Source engine being used to make a feature length film.
194 replies, posted
[QUOTE=VengfulSoldier;36265815]And Unreal is extremely inefficient when it comes to memory management. And those truckload of features are buggy, rarely used, or confusing as fuck because they all use DirectX libraries.[/QUOTE]
I wouldn't exactly call Unreal "inefficient" with memory management considering the number of platforms it runs on.
Compare that with TF2, which MAXES OUT console RAM... in its release
[QUOTE=VengfulSoldier;36265815]The main reason why Source 'looks dated' is because they use the Direct X 9 libraries, not the Direct 10 or 11. Which both have already shown are being forgotten almost instantly.[/QUOTE]
I'm starting to wonder if you know what you're talking about.
Just because you switch the renderer to D3D9 to D3D11 isn't gonna make a game look prettier.
[QUOTE=VengfulSoldier;36265815]There's also the fact that Source is OpenGL compatible, not something you can say about Unreal or Crytek because both depend way too much on Direct X.[/QUOTE]
Okay now I think you're pulling things out of your ass
You realize both Crysis 2 and a truckload of Unreal-powered games are on the... PlayStation 3? Which, you know, runs OpenGL only?
[QUOTE=MaxOfS2D;36266695]I wouldn't exactly call Unreal "inefficient" with memory management considering the number of platforms it runs on.
Compare that with TF2, which MAXES OUT console RAM... in its release
I'm starting to wonder if you know what you're talking about.
Just because you switch the renderer to D3D9 to D3D11 isn't gonna make a game look prettier.
Okay now I think you're pulling things out of your ass
You realize both Crysis 2 and a truckload of Unreal-powered games are on the... PlayStation 3? Which, you know, runs OpenGL only?[/QUOTE]
1. Thats not really saying much. Consoles have what, 500mb of ram?
2. It may not flat out, but it opens a lot of opportunities
3. Probably true
I'm not fighting for either side, just throwing my 2c in.
[QUOTE=MightyMax;36266900]1. Thats not really saying much. Consoles have what, 500mb of ram?[/QUOTE]
And Source fills to the brim these 500MB of ram with a small multiplayer game while Unreal and CryEngine can run much more massive stuff with the same amount
CryEngine two was developed with the PS3's OpenGL library in mind which is what makes the current CryEngine highly portable and awesome.
Unreal 3 and 3.5 were never developed with the PS3 in mind so a lot of times the games ported over are run on hack n slash compatability, aka WINE for PS3(Not literally)
That's why games like Borderlands, Mass Effect 2 and 3 run at 30 frames per second so they can get the same effect standards that the 360 version has.
I think you guys are missing my point here(Not trying to be a dick), I'm not arguing Source is the best, I'm arguing that throwing it under the rug and saying that we need to move on is ludicrous because not only do a lot of modders still use it, but its also a core part of the identify of PC gaming.
I'd love to see Valve update with more of those fancy effects and making mapping easier. Hell, that would be a god send. But its still a good engine to use.
Found a trailer guys! :downs:
-embedding broken, direct link-
[URL="http://vimeo.com/38902280"]http://vimeo.com/38902280[/URL]
[QUOTE=A_Pigeon;36267141]Found a trailer guys! :downs:
-embedding broken, direct link-
[URL="http://vimeo.com/38902280"]http://vimeo.com/38902280[/URL][/QUOTE]
wow it looks terrible
[QUOTE=MaxOfS2D;36267212]wow it looks terrible[/QUOTE]
They never said it was a good film.
[QUOTE=A_Pigeon;36267141]Found a trailer guys! :downs:
-embedding broken, direct link-
[URL="http://vimeo.com/38902280"]http://vimeo.com/38902280[/URL][/QUOTE]
Looks a little Uh...How do I put it?
We'll go with dated. Still, seems interesting.
I'll be honest, that trailer looks awful. Source can look good, but that doesn't even bring it to "good" standards. Looks like a cheap late 90's 3D cartoon or something.
Am I the only one here who really didn't like 9? I thought it was good visually (and I'm sure that Deep's later production will match that level of detail), but the plot was just phoned in as far as I could see. I saw everything coming from miles away, all of the metaphors were very cliche, and the ending just plain didn't make sense.
[QUOTE=ASmellyOgre;36267474]Am I the only one here who really didn't like 9? I thought it was good visually (and I'm sure that Deep's later production will match that level of detail), but the plot was just phoned in as far as I could see. I saw everything coming from miles away, all of the metaphors were very cliche, and the ending just plain didn't make sense.[/QUOTE]
If you want to see Deep's level of detail, watch the trailer.
[QUOTE=Loriborn;36267565]If you want to see Deep's level of detail, watch the trailer.[/QUOTE]
I did, and it was frighteningly awful. I might be wrong about it getting better, but I hope I'm not.
[QUOTE=ASmellyOgre;36267474]Am I the only one here who really didn't like 9? I thought it was good visually (and I'm sure that Deep's later production will match that level of detail), but the plot was just phoned in as far as I could see. I saw everything coming from miles away, all of the metaphors were very cliche, and the ending just plain didn't make sense.[/QUOTE]
Nah, I found 9 to be a pretty boring and clichè movie.
To be fair, I doubt Deep is near done. Those are probably all placeholders.
[QUOTE=geel9;36268777]To be fair, I doubt Deep is near done. Those are probably all placeholders.[/QUOTE]
I don't know, they wouldn't release such a show-offy trailer if it was so far from complete.
[QUOTE=junker|154;36257521]I like Source despite being an older engine. It is extremly flexible, versatile and moddable. It does not require a topnotch rig to be able to run it properly.
You can create a lot of different visuals/asthetics depending on which textures/models that you use. Source can look really cartoony and also pretty realistic. If you look at the UE3 engine, it has always the same style/asthetics.[/QUOTE]
please stop saying this please please please its so wrong in every way possible
[QUOTE=Splarg!;36264279]Source's facial expressions and movements still top all of the one I've seen. The people in Crysis 2 looked horribly unnatural.[/QUOTE]
LA Noire takes the first place though
I haven't played it, but I have watched some playthrough videos and the characters look really close to real life just because of the facial animations
[editline]9th June 2012[/editline]
Honestly the trailer wasnt [I]that[/I] bad
[QUOTE=VengfulSoldier;36265815]And Unreal is extremely inefficient when it comes to memory management. And those truckload of features are buggy, rarely used, or [B]confusing as fuck because they all use DirectX libraries[/B].[/QUOTE]
lmao what are you talking about
unreal features a massive editor that lets artists directly create complex shaders just by dragging and dropping and connecting some dots. you can make a beautiful game that takes advantage of almost everything unreal has to offer, without ever touching DirectX at all. and even if you had to touch the engine source, two things:
A. if you're working in a studio that has the Unreal Engine source, thus you're even ALLOWED to mess with DirectX, chances are you can handle a bit of DirectX. saying "you gotta use directx!!" isn't some end-all argument against the engine, even if it were true (it isnt)
B. i can't say for sure because i've never seen Unreal Engine's source, but common sense would tell me that an engine as complex and abstracted as Unreal would wrap all of the DirectX up internally, so that even if for some reason you had to use the engine source to accomplish something, a majority of it could be done through Unreal functions and interfaces and you still wouldn't end up having to touch DX
and unreal being inefficient? pulling this out of your ass. unreal runs fine, and on a plethora of platforms. there's a reason it's one of the most used commercial game engines out there.
[QUOTE=VengfulSoldier;36265815]The main reason why Source 'looks dated' is because they use the Direct X 9 libraries, not the Direct 10 or 11. Which both have already shown are being forgotten almost instantly.[/QUOTE]
and this is the part where it becomes glaringly obvious you're just talking to hear your own voice, no idea what you're saying. using a newer version of DirectX doesn't magically make your engine look better, and trust me, source isn't exactly pushing DX9 to its limits, so chances are even if they did start using DX11 exclusively, graphics would stay almost entirely the same.
[QUOTE=VengfulSoldier;36265815]There's also the fact that Source is OpenGL compatible, not something you can say about Unreal or Crytek because both depend way too much on Direct X.[/QUOTE]
what max said. CryEngine 3 and UE3 run on PS3 which runs OpenGL.
[editline]10th June 2012[/editline]
[QUOTE=superstepa;36268888]LA Noire takes the first place though
I haven't played it, but I have watched some playthrough videos and the characters look really close to real life just because of the facial animations
[editline]9th June 2012[/editline]
Honestly the trailer wasnt [I]that[/I] bad[/QUOTE]
i think LA Noire just projects a video of the actor onto the face, its p funny how the concept is so simple (assuming i'm right) but it is still probably the most advanced facial animation in games so far
[QUOTE=A_Pigeon;36267141]Found a trailer guys! :downs:
-embedding broken, direct link-
[URL="http://vimeo.com/38902280"]http://vimeo.com/38902280[/URL][/QUOTE]
I warned you about source bro. I told you dog. Still, looks better than I thought. Glad they went with something stylized, because realistic just wouldn't work. Not something I would pay to watch in a theater, but it would work as an indie film.
They should have hired some of the animators from Valve, it would've looked much better. Currently, it kinda looks like shit, but I believe that's more to do with the developers not really knowing what they're doing than any limitation that Source has. The videos Valve has made are a thousand times better looking.
[QUOTE=Kopimi;36268801]please stop saying this please please please its so wrong in every way possible[/QUOTE]
Care to elaborate my friend?
[QUOTE=junker|154;36270158]Care to elaborate my friend?[/QUOTE]
its wrong and stupid and it perpetuates a mindset that somehow the engine is at fault for generic art directions chosen by studios
[img]http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/mirrorsedge-pc-screenshot2_656x369.jpg?cb=1334003811[/img]
[img]http://cache.kotaku.com/assets/images/9/2009/03/killingtroom.jpg[/img]
both of these are unreal engine
they do not look alike
I don't get your point.
[QUOTE=Kopimi;36270659]its wrong and stupid and it perpetuates a mindset that somehow the engine is at fault for generic art directions chosen by studios
[img]http://web-vassets.ea.com/Assets/Richmedia/Image/Screenshots/mirrorsedge-pc-screenshot2_656x369.jpg?cb=1334003811[/img]
[img]http://cache.kotaku.com/assets/images/9/2009/03/killingtroom.jpg[/img]
both of these are unreal engine
they do not look alike[/QUOTE]
Wasn't mirror's edge made on the frostbyte engine?
[QUOTE=Matrix374;36270770]Wasn't mirror's edge made on the frostbyte engine?[/QUOTE]
Making dumb assumptions.
[QUOTE=junker|154;36270854]ME is using the frostbyte engine.[/QUOTE]
No, from the looks of the files and a quick check on wikipedia, it is Unreal.
[QUOTE=junker|154;36270854]ME is using the frostbyte engine.[/QUOTE]
Umm no, ME is using Unreal 3. If you open the game's folder you can see it has unreal file structure.
[QUOTE=AceOfDivine;36270906]Umm no, ME is using Unreal 3. If you open the game's folder you can see it has unreal file structure.[/QUOTE]
It's also moddable with a few hack of the unrealed and you can make your own maps for it.
The point is, ME is so well done people can't even tell it's UE3 and refuse to believe :v:
i honestly disliked that trailer. i really fucking hated it. not because it looks bad visually, although it DEFINITELY LOOKS BAD.
it wasn't a trailer for the movie. it was a trailer for the fucking visuals. you do not have a basic idea what the setting is, or even a SLIGHT idea as to who the fuck the characters are, or what they are. it's just action. fucking action. even the exposition in the text is just an ad for source.
i am not interested in this movie at all.
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