• HTC Vive will be sold online-only at first, retail might be Q1 next year. HTC hoping to have some st
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i'm probably going to get the vive too cause my dad is also really interested
[QUOTE=bitches;48269514]will the extra cost for the vive's marginally better screen be worth spending hundreds more dollars, as someone not interested in it's primary selling point (room tracking)?[/QUOTE] possibly, depends on how much you hate the screen door effect, because apparently even with the higher resolution over the DK2, it's still an issue. [url]http://attackofthefanboy.com/e3/e3-2015-the-oculus-rift-cv-is-amazing-but-the-resolution-could-be-a-problem-hands-on-preview/[/url] [quote]One thing that can’t be altered though is the resolution. Screen resolution is probably the biggest concern for VR aficionados, and while the Oculus Rift is delivering one of the highest res screens, it still won’t be enough for some people. [B]Pixelation and the “screen door effect”, where you can see the individual black lines separating the pixels on the screen, are still present, though they have been significantly diminished from past iterations.[/B][/quote] whereas apparently the resolution on the Vive has basically eliminated it
[QUOTE=Timebomb575;48271351]possibly, depends on how much you hate the screen door effect, because apparently even with the higher resolution over the DK2, it's still an issue. [url]http://attackofthefanboy.com/e3/e3-2015-the-oculus-rift-cv-is-amazing-but-the-resolution-could-be-a-problem-hands-on-preview/[/url] whereas apparently the resolution on the Vive has basically eliminated it[/QUOTE] "basically eliminated" is the same thing you hear about the rift CV from other sources the truth is that you'll always want more resolution until you hit 4K, at which point you could have virtual 1080p monitors in the actual rift CV you won't see the lines between pixels, as a trick using lenses, but you can of course tell the borders of pixels by resolution alone i have a DK2 myself, and the resolution is pretty decent; proper demos that antialias things look really slick and enjoyable; i expect the final product to be enough for me
[QUOTE=bitches;48271430] i have a DK2 myself, and the resolution is pretty decent; proper demos that antialias things look really slick and enjoyable; i expect the final product to be enough for me[/QUOTE] it might have just been the game I was playing (eve: valkyrie), but the screen door effect was pretty noticeable on the DK2, to the point where after I had been wearing the headset for 5 or so minutes it became kind of annoying I mean yeah if that's not a huge deal to you that's totally your prerogative, but for me, if Im gonna be spending a shitload of money on VR anyway, I would rather save up a few more bucks to have the "premium" product than the "good enough" product this is of course assuming the "premium" product actually makes a discernible difference, and is assuming both will have fun games to play on them, so its the waiting game for me
Vive and Rift both have 1080x1200 per eye dual screens at the moment. [editline]23rd July 2015[/editline] Yes, the screen door is noticeable on the DK2. Both Vive and Rift CV1s use fresnel lenses, which supposedly diffuse the SDE somewhat.
Does anyone know if the readability of words will improve between DK2 and CV1? A huge problem when playing games like Elite: Dangerous was not being able to really read the menus without leaning your head closer to them. They just looked like a bunch of garbled pixels.
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