Star Wars Galaxiesâ¢: The Complete Online Adventures Now Available and 50% Off until
44 replies, posted
[QUOTE=windwakr;18494781]They must've just added that. It wasn't there when I posted that image.[/QUOTE]
I've always seen that for any mmo. Unless they forgot and added it for this.
[QUOTE=Tyren Vaal;18466412]Will never be the same, in my opinion it's not a good idea, but whatever.[/QUOTE]
You couldn't be more wrong... The community is still there and the game at the core is only going to be improved upon with the new engine, the ability to modify/add new content and no affiliation at all whatsoever with Sony Online.
[QUOTE=Uberman77883;18456834]Because SOE came in after those 4 years and destroyed the game.[/QUOTE]
SWG was released in 2003, with the NGE and CU launched in 2005. So if you played up until those upgrades, you played two years, not four.
I LOVE Star Wars Galaxiesâ¢!
caps
Maaaan, I remember when I first heard of this game, I was on another online game and these two guys were talking about smuggling spices and shit and wookies so I was all "What the fuck are you talking about?" they replied with a thunderous "STAR WARS GALAXIES, SON." I instantly grew a beard.
It was a pretty cool game when I played it, last time I did though planets were literally covered in homes that no one even used.
[QUOTE=Dmarine;18454725]As someone who played Star Wars Galaxies for 4 years: avoid this game like the plague. It's bad. REAL bad.[/QUOTE]
Here here brother.
I am a Pre NEG vet.
If you want the too long didn't read version just ask me. In fact I'll post it here so you all know.
SWG launches (2003), mixed reviews, yet rich thick game play with a detailed environment and dynamic ecosystem. Players can build cities and well just about everything else, from shacks and camps and yurts to Cantinas and shops and city halls. The player driven economy begins to thrive. Unique level system where all players are equal, your prowess in combat is determined by your skill in a field. (which was also dynamic, you didn't have to pick on skill and stick to it. Realistic if you will)
CU hits (combat upgrade)
Removal of unique level system entirely. Leaves some skills behind as well as the tree. Everything else is only slightly if not at all changed.
Game becomes thus more like WoW and less unique overall.
Players leave.
New Game Enhancement (AKA The Holocaust)
__________________________________________
The NEG changed the game 100%, it removed the skills, the classes, the unique combat and PvP gameplay, the neat quirks and features that made SWG fun (such as camping, combat macros, faction unit ownership, bases, a lot of weapons, equipment, language learning, ect ect.) and fractured the economy so suddenly and harshly that it never recovered.
Overnight SWG became Future WoW. All freedom, dynamic atmosphere and quirkiness is gone. Slowly but surely, rather than revert SOE (sony online entertainment) looses hundreds of thousands of subscriptions.
(at it's hight pre NEG but post CU, SWG had 1 Million players subscribed and anywhere from 250,000 to 500,000 active at one time)
The years pass and they continue to change the game. They attempt to add the features back somewhat but this fails entirely. Servers begin to fall apart, friends go randomly missing, guilds die overnight. Nobody manufactured anything anymore. If you wanted to buy something you would have to have good ties with a trader or artisan. The marketplaces of old became dusty heartbreaking reminders of what once was. Every once in awhile you would see a piece of bone armor somebody found pop up on the market in Mos Eisley... But not much more than that. Oh and did I mention you couldn't repair your vehicles anymore? Due to the NEG.
And then 2009...
I got back on the subscription to try to find my old friends....
My character (Gaddon Bek) on wanderhome was [b]alone.[/b] I franticly searched everywhere... No player cities showed up on my map. Mos Eisley was vacant... Even it's notorious cantina. I searched every planet and found nothing. Later I learned that in order to cope with the loss of players SOE funded a merge between servers allowing less populated servers to go to more populated servers. (the people that is.)
I managed to find my old guild "leader" (long story) on bloodfin or something. When I PM'd him he told me to fuck off and left it at that. Boy what a conclusion...
I doubt I'll go back. The players that remain are either post NEG deer in the headlights or vets that are too soft hearted to say goodbye.
Truly a sad game with so much potential that it's devs got scared and shot themselves in the foot.
[QUOTE=Alex_DeLarge;18460631]What in the bloody Christ is that? How the hell did they turn possibly the greatest MMORPG ever made into the worst piece of shit ever made?[/QUOTE]
Star Wars Galaxies was hemorrhaging subscribers in the months leading up to the Combat Upgrade (and subsequent new game enhancements). Although the move was insanely stupid for Sony, it was screwed if you do, screwed if you don't.
Star Wars Galaxies today is a fun game, despite being dumbed down from the original, and a lot of the anger comes not from the update itself, but how Sony launched it on to the public without prior notice, right after selling an expansion pack. I've never seen a company cave to threatened lawsuits so fast, because Sony was throwing refunds left and right after that.
Star Wars Galaxies went from reskinned Everquest to reskinned World of Warcraft. Honestly, I prefer reskinned Everquest, but people need to get over it four years later.
[QUOTE=chunkymonkey;18463751]My friends would always tell me cool shit about the game at school. I remember this one place they told me about that was like a bunker or something and it was guarded by a fuckton of robots and that the place was almost a constant war zone.[/QUOTE]
"Look kid, the Mandalorians are all dead and nobody is going to bring them back."
[QUOTE=Omali;18522369]Star Wars Galaxies was hemorrhaging subscribers in the months leading up to the Combat Upgrade (and subsequent new game enhancements). Although the move was insanely stupid for Sony, it was screwed if you do, screwed if you don't.
Star Wars Galaxies today is a fun game, despite being dumbed down from the original, and a lot of the anger comes not from the update itself, but how Sony launched it on to the public without prior notice, right after selling an expansion pack. I've never seen a company cave to threatened lawsuits so fast, because Sony was throwing refunds left and right after that.
Star Wars Galaxies went from reskinned Everquest to reskinned World of Warcraft. Honestly, I prefer reskinned Everquest, but people need to get over it four years later.[/QUOTE]
No it's a pile of crap today.
[editline]10:45PM[/editline]
[QUOTE=Parakon;18522218]Maaaan, I remember when I first heard of this game, I was on another online game and these two guys were talking about smuggling spices and shit and wookies so I was all "What the fuck are you talking about?" they replied with a thunderous "STAR WARS GALAXIES, SON." I instantly grew a beard.
It was a pretty cool game when I played it, last time I did though planets were literally covered in homes that no one even used.[/QUOTE]
Yeah most planets are barren wastelands. During my second free trial after the fucking bullshit updates I visited Tatooine and I didn't see a single fucking person. I roamed the planet for hours and all I found were store NPCs with ridiculously overpriced stuff because the economy was decimated and I found [U]a lot[/U] of abandoned player built cities, houses, and other player made shit. Most places in the game are ghost towns.
I never played this before the NGE, but from what I heard it sounded great. Too bad I never got to experience it in its glory days.
I was offered a free trial for the NGE a few months back, because i was a veteran pre-CU, and decided to check up on my guild town... Oh how they've ruined the game
Sorry, you need to Log In to post a reply to this thread.