Live: large war in EVE Online; may become one of the biggest fights ever
269 replies, posted
[QUOTE=Copper;41631112]I wonder if some people have a regular ship, and then a backup ship for stuff like this so they don't lose all of their hard-earned money.[/QUOTE]
lots of people own many tens of ships, I have about 10 myself spread out across the universe.
[QUOTE=Copper;41631112]I wonder if some people have a regular ship, and then a backup ship for stuff like this so they don't lose all of their hard-earned money.[/QUOTE]
Yep I fielded 2 Hurricanes in this fight and lost them both.
They cost about 60-80million each to buy & fit.
[QUOTE=Copper;41631112]I wonder if some people have a regular ship, and then a backup ship for stuff like this so they don't lose all of their hard-earned money.[/QUOTE]
It's actually strongly recommended that you have a backup ship of basically the same sorta stuff, Incase this stuff happens, and not just for fleet battles, anything. Even mining.
[QUOTE=Si`Sik;41632004][URL]http://themittani.com/[/URL]
It reports on a few other games and some of it may be beyond anyone who dosen't actually play the game to realize how funny it is, but the articles are usually fucking hilarious because from the Eve players perspective someone else lost loads of Isk (In game cash)
The fella' who writes it is a top man in Goon (something aweful) of who play a major role in the game... as you probably already have seen haha[/QUOTE]
Cooooool! Thanks! :j
[QUOTE=SCopE5000;41634836]Yep I fielded 2 Hurricanes in this fight and lost them both.
They cost about 60-80million each to buy & fit.[/QUOTE]
That's hardly anything and it should be reimbursable.
We had no chance, goons had set up in the system 8 hours before and in true TEST style we got together an hour before.
I would have loved to join in, but I'm on TEST's kill-on-sight list.
Shame.
[QUOTE=Dwarden;41634321]can't wait for one MMO where actual pilot skill and realtime control plays role, not dice roll turn combat (which eve is), and collision and variety in space environment giving tactical options ...
... there is hope but still far away ...[/QUOTE]
As an EvE player, i resent that. Combat is eve can be rather difficult at times. Managing capacitor, sig radius, keeping in effective target range, keeping escape options open, locking primaries and secondaries, listening to FC's, loading correct ammunition, activating certain modules, managing drones etc. That's just in battle, beforehand you have to train up the skills for you ship, tailor an effective ship for your role, maximize EHP, DPS, Drone usage. That is if you ignore the process of sourcing all the parts and actually fitting them all together.
[QUOTE=Dwarden;41634321]can't wait for one MMO where actual pilot skill and realtime control plays role, not dice roll turn combat (which eve is), and collision and variety in space environment giving tactical options ...
... there is hope but still far away ...[/QUOTE]
I get sad when people say stuff like this. It really is quite far from the truth. EVE Space Combat is not "diceroll." It is calculated based on a whole plethora of factors;
For example, if I were to lock onto an enemy ship, and fire at him with a small 75 mm rail gun, the game will do hundreds of calculations to determine;
-Whether I hit him or not.
-If I do hit him, how much damage will I do.
For example, during that simple shot, the game takes into account the distance away between me and my target. Next batch of calculations is how much angular/transversal velocity he has, and what his current speed is, which further affects if I will hit him or not. (Larger guns like 1400 mm's will absolutely shatter anything they hit, but they tend to track targets very slowly. A fast moving frigate can "speed tank" larger ships by moving too fast/getting too close for the big guns to hit him.
After the calculations to determine [i]if I even hit him[/i] are done, next comes the damage factor. The game compares how far away he is with what weapon I shot him at (railguns tend to be excellent at long range, but are "meh" compared to the damage potential of blasters or autocannons). The game finally takes into account what type of ammunition I used, and the current damage resist rate that his shields/armor/hull have, which can cut my damage in half or more.
And the result of all those calculations is a blue number at the top of the screen. And that is for "simple" combat, not including stuff like Warp Disruptors, Energy Neutralizers, ECM, ECCM, etc.
Now imagine all of those factors melding with strategic factors like routes in/out of a system, fleet strength and composition, current financial status, amount of jump fuel remaining, campaign objectives and goals, etc.
All of those factors came into play here, and it ended with a whole fleet of trillions of ISK worth of ships being blown to smithereens.
This happens every time someone pushes the big red button in a fleet fight, mind you. That is certainly not "diceroll," nor is it "turn based."
That is [i]cold, hard mathematics.[/i]
[QUOTE=Lyonidis;41635556]That is [i]cold, hard mathematics.[/i][/QUOTE]
You can say that about any MMO. Just like you can say that any PVP MMO with a guild system features politics.
Somehow when it's EVE Online, it becomes special. Like it's super innovative. The first game to ever pull it off.
That's so neat that a massive war has taken place like that. I'd love to play Eve but I just don't know where to start. I played a trial once and it was extremely overwhelming.
[QUOTE=Bredirish123;41635881]That's so neat that a massive war has taken place like that. I'd love to play Eve but I just don't know where to start. I played a trial once and it was extremely overwhelming.[/QUOTE]
Join a newbie corp like Brave Newbies. I'm part of them and i've learned a lot, and i'm having a tonne of fun. They emphasize fun per hour rather then ISK/hour. No requirements needed, and the corp is starting to get out of it's metaphorical nappy. More FC's are stepping up, and the older characters and beginning to fly cruisers well, and leading some really good fleets. We've moved in the last few days and it's safe to say that it's some of the best fighting i've ever done. This doesn't just apply to you either, anyone that wants to give EVE a go should go over to our thread and ask for an extended trail, and sign up and send in a brave Newbies app while doing the tutorials.
Brave Newbies or Concordiat are both solid choices for any new players looking to get into the war-zone side of EVE. Both are respectable nullsec corporations with large member bases that specialize in introducing new players to mid-large scale PVP. Concordiat has quite a few Facepunch players, and it recruits from FP exclusively during its "off season," in between general recruitment periods. I friggen love Concordiat-- it's the best time and the best corporation that I've ever played in. They taught me how to roll in ISK like crazy, too. For the first time since playing, I can actually afford my subscription through in-game money, and I measure my wealth by billions instead of millions. Coolest part of it is that it's attainable by even stark newbies, with only about a week of skill training.
Either corp is a good choice, though! If anybody is interested in joining EVE or joining Concordiat, just PM me. I make good ISK for guiding pale, shivering babies into the lawless depths of EVE space, but don't worry, because you'll be battlescarred Kony warchildren within a matter of days.
TEST got raped badly, and I still wonder why the fuck they did an prophecy ambush near the end of the battle (even though they managed to kill a dread I heard so I guess they did some stuff right)
[QUOTE=V12US;41635842]You can say that about any MMO. Just like you can say that any PVP MMO with a guild system features politics.
Somehow when it's EVE Online, it becomes special. Like it's super innovative. The first game to ever pull it off.[/QUOTE]
Buddy, this game was made in 2003. It's been around longer then fucking world of warcraft. It is one of the only MMO's on the market to show a [i]constantly increasing[/i] playerbase year in and year out. It's leveling system is rather unique too. You can not possibly master everything, and you don't need to kill boars in the forest for 8 hours to get good. I can be an effective tackle within 2 hours in EVE, along with a little instruction. You are clearly underestimating the scale and depth of politics in eve online. This is a game where griefing, thievery, deceit and trickery are not only legal, but fucking encouraged. There was 5,000 fucking people in one system today, that is record breaking. The last largest battle was a mere 3,000 people. The fact that CCP, a medium sized Icelandic dev team can support that many players, with everything that comes with it, is fucking mind boggling. At the same time, they are also working on two different fucking games. Oh, did i mention this is all on one shard? With no lag issues? (Coming from someone who literally lives on the other side of the world). This is a game that exercises skill over raw player time. How many MMO's around can a noob be helpful to a raid/group within 2 fucking hours. The best part? Tackles will always be needed, and there is no shortage of newbies. In this game you can do whatever you fucking want, there is always something to do. There is a fucking expansion pack released every six months, with everything from overhauls, fixes, boatloads of new content for everyone etc. Completely free too.
Why the fuck do we call EVE special? Why do we call it innovative? Because it fucking is. There is not one MMO that exists or has ever existed that has done what EVE has done, and if you can't recognize that; I'm sorry.
[editline]30th July 2013[/editline]
[QUOTE=Big Dumb American;41636024]Brave Newbies or Concordiat are both solid choices for any new players looking to get into the war-zone side of EVE. Both are respectable nullsec corporations with large member bases that specialize in introducing new players to mid-large scale PVP. Concordiat has quite a few Facepunch players, and it recruits from FP exclusively during its "off season," in between general recruitment periods. I friggen love Concordiat-- it's the best time and the best corporation that I've ever played in. They taught me how to roll in ISK like crazy, too. For the first time since playing, I can actually afford my subscription through in-game money, and I measure my wealth by billions instead of millions. Coolest part of it is that it's attainable by even stark newbies, with only about a week of skill training.
Either corp is a good choice, though! If anybody is interested in joining EVE or joining Concordiat, just PM me. I make good ISK for guiding pale, shivering babies into the lawless depths of EVE space, but don't worry, because you'll be battlescarred Kony warchildren within a matter of days.[/QUOTE]
To be honest BDA, i'll probably make the move over at some point. BNI doesn't look like it'll ever make the leap to null, and for me it was bound to happen at some point. However, i will probably miss the lack of bubbles, silly newbie questions "What's a jita?", drunk FC's, piracy, Molesting war dec carebears (Let's be honest here, they are carebears in disguise), and some of those sweet, sweet kitchen sink whelp fleets into curse.
[QUOTE=V12US;41635842]You can say that about any MMO. Just like you can say that any PVP MMO with a guild system features politics.
Somehow when it's EVE Online, it becomes special. Like it's super innovative. The first game to ever pull it off.[/QUOTE]
It [I]is[/I] special with EVE, though. There is no other game that has such a complex and reactive economy, and the same can be said for the politics of its corporations. I'm not dissing on World of Warcraft, or any other MMO, here, but nothing else comes within spitting distance of the universe EVE has crafted for those who enjoy intrigue, politics, warfare, economy, or crime. EVE is the only other MMO that offers that kind of gameplay: it's a world where fucking people over through scams and sabotage and theft and general assholery is not only allowed, but considered a core gameplay mechanic. EVE is unquestionably the most player-driven universe of any MMO ever made. Comparing it to World of Warcraft is like comparing World of Warcraft to an old [I]Choose Your Own Adventure[/I] book. If you want to fight the Goblin, turn to page 27. If you want to run away, turn to page 14.
And I can understand why you'd think the combat seems simple and without any skill or thought necessary on the surface, but there is a deeply complex and skill-based system going on behind the scenes. Damage is not based on a diceroll, and there are no arbitrary dodge chances or critical strikes or blocks or parries or any other chance-based combat mechanics like that. Combat effectiveness is calculated based on a whole host of different factors relating to actual tactics, systems, positioning, and stats, and the people who understand how to take advantage of those factors will dominate PVP against people who don't. Here are some of the things you need to consider during PVP:
Speed
Transversal Velocity
Optimal Weapon Range
Falloff Range
Tracking Speed
Signature Radius
Explosion Velocity
Missile flight times
Resistances
Ammo Types
Electronic Warfare (jamming, tracking disruption, sensor dampening, target painting)
Propulsion (and relevant propulsion effects, such as signature radius penalties)
Propulsion Disruption
Common Fittings
And you can influence and react to every one of those factors to help you win fights. It's not as daunting as it sounds, but you [I]do[/I] need to know your shit to succeed. A newbie can kill a veteran if they have a good grasp on how to take advantage of his ship's weaknesses. It is hardly a roll of the dice. Being successful in PVP comes from understanding the combat mechanics, and being well familiar with your ship's strengths and weaknesses, so that you can carefully choose which battles to engage in. When you get into flying in groups and fleets, it becomes more complex, and individual strengths and weaknesses play a greater role depending on the composition of your fleet and the competency of your fleet commander.
Fleet commanding takes it even deeper. You have to know all the information outlines above, [I]and[/I] coordinate the firepower, positioning, speed, and logistics support of all the ships following you, and you have to do it under fire.
[QUOTE=The Aussie;41636062]To be honest BDA, i'll probably make the move over at some point. BNI doesn't look like it'll ever make the leap to null, and for me it was bound to happen at some point. However, i will probably miss the lack of bubbles, silly newbie questions "What's a jita?", drunk FC's, piracy, Molesting war dec carebears (Let's be honest here, they are carebears in disguise), and some of those sweet, sweet kitchen sink whelp fleets into curse.[/QUOTE]
Don't worry, we've still got plenty of dumb questions, drunk FC's, Welp Fleets, and less-than-honorable engagements. After all, we train newbies! There's nothing like following a drunk FC into battle against whoever the hell we can find alongside a few dozen newbie-operated Tech 1 destroyers, with zero thought of self-preservation.
[QUOTE=T553412;41630079]How'd it go?[/QUOTE]
/v/ pummelled reddits arsehole until it was red raw.
[editline]29th July 2013[/editline]
[QUOTE=Bredirish123;41635881]That's so neat that a massive war has taken place like that. I'd love to play Eve but I just don't know where to start. I played a trial once and it was extremely overwhelming.[/QUOTE]
Try it again, the tutorials and shit have been overhauled and massively improved, on top of that some of the features have been updated and reworked and now if you do a little bit of research you can start making money in under a day, probably faster if you get into a good corporation.
[QUOTE=Big Dumb American;41636284]There's nothing like following a drunk FC into battle against whoever the hell we can find alongside a few dozen newbie-operated Tech 1 destroyers, with zero thought of self-preservation.[/QUOTE]
"come on man, i just wanna be in one big fleet battle!" does 9 damage per volley
[QUOTE=V12US;41635842]You can say that about any MMO. Just like you can say that any PVP MMO with a guild system features politics.
Somehow when it's EVE Online, it becomes special. Like it's super innovative. The first game to ever pull it off.[/QUOTE]
Others have offered pretty great and excellent reasons why EVE is so good, and reading them compels me to write one as well. So here's my offering:
I mentioned solo and small gangs above, which IMO is the #1 fun thing to do in EVE, for me at least.
Small gangs are effectively ramshackle packs of 5-20 players, kitted up in any ship they wish to bring, who go out hunting for prey in null sec.
Instead of requiring strict communication channels, and going under fleet commander's instructions, small gangs operate entirely differently, due to the fact that everyone has their own role, and part of being skillful in these gangs, is knowing your role inside and out.
It takes actual time to get good/master the roles. The master small gang pilots know how to fly their ships so well that they are [B]literally invincible[/B] and unmatched killing machines, who can take down ships that are far superior on paper. Hell, some pilots engage superior numbers of elite ships and decimate them all.
From your day-1-pilot with no cash or ship, to your highly-versed 20mil skillpoint combat pilot, there's always some way to help out.
I find that gangs/roaming also give a pilot purpose and direction in the game - a chance to see what all roles are capable of from close up - as well an intensely fulfilling and exhilarating experience and being an essential part of taking baddies down.
Your day-1 matari pilot, he can be fundamentally useful to a small gang straight away, by flying a propulsion jamming Rifter. His instructions are simple:-
When someone has a target pointed (unable to escape) the Rifter arrives on the scene and provides additional tackle, further stopping the guy from getting away.
If he enjoys this role, he can further choose to specialise in it by training towards an assault frigate of some kind. The Wolf for instance is a tech-2 variant of the Rifter, which, whilst sporting poor defenses, moves at ridiculous speeds to give it advantage, in that not many things can hit it.
With good weapon skills, powerful autocannons and incredible speed, this is certainly way more fun, because you'll also start doing sizable DPS or start functioning as a scout. Mastering this role can be very satisfying indeed.
Not to mention, assault frigates look cool as fuck.
Bog Standard Amarr Frigate
[img]http://images2.wikia.nocookie.net/__cb20090915064846/eve/images/8/8b/Punisher512.jpg[/img]
Assault Frigate variants
[img]http://images2.wikia.nocookie.net/__cb20090915064915/eve/images/7/71/Retribution512.jpg[/img][img]http://images2.wikia.nocookie.net/__cb20090915065012/eve/images/c/cf/Vengeance512.jpg[/img]
From there, diversity. If you see something you like or someone doing something that looks cool, like a high DPS cruiser or HAC, or a dedicated jammer, or a sniper, or any of these cool things or many more - you can train towards it whilst still contributing what you already can.
[QUOTE=V12US;41635842]You can say that about any MMO. Just like you can say that any PVP MMO with a guild system features politics.
Somehow when it's EVE Online, it becomes special. Like it's super innovative. The first game to ever pull it off.[/QUOTE]
first game I know of that uses the traversal speeds of guns to work out probabilities and damage inflicted
sounds like you don't know how eve's combat actually works
and no, not any PVP MMO with a guild system has politics, because unlike in EVE, the politics in stuff like WoW is teaspoon deep, with nothing to lose and little to gain
It took me so long when I first started to realise switching from hybrids to missiles as soon as possible really makes those starter missions so much easier.
I really should get off my ass and get into this game.
[QUOTE=Big Dumb American;41633314]"Roguish Space Journalist" would be an awesome job title.[/QUOTE]
Here's an idea. Interested Facepunchers could set up a fanatically neutral kinship of chroniclers to record as much interesting crap as they can to upload into a detailed timeline complete with names, dates and numbers for any interested party to browse.
Enforcing the idea of a completely neutral observer party in a lawless universe that is EVE is a wholly other concept however. Perhaps all sympathizers could form a purely defensive "Keeper" force to escort Chroniclers on duty. It shouldn't be too much of a hassle to organize this, as most noteworthy events will be known in advance, so the Chroniclers and Keepers can organize a "Memory Raid" or something like that, hover outside of the actual battle and record the happenings.
It's an interesting concept IMHO. I'd totally be up for something like that.
You know shit is real when [url=http://www.bbc.co.uk/news/technology-23489293]the BBC writes about it.[/url]
So is there a lot of grinding and stuff on EVE or is it something I can just pick up and play for an hour or so whenever I want?
[QUOTE=Krinkels;41648258]So is there a lot of grinding and stuff on EVE or is it something I can just pick up and play for an hour or so whenever I want?[/QUOTE]
You "level up" by just logging in and choosing skills you wanna learn for whatever reason. If you log off you still learn those skills at the same set pace.
I personally play it alt-tabbed waiting for broadcasts from Goon's jabber where battles are happening. Also I gatecamp redditors, working towards stealth bombers, and scam when 'actively' playing for a hour or two.
So yah, playing 8 hours straight doesn't make you any better. You can make more ISK with dedication to mining, salvaging, etc, but I been flying free frigates from the Goonswarm and having way more fun then the richest miners.
PM if you need a extended trial.
[QUOTE=just-a-boy;41647596]Here's an idea. Interested Facepunchers could set up a fanatically neutral kinship of chroniclers to record as much interesting crap as they can to upload into a detailed timeline complete with names, dates and numbers for any interested party to browse.
Enforcing the idea of a completely neutral observer party in a lawless universe that is EVE is a wholly other concept however. Perhaps all sympathizers could form a purely defensive "Keeper" force to escort Chroniclers on duty. It shouldn't be too much of a hassle to organize this, as most noteworthy events will be known in advance, so the Chroniclers and Keepers can organize a "Memory Raid" or something like that, hover outside of the actual battle and record the happenings.
It's an interesting concept IMHO. I'd totally be up for something like that.[/QUOTE]
Alternatively, everybody start sending me ISK, and I may or may not do it all myself, Roguish Space Journalist style. "May not" is more likely, but you can still send me ISK if you'd like.
Somebody in this goddamn thread needs to find my stories to repost
On that note...
[url=http://facepunch.com/showthread.php?t=1220094]Anybody, and I mean [B]ANYBODY[/B] who thinks it's fun to read about eve online should also check out this thread[/url]
[QUOTE=scout1;41650577]Somebody in this goddamn thread needs to find my stories to repost
On that note...
[url=http://facepunch.com/showthread.php?t=1220094]Anybody, and I mean [B]ANYBODY[/B] who thinks it's fun to read about eve online should also check out this thread[/url][/QUOTE]
Ye, that was a pretty sweet thread. When people hear stories from EVE about some schmuck losing everything and getting thrown to the dirt to start back at square one, they put themselves in his shoes and think, "why would I ever want to play that?"
What they [I]should[/I] be doing is putting themselves in the shoes of the people who did it to him. :v:
So is the site of this battle like a giant loot-able ship graveyard now?
[QUOTE=VOSK;41651204]So is the site of this battle like a giant loot-able ship graveyard now?[/QUOTE]
The servers reset for maintenance every morning, which clears all wrecks and stuff, so it was only lootable until the early morning of the day following the battle.
[QUOTE=ewitwins;41630161]I've always had this silly little dream/hope in the back of my head that Eve Online is like this sort of "Enders Game" kinda thing set up and that we're actually controlling avatars engaged in massive space battles lightyears away :v:[/QUOTE]
That's actually what I thought of when I saw the example screenshot someone posted with all the multicolored boxes representing ships when zoomed out.
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