• Marc Laidlaw (Writer of Half Life) Leaves Valve
    523 replies, posted
yeah it's almost like some people form an emotional bond to a well-written series they've held closely for their entire life, and don't take particularly kindly to being strung along with no information given for a decade after the most recent installment
[QUOTE=Lord of Ears;49490124]yeah it's almost like some people form an emotional bond to a well-written series they've held closely for their entire life, and don't take particularly kindly to being strung along with no information given for a decade after the most recent installment[/QUOTE] What if there is no information to give? What if it is a personal mistake to form such a great emotional bond to a video game? What if you don't deserve information? What if you're being entitled for seemingly no reason? What if [I]you're[/I] wrong? I'm in the same boat as you. I very much enjoy Half-Life. What's the difference between you and me? Why do you feel the need to play the victim more than me? Why do you think people should care for the fact that you've played games and want to play more? Half-Life 1 and Half-Life 2 are fun. You know what else is fun? Games.
[QUOTE=Lord of Ears;49490124]yeah it's almost like some people form an emotional bond to a well-written series they've held closely for their entire life, and don't take particularly kindly to being strung along with no information given for a decade after the most recent installment[/QUOTE] You've formed an emotional attachment to a video game, that's Valve's fault?
[QUOTE=TurtleeyFP;49490146]You've formed an emotional attachment to a video game, that's Valve's fault?[/QUOTE] Actually, technically, yes. It's not like they tried you not to form an emotional attachment... They did the opposite. That's why the game was good. People want more of it.
Isn't it a developer's goal to make the player emotionally attached to their game? It's how you keep people coming back for more.
[QUOTE=Drury;49490171]Actually, technically, yes. It's not like they tried you not to form an emotional attachment... They did the opposite. That's why the game was good. People want more of it.[/QUOTE] As I posted in fruxodaily's thread titled "Valve's Downfall": [QUOTE=wauterboi;49490063]Criticism is fine. Hatred is not. A lot of people don't understand the difference.[/QUOTE] I have no problems with criticizing Valve. In fact, I think that if you love something enough you should criticize the hell out of it. Doing so means you care enough to want it to become better. The difference is when it gets weird, like you start treating it like you're in an actual real life abusive relationship, or you become so mad but also so unwilling to stop handing Steam your money or do anything to make your reality change, or you're stuck in this endless cycle of venomous hate that makes you look like an absolute asshole not worth hanging out with. If you can't control your anger you shouldn't be playing games, you should be seeing a therapist. Despite how loose people use the word "hate", if you're actually feeling hate towards a video game company for not releasing another game in a series, you must have a brain that needs some rewiring. I'm willing to have the conversation or, hell, even the healthy debate about Steam. I can be on both sides of the argument. The problem is I don't want to interact with people who froth at the mouth and channel all of their energy into fat jokes about Gaben and how the company is full of inept, sleeping retards. It's like talking to the /r/atheists of gaming - no matter how many points you can agree on, it will astound you how insufferable they are being. Even if what is being said in this thread is exaggerated for effect, I don't get why we're priding ourselves on being incredibly irrational and exceedingly contrarian for crazy reasons. [editline]8th January 2016[/editline] [QUOTE=MissingGlitch;49490203]Isn't it a developer's goal to make the player emotionally attached to their game? It's how you keep people coming back for more.[/QUOTE] Emotional investment to a degree is fine, but if they start treating it like a real-world relationship, there's a problem with them.
[QUOTE=Lord of Ears;49490124]yeah it's almost like some people form an emotional bond to a well-written series they've held closely for their entire life, and don't take particularly kindly to being strung along with no information given for a decade after the most recent installment[/QUOTE] okay but that's not valves fault and holding them liable for things that are really on your end isn't sensical
[QUOTE=HumanAbyss;49490301]okay but that's not valves fault and holding them liable for things that are really on your end isn't sensical[/QUOTE] i hold them liable for their complete opaqueness regarding something that they have literally every single power to divulge
[QUOTE=Lord of Ears;49490404]i hold them liable for their complete opaqueness regarding something that they have literally every single power to divulge[/QUOTE] Im going to say something that quite a few of you are probably going to yell at me for. Ready? No really, are you ready? Im actually, legitimately glad they dont release information about their in development games. Want to know why? Go do some research into TF2 and Half-Life 2's development cycles. Would you rather wait until the game is announced a few months before release even if it takes 9 years, or want to experience a company announcing a game, going "wait no hold up, we're scrapping this build, this is it" around 6 to 7 times, before finally finalizing it after 9 years, constantly confusing the consumer and confusing them as to what the project would even be, and then releasing it? No? Exactly. They shouldnt divulge information about the game if the information could literally all be thrown into the garbage and not be relevant to the final product at any moment.
[QUOTE=AaronM202;49490421]Exactly. They shouldnt divulge information about the game if the information could literally all be thrown into the garbage and not be relevant to the final product at any moment.[/QUOTE] it would be nice to atleast get a "yeah it's not a dead project" or something. no need to know how far along it is or anything like that, just that it isn't a dead project.
Even before this point I'd ditched any hope of a new Half Life in the same way I've ditched hope for Halo pc.
[QUOTE=Missy<3;49490437]it would be nice to atleast get a "yeah it's not a dead project" or something. no need to know how far along it is or anything like that, just that it isn't a dead project.[/QUOTE] I suppose, yeah, but in Valves case, im fine with no information on the project itself until its ready. Like, we know HL3 and L4D3 are being made (thanks to some leaks), and yeah the it'd be good if they themselves said so, but im fine with simply knowing they're being made for the moment. When its time, its time.
[QUOTE=AaronM202;49490421]Im going to say something that quite a few of you are probably going to yell at me for. Ready? No really, are you ready? Im actually, legitimately glad they dont release information about their in development games. Want to know why? Go do some research into TF2 and Half-Life 2's development cycles. Would you rather wait until the game is announced a few months before release even if it takes 9 years, or want to experience a company announcing a game, going "wait no hold up, we're scrapping this build, this is it" around 6 to 7 times, before finally finalizing it after 9 years, constantly confusing the consumer and confusing them as to what the project would even be, and then releasing it? No? Exactly. They shouldnt divulge information about the game if the information could literally all be thrown into the garbage and not be relevant to the final product at any moment.[/QUOTE] i mean i'd rather a valve-operated twitter beacon that pings 'YES WE'RE WORKING ON A HALF-LIFE SEQUEL RIGHT NOW' biweekly, but actual full information dumps like you somehow seem to believe i've asserted would be acceptable by my standards too
All I want to know at this stage is whether it's happening. No release date, no detailed information, just if it's [I]actually[/I] happening. I'm not even that interested in the series and haven't really ever been but based on how they ended the last and how long it's been I'm not going to deny I'd like to know where it's at.
[QUOTE=AaronM202;49490421]Im going to say something that quite a few of you are probably going to yell at me for. Ready? No really, are you ready? Im actually, legitimately glad they dont release information about their in development games. Want to know why? Go do some research into TF2 and Half-Life 2's development cycles. Would you rather wait until the game is announced a few months before release even if it takes 9 years, or want to experience a company announcing a game, going "wait no hold up, we're scrapping this build, this is it" around 6 to 7 times, before finally finalizing it after 9 years, constantly confusing the consumer and confusing them as to what the project would even be, and then releasing it? No? Exactly. They shouldnt divulge information about the game if the information could literally all be thrown into the garbage and not be relevant to the final product at any moment.[/QUOTE] why not just be open about it instead then talk about scrapped projects, talk about the history of its development or lack thereof, or simply come out and say "we just dont quite know yet where were going with this, chill out". this would go a long way towards fans, there is literally no reason for them to be this secretive. it borders on the line of disrespect towards a very core and fundamental part of the their fanbase when they actively refuse to say anything whatsoever. i'm not talking about obsoletes like "yes, its in the development" or "no its scrapped fuck off", im talking about being open about the process. if they're trying to do something but it gets scrapped and dumped with each new cycle then just say that this is how it is for the moment. at the end of the day were talking about a video game product from a video game company, not a fucking top secret weaponized virus designed by the government. this nonchalant silence just breeds ambiguity and controversy among fans. but perhaps this is their intended plan.
[QUOTE=Melnek;49491319]why not just be open about it instead then talk about scrapped projects, talk about the history of its development or lack thereof, or simply come out and say "we just dont quite know yet where were going with this, chill out". this would go a long way towards fans, there is literally no reason for them to be this secretive. it borders on the line of disrespect towards a very core and fundamental part of the their fanbase when they actively refuse to say anything whatsoever. i'm not talking about obsoletes like "yes, its in the development" or "no its scrapped fuck off", im talking about being open about the process. if they're trying to do something but it gets scrapped and dumped with each new cycle then just say that this is how it is for the moment. [/QUOTE] Unfortunately, you will never get development process updates from a major developer producing a well-known title. It would go a long way, sure, but it's not that simple. You're being unrealistic with what you're suggesting, game development is a complex process that doesn't just happen in iterations and has a linear history, especially with the way Valve's internal structure is.
[QUOTE=wauterboi;49489621]- Source 2 - Rubikon - HTC Vive - Steambox - Steam Controller[/QUOTE] They need to actually do shit with source 2 for it to count. As for the rest, hardware, hardware, and more hardware. Besides this logic also implying that other hardware corps logitech, alienware, etc are also involved in game design, it also doesn't mean Valve cares "as much as they used to" like I said. Which they clearly don't or Source 2 wouldn't be collecting dust.
I maintain my view that Valve is like Aperture
The thing is emotional attachments aside, if Valve had no intention of continuing the Half Life franchise delay for so long, they shouldn't have left it on such a FUCKING CLIFFHANGER. An ending with the [B]possiblity [/B]of a continuation would have been fair enough, but to blatantly leave it open ended with the need for continuation is they're biggest mistake.
^Their Anyway having been to Valve in May 2014, it's safe to say that they aren't sitting on their ass all day. I saw the CS and Dota rooms, the hardware rooms, but they still had whole areas where they were like 'yeah if you looked at a wall in that room it would be a security disaster' so they're working on shit. Everyone needs to stop being so melodramatic and chill out.
[QUOTE=Source;49492475]The thing is emotional attachments aside, if Valve had no intention of continuing the Half Life franchise delay for so long, they shouldn't have left it on such a FUCKING CLIFFHANGER. An ending with the [B]possiblity [/B]of a continuation would have been fair enough, but to blatantly leave it open ended with the need for continuation is they're biggest mistake.[/QUOTE] The thing is, Valve almost certainly didn't leave Half-Life on a cliffhanger ending with in mind that they would not return to the franchise for nearly, or more than a decade. From my limited knowledge of the company's interior workings, I wouldn't be surprised if this was a direct result of the "development fest" they had at the end of 2007 after Gabe thought they weren't innovating enough (ironic, after TF2 and [I]Portal[/I]) and after that everyone was just more excited to work on projects that weren't Episode 3, and the years went by.
[QUOTE=NixNax123;49485744]lol what the hell it isn't standard practice for companies to announce people who quit or retire[/QUOTE] When your Marc Laidlaw you kinda deserve it though.
Imagine if Valve patched the ending to Ep2 so the Advisors kill everyone and it says "The End"
[QUOTE=smurfy;49492627]Imagine if Valve patched the ending to Ep2 so the Advisors kill everyone and it says "The End"[/QUOTE]i was thinking of doing that myself but more for laughs
[QUOTE=smurfy;49492627]Imagine if Valve patched the ending to Ep2 so the Advisors kill everyone and it says "The End"[/QUOTE] valve surely would never patch the ending to a game years later to retcon it into the ending accomplishing absolutely nothing surely
i'm just extremely curious about how Episode 3, which was likely planned since long before The Orange Box's release in 2007, came to be stuck in limbo for 8 years.
[QUOTE=MasterKade;49492700]i'm just extremely curious about how Episode 3, which was likely planned since long before The Orange Box's release in 2007, came to be stuck in limbo for 8 years.[/QUOTE] i think not enough or nobody has wanted to work on it, since thats how valve operates afaik.
Like Ross Scott said. "Optimists are retards." Fans have been on a long road to accepting that Valve is a different company that doesn't give a shit. Maybe with this last gasp, people will realize just how incompetent the "savior of PC Games" really is. I knew that my practice of not buying anything on Steam until Half Life 3 was announced would save me money, I just didn't realize it would happen so fast. I only spent money on Steam once actually, when I bought Black Mesa a while ago. Now I can relax and watch Valve succumb under its own weight. Now I wonder what start up company will take its place. Oh I forgot one thing. "And if ya see Gabe Newell, tell em I said, F-CK YOU!" [img]http://www.tombstonebuilder.com/generate.php?top1=Valve+Software&top2=1998-2016&top3=%22I+can%27t+Believe&top4=I+ate+the+whole+thing%22&sp=[/img]
[QUOTE=EpicRandomnes;49492502]From my limited knowledge of the company's interior workings, I wouldn't be surprised if this was a direct result of the "development fest" they had at the end of 2007 after Gabe thought they weren't innovating enough (ironic, after TF2 and [I]Portal[/I]) and after that everyone was just more excited to work on projects that weren't Episode 3, and the years went by.[/QUOTE] Just the other day I was thinking about this and the irony of it. Gabe said they were making enough games, but weren't innovating enough, so they did that jam. Now let's look what games they shipped since then: L4D2, Alien Swarm, Portal 2, CS:GO and Dota 2. Save for one small free new IP barely anyone cared about, it's all safe sequel after safe sequel. They did no innovation on the gameplay front. Same can't be said for the monetization efforts...
[QUOTE=jazzpunk;49493100]Just the other day I was thinking about this and the irony of it. Gabe said they were making enough games, but weren't innovating enough, so they did that jam. Now let's look what games they shipped since then: L4D2, Alien Swarm, Portal 2, CS:GO and Dota 2. Save for one small free new IP barely anyone cared about, it's all safe sequel after safe sequel. They did no innovation on the gameplay front. Same can't be said for the monetization efforts...[/QUOTE] Or they were waiting until the next generation of hardware & the Vive allowed them to ship those products simultaneously with the largest guarantee of revenue?
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