ROCKSTAR NEWSWIRE: GTA online may have growing pains and rockstar confirms you can buy game cash wit
211 replies, posted
$10000 shirts in suburban
Just don't play with random people who bought all their cash. Wow, what a simple problem solution.
[QUOTE=No Party Hats;42308294]no i wouldn't be mad
because this is an optional system that says "hey you don't have time to put into the game because you have.... a job????? well here's a good way to let you reach the endgame to have fun with your friends!"
you people are actually braindead, this isn't a free to play game, you still purchase GTAV to play online, so they have no reason to make it grindy as hell. They're purely adding a different route of getting stuff, because some people don't like the activities they need to do to get money!
even without the microtransactions, you'd still need to do the activities![/QUOTE]
Guild Wars 2 has a micro transactions store and it does just fine. I bought those XP boosts a few times to catch up a little since I can't play it all the time.
[QUOTE=No Party Hats;42308294]no i wouldn't be mad
because this is an optional system that says "hey you don't have time to put into the game because you have.... a job????? well here's a good way to let you reach the endgame to have fun with your friends!"
you people are actually braindead, this isn't a free to play game, you still purchase GTAV to play online, so they have no reason to make it grindy as hell. They're purely adding a different route of getting stuff, because some people don't like the activities they need to do to get money!
even without the microtransactions, you'd still need to do the activities![/QUOTE]
The core issue, from what I understand, is that GTA V is kind of an MMORPG where there is character progression etc. That's the main issue, in my opinion players shouldn't have to grind AT ALL to unlock vehicles, clothes, weapons, customizations.. Multiplayer =/= MMORPG , see SA-MP for example.
And microtransactions are not just a "different route of getting stuff", if it was a one time payment(like with BF3 kit shortcuts) that would be understandable, but with how microtransactions usually work on online games, this will probably be recurring.
If GTA Online is intended to be some kind of MMORPG, I hope there will still be an option for classic MP matches that are unrelated to your character progression.
I see your point, but I reject it.
Mainly because I feel like, as the industry becomes more and more popular, they make more money. But then increasingly desire even more of it at the same time and end up skimping on quality for quantity. Look at the movie industry; I feel like it's been turned into a pile of rubbish. Instead of novel stories and limit-pushing writing, we're beginning to get stuck with '[super hero movie] [insert # from 1-5 here]', re-hashings of the same bullshit that came out last year. Why? Because it's much easier to take an old idea, slap it with some new silver lining, and sell it that way. More money and less effort. An investor's wet dream.
Yes, the industry has changed. But that does not excuse laziness. Microsoft and their subsidiaries are a perfect example. Before the 360/PS3's massive success as generation consoles, i recall games coming out complete. All the details they promised in one package, and if you were lucky; there was an expansion somewhere down the road to keep the fun going. An expansion that never crossed the original price.
NOW, a game is released, and we're bluntly told that some of the content has been [u]withheld[/u] for 'DLCs' which cost upwards of 30-50% of the original price of the game. Packages that contain less than 10% of the original game's content. 15.00 for a weapon pack or 25.00 for a few extra missions. Never mind the fact that two months ago I dropped 59.99 on the original copy. To top it off, I have become increasingly disatisfied with the DLC's themselves. They feel half-assed and lazy. "Just get it out and make more money." And when a game comes out now, you're not 'hoping' for an expansion to continue the fun. You KNOW there are DLCs going up within a few months.
No one is holding back the 'expansion' industry besides the 'industry' itself. The industry is becoming larger, and as industries become larger there is a greater push for profit. And as profit expectations increase, quality expectations decrease with the producers. Therefore we, the consumers, get screwed more and more. Yet no one seems to give two fucks anymore. We all 'just got used to it'. I used to HATE DLCs.
We were lucky with GTA V in my opinion. The game is well done and (in my opinion) worth the original price. I don't really mind the "possbility to pay to advance" direction they're going towards, but what DOES irk me?
Is the fact that they've accrued over 1 billion in profits. MORE than enough to pay their debts, crews, and set the funding for the next big project.
Why do they need to squeeze every little dime they can? It just takes from the image of the company. It's why I hate companies such as Zynga.
[b]edit:[/b]
ZachPL, Thank you. It warms my nuts to know you took the time. :v:
[QUOTE=Keys;42308371]We were lucky with GTA V in my opinion. The game is well done and (in my opinion) worth the original price. I don't really mind the "possbility to pay to advance" direction they're going towards, but what DOES irk me?
Is the fact that they've accrued over 1 billion in profits. MORE than enough to pay their debts, crews, and set the funding for the next big project.
Why do they need to squeeze every little dime they can? It just takes from the image of the company. It's why I hate companies such as Zynga.[/QUOTE]
For a company that includes a fair share of satire in regard to the absurdity of capitalism in their games they sure seem capitalistic.
I mean they're no EA but still...
MMORPGs are not the only games that include level systems. I ain't a fan of them but they tend to do their job: keeping you playing to unlock shit you want.
Meanwhile, Keys, it doesn't matter how much Rockstar has already made. That money will go into everything they do and it WILL run out. When it does you can say bye to all of the free content promised for GTAO.
The ability to buy cash subverts part of the natural grind (not all of it) AND ensures GTAO continues to expand for free for everyone.
But of course DLC and MICROTRANSACTIONS are PURE EVIL and PAY 2 WIN, except not in this case at all. Get over it, or get your wallet ready to buy that new city for GTAO that would be free with microtransactions.
[QUOTE=Keys;42308371]Is the fact that they've accrued over 1 billion in profits. MORE than enough to pay their debts, crews, and set the funding for the next big project.
Why do they need to squeeze every little dime they can? It just takes from the image of the company.[/QUOTE]
the problem is not the microtransactions, but the way you like to believe it was decided to include the microtransactions
it isn't a case of
"hey dave you know how we could get another few million out of our game? make people buy shit in the multiplayer"
"haha great idea john. btw i've got to take the afternoon off to test-drive my new ferarri"
it's
"hey dave you know there'll be loads of people who buy gta who won't really have the time to enjoy the multiplayer properly?"
"what do you mean john?"
"i mean, we're gonna make it so you have to do loads of heists n stuff to get enough money to buy cool shit like fighter-jets, but our market has changed so much in the past few years - lots of people who enjoy video games now have jobs and families. they won't have the time to put 40 hours into the game to enjoy all the cool expensive stuff"
"oh shit you're right john"
"yeh so i reckon we should include the option to just buy in-game money using real-world money. you know, like, say, £10 gets you $1,000,000 in the game?"
"wow that's amazing john! what a great idea"
everyone seems to think that the ONLY reason microtransactions exist is because that people who make video games fuckin love shitting on the customer and making millions of dollars. this simply isn't true
I don't get people who pay to advance quicker in these games anyways.
The activities that earn you the money IS the gameplay and fun of it. Like, you're paying to miss out on the whole point.
It's different than an MMO or something where the means to getting items is tedious bullshit.
[QUOTE=Taggart25;42308517]MMORPGs are not the only games that include level systems. I ain't a fan of them but they tend to do their job: keeping you playing to unlock shit you want.
Meanwhile, Keys, it doesn't matter how much Rockstar has already made. That money will go into everything they do and it WILL run out. When it does you can say bye to all of the free content promised for GTAO.
The ability to buy cash subverts part of the natural grind (not all of it) AND ensures GTAO continues to expand for free for everyone.
But of course DLC and MICROTRANSACTIONS are PURE EVIL and PAY 2 WIN, except not in this case at all. Get over it, or get your wallet ready to buy that new city for GTAO that would be free with microtransactions.[/QUOTE]
No im not going to get over it, and neither should you. In fact I think this is a big problem of the world today, not just with video games. Instead of putting your foot down and trying to change things, people just roll over now. "Oh well, that's the way it is." yeah, because YOU let it. We're so media saturated that it just doesn't really matter. Well, I could pay 10 euros for 100,000 dollars in GTAO- OR... i could just go play this other game. So you're not really forced to it. I have mixed feelings about this. On one side, it's good. It means we have options and we're not reliant on one source for entertainment. On the otherhand, it breeds laziness.
I know the money Rockstar made off of GTA V will go into future projects and development of the company. That's not my complaint. My complaint is the game cost a little over [url=http://www.gamesindustry.biz/articles/2013-02-01-gta-v-dev-costs-over-USD137-million-says-analyst]137,000,000 to produce[/url]. Yet after some ~860 [b] Million[/b] in profits. They still feel the need to squeeze more from the populous.
With that profit alone they could have produced [u]SIX[/u] more Grand Theft Auto titles under the same budget. So don't tell me they needed all ~860,000,000 to finish GTAO.
No. They don't.
I guess the bottom line for me is that companies seem more and more less concerned with the consumer's opinion. "Eh, you'll pay it anyways" is the theme of the day. Why should I be loyal to a company that does not appreciate my business?
Oh wait, that's right. Because there's millions of drones behind me willing to put down cash. We as a cultural society have become weak. :[
[QUOTE=ChestyMcGee;42308574]the problem is not the microtransactions, but the way you like to believe it was decided to include the microtransactions
it isn't a case of
"hey dave you know how we could get another few million out of our game? make people buy shit in the multiplayer"
"haha great idea john. btw i've got to take the afternoon off to test-drive my new ferarri"
it's
"hey dave you know there'll be loads of people who buy gta who won't really have the time to enjoy the multiplayer properly?"
"what do you mean john?"
"i mean, we're gonna make it so you have to do loads of heists n stuff to get enough money to buy cool shit like fighter-jets, but our market has changed so much in the past few years - lots of people who enjoy video games now have jobs and families. they won't have the time to put 40 hours into the game to enjoy all the cool expensive stuff"
"oh shit you're right john"
"yeh so i reckon we should include the option to just buy in-game money using real-world money. you know, like, say, £10 gets you $1,000,000 in the game?"
"wow that's amazing john! what a great idea"
everyone seems to think that the ONLY reason microtransactions exist is because that people who make video games fuckin love shitting on the customer and making millions of dollars. this simply isn't true[/QUOTE]
You do not understand capitalism. And i'm not JUST referencing GTA. I have no doubt the Rockstar devs had good intentions with any future DLC and all that. But the microtransactions are about [u]money[/u]. And MONEY alone. No? Well why not use that 860 million profit to better the game and release it free to the public as a 'thank you' for buying their game and helping them break such large financial records? Do answer that for me. Because the only reason is: [b][u]Money.[/b][/u].
[QUOTE=ChestyMcGee;42308574]everyone seems to think that the ONLY reason microtransactions exist is because that people who make video games fuckin love shitting on the customer and making millions of dollars. this simply isn't true[/QUOTE]
And furthermore, no paywall = no problem. Seriously, if there's no game-breaking advantage with a microtransaction and you can't buy exclusive items with real money, there's nothing to complain about. Just don't buy the fucking microtransaction.
[QUOTE=Fort83;42308656]The same reason folks will buy gold and highest level character in World of Warcraft. They want to be at the top but don't want to do all the work.[/QUOTE]
Well, it's different in World of Warcraft because you have to do that just to keep up with your community, and a lot of the actual gameplay requires you to be up to date on that stuff.
In GTAO, the fun is actually in earning that stuff, whereas in WoW or something, that part's just a tedious chore.
We either pay a subscription to keep GTA Online up or we let people buy in game money to keep it up.
[QUOTE=Keys;42308371]I see your point, but I reject it.
Mainly because I feel like, as the industry becomes more and more popular, they make more money. But then increasingly desire even more of it at the same time and end up skimping on quality for quantity. Look at the movie industry; I feel like it's been turned into a pile of rubbish. Instead of novel stories and limit-pushing writing, we're beginning to get stuck with '[super hero movie] [insert # from 1-5 here]', re-hashings of the same bullshit that came out last year. Why? Because it's much easier to take an old idea, slap it with some new silver lining, and sell it that way. More money and less effort. An investor's wet dream.
Yes, the industry has changed. But that does not excuse laziness. Microsoft and their subsidiaries are a perfect example. Before the 360/PS3's massive success as generation consoles, i recall games coming out complete. All the details they promised in one package, and if you were lucky; there was an expansion somewhere down the road to keep the fun going. An expansion that never crossed the original price.
NOW, a game is released, and we're bluntly told that some of the content has been [u]withheld[/u] for 'DLCs' which cost upwards of 30-50% of the original price of the game. Packages that contain less than 10% of the original game's content. 15.00 for a weapon pack or 25.00 for a few extra missions. Never mind the fact that two months ago I dropped 59.99 on the original copy. To top it off, I have become increasingly disatisfied with the DLC's themselves. They feel half-assed and lazy. "Just get it out and make more money." And when a game comes out now, you're not 'hoping' for an expansion to continue the fun. You KNOW there are DLCs going up within a few months.
No one is holding back the 'expansion' industry besides the 'industry' itself. The industry is becoming larger, and as industries become larger there is a greater push for profit. And as profit expectations increase, quality expectations decrease with the producers. Therefore we, the consumers, get screwed more and more. Yet no one seems to give two fucks anymore. We all 'just got used to it'. I used to HATE DLCs.
We were lucky with GTA V in my opinion. The game is well done and (in my opinion) worth the original price. I don't really mind the "possbility to pay to advance" direction they're going towards, but what DOES irk me?
Is the fact that they've accrued over 1 billion in profits. MORE than enough to pay their debts, crews, and set the funding for the next big project.
Why do they need to squeeze every little dime they can? It just takes from the image of the company. It's why I hate companies such as Zynga.
[b]edit:[/b]
ZachPL, Thank you. It warms my nuts to know you took the time. :v:[/QUOTE]
because in the real world, you never know when you're going to have a rainy day that takes a huge chunk out of your company. it's generally a goal to have as much money in the back pockets to make that not such a huge threat.
Pay2Win is bullshit. Paying to buy things in games that aren't really effecting how much better you are, just the speed at which you access things can potentially be fine.
DLC irks a lot of people but it's a logical decision for a company to know they're going into DLC production to support a game for sometime. It's a good business decision and frankly, it's that way because so many people buy the damn things. They finish a game and have two months of nothing to do but refine it with patches or look at introducing new things. It makes sense to use that time to increase the profits of a game and support the game past release so more people enjoy it.
There are a lot of examples of this going wrong, and there's a lot of examples of it working just fine.
[QUOTE=Keys;42308638]You do not understand capitalism. And i'm not JUST referencing GTA. I have no doubt the Rockstar devs had good intentions with any future DLC and all that. But the microtransactions are about [u]money[/u]. And MONEY alone. No? Well why not use that 860 million profit to better the game and release it free to the public as a 'thank you' for buying their game and helping them break such large financial records? Do answer that for me. Because the only reason is: [b][u]Money.[/b][/u].[/QUOTE]
okay kid let me know when you graduate from the angsty marxism 101 class
You are not in any way forced to pay for the microtransactions. They are not some evil scheme to just get more money as you seem to believe.
No, they don't need 860 Million to finish GTAO. They need 860 Million to FUND EVERTHING. Employees need payed. Marketing needs payed. New stuff for the office. The next big game. The free content. The overtime pay for every guy who stays and keeps working to achieve as high quality as he can.
None of this is breeding laziness. Every 10 quid more they get is 10 more to add to that 860 Million. That's one more hour they can have one guy in the office. One more wallspace for posters. The list goes on.
Get over it. Until Rockstar stops producing quality games and starts making ridiculous DLC while Dan Houser drives to your house in a Bugatti Veyron and forcefully shits down your neck, they are doing approximately nothing you said.
keys, your disdain for people who work in this insanely competitive, dangerous, scary industry is upsetting
have you ever actually fucking met someone who works in the industry? i doubt it with the way you talk. the wages are low, the hours are beyond conventional working laws, the risks are ridiculously high. people are in the games industry because they have a massive passion for making artistic and enjoyable products
[editline]25th September 2013[/editline]
do you even realise a company like thechineseroom spends like £40,000 a month on wages? and they employ 15 people. 15 PEOPLE. i can't imagine the kinds of overheads rockstar have. it must be insane
-Snip, misunderstood what GTA:O really was-
Microtransactions are still massive bullshit, and I see no reason why they won't be just as bad here.
Saying "I trust Rockstar" is like saying "I trust Valve", and we all saw what happened to TF2, even if all of the content is still technically available without putting money down.
[QUOTE=CapellanCitizen;42308923]Or they could just give you cheat codes and call it a day.[/QUOTE]
cheat codes for a multiplayer game
yeah, no
[QUOTE=CapellanCitizen;42308923]Or balance the multiplayer so that the content is accessible with a reasonable amount of time investment instead of having it be a grindfest.
Really, taking real money isn't the only option here. The fact that John and Dave arrived at the option that is probably worst for the consumer says something.[/QUOTE]
nice edit
how would you balance that at all? you'd just have complaints from both sides of the market there
you'd have 'real gamers' complaining that you can get millions of dollars too fast and it would probably still be too slow for the 'casuals'. how would you feel if you got gtao and found out that it only takes 6 hours of gameplay, if that, to get loads of money? that'd be shit
do you realise that there are people in the world who play video games for an hour a day if they're lucky? paying a little bit of money for access to the cool stuff in the end-game is a very viable design choice. it's not an evil money-grabbing scheme
[QUOTE=CapellanCitizen;42308923]we all saw what happened to TF2[/QUOTE]
tf2's microtransactions and additional content was managed absolutely horribly regardless of whether it was a money-grabbing scheme or not. i don't think it's a good point of comparison simply because of how utterly terrible it is in every aspect
[QUOTE=Taggart25;42308956]cheat codes for a multiplayer game
yeah, no[/QUOTE]
It worked in Saint's Row 2 :v:
But yeah, I'm totally ok with the Microtransactions so long as they restrict it to cash and even then it is easily obtainable via gameplay.
[QUOTE=Swebonny;42306755]Still, it's Rockstar we're talking about. I don't think they'd make it painfully grindy to get ingame cash. I'm thinking the same level as in the single-player part perhaps?[/QUOTE]
you can't even earn enough money to get the most expensive property in single player
like it's actually impossible
Plenty of games have shortcuts nowadays, and they've had them for a while, as well. It doesn't hurt my experience at all, considering I sort of like grinding for shit in a way. I'm not gonna get upset because some guy with a few bucks to burn bought a fancy car.
[QUOTE=ChestyMcGee;42309002]nice edit
how would you balance that at all? you'd just have complaints from both sides of the market there
you'd have 'real gamers' complaining that you can get millions of dollars too fast and it would probably still be too slow for the 'casuals'. how would you feel if you got gtao and found out that it only takes 10 hours of gameplay if that to get loads of money? that'd be shit
do you realise that there are people in the world who play video games for an hour a day if they're lucky? paying a little bit of money for access to the cool stuff in the end-game is a very viable design choice. it's not an evil money-grabbing scheme. take your tinfoil jumpsuit and helmet off[/QUOTE]
As for the edit I snipped after realizing what I said was dumb. I personally avoid MMO type games just because I hate that same idea of persistence, that the person who can't play for more than an hour a day is always worse off than the person that can, unless they fork over some cash. If you are fine with that, that's fine, but I just find it frustrating that it's becoming the norm.
[QUOTE=JerryK;42309031]you can't even earn enough money to get the most expensive property in single player
like it's actually impossible[/QUOTE]
no you can earn 30 mil, you just can't earn the other 30 mil for the other 2 movie theatres.
however in GTAO you can do heists more often so it seems more than possible you will get that kind of money.
You can buy the most expensive SP property if you literally buy everything else to turn a profit, plus stocks. It'd just take fucking ages.
I don't know why people think that because you can buy game money with real money that automatically means the game is going to be a pay to win Korean MMO shit fest.
The system of gaining and spending money will be literally exactly the same as single player, except Rockstar has said that you'll get even more money in Online than in single player. Just spent a few million on a new home? Want to buy that 200,000 dollar sports car for the garage? Well, you can either go and rob some stores and armored trucks for a couple hours, or you can do races and activities, or if you want it now, go ahead and buy $150,000 for however much they're selling it.
Jesus christ. So many bitching whinny kids in this topic. No one is force feeding micro transactions down your throat. It won't effect anything. If people want to ruin the whole point of the game (Earning Money through heists.) by buying money then let them who the fuck cares. Id still kick the crap out of them online. Its not the vehicles/guns that make them good if they can't even use them right who the fuck cares. They will buy the money go to mod a car and I'll kill them and steal there cash. I'll make them regret buying fake money with real money. It won't effect how I play the game. And we haven't even seen how it will be implemented yet so why are people being whiny bitches about it. Just go play cod you whiners.
[QUOTE=CaptainObvious1;42307083]If it was any other game doing this, you would all be up in arms. Hypocrites.[/QUOTE]
MEANWHILE, IN TF2....
I don't really care about this, as it isn't being forced upon you, Rockstar got so many things right with GTA V that I'm sure they'll do fine with the online, though it is on a scale of which they haven't done before, I expect it, like singleplayer to become a masterpiece that I will continue to enjoy for as many years as I enjoyed IV's multiplayer, if not more.
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