HDR on the Old PS4: No Games, No Movies, Just a menu option
43 replies, posted
[QUOTE=27X;51090981]10bit LUT is a hell of drug:
[t]https://puu.sh/p22UI.jpg[/t]
(if you have an 8 bit anything ((monitor, cable, card)) this pic is pointless)[/QUOTE]
Hate to break it to you, but that image has an 8 bit color depth.
8 bits of color are typically enough to be unable to distinguish color changes from one value to the next.
I wouldn't say all, pretty sure FO4's still a mismatched mess.
[QUOTE=glitchvid;51090656]Is 16bit normal maps moving into production for games? I know it was used in the visualization areas, but I didn't expect to see it being used mainstream. Mainly due to its significant memory footprint, and [del]diminishing returns for visual fidelity.[/del] depends on your topo and uv, can be useful.[/QUOTE]
Yeah some devs have started using them. Just not for games with a shitton of textures.
[editline]22nd September 2016[/editline]
[QUOTE=27X;51091691]I wouldn't say all, pretty sure FO4's still a mismatched mess.[/QUOTE]
FO4 uses a simpler customized phong shading and has more stylized lighting than other engines, but it's still technically PBR and uses HDR values as far as I know.
The one thing that makes me like the PS4 somewhat is that HDR might become bigger due to it being an option on the console
Maybe good HDR monitors will come soon
[quote] technically [/quote]
If i recall the reflections and lighting are actually pre-baked.
[quote] soon [/quote]
You can get a (true) 4K monitor 10B@60 bit for 800, you can get 2K for much much cheaper, TVs range from 400 to 1200 depending on size and speed and lag. (Do your research)
[QUOTE=27X;51091356]you might wanna check the rock highlights, cause they're over 600,600,600. Also hence the referral to 10b LUT, not a raw HDR output[/quote]"Dude, check my rock highlights out, they're like over 600!" I have no idea how you're getting these numbers, but they don't match reality, or what you posted either. Post your 10bit LUT if it's so great.
[quote]The "high bit" version never made it past beta as Boris has said on the forums, the above also doesn't have dithering, nor would it be of much use in a compressed screenshot anyway, secondly pretty sure Boris/Kingeric's usage for dithering colors is for TFT and is 8+2, not 10bit native.[/QUOTE]No, you don't know what you're talking about. For one, I can spot some quite clear dithering patterns in the sky in your picture. For two, even on a 10bit display you'll still see banding artifacts from the quantisation process in the brightest and darkest areas. There's a whole section of a presentation on it [url=gpuopen.com/wp-content/uploads/2016/03/GdcVdrLottes.pdf]here[/url] and [url=http://www.loopit.dk/banding_in_games.pdf]here[/url].
[QUOTE=27X;51092804]If i recall the reflections and lighting are actually pre-baked.[/QUOTE]
That doesnt matter.
I have a Samsung JS7000 and a Dell 24" 4k monitor, anyway to see HDR content on either of these? I am not sure if the internal JS7000 apps support 4k streaming, I have Amazon prime but didn't see anything specifically labeled 4k or HDR (which I know Amazon doesn't require a better subscription for UHD content), YouTube does do 4k but idk if they really have HDR.
Just wondering if I could actually see this here HDR because I seem to have the technology but no way to view it lol
[QUOTE=27X;51087161]I'm not sure where your eyes come from but going to 4K from 1080 is a huge deal, just as huge as true HDR.[/QUOTE]
although you won't see any difference unless you have a 4k monitor/television
[QUOTE=Lambeth;51104089]although you won't see any difference unless you have a 4k monitor/television[/QUOTE]
You will actually. Supersampling is a thing.
i dont really see a reason to get a 4k monitor simply because its the same stuff but with a bigger pixel density.
i would rather get a 21:9 monitor but the problem with that is that not alot of games support that or actually get worse due to it
i recently got a 5K imac from apple (had to get a mac for college shit and i own a surface laptop already so), and the screen is really beautiful because of the resolution combined with 10 bit color, but again its the same 16:9 box just with more pixels. I dont want to waste game rendering on that.
[quote] so great [/quote]
[url]https://forums.unrealengine.com/showthread.php?30500-Color-Lookup-Table-Collection[/url]
Yeah they are pretty great, provided you have photoshop and compatible card.
[quote] dither [/quote]
Flat ass wrong. All the enb is dong is removing capcom's blob shadows and adding color correction, the rest is injected separately.
You'll notice the extra dlls/shader cache.
[url=https://dl.dropboxusercontent.com/u/16768161/Screenshot%202016-09-26%2023.07.37.png]You'll also notice the controller files don't match .300 in either nomaneclature or size.[/url]
Also wrong is that there are no 10bit titles to the tune of at least 6 AAA games all with direct support right now, whether full screen full color, debanding, wide contrast or all three, but go ahead and tell me this is 8bit trickeration:
[t]http://abload.de/img/8-bite8xve.jpg[/t]
[t]http://abload.de/img/10-bit6uybq.jpg[/t]
And as for VBR being the unilateral future
[url=https://developer.nvidia.com/sites/default/files/akamai/gameworks/hdr/UHDColorForGames.pdf]The world's largest discrete graphics vendor has other ideas [/url]
[quote] 1080 [/quote]
Watch this video in 1080 and then watch it in 4K on the same monitor, paying particular attention to the lights and lit patterns.
[media]https://www.youtube.com/watch?v=t1hBNALUk4w[/media]
[QUOTE=Lambeth;51104089]although you won't see any difference unless you have a 4k monitor/television[/QUOTE]
Yeah you will
compare
[t]http://i.imgur.com/gmOjvfJ.jpg[/t]
[t]http://i.imgur.com/D1JqszR.jpg[/t]
(Open them in a new tab)
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