory "1024" set r_vs_generation "2" set r_vsync "1" set s_khz "44" set s_milesdriver "Miles Fast 2D Positional Audio" set s_numobjects_per_frame "3" set s_speaker_type "1" [/code][/QUOTE] After replacing those files, remember to change: r_screenheight "1080" r_screenwidth "1920" set r_refreshrate "60" On them with the proper settings from your computer
[QUOTE=Mr_Plumrich;50014789] I must mention that the game is localised and the swedish subtitles are hilariously bad at certain moments. The opening D-day part, when the landing craft get blown up, the words "Get out, NOW!" was translated to "Get out of the [I]tracked vehicle[/I]*, they have targeted us." Not is that sentence way to long for someone to shout when there's a mortar incoming, but the landing crafts used in WWII is not even a [I]tracked vehicle[/I]. *[I]Tracked Vehicle[/I] is the best translation for the swedish word [I]"Bandvagn"[/I].[/QUOTE] What about the vertical sync option, "Katodstrålesynkronisering", like yeah, sure, it's technically correct for CRT monitors, but just asdfg [editline]28th March 2016[/editline] [QUOTE=Andre Gomes;50019342]*Useful stuff*[/QUOTE] :ok: Now I just need to change the language into English, as Plumrich said, the Swedish subtitles are ridiculous, as they tend to be
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