• Arstechnica: Virtual reality that doesn't suck: my time inside Half-Life 2
    74 replies, posted
dear god imagine the porn
[QUOTE=Applecrap;35219836]dear god imagine the porn[/QUOTE] Indeed, it would be amazing
I would be completely fine with a headset that has a display infront of your eyes that cover your entire vision, with an in-build trackIR, with mouse and keyboard for the rest. No need for fancy superduper virtualreality gear that you can move around freely with. Too much accident potential with those.
[QUOTE=Snuffy;35217505]This would be amazing for flight simulators.[/QUOTE] Pretty sure we already have virtual reality flight simulators. This would make them a lot more practical in the home though.
[QUOTE=smeismastger;35221184]I would be completely fine with a headset that has a display infront of your eyes that cover your entire vision, with an in-build trackIR, with mouse and keyboard for the rest. No need for fancy superduper virtualreality gear that you can move around freely with. Too much accident potential with those.[/QUOTE] But how would you lean?
[QUOTE=Bomimo;35219656]New Vegas would be a bettere general game choice and concept games like Mirrors Edge or Amnesia objectively would be better suited for it, what with constrained controls that only allow forward march and no strafing. Perfect for free-running and horror games where control restrictions often enforce the feeling of "OH FUCKOHFUCKOHFUCKOHCUFK IMGONDIE!!!"[/QUOTE] I'd say Mirror's Edge is actually objectively worse suited for it. The parkour elements wouldn't translate very well to this device. Normal looking around and shooting, however, translate really well to it. Amnesia would still probably be pretty good with this setup, though. [t]http://www.blogcdn.com/www.engadget.com/media/2012/03/forthdimensiondisplays-01.jpg[/t] In the future, when the virtual reality equipment is much more complex, things like Mirror's Edge would be really fun with it, but for this, it would be incredibly disorienting.
[QUOTE=DwarfOverlord;35215491]If you don't like Half Life2 What do you like? Half Life 2 is just about the greatest game ever, it revolutionised the industry when it was released. It's graphics are the standards of CoD games today and it was released in 2004. So no. HL2 probably the best possible choice, considering it doesn't require much to run and still looks and feels superb to play.[/QUOTE] I would say, if it could run it, ARMA 2 would actually have been a great choice. It already has head turning and tracking in it.
[QUOTE=Neo Kabuto;35221826]I'd say Mirror's Edge is actually objectively worse suited for it. The parkour elements wouldn't translate very well to this device. Normal looking around and shooting, however, translate really well to it. Amnesia would still probably be pretty good with this setup, though. [t]http://www.blogcdn.com/www.engadget.com/media/2012/03/forthdimensiondisplays-01.jpg[/t] In the future, when the virtual reality equipment is much more complex, things like Mirror's Edge would be really fun with it, but for this, it would be incredibly disorienting.[/QUOTE] Amnesia is a perfect example because it has very few controls. You essentially have movement which is controlled by head tracking and some sort of handheld XYZ controller and three buttons which open and close the inventory, interact with items in game like levers, and to drop you to the main menu so you can cry yourself to sleep. The Half-Life 2 inventory is annoying to toggle through with basic VR. Dead Space is also useless in VR because it's third person perspective (save for that one Wii game).
Fanboyism? Aerm not really, I hadn't even heard of valve until HL2, then I played HL anmd HL2. New Vegas would require too much processing power and not be reliable enough to test. Soruce engine has been proven to retain stability (generally) through the amount of mods valve has done to it. Although, mirrors edge would be a good test; it would really show if you felt sick after playing or not.[QUOTE=Bomimo;35219656]Blind fanboyism, how obvious you are my love. New Vegas would be a bettere general game choice and concept games like Mirrors Edge or Amnesia objectively would be better suited for it, what with constrained controls that only allow forward march and no strafing. Perfect for free-running and horror games where control restrictions often enforce the feeling of "OH FUCKOHFUCKOHFUCKOHCUFK IMGONDIE!!!" [editline]20th March 2012[/editline] Imagine the feel of the shell landing just beside you while you're flung sidewards and finally land. Holy FUCK!!! Now if we just say screw realistic gore and went for a more "rambolike" universe when it comes to just eating handgrenades by the bucket and we've got a fun omaha beach. Imagine Normandy with paintballs!!![/QUOTE]
[QUOTE=SCopE5000;35203926]They should focus on directly interfacing with the human brain and sending signals directly in which can influence the brain's perception, rather than making shitty psuedo-VR devices.[/QUOTE] Inb4 bugs that cause you to get stuck in the simulation.
I can't wait to get PTSD from video games in the future.
[QUOTE=Ninja Gnome;35223195]I would say, if it could run it, ARMA 2 would actually have been a great choice. It already has head turning and tracking in it.[/QUOTE] I think that's arma in the background [img]http://static.arstechnica.net/2012/03/13/forthdd2-4f5f9d6-intro.jpg[/img]
Half-Life 2? Why not Portal? Oh wait that's immersion breaking. :v:
[QUOTE=Limed00d;35228730]Half-Life 2? Why not Portal? Oh wait that's immersion breaking. :v:[/QUOTE] Portal would give you motion sickness like you wouldn't believe.
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