• Source Engine 2007 Full Codebase Leaked
    475 replies, posted
[QUOTE=laylay;37677091]I'd rather rip every trace of steam out of the engine and handle mounting myself. It's a lot of work though and very little gain.[/QUOTE] I still have some old code of a steam emulator. Might try to get it working, now that I can debug things in vs and all. [editline]15th September 2012[/editline] How did I get ninjad twice :l
[QUOTE=ben1066;37677103]This leak isn't exactly pure, it already has the defines so that when it builds, it doesn't require steam.[/QUOTE] oooo, wasn't aware there was defines for that. I've always wondered how licensees ran their version of the engine without having their game published on steam first.
layla how large is your se2007_src folder?
[QUOTE=laylay;37677135]oooo, wasn't aware there was defines for that. I've always wondered how licensees ran their version of the engine without having their game published on steam first.[/QUOTE] Fairly sure you get an AppID before it goes public anyway. But yeah, Dear Esther is using Source but has a non steam version [url]http://dear-esther.com/?p=1033[/url] and I also read the blog post of one of the developers, about removing the steam requirement. So I figured it must be fairly simple. Tier0 reveals it's just a define.
[QUOTE=ben1066;37677194]Fairly sure you get an AppID before it goes public anyway.[/QUOTE] Yeah that would make sense because I think the license is only valid for making one game?
[QUOTE=laylay;37677256]Yeah that would make sense because I think the license is only valid for making one game?[/QUOTE] I think it depends on the terms of the licensing agreement, but most likely.
It's interesting that the dear esther has a non steam version. What's stopping someone from just using that portal 2 engine binary and using it to run their own game? (assuming you had the portal 2 interfaces)
I guess none, but Dear Esther did make some changes to the BSP format. [url]https://developer.valvesoftware.com/wiki/Source_BSP_File_Format[/url]
[QUOTE=laylay;37677324]It's interesting that the dear esther has a non steam version. What's stopping someone from just using that portal 2 engine binary and using it to run their own game? (assuming you had the portal 2 interfaces)[/QUOTE]The law does. You'd get sued to hell and back for using unlicensed engine commercially.
[QUOTE=itisjuly;37677403]The law does. You'd get sued to hell and back for using unlicensed engine commercially.[/QUOTE] It's a good job we're not talking about using any of this commercially, I thought it was pretty obvious I meant for internal research.
Nothing stops you. Dear Esther isn't the first no-Steam Source engine game.
[QUOTE=Chernarus;37673145]Thats pretty dumb to be honest, I'm sure alot of people could do alot of nice things with it.[/QUOTE] Not my idea, the guy who gave it to me told me to keep it private. There is a partial release floating around though(doesn't have even close to enough to get it to compile though)
[QUOTE=mmavipc;37677833]Not my idea, the guy who gave it to me told me to keep it private. There is a partial release floating around though(doesn't have even close to enough to get it to compile though)[/QUOTE] I have to agree with mmavirpc. This isn't the kinda thing that should be public. I'm sure that if you have enough of a reason you could acquire it.
[QUOTE=QueenMelanie;37670460]Get Portal Multiplayer working.[/QUOTE] Apparently some people are already doing it. [media]http://www.youtube.com/watch?v=WNxA3jVf1TY[/media]
This is already possible without the source code though. Edit: ] net_Start Network: IP 192.168.1.102, mode MP, dedicated No, ports 27015 SV / 27005 CL ] help net_Start "net_start" - Inits multiplayer network sockets
[QUOTE=ProZak;37677983]This is already possible without the source code though. Edit: ] net_Start Network: IP 192.168.1.102, mode MP, dedicated No, ports 27015 SV / 27005 CL ] help net_Start "net_start" - Inits multiplayer network sockets[/QUOTE] and the server will crash the instant someone shoots two portals
[QUOTE=1STrandomman;37678200]and the server will crash the instant someone shoots two portals[/QUOTE] Oh? I haven't tried this since Portal 1 was released.
[QUOTE=DeadKiller987;37677093]You sure it's 1.5 gigs? Mine is about 1 gig uncompressed.[/QUOTE] i might have been looking at the licensee dump
[QUOTE=1STrandomman;37678200]and the server will crash the instant someone shoots two portals[/QUOTE] Unless you COMPLETELY modify the portals.
[QUOTE=OneFourth;37678804]i might have been looking at the licensee dump[/QUOTE] Mine is 2.6 gb :v: [sp]1.0 gb base[/sp]
Can someone teach me how to compile this? I've got Visual C++ Express 2010 installed on my Windows 7 x64 PC, if that matters.
[QUOTE=weenus;37679290]Can someone teach me how to compile this? I've got Visual C++ Express 2010 installed on my Windows 7 x64 PC, if that matters.[/QUOTE] Why would you even want to compile this? If you don't know how to compile this, I'm pretty sure you don't know C++ either.
[QUOTE=ProZak;37679299]Why would you even want to compile this? If you don't know how to compile this, I'm pretty sure you don't know C++ either.[/QUOTE] No, I don't. But I really want to check out these engine/game builds. From what I've seen in that Portal Multiplayer video, it features the pre-release portal gun, portals, crosshair and etc.
[QUOTE=weenus;37679377]No, I don't. But I really want to check out these engine/game builds. From what I've seen in that Portal Multiplayer video, it features the pre-release portal gun, portals, crosshair and etc.[/QUOTE] All of which are game data, not code.
if they got portal multiplayer working, does that mean we could get hl2 coop with portals?
I don't see why not, however, it is pretty much illegal to use any of this code.
I thought portal had MP code from the start? [editline]16th September 2012[/editline] there was a video i remember watching in 2009 showcasing it off, long before this leak
[QUOTE=fruxodaily;37686351]I thought portal had MP code from the start? [editline]16th September 2012[/editline] there was a video i remember watching in 2009 showcasing it off, long before this leak[/QUOTE] The code was there but it was not usable for actual gameplay. It simply was there.
Yeah but I remember a group of people (at least 6) on a portal server with a ported version of de_dust It was real too he showed himself connecting to the server
[QUOTE=fruxodaily;37686819]Yeah but I remember a group of people (at least 6) on a portal server with a ported version of de_dust It was real too he showed himself connecting to the server[/QUOTE] If you mean this video [media]http://www.youtube.com/watch?v=oUEmz2j70pI[/media] They never used the portals because of crashing. Only way to get working Portal MP is to play Portal 2 or fix the leaked code and then make a mod out of it to use the game assets.
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