Oculus's $80 sensor cameras are just low resolution webcams aka: facebook can watch you fap
64 replies, posted
[QUOTE=bitches;51737226]Scary scaremongering, perhaps. Imagine the fallout if someone analysed data packets being sent to Facebook containing images of their users? Legally and PR-wise it would be a calamity. Proof before spooks.[/QUOTE]
Besides what the fuck is facebook going to get out of low quality footage of people staring at a computer screen, masturbating or waving their arms around like morons because they have a headset strapped to their face.
There isn't exactly a market for any of those, as far as information goes.
[QUOTE=Ganerumo;51739151]Besides what the fuck is facebook going to get out of low quality footage of people staring at a computer screen, masturbating or waving their arms around like morons because they have a headset strapped to their face.
There isn't exactly a market for any of those, as far as information goes.[/QUOTE]
they're gonna find out what we're eating and how and sell it to advertisers
and blackmail us jacking off like that one black mirror episode
[QUOTE=bitches;51737226]Scary scaremongering, perhaps. Imagine the fallout if someone analysed data packets being sent to Facebook containing images of their users? Legally and PR-wise it would be a calamity. Proof before spooks.[/QUOTE]
[QUOTE=Orkel;51737233]Press just finally figured out it's a nice way to scare people for clicks.[/QUOTE]
It's scaremongering because we got nothing to hide, right?
Even Zuckerberg was seen having tape on his laptop's camera (just in case). I think reporting on something like this has its merits.
[QUOTE=FixEEt;51739305]
Even Zuckerberg was seen having tape on his laptop's camera (just in case). I think reporting on something like this has its merits.[/QUOTE]
Considering how he's kind of extremely high profile can you blame him for that one?
he's not exactly your average joe-works-at-the-local-shop
[QUOTE=J!NX;51739324]Considering how he's kind of extremely high profile can you blame him for that one?
he's not exactly your average joe-works-at-the-local-shop[/QUOTE]
My point is, it's a possible security concern, and the last thing you want is a device with potential security holes in it, whether you're famous or not.
I mean, you keep your webcam unplugged as well, don't you?
"You can trust them" is a shit excuse for leaving features open to abuse, because of malware and backdoors are things that exist.
[QUOTE=bunguer;51737462]Wtf is with this thread, this should be bannable - this type of ignorance and scaremongering is just absurd.
IR cameras can produce rough grayscale images after post-processing and sometimes, actual hardware modifications? What's next? Being surprised microphones capture audio?
How about the front-facing Vive camera that actually records color-pictures without having an hardware led?[/QUOTE]
[QUOTE=Orkel;51737517]but it's valve so it's not scary enough for the press to make articles about :buckteeth:[/QUOTE]
Maybe it's not scary because the camera is specifically facing away from you, and doesn't have to be set up watching your whole room all the time, and isn't controlled by a company known for it's privacy invasion based business model. Consider that?
Facebook has a terrible track record for privacy concerns. It's not only completely valid, but positive that people are starting to catch up to giving a shit about their privacy. And, as pointed out by the article, it doesnt have to be facebook that accesses it. It should be facebook's job to preemptively prove there aren't privacy concerns and assure people their shit is secure, not the other way around.
Bunguer's comment about how people being banned for having valid privacy concerns is a comical level of apologetics and Orkel just cares because all he does in VR threads is defend facebook. So, how about that $80 webcam?
[QUOTE=Talishmar;51739591]"You can trust them" is a shit excuse for leaving features open to abuse, because of malware and backdoors are things that exist.[/QUOTE]
It's not really open to abuse, you would need to perform a pretty wild exploit to swing getting picture data, as well as needing to hack them in the first place.
If an exploit requires full system access, it's not an exploit.
An IR camera.. is a camera???
What a massive surprise!
Are they actually for real? :v:
How else did they thing a visual IR sensor would work
[editline]28th January 2017[/editline]
[QUOTE=J!NX;51737204]80$ for that???
at least the Vive's trackers actually are something new. But 80$ for a cheap webcam? hell naw :v:[/QUOTE]
It's most likely quite a bit more sensitive to IR than your bog standard webcam.
[QUOTE=El Periodista;51738332]Have you people looked at webcams recently? This kind of hardware is often $50+, and it doesn't come with a custom case design by Carbon.
Yes, Oculus has a markup on their cameras, but it's not as high as everyone thinks it is. $75 for this kind of hardware isn't remarkably expensive at all.[/QUOTE]
What do you mean by "This kind of hardware"? There are still webcams out there for $5-$20.
[QUOTE=paul simon;51740081]An IR camera.. is a camera???
What a massive surprise!
Are they actually for real? :v:
How else did they thing a visual IR sensor would work
[editline]28th January 2017[/editline]
It's most likely quite a bit more sensitive to IR than your bog standard webcam.[/QUOTE]
Most vanilla cameras have a IR filter between the lens and the camera IC, which most of the time can be removed fairly easily.
So you're really paying for the IR LED's that it uses to illuminate you, and maybe a filter (in hardware or software) meant for filtering out anything non-IR.
[QUOTE=Van-man;51740108]Most vanilla cameras have a IR filter between the lens and the camera IC, which most of the time can be removed fairly easily.
So you're really paying for the IR LED's that it uses to illuminate you, and maybe a filter (in hardware or software) meant for filtering out anything non-IR.[/QUOTE]
IR LEDs? They're on the headset, not in the camera.
Why would the camera want to illuminate you?
Also, normal cameras aren't sensitive to IR by specific design, it's more of a side effect (hence it being filtered out)
I can imagine this camera being specifically sensitive to IR in a way where it can capture lots of frames really fast without noise / blur.
-snip-
[QUOTE=Talishmar;51739591]"You can trust them" is a shit excuse for leaving features open to abuse, because of malware and backdoors are things that exist.[/QUOTE]
Wait where's the part where it says it's left open to abuse?
It took people this long to actually manage to get any video out of the thing, do you think this is easily done through like browser malware without Windows Defender / anything else you've got installed freaking out?
[QUOTE=paul simon;51740115]IR LEDs? They're on the headset, not in the camera.
Why would the camera want to illuminate you?
Also, normal cameras aren't sensitive to IR by specific design, it's more of a side effect (hence it being filtered out)
I can imagine this camera being specifically sensitive to IR in a way where it can capture lots of frames really fast without noise / blur.[/QUOTE]
Normal cameras are [i]VERY[/i] sensitive to IR light by default.
[QUOTE=Ganerumo;51739151]Besides what the fuck is facebook going to get out of low quality footage of people staring at a computer screen, masturbating or waving their arms around like morons because they have a headset strapped to their face.
There isn't exactly a market for any of those, as far as information goes.[/QUOTE]
Record what is user watching on FB + recording user reaction
=
profit
[QUOTE=Bernie Buddy;51740139]Normal cameras are [i]VERY[/i] sensitive to IR light by default. It's why they have IR filters, to filter out all the IR light.[/QUOTE]
It's all relative, imagine how sensitive a sensor made for IR use is in comparison.
To add to previous reasons, unlike your standard webcam this one also has to be high framerate (and with a fast enough shutter speed that motion blur doesn't inhibit tracking).
[QUOTE=J!NX;51738690]
I never even thought about how the rift's camera even worked before but it's disappointing that IR camera's are so expensive[/QUOTE]
Like hell they are.
Grab a PS3 Eyetoy for ~$20 and swap out the filters (~$5). You now have an IR camera that's probably as capable as what they give you with the Rift.
[QUOTE=Mattk50;51739597]Maybe it's not scary because the camera is specifically facing away from you[/QUOTE]
Can you explain this for someone who doesn't know the intricacies of a Vive? How does a camera motion track without being pointed at you?
[editline]28th January 2017[/editline]
[QUOTE=Fourier;51740142]Record what is user watching on FB + recording user reaction
=
profit[/QUOTE]
That'd make more sense if Facebook's main audience were people who'd pay for an Oculus.
[QUOTE=gk99;51744059]Can you explain this for someone who doesn't know the intricacies of a Vive? How does a camera motion track without being pointed at you?[/QUOTE]
Vive uses dumb laser emitters, a bunch of really cheap sensors that detect when laser light hits them on the headset and controllers, and math. The only thing capable of recording in the Vive is the front-facing camera on the headset, which is used to allow the person wearing the headset to see what's in front of them and has nothing to do with tracking.
[QUOTE=1/4 Life;51743933]Like hell they are.
Grab a PS3 Eyetoy for ~$20 and swap out the filters (~$5). You now have an IR camera that's probably as capable as what they give you with the Rift.[/QUOTE]
Except the Rift camera will do 4 to 16 times the resolution of the PS Eye. (depending on framerate)
[QUOTE=paul simon;51740081]An IR camera.. is a camera???
What a massive surprise!
Are they actually for real? :v:
How else did they thing a visual IR sensor would work[/QUOTE]
Oculus calls them "Oculus Sensors" or simply "Sensors". Oculus describes them as working by "track[ing] constellations of IR LEDs to translate your movements in VR."
[url=https://www3.oculus.com/en-us/rift/]Source[/url]
The average person isn't going to understand that it's a camera.
[QUOTE=DaMastez;51744104]Oculus calls them "Oculus Sensors" or simply "Sensors". Oculus describes them as working by "track[ing] constellations of IR LEDs to translate your movements in VR."
[url=https://www3.oculus.com/en-us/rift/]Source[/url]
The average person isn't going to understand that it's a camera.[/QUOTE]
I'm not sure what else you'd think an optical IR sensor with no moving parts is, tbh.
Guessing it falls under the "I never thought about it" category for most people, because it's really obvious if you think about it.
-snip-
Eh, just keep it in a box when you're not using it. Problem solved.
Unless you're using it for like vr hentai or some shit in which case bad news
[QUOTE=DaMastez;51744084]Vive uses dumb laser emitters, a bunch of really cheap sensors that detect when laser light hits them on the headset and controllers, and math. The only thing capable of recording in the Vive is the front-facing camera on the headset, which is used to allow the person wearing the headset to see what's in front of them and has nothing to do with tracking.[/QUOTE]
Oh, cool. I thought they were cameras with the same system as Oculus.
[QUOTE=gk99;51739016]Interestingly, it was lowered to $20 at one point, but then whenever they realized that by strapping them to a phone headset they could make bank off of people who want cheap VR solution, they raised it back up to $90.[/QUOTE]
Don't forget there's also the fake leapmotions that are apparently the same thing? But also for 20-40 dollars.
Vives tracking is the samish as Rift, except in reverse
instead of a mounted tracking device, the headset itself is the tracking device with mounted ceiling emitters. This is why the controllers and headset are made of swiss cheese, so the emitters can send signals to the tracking nodes in the devices
the rift has a mounted tracking device, and the rift itself sends signals
this means that you can't actually use the vive's "camera's" as camera's. In fact, they don't even connect to the computer at all. They are blue toothed to the headset and together so they sync up
[QUOTE=paul simon;51744087]Except the Rift camera will do 4 to 16 times the resolution of the PS Eye. (depending on framerate)[/QUOTE]
Got a source on that? Cause all I see here is a low resolution camera from that still
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