• Source Engine 2007 Full Codebase Leaked
    475 replies, posted
[QUOTE=laylay;37658235]What's legion meant to be?[/QUOTE] I'm guessing a test exe for an earlier revision of the engine
I don't think so, it's incredibly small.
[QUOTE=mmavipc;37658465]I'm guessing a test exe for an earlier revision of the engine[/QUOTE] Seems unlikely. This code would've been in the 2003 leak then. It seems to be a launcher for some sort of mini game, based on the header comment "an RTS!". It loads PSD files for height (maps?).
[QUOTE=Kopimi;37645047] don't tell anyone but i have the source code to episode 3 and cryengine 4! obviously i can't prove it but.. trust me.. i got it..[/QUOTE] ur s0 scrube i got da halo 4 nd blak ops 2 sorce code, epsidoe 3 AN CRAIGENGINE 4 SORCE CODE bring it f4g3t
VALVe said something about the leak?
[QUOTE=Maestro Fenix;37661723]VALVe said something about the leak?[/QUOTE] Not as yet. They may not end up saying anything.
[QUOTE=Maestro Fenix;37661723]VALVe said something about the leak?[/QUOTE] I doubt they'll say anything. They might post a notice on the Steam forums stating that its illegal to distribute and whatnot, but I think that's it.
Maybe it´s happening like in 2003, when they were silent until they said that the code were stolen and asked to the community to help searching the leaker.
I doubt that. Whoever hosts the SVN would be able to check the logs and see who did a full checkout, no point in asking the entire community for help with that, and this was stolen a long time ago.
[QUOTE=ProZak;37659631]Seems unlikely. This code would've been in the 2003 leak then. It seems to be a launcher for some sort of mini game, based on the header comment "an RTS!". It loads PSD files for height (maps?).[/QUOTE] Might be related to dota 2?
No. Dota 2 wasn't thought of in 2008, at least not by Valve.
Here's my [hopefully humorous] first few minutes spent with se2007_src. :v: I see two folders. /game and /src_main. I open /game, the only thing in it is a folder called /bin. within /game/bin there are .fgd files for what seems like every Source mod released on steam, along with a few dlls. I open /src_main I first notice how scattered everything is. There is a /tools folder, but none of the tools seem to reside within it. I open the /src_main/tools folder. /actbusy /commedit /foundry /pet /sampletool /toolutils /vcdblock /vmt I head back to /src_main. A folder named .svn catches my eye. Empty. Disappointing. I do a comparison test between /src_main/tier1 and the publicly avaliable Source 2007 SDK's /tier1. Minor differences. strtools.cpp is missing the V_snwprintf function, the V_FixupPathName function, the V_GetCurrentDirectory function, the V_SetCurrentDirectory function. It also contains 2 files not found in the SDK. lzmaDecoder.cpp and lzss.cpp. Both are built in the vcproj.
Could anybody upload the code on Mediafire or something? The link seems to be broken... I really want to try and compile it and goof around with it! [highlight](User was banned for this post ("Asking for warez" - Craptasket))[/highlight]
[QUOTE=whoosy;37667887]Could anybody upload the code on Mediafire or something? The link seems to be broken... I really want to try and compile it and goof around with it![/QUOTE] No, the full code isn't public.
So using this would we be able to get the other tools leaked with the TF2 2007 Beta like Foundry working?
[QUOTE=IM BATMAN;37668448]So using this would we be able to get the other tools leaked with the TF2 2007 Beta like Foundry working?[/QUOTE] Yes, but that's possible with the current SDK as well.
So I got CSS and DODS working now flawlessly. now what
Get Portal Multiplayer working.
[QUOTE=QueenMelanie;37670460]Get Portal Multiplayer working.[/QUOTE] You can play p1 maps on p2 co-op you know, right?
[QUOTE=mmavipc;37668426]No, the full code isn't public.[/QUOTE] Thats pretty dumb to be honest, I'm sure alot of people could do alot of nice things with it.
[QUOTE=Chernarus;37673145]Thats pretty dumb to be honest, I'm sure alot of people could do alot of nice things with it.[/QUOTE] What can you possibly do with full code that does not break the laws? Because you are not allowed to distribute standalone stuff. And other than that, what else can you use it for?
[QUOTE=itisjuly;37673357]What can you possibly do with full code that does not break the laws? Because you are not allowed to distribute standalone stuff. And other than that, what else can you use it for?[/QUOTE] Reference, debugging.
Well...I bet you could use the dev tools to do stuff, as long as you make sure no one knows you've used em.
Did any of you manage to compile something to working state?
[QUOTE=Unsmart;37675716]Did any of you manage to compile something to working state?[/QUOTE] I've seen portal singleplayer, portal multiplayer, and cs:s compiled.
Valves got this.
[QUOTE=laylay;37654299]It's not really much use though because the engine binary can't be anywhere other than the source base 2007 folder. Well, It can but then nothing mounts.[/QUOTE] Can't you use a steam emulator dll (read: RevEmu) ? Those mount gcfs without steam being even installed. (Needless to say, turn off steam while doing that)
[QUOTE=DeadKiller987;37677001]Can't you use a steam emulator dll (read: RevEmu) ? Those mount gcfs without steam being even installed. (Needless to say, turn off steam while doing that)[/QUOTE] I'd rather rip every trace of steam out of the engine and handle mounting myself. It's a lot of work though and very little gain.
[QUOTE=OneFourth;37653289]edit: I would if I could. [editline]13th September 2012[/editline] People keep asking me for the size of it. Un-rared it's about 1.5 gigs[/QUOTE] You sure it's 1.5 gigs? Mine is about 1 gig uncompressed.
[QUOTE=laylay;37677091]I'd rather rip every trace of steam out of the engine and handle mounting myself. It's a lot of work though and very little gain.[/QUOTE] This leak isn't exactly pure, it already has the defines so that when it builds, it doesn't require steam.
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