Masahiro Sakurai criticizes the 'unnatural' amount of remakes and old franchises in gaming
55 replies, posted
[QUOTE=The Calzone;42495144]The 3DS remake wasn't as great as it could have been. Jack shit was added in terms of new content, after a while the re-made assets became unnoticeable, and the game had a re-made soundtrack scrapped at Aonuma's personal behest because he wanted it to have "an authentic N64 feel."
The game also suffers from frame rate drops in a lot of the same places as the original game which is really weird all things considered.
The fact that the game forces you to play as Yoshi for like the first five stars is really shitty and they added a bunch of new dumb systems to the game that cluttered everything. The controls were also really bad.
There's a reason the OOT remake played it so safe and that reason is SM64DS.[/QUOTE]
wait what are you talking about
you start the game as mario in SM64DS
[QUOTE=No Party Hats;42498882]wait what are you talking about
you start the game as mario in SM64DS[/QUOTE]
you start as yoshi, mario is the first character you unlock. but you can wear mario hats as yoshi to emulate playing as mario.
[QUOTE]'unnatural' amount of remakes and old franchises in gaming[/QUOTE]
Nintendo...?
I don't think this is a problem. I don't mind getting loads of franchises and remakes if they're good games.
Also, there's a reason that are so many franchises. It's because it's easier for a developer to reuse assets from a game to the next, and easier for customers to get familiar with controls, story, characters, anything. Are you guys saying Valve shouldn't make Half-Life 3 and concentrate on new projects?
And seriously, what's wrong with franchises? People criticize Call of Duty for getting a new game each year, but the problem with the series is its quality and innovation. I don't care if a franchise releases a new game every 3 weeks, if it's a really good game each time.
[editline]12th October 2013[/editline]
Why do people always find my opinion funny when I'm all serious
[QUOTE=mchapra;42497454]Why do we compare other mediums to games again? We should stop comparing video games to a different medium and start treating it as it's own medium. I mean god damn it's been around for almost 40 years now.[/QUOTE]
because comparisons are conducive to critical thinking
Remakes are great. Serious Sam HD really was a good thing for me.
Just like how Black Mesa was an AMAZING game, it's hl1, only BETTER. HL1 was unplay-ably old to me, but Black Mesa I played in 2 sittings easy.
then there's also Shadow warrior...
[QUOTE=The mouse;42499325]Nintendo...?[/QUOTE]
The only thing I can say Nintendo is rehashing is New Super Mario Bros, which is released at near CoD-levels.
[QUOTE=Durrsly;42503129]The only thing I can say Nintendo is rehashing is New Super Mario Bros, which is released at near CoD-levels.[/QUOTE]
they do way more to the game itself than CoD though
Super mario galaxy isn't very close to sunshine at all, etc.
[QUOTE=J!NX;42503154]they do way more to the game itself than CoD though
Super mario galaxy isn't very close to sunshine at all, etc.[/QUOTE]
I know games like Galaxy are vastly different than Sunshine, I just dislike New Super Mario Bros DS/Wii/2/U for doing what everyone criticizes about Call Of Duty. Some new power ups, a bit nicer visuals, and obligatory new levels.
The blanket statement of Nintendo rehashing everything is just wrong.
[QUOTE=J!NX;42503078]Remakes are great. Serious Sam HD really was a good thing for me.
Just like how Black Mesa was an AMAZING game, it's hl1, only BETTER. HL1 was unplay-ably old to me, but Black Mesa I played in 2 sittings easy.
then there's also Shadow warrior...[/QUOTE]Black Mesa wasn't all that great. Shadow Warrior Redux is barely even a remake.
[QUOTE=AtomicSans;42503258]Black Mesa wasn't all that great. Shadow Warrior Redux is barely even a remake.[/QUOTE]
[url]http://store.steampowered.com/app/233130/[/url]
I meant this, as Redux is more of an update than anything
I GUESS it's a sequel but it's not like they call it SW 2
in the end, many old games and concepts will die out if you don't revive them every now and them with something new and great. I mean, it's like, X is a great game but super duper old, why not?
[QUOTE=The mouse;42499325]Nintendo...?[/QUOTE]
He's never worked for Nintendo directly. He worked for HAL. HAL itself has made a ton of games for stuff that [URL="http://en.wikipedia.org/wiki/HAL_Laboratory#List_of_games_developed"]wasn't Nintendo before[/URL]. What makes you think that just because he works slightly close to Nintendo, that he wouldn't be criticizing them as well? The fact that he left HAL because he didn't want to work on sequels should tell you something.
[QUOTE=Durrsly;42503211]I know games like Galaxy are vastly different than Sunshine, I just dislike New Super Mario Bros DS/Wii/2/U for doing what everyone criticizes about Call Of Duty. Some new power ups, a bit nicer visuals, and obligatory new levels.
The blanket statement of Nintendo rehashing everything is just wrong.[/QUOTE]
4 games in 6 years vs 6 (7 if you count Ghosts) in 6 years. The only mistake they made was releasing NSMBU so close to the 3DS one, because now it has to suffer the "it's CoDified now" logic when it's a damn fine game in comparison to the other 3 games, and the only reason they released it so early is because people were complaining that Nintendo hadn't released a Mario game at launch since the N64.
[QUOTE=Durrsly;42503211]I know games like Galaxy are vastly different than Sunshine, I just dislike New Super Mario Bros DS/Wii/2/U for doing what everyone criticizes about Call Of Duty. Some new power ups, a bit nicer visuals, and obligatory new levels.
The blanket statement of Nintendo rehashing everything is just wrong.[/QUOTE]
the NSMB games are still pretty solid, even though they reuse most of the graphics and don't change up much of the music. they're still well-designed, solid platformers, and it's not like they're wasting a lot of time and money producing them and ignoring their other franchises. people need to get this idea out of their head that all nintendo does is rehashes/remakes
[QUOTE=Durrsly;42503211]I know games like Galaxy are vastly different than Sunshine, I just dislike New Super Mario Bros DS/Wii/2/U for doing what everyone criticizes about Call Of Duty. [B]Some new power ups, a bit nicer visuals, and obligatory new levels.
[/B]
The blanket statement of Nintendo rehashing everything is just wrong.[/QUOTE]
Let's just talk about this for a second
NSMB on DS: First new 2D sidescroller Mario game since Super Mario World (That's a 16 year gap), people had been asking for this for years, it was great. Added several new interesting powerups that had never been done before (like the Mega and Mini Mushrooms) and a lot of interesting levels.
NSMBWii: Nintendo wanted to bring sidescrolling Mario games to the Wii. This added the shake to suspend your midair falling momentum mechanic (which is integral to gameplay and makes things a lot more interesting,) and while the setting and level progression was similar to NSMB on DS, they added plenty of new interesting mechanics. This game is significant because it was the first Mario platformer game to allow 4 players to play at once, something Miyamoto had wanted to do ever since Mario Bros Arcade.
NSMB2: This is probably the one that comes closest to rehash, because it didn't really add much. Most of the music is the same as the previous two games. However, there's more of a focus on coin collection and they added DLC (Which isn't really a huge innovation but it was new to the series.) Really, this one was just to get 2D Mario on to the 3DS (Ironically.)
NSMBU: This one is pretty easily the best one. With several new powerups and gameplay mechanics, HD Graphics for the first time in the entire Mario series, a new challenge mode that's got a range of difficult challenges ideal for single-sessions of intensity, and a new gamepad-based boost mode, this game is essentially a much more refined, more interesting version of NSMBWii. Unfortunately, many of the more interesting, unique levels are found through secret exits, so most people aren't going to end up knowing about them. Though the game really only came about because they needed a launch title with Mario on it, that doesn't stop it from being a highly enjoyable game.
The minor changes to each entry in the NSMB games might be acceptable if the series was anything better than just "okay" to start with. At least the upcoming Wii-U is looking to be fairly good, though still in the shadow of the Galaxy games.
[QUOTE=Mingebox;42506559]The minor changes to each entry in the NSMB games might be acceptable if the series was anything better than just "okay" to start with. At least the upcoming Wii-U is looking to be fairly good, though still in the shadow of the Galaxy games.[/QUOTE]
3D World has nothing to do with the NSMB series
There's nothing wrong with re-released games or backwards compatibility. Earthbound is like over fucking $100 on Ebay for Christ's sake. Thank god for the Vitual Console. But when it comes to enhanced ports, they kinda suck. I mean on paper they sound awesome: making fine tweaks and adjustments to the original game.
But in reality, most of these games are often meant to work on older hardware which may result in a bad unintended consequence. For example, the Silent Hill collection was updated to be on a higher resolution but the fog effect didn't translate correctly in the newer screen resolution. Another example is in Half-Life: Source. Source's lighting is far more accurate in comparison to Gold Src, but the levels in the original game were meant to work [I]with[/I] the older lighting effects which again doesn't translate well in Source. My point is: enhanced ports can work and they can be awesome like the recent Wind Waker HD on Wii U if you don't cut corners, but it's mostly used as a cheap alternative for a full remake or re-boot. Often a standard re-release would have been the better option.
Remakes are fine in my opinion. They have the same concept as the original and can usually be played in place of the original if it's a series. It's often done for games that haven't aged well or maybe made a wrong execution somewhere. Resident Evil for the Gamecube and Pokemon Fire Red/Leaf Green for the GBA are excellent examples of this. The only other way a remake or enhanced port can suck is if they tried to fix or change something that people still liked or wasn't broken/aging in the first place.
Reboots are becoming a problem though. They disregard all of the previous entries in a series and completely start over. Basically it's like a remake if you fucked up big time. Big Rigs would be a fine candidate! However, reboots are often done to disguise brand new games as a previously successful game. Chances are if you changed the title and some of the character's names in a reboot, no one would catch on at all due to how drastically different the game is. The actual games usually aren't bad, but it's not what the original audience wanted. The main reason we see so many reboots is that it's easier to sell if it's relying on an already established series. The bad part is the franchise probably didn't need a reboot at all (especially if it's from a previously successful series) or has nothing to do with what made people like it in the first place. If you ever play a good reboot, it's probably because you weren't aware that it was reboot in the first place.
Me personally, I love re-released games. Minor changes like control alterations to accommodate the new system is amazing. What we really need to do though is to stop trying to fix an already released project. You can't just endlessly go back and work on a project over and over. What's done is done. Let's use what we learned from a previous game and make a bigger and more badass one. The endless reboot/re-master barrage may not necessarily mean the developers are lazy or uncreative. It could mean that the suits are afraid to make something brand new. So I guess it's the result of the economy or something. Who knows I really don't give a shit.
[QUOTE=The Baconator;42496115]No because a remake is a chance to fix a dated game.[/QUOTE]
This. Remakes are great for good games that have aged badly due to hardware limitations or not using an artstyle that masks the graphic limitations well.
I love when an old game that has passed its days of glory is remade using modern day technology to enhance it's gameplay and graphics, to make old fans able to relive their old experience in a new light with more polish to its flaws and to give new players who wasn't around for the original game a chance to immerse themselves in the new version.
Monkey Island: Special Edition, Spelunky HD, Team Fortress 2 (pre updates), and Bionic Commando Rearmed are some of the remakes I feel were made right, while I feel that Wind Waker HD is simply not dated enough that the WiiU technology could make any significant improvements.
[QUOTE=Simski;42507786]This. Remakes are great for good games that have aged badly due to hardware limitations or not using an artstyle that masks the graphic limitations well.
I love when an old game that has passed its days of glory is remade using modern day technology to enhance it's gameplay and graphics, to make old fans able to relive their old experience in a new light with more polish to its flaws and to give new players who wasn't around for the original game a chance to immerse themselves in the new version.
[B]Monkey Island: Special Edition[/B], Spelunky HD, Team Fortress 2 (pre updates), and Bionic Commando Rearmed are some of the remakes I feel were made right, while I feel that Wind Waker HD is simply not dated enough that the WiiU technology could make any significant improvements.[/QUOTE]
See I thought it was a huge disappointment. Guybrush's hair looks terrible and a lot of designs were arbitrarily changed without any discernible reason. Not to mention some pixels that they forgot to paint over are still visible in some scenes.
Persona 4 Golden was a pretty good remake
[QUOTE]the glut of franchises and remakes is at an unnatural level[/QUOTE]
This is because if It sells well and the people want more then the developer makes more because its safer than making a new IP. The video games industry is a very risky one. Big game companies can go down pretty quickly and easily.
[QUOTE=The Calzone;42494772]I'm tempted to be a cunt and bring up Wind Waker HD but in all honesty that remake was really, really good.
So instead I'll bring up the Ocarina of Time remake which was really crappy because they were scared of making any changes after everyone complained about them making too many changes to the Super Mario 64 remake.
Also: Link Between Worlds is almost a remake.[/QUOTE]
all 3 remakes are perfectly fine imo, at the very least the 3DS ones are, I'm not 100% sure if the wiiU will play gamecube games anymore. But as for the 3DS remakes that brought the N64 games to modern players who may not have gotton to play the games otherwise.
An example of an unnecessary remake is the halo anniversary edition, seeing as the xbox 360 would play the original game just fine.
[QUOTE=thelurker1234;42517707]all 3 remakes are perfectly fine imo, at the very least the 3DS ones are, I'm not 100% sure if the wiiU will play gamecube games anymore. But as for the 3DS remakes that brought the N64 games to modern players who may not have gotton to play the games otherwise.
An example of an unnecessary remake is the halo anniversary edition, seeing as the xbox 360 would play the original game just fine.[/QUOTE]
Halo Anniversary Edition also completely fucked the artstyle and used Reach's multiplayer.
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