• "Mirrors Edge 2" actually Mirrors Edge Catalyst - Official Website
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Not to mention how every car that isn't a cop car or taxi must be white. That's gotta be good for the brochures at the dealerships.
[QUOTE=ColossalSoft;48013612]It was playable at E3 and there are pictures of people playing it. But no videos.[/QUOTE] They were very "no photos or videos," even in the pre-demo presentation where they just showed the announcement trailer and a slideshow of some of the art (nothing super memorable or different from the trailer in that) while giving a basic overview of the ME world (again, nothing really new there). The demo itself was 13 minutes from when you picked up the controller (complete with countdown timer, and yeah they made you use an Xbox controller despite it running on a PC—easier to disinfect?), and the first part of it was a small tutorial-ish part from the start of the game that just wasted demo time if you ever played the original. The main part was set later on, and it was a section of the open world city with 3 different demo missions. The missions and their interface were pretty good, and I can see the open world working well, but it's a little hard to say as the demo area felt a little small and I was also limited by my lack of controller experience (give me a mouse please) and my ME skills being a little rusty. I liked the in-world arrows directing you to your chosen destination, but it did feel like it removed some of the challenge of figuring out a route there; you might be able to tone it down or just disable it in the release version though. Combat felt nice, but there was only a tiny bit in the demo so again it's difficult to get a good feel for the system. Again, being a demo all the difficulty was set to the lowest possible so that needs to be kept in mind. Overall it was a positive experience and I look forward to seeing more.
[QUOTE=BMCHa;48016899]They were very "no photos or videos," even in the pre-demo presentation where they just showed the announcement trailer and a slideshow of some of the art (nothing super memorable or different from the trailer in that) while giving a basic overview of the ME world (again, nothing really new there). The demo itself was 13 minutes from when you picked up the controller (complete with countdown timer, and yeah they made you use an Xbox controller despite it running on a PC—easier to disinfect?), and the first part of it was a small tutorial-ish part from the start of the game that just wasted demo time if you ever played the original. The main part was set later on, and it was a section of the open world city with 3 different demo missions. The missions and their interface were pretty good, and I can see the open world working well, but it's a little hard to say as the demo area felt a little small and I was also limited by my lack of controller experience (give me a mouse please) and my ME skills being a little rusty. I liked the in-world arrows directing you to your chosen destination, but it did feel like it removed some of the challenge of figuring out a route there; you might be able to tone it down or just disable it in the release version though. Combat felt nice, but there was only a tiny bit in the demo so again it's difficult to get a good feel for the system. Again, being a demo all the difficulty was set to the lowest possible so that needs to be kept in mind. Overall it was a positive experience and I look forward to seeing more.[/QUOTE] Are you under NDA? 'cause I'm wondering just how sci-fi the world is this time. I hope it's not too much, but the trailers look about Deus Ex level of sci-fi compared to before where it was literally none. I'm also guessing it's removed from the Battlefield universe too now that they're going in a completely different direction (Serdaristan from Bad Company is mentioned on an elevator news panel).
I don't recall them saying anything other than not to take pictures and I certainly didn't sign anything, and I'd imagine the intention is for people to hear about the game (either that or they went through a lot of effort for a pretty small amount of people). Anyway, I regret not putting a lot of thought into remembering the details of it all so everything I'm saying is pretty general (also it's been a while since I played the original so comparisons are difficult), but the actual demo didn't [I]feel [/I]too sci-fi. I guess if I think about it there were some details that were definitely more sci-fi than before, but in the small bit of playable content on display it never got in the way of things. It felt just like playing Mirror's Edge, really, so if you're worried about the slight change in setting affecting anything I don't think it'll be a problem at all. I mean the original was kind of a blend of current and future technology and design (mostly design), so it's more of a shift towards the more futuristic elements than a complete replacement of the older stuff.
[QUOTE=Mr. Someguy;48016969]Are you under NDA? 'cause I'm wondering just how sci-fi the world is this time. I hope it's not too much, but the trailers look about Deus Ex level of sci-fi compared to before where it was literally none. [/QUOTE] Looks more Minority Report to me. Like, a believable near, [I]near[/I] future.
[QUOTE=TornadoAP;48016298]I have to disagree. While it may look like the society in Mirrors Edge is a Utopia, it's not. That's the whole thing about a Dystopia. It's designed to look like a Utopia even though it really isn't. You know what, here, let's go through the typical requirements for a society to be considered a Dystopia. • Propaganda is used to control the citizens of society - Check, as evidenced by the scroll-through in the Elevators. • Information, independent thought, and freedom are restricted - Check, that's the entire point of the Freerunners. • A figurehead or concept is worshipped by the citizens of the society - Although it's not explicitly stated, I'd say the Mayor of the City, currently Callahagn, fits this bill - Check • Citizens are perceived to be under constant surveillance - Check • Citizens have a fear of the outside world - Check, the city is very much dead. • Citizens live in a dehumanized state - We don't see this but we don't see daily citizens' lives so I'm just going to mark this as Plausible - Plausible • The natural world is banished and distrusted - Once again we don't exactly see this but I'd like you to consider one thing: Gardens. There aren't many gardens in a they city of Mirror's edge that you ever see, aside from the occasional grass plant. - Check • Citizens conform to uniform expectations. Individuality and dissent are bad - Faith explains this in the backstory moments so - Check • The society is an illusion of a perfect utopian world. - Check Check Check Check Check. There's only one thing on that list that we can't confirm since we can't peer into the daily lives of the citizens, but everything else is pretty much Checked. It's a dystopia.[/QUOTE] Actually we don't have to peer into the heads of the citizens. To them, the society might even be utopistic. But as long certain treshholds are met, we can consider it a dystopian society. Another good example is the world of syndicate (where citizens actually see a vastly better world) or which will probably be the scenario in xcom 2. The common citizen might be in love with the world and in a lot of ways, their day to day lives might not be so different from our own.
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