Wolfentstein TNO sequel is probably in development
80 replies, posted
[QUOTE=Da_Maniac_;48745302]Deathshead.[/QUOTE]
I thought he was just a high-profile weapons developer?
[QUOTE=NachoPiggy;48745242][sp]BJ survived everything thrown at him throughout the game from multiple crashes and explosions, directly getting stabbed by Bubi, and a direct grenade explosion from Deathshead. If accounting for Old Blood too, survived a flaming zombie apocalypse, went up against some giant voodoo Frakenstein monster thing, and since it's pretty much canon on the series timeline, fought some ancient German knight in Return to Castle Wolfenstein and beings from another dimension from Wolfenstein 2009. The vague cliffhanger ending most likely points out that it'll be another day BJ lives through and will continue to fight until every Nazi blown are to gibs.[/sp][/QUOTE]
He also survives [sp]falling from orbit in a small space shuttle[/sp]
I think it's safe to say he's goddamn near invincible :v:
And with that in mind, it's safe to say that [sp]Hitler[/sp] will probably be in Wolfenstein: The High Castle or whatever Machinegames calls the next one. Though with that in mind, if he does show up he'd probably have a fair bit of screentime because, well, I don't think it needs much explaining.
Also, he should probably be voiced by the guy who acted in Downfall.
[QUOTE=TheRealRudy;48745485]This, very much this. That guy is my favorite Hitler actor, he has the look nailed so well too.[/QUOTE]
Yep, whenever I think of Hitler (don't take that out of context), I think of Bruno Ganz and his portrayal in Downfall.
Also, concerning a new Wolfenstein, with [sp]Deathshead[/sp] gone, the super-castle destroyed, and the Weltreich's finest submarine in the hands of the Kreisau Circle, will the Reich end up delving back into "supernatural bupkis" to try and combat this new threat? Even though the dieselpunk nature of this "Reich Victory" world was pretty damn cool, surely a touch of the supernatural wouldn't hurt the next game?
[QUOTE=NachoPiggy;48745242][sp]BJ survived everything thrown at him throughout the game from multiple crashes and explosions, directly getting stabbed by Bubi, and a direct grenade explosion from Deathshead. If accounting for Old Blood too, survived a flaming zombie apocalypse, went up against some giant voodoo Frakenstein monster thing, and since it's pretty much canon on the series timeline, fought some ancient German knight in Return to Castle Wolfenstein and beings from another dimension from Wolfenstein 2009. The vague cliffhanger ending most likely points out that it'll be another day BJ lives through and will continue to fight until every Nazi blown are to gibs.[/sp][/QUOTE]
Are you guys missing the part where [sp]they nuke the fucking castle? [/sp]
[QUOTE=proch;48745269]The plot went full Social justice but the gameplay was amazing[/QUOTE]
:why:
[QUOTE=RichyZ;48746062]if you hate nazis you might just be a sjw?[/QUOTE]
I think everyone at this point is trying to figure out what that actually means.
[QUOTE=Tmaxx;48745601]Are you guys missing the part where [sp]they nuke the fucking castle? [/sp][/QUOTE]
But you're missing the point that [sp]BJ hears (what sounds like) Anya's voice and helicopter noises, implying that he gets rescued. Of course, it's all vague, but it's more than likely that BJ survives, if anything but by Super Jew Magic.[/sp]
Plus, it wouldn't be a Wolfenstein game without BJ.
[QUOTE=proch;48745269]The plot went full Social justice[/QUOTE]
:disgust:
Because it displayed nazis as bad guys? Because it had a woman in it? Because there was a black guy who didn't die? Please enlighten us
[QUOTE=Shibbey;48746222]:disgust:
Because it displayed nazis as bad guys? Because it had a woman in it? Because there was a black guy who didn't die? Please enlighten us[/QUOTE]
Because it turned the good old Evil Nazi Science into "haha it was jew science all along!" which imo seems more like a forced retcon
[quote] I do not think that word means what you think it means [/quote]
[QUOTE=proch;48746236]Because it turned the good old Evil Nazi Science into "haha it was jew science all along!" which imo seems more like a forced retcon[/QUOTE]
How is that social justice
[QUOTE=Squad1993;48745110][sp] BJ isn't dead. Hitler is dead, or incapacitated because BJ killed him in the original. TNO follows that timeline [/sp][/QUOTE]
[sp]Hitler is most probably a reanimated corpse of some description. There was an article/diary entry in the game where a guy met the Führer and said his handshake was cold and he had a strange smell about him. So the words about the assassin ALMOST killing the Führer? Assassination was probably a success, and it was covered up to keep the public under control.[/sp]
[QUOTE=EdvardSchnitz;48744426]Does Israel have laws against the display of swastikas?[/QUOTE]
Nope.
And considering the popularity of every other Wolfenstein game ever here, and Inglorious Bastards (for example), it's not like they had any reason to expect some kind of media backlash or public relation problems.
I mean, how many Israelis are going to be against a game where you play a badass Jew that kills Nazis?
On an entirely unrelated note South Park has been showing here for years, and its as popular as it is anywhere else.
I really don't know what Beth were thinking.
[QUOTE=proch;48746236]Because it turned the good old Evil Nazi Science into "haha it was jew science all along!" which imo seems more like a forced retcon[/QUOTE]
Ah yes those sjws sure are known for their stance on Jew science. Besides, the Nazis had a tendency for stealing everything.
[QUOTE=Maestro Fenix;48745261]My only complaint with idTech 5 engine was the texture quality. Even KF1 has better quality than TNO. It was horrible seeing a high detailed viewmodel, and then all the low-def quality around the world.[/QUOTE]
Texture quality comes down more to the quality of the assets rather than just the engine.
You have to remember that TNO was actually a very multiplatform game. It had versions for the Xbox 360, Xbone, PS3, PS4, and PC. As such, rather than using different assets for different versions, they probably just stuck with whatever assets made the game look decent on all platforms while trying to get the most performance out of the lower end versions. As such, the game lacks the higher quality assets that it could've probably gotten away with on the higher end systems, instead opting for the higher resolution and more post processing effects to make the game look better.
Though who knows. Megatexturing could've been a reason why the game also doesn't look as good as it does. Megatexturing is more for large distant objects rather than objects that are close to the player. While I don't know if the game utilized it or not, it's definitely apparent that the game has the same texture rendering issues that RAGE had, albeit on a much lesser scale.
It mostly does come down to the quality of the assets themselves though, and since it's not far fetched to imagine that this next game will only be on current gen consoles and PC, asset quality should be much better than it was before.
[QUOTE=proch;48745269]The plot went full Social justice but the gameplay was amazing[/QUOTE]
I know this is more than likely a troll, but I'll take a stab at it anyway.
How?
Is it because it has a strong woman in it, even though she's also there just to serve as the stereotypical love interest (which I've been told most SJWs hate).
Is it because of a disabled woman actually being fairly badass and knowing how to fly a helicopter?
Is it because of the little subplot with Max?
I really don't see it having SJW subtexts to it. If anything, the plot has a lot of cliches that SJWs hate.
And the thing with the "Jew magic" being behind everything is not SJW. If anything, that steers more towards those who are against SJWs. That's more like something /pol/ would make up, unless /pol/ has drastically changed since the nearly 2 years I've been away from a chan.
Even though the plot has a lot of typical action game cliches, I still found it enjoyable just because it was well delivered and managed to make hating and killing Nazis fresh again.
[QUOTE=Jmir 54;48745270]Oh I forgot [sp]hitler[/sp] died in the original. Who's the leader of the Nazis in TNO then?[/QUOTE]
I thought they just sort of ignored Wolfenstein 3D
[QUOTE=proch;48746236]Because it turned the good old Evil Nazi Science into "haha it was jew science all along!" which imo seems more like a forced retcon[/QUOTE]
This is honestly what bothered me more than anything. It was a massive deviation from the Wolfenstein franchise's original premise that actually yes this was all original material that the Nazis themselves were creating and engineering, discovering and excavating, etc. And it tied in so perfectly with Nazism's real-life fascination with science (actual science and pseudoscience), the occult, supernatural elements and spirituality, racial purity, and so on.
With the whole "Jew science" twist, I didn't have any reaction to it other than "what?". And not in a good "wow that was unexpected/is actually kind of funny" way, more like in a "well that sounds fucking stupid and makes no sense" way. It was unnecessary and corrupted the established lore that's been in place since the beginning of the franchise: that the Nazis were behind everything, were brilliant and on the edge of success, and were going to transform the world into something horrifying on their own one way or another-- no matter the cost in human life or material, safety and ethics be damned.
[QUOTE=Govna;48746968]This is honestly what bothered me more than anything. It was a massive deviation from the Wolfenstein franchise's original premise that actually yes this was all original material that the Nazis themselves were creating and engineering, discovering and excavating, etc. And it tied in so perfectly with Nazism's real-life fascination with science (actual science and pseudoscience), the occult, supernatural elements and spirituality, racial purity, and so on.
With the whole "Jew science" twist, I didn't have any reaction to it other than "what?". And not in a good "wow that was unexpected/is actually kind of funny" way, more like in a "well that sounds fucking stupid and makes no sense" way. It was unnecessary and corrupted the established lore that's been in place since the beginning of the franchise: that the Nazis were behind everything, were brilliant and on the edge of success, and were going to transform the world into something horrifying on their own one way or another-- no matter the cost in human life or material, safety and ethics be damned.[/QUOTE]
I really don't think that the lore was all that super well established or that important.
In Wolfenstein 09 we had a mythical super occult focused nazi world. In RTCW we saw a lot of different themes being used but again they were mostly co-opting ancient shit.
How is this any different just because they used "Ancient jew shit"?
Personally I think Deathshead was pretty much personally responsible for all of his advanced technology due to the ego he always exhibited over his works, but everything else (from the concrete cities and modern necessities to space tech and the gigantic fucking London Monitor based off the giant robot from the intro) were probably made by the general Nazi scientists stealing from Jewish technology.
I mean, the game already goes out of its way to show how ironically hypocritical the Nazis are with the whole [sp]train scene where they think BJ looks like an upstanding and chiseled, 'perfect' German specimen, despite the fact that he's actually fully American and even has some jewish from his mother's side in him[/sp], it wouldn't surprise me in the least that they also would steal technology considering previous games have had them try to raise the goddamn dead and take power from a nightmarish other dimension for some sort of advantage.
[QUOTE=RichyZ;48747023]but didnt the jew science only really come into play when they won the war and built up the super far out shit?
never played the old blood but im just gonna assume that basically none of that had to do with jew science either[/QUOTE]
[sp]The only part that did at all was the power sources for the giant soldier guys and mecha dogs. And by that I mean in ToB everyones plugged in to generators for the most part so they hadn't figured that out.
ToB as a whole focuses more on the occult themes of old Wolfenstein.[/sp]
[editline]23rd September 2015[/editline]
[QUOTE=RikohZX;48747022]Personally I think Deathshead was pretty much personally responsible for all of his advanced technology due to the ego he always exhibited over his works, but everything else (from the concrete cities and modern necessities to space tech and the gigantic fucking London Monitor based off the giant robot from the intro) were probably made by the general Nazi scientists stealing from Jewish technology.
I mean, the game already goes out of its way to show how ironically hypocritical the Nazis are with the whole [sp]train scene where they think BJ looks like an upstanding and chiseled, 'perfect' German specimen, despite the fact that he's actually fully American and even has some jewish from his mother's side in him[/sp], it wouldn't surprise me in the least that they also would steal technology considering previous games have had them try to raise the goddamn dead and take power from a nightmarish other dimension for some sort of advantage.[/QUOTE]
That's all part of a semi-subtle critique of their ideology being pretty much impossible to use as they imagine they're using it. They can't really tell the difference between a jew and a german, I always considered that as an example of how they're a weak group for the most part.
[QUOTE=RichyZ;48747023]but didnt the jew science only really come into play when they won the war and built up the super far out shit?
never played the old blood but im just gonna assume that basically none of that had to do with jew science either[/QUOTE]
I think most of it was jew science, but I'm fairly sure the uber soldats weren't considering they were in RTCW
As for TOB, [sp]jew science was implied to have been involved in the occult shit as well.[/sp]
[QUOTE=carcarcargo;48747272]I think most of it was jew science, but I'm fairly sure the uber soldats weren't considering they were in RTCW
As for TOB, [sp]jew science was implied to have been involved.[/sp][/QUOTE]
what was the really old tech? (the shit under the sea?)
[QUOTE=J!NX;48747283]what was the really old tech? (the shit under the sea?)[/QUOTE]
that was also jew science
[QUOTE=Tmaxx;48745601]Are you guys missing the part where [sp]they nuke the fucking castle? [/sp][/QUOTE]
Sorry but it's my headcanon that BJ is actually a jewish golem, which is why he can survive fucking everything :v:
[QUOTE=HumanAbyss;48747020]I really don't think that the lore was all that super well established or that important.
In Wolfenstein 09 we had a mythical super occult focused nazi world. In RTCW we saw a lot of different themes being used but again they were mostly co-opting ancient shit.
How is this any different just because they used "Ancient jew shit"?[/QUOTE]
How was the lore not established?
You had two distinct sides beginning with RTCW: the SS Paranormal Division was researching the occult under Helga von Bulow (the Dagger of Warding, tombs and resurrecting the dead using artifacts, etc.), and the SS Special Projects Division which was researching the Ubersoldats, V2 rockets, chemical and biological warfare, jet aircraft, the Venom Guns, etc. under Gen. Deathshead. The reason why Wolf2009 had so much occult stuff in it was because Deathshead was interested in its potential after the events of RTCW, and when Wolf2009 takes place, he's constructed technology to open portals to an alternate dimension that's linked with occult artifacts.
In TNO (minus TOB), the occultist elements are dropped entirely because at the end of Wolf2009, [sp]BJ destroyed Deathshead's portal technology and it couldn't be accessed anymore[/sp]. So TNO resumed the old Deathshead elements of a reliance upon technology and conventional weaponry (with a super science spin), engineering, biological science and augmentation, etc.-- no more occultist elements. Throughout all the games, up until TNO's twist, it was always asserted that the Nazis were doing their own original research into these things; the only things they were stealing were ancient artifacts for their occult research. And then suddenly... "Nope lol the Nazis were actually stealing their technology all along too, and from Jews no less".
Again, it just felt really unnecessary to me, and I have a suspicion the only reason they chose to write things that way was because they thought it would be funny given the of course genocidal relationship between the "master race" and the supposedly "inferior" Jews. But it was still pointless and didn't fit with how things had been before since RTCW. But I digress; it's fiction, and I'm nerding out right now. It wasn't any less of a fun game. I played it and liked it. I'm satisfied with that at least.
I just disagree. i thought it was a pretty fitting and ordinary wolfenstein like thing to do.
I just hope that the next Wolfenstein has some occult stuff as well as the super-science stuff left over from Deathshead's projects.
I just hope we kill Hitler
but I'm not sure if we will, that'd fuck a Germany release. They managed to skirt around it in this one by swapping out swastikas and having Deathshead be the villian.
[editline]a[/editline]
Maybe they'll go "fuck it do it anyway people are going to buy the shit out of this" since a Wolfenstein sequel was a pretty big gamble after the last one they attempted, but totally isn't anymore as long as Machinegames is making it.
[QUOTE=Rahu X;48746567]Texture quality comes down more to the quality of the assets rather than just the engine.
You have to remember that TNO was actually a very multiplatform game. It had versions for the Xbox 360, Xbone, PS3, PS4, and PC. As such, rather than using different assets for different versions, they probably just stuck with whatever assets made the game look decent on all platforms while trying to get the most performance out of the lower end versions. As such, the game lacks the higher quality assets that it could've probably gotten away with on the higher end systems, instead opting for the higher resolution and more post processing effects to make the game look better.
Though who knows. Megatexturing could've been a reason why the game also doesn't look as good as it does. Megatexturing is more for large distant objects rather than objects that are close to the player. While I don't know if the game utilized it or not, it's definitely apparent that the game has the same texture rendering issues that RAGE had, albeit on a much lesser scale.
It mostly does come down to the quality of the assets themselves though, and since it's not far fetched to imagine that this next game will only be on current gen consoles and PC, asset quality should be much better than it was before.[/QUOTE]
It's the engine. It does use megatexturing, and that hurts its texture detail and puts a huge bottleneck on VRAM. I only had 2GB of VRAM which meant I had issues running the game.
Sorry, you need to Log In to post a reply to this thread.