• Evolve lets you skip grinding if you pre-purchase digitally on Xbox One
    73 replies, posted
[QUOTE=Reds;46895816]It's hard to get interested in something clearly not suited for more than casual play but the devs are trying to push Esports so hard that it's the third word out of their mouths every time they say something.[/QUOTE] Esports are great, but like physical sports, no one invented one with the olympics in mind, they all just caught on and became popular, and Esports are no different. Creating them with the idea that it WILL be an esport is just setting yourself up for failure
[QUOTE=salty peanut v2;46895841]the hunters have classes with different roles. there's more strategy and teamwork involved than just hosing the tank with bullets in left 4 dead[/QUOTE] Clearly you haven't played L4D enough on higher difficulties.
[QUOTE=theevilldeadII;46896060]wait GORO IS PRE ORDER DLC THAT'S BULLSHIT He haves been in every game almost if not all Mortal Kombat game since MK1[/QUOTE] This is exactly why everyone threw a shitfit when it was announced he was preorder. Honestly, this preorder exclusives shit HAS to stop.
But if you already have all of the characters unlocked there is nothing driving you to continue playing the game
[QUOTE=Marc Laidlaw;46897156]But if you already have all of the characters unlocked there is nothing driving you to continue playing the game[/QUOTE] You continue playing the game because it's fun?
[QUOTE=Marc Laidlaw;46897156]But if you already have all of the characters unlocked there is nothing driving you to continue playing the game[/QUOTE] This is the worst justification of unlock systems ever invented, If you want have an unlock system make it so you start with everything then choose to start from scratch to get some useless bonus emblem or someshit.
[QUOTE=CommanderPT;46896790]Ever since they went for the whole esports thing I lost all interest in the game. I'm skipping Evolve for sure now. How long after release will they shoehorn micro transactions in?[/QUOTE] Esports has ruined a lot of games
[QUOTE=Cmx;46897318]Esports has ruined a lot of games[/QUOTE] Examples?
[QUOTE=Kljunas;46897166]You continue playing the game because it's fun?[/QUOTE] if only
I'm gonna be devils advocate here and say that this might be good for people who don't have as much time to play games and grind. I don't have endless time to grind in video games anymore, but I would still like to experience other aspects of the game when I sit down and play. Paying seems fair to me if you don't get all the hours to grind.
Grinding is shit, and you're a shit designer if you have it in your game. I want to play the game, if I wanted to work I WOULD work.
[QUOTE=Hellreaver;46897022]In the pre-alpha, the entire community of testers came together to say one thing: game is good, unlock system isn't. For those who don't know - to move to the next tier, you need to get a certain amount of accumulated "points" with the weapons of the previous character. So, for instance, the first assault character needed to do X damage with his rifle, Y damage with his tesla cannon and Z damage with his mines. Now, the problem lied in the fact that although you could do X and Y damage with your two primary weapons and could meet both those requirements in 3-4 games, the mines were extremely situational and required you to spend another 15 games "enjoying" yourself doing nothing but planting mines at the foot of the monster trying to get them to activate. If you're up against a flying monster, forget having any progression at all that match. The same applies for a lot of other characters (Hank's Orbital Cannon, for instance). It's the most arbitrary and retarded progression system I've seen in a good while, and if it doesn't change even after the entire testing community highlighted the progression system as one of the [B]worst[/B] parts of the game, then I won't be making the purchase.[/QUOTE] This makes the entire situation so much worse. You know companies don't care about their playerbases if they're fully aware of an issue in their games that would potentially turn players away, and instead force it as a stupid bonus. That's like if a game had a "pre order bonus patch" that fixes a save corruption glitch only if you pre order the game.
Tired of hearing about this game Can't wait for it to finally come out and fade into obscurity
I played the Alpha and the leveling up was super tedious. DO 30,000 DAMAGE WITH GAS GRENADES WHERE YOU GET 100 DAMAGE A MATCH.
[QUOTE=Marc Laidlaw;46897156]But if you already have all of the characters unlocked there is nothing driving you to continue playing the game[/QUOTE] When people think like this, progression systems get shoehorned into games that really don't need it. Like Evolve.
[QUOTE=RenegadeCop;46901781]If you don't have times to play games and grind, then I guess you just shouldn't buy grindy games? I mean gaming isn't THAT time demanding, you can game for 30 minutes a day and that's sufficient. If you can't even afford that much time, you're just out of luck. Maybe mobile shovelware would be more your speed.[/QUOTE] No, the retarded thing is that in 90% of games nowadays there's some kind of progression system to unlock weapons and other shit, which is completely unnecessary in a lot of cases and serves only to forcibly make you play the game. Years ago you didn't have to grind for shit and people would still play games almost religiously.
[QUOTE=Maximo13;46904752]No, the retarded thing is that in 90% of games nowadays there's some kind of progression system to unlock weapons and other shit, which is completely unnecessary in a lot of cases and serves only to forcibly make you play the game. Years ago you didn't have to grind for shit and people would still play games almost religiously.[/QUOTE] Yeah, just look at CS or L4D: no unlocks yet the games are extremely popular. Even in the good old days of COD you could make a server on which everyone had access to all the unlocks iirc.
[QUOTE=Maximo13;46904752]No, the retarded thing is that in 90% of games nowadays there's some kind of progression system to unlock weapons and other shit, which is completely unnecessary in a lot of cases and serves only to forcibly make you play the game. Years ago you didn't have to grind for shit and people would still play games almost religiously.[/QUOTE] I like progression systems, as long as they're not boring. A good example would be Payday 2, which I think used to be too grindy, but since they've made it easier to level it's been a good balance of not 'starting the game with everything unlocked' and not 'being bored to tears by grinding the same levels again and again'. Having said that, the card drop system is still far too reliant on RNG, but almost every weapon and mask they release now has achievements to unlock them with. I think it's silly to write off progression systems as being unnecessary/annoying, when done right they can add another level to a game
Progression systems are great imo. As long as they're not too drawn out though. As long as it's balanced, even on low levels you can have fun.
Progression systems are fine if you unlock 2-4 things per match and not 0.8. Most of the unlocks AFAIK are perks/higher perk tiers besides the classes. Unlocking the characters at some point when you pretty much have a general knowledge of the game and know how the classes work is fine if everyone is supposed to have them from just buying the game, but if the characters are part of a DLC/bonus and you still have to unlock them it's pretty bullshit. I hope they're aware that progression should to be seamless and quick, and not a long and painful process where players grind to finally unlock the full experience of [I]their[/I] game. Also the Evolve devs are way too ambitious with their game. The gameplay is fine and all but the game isn't even released yet (not even the beta) and they already have plans to turn the game into some sort of esports. I personally don't see much esports potential besides the competition that most games which have two teams of players against each other usually creates. The 1v4 aspect feels too one-sided to me and trying to turn that into an esports will result in an endless cycle of nerfing/buffing something on one side and then doing the same thing on the other, which may piss off the players who just play the game for fun. While I'm sure they came up with the progression system themselves, I'll give them the benefit of the doubt and assume it's their publisher trying to shit up and gain more profits from parts of the game like the pricing, DLC plans, and pre-order bonuses (including the privileged early access to extra content on the xbox because the publisher wants that big paycheck from pleasing microsoft's xbox userbase). I don't know too much about the relations between a game dev and the publisher though, so I may be wrong and the devs possibly do have more control over the pricing and DLC plans of their own game.
[QUOTE=Gamaz;46906941]Progression systems are fine if you unlock 2-4 things per match and not 0.8.[/QUOTE] How long is a match?
I love how most of the people are judging the game out from a beta, with 2 maps out of 13+ A single gamemode, 1 monster and restricted options. It's a fun game, and i'll wait and see before i'm going to bash it for being "featureless" like everyone else is doing.
[QUOTE=Reds;46895816]It's hard to get interested in something clearly not suited for more than casual play but the devs are trying to push Esports so hard that it's the third word out of their mouths every time they say something.[/QUOTE] I swear Esports is the bane of Gaming. Every new multiplayer game tries to be built for Esports, and it basically kills the fun half the time.
Just like any other competitive game, there's a winner and a loser. The gameplay isn't as cookie cutter as alot make it out to be, i can see how many people think that since the matchmaking pared alot of people together who didn't know how to play. I'd like to hear some actual reasons why the gameplay is basic other than "Monster vs people with guns/This game has zero tactics" based on a beta with barebones content. Honestly, it sounds like alot of you booted it up and played it for an hour or just a single match and started bandwagoning.
[QUOTE=Gamaz;46906941]Progression systems are fine if you unlock 2-4 things per match and not 0.8. [/QUOTE] Thats the reason i sort of enjoyed Titanfall, i was able to level up about a few times per match instead of COD which had you to level up every 10 goddamn matches.
[QUOTE=itisjuly;46906966]How long is a match?[/QUOTE] When I played the alpha, matches lasted 20-30 mins. Though I had some intense matches which lasted about 45 mins too. There are like 12 different perks you can use, and all of them have 3 tiers or something. Even though they are relatively minor early on, a maxed out perk does provide a noticeable advantage (the damage perk gives +15% damage when maxed IIRC). Thing is, if it takes too much time to get your perks certain players will start to feel like they're missing out and that they are a liability to their team just because they got the game late and started off with minor perks which have little effect on their gameplay. Game devs who wish to implement such a system need to be careful not to cripple the interaction between their players and separate them just because their potential isn't maxed out like the veterans'.
[QUOTE=Marc Laidlaw;46897156]But if you already have all of the characters unlocked there is nothing driving you to continue playing the game[/QUOTE] I don't play games so I can grind, I play for the fun and the challenge. Couldn't care less about using X weapon for 5 hours so I can get Y weapon, but so many fucking games do this: Killing Floor, Battlefield, Warframe, World of Tanks, even RTS games like Company of Heroes 2 have fucking retarded unlock systems. And it keeps getting worse. Example: Battlefield 4 has the Assignments, which not only require EXP but very specific actions to unlock certain guns. Why make an objective that only one person gets to hit per game? Exclusivity isn't fun, it's fucking lame, stop doing it. And let's not even start about MMORPGs, most of which are horribly broken games that basically play like slot machines. Not going there. Would love if games had the option of just being fully unlocked when you bought them. I could not care less for having to unlock content. My vote on worst unlock system of all time is Red Orchestra 2 / Rising Storm. It will take you 2 years of every day gaming to get end-game. There is no good reason for this. And the unlocks blatantly improve your gameplay vs. other people, which I cannot support ever. [QUOTE=Menien Goneld;46906136]I like progression systems, as long as they're not boring. A good example would be Payday 2, which I think used to be too grindy, but since they've made it easier to level it's been a good balance of not 'starting the game with everything unlocked' and not 'being bored to tears by grinding the same levels again and again'. Having said that, the card drop system is still far too reliant on RNG, but almost every weapon and mask they release now has achievements to unlock them with. I think it's silly to write off progression systems as being unnecessary/annoying, when done right they can add another level to a game[/QUOTE] Oh my god no, just no. Payday 2's system is one of the worst offenders ever. Those cards aren't just "shitty RNG", they are the worst thing about the game fullstop. I am not even remotely sorry that I just unlocked all the guns and gun mods with a Lua hack rather than wade my way through bullshit card drops.
[QUOTE=FlakAttack;46908095]I don't play games so I can grind, I play for the fun and the challenge. Couldn't care less about using X weapon for 5 hours so I can get Y weapon, but so many fucking games do this: Killing Floor, Battlefield, Warframe, World of Tanks, even RTS games like Company of Heroes 2 have fucking retarded unlock systems. And it keeps getting worse. Example: Battlefield 4 has the Assignments, which not only require EXP but very specific actions to unlock certain guns. Why make an objective that only one person gets to hit per game? Exclusivity isn't fun, it's fucking lame, stop doing it. And let's not even start about MMORPGs, most of which are horribly broken games that basically play like slot machines. Not going there. Would love if games had the option of just being fully unlocked when you bought them. I could not care less for having to unlock content. My vote on worst unlock system of all time is Red Orchestra 2 / Rising Storm. It will take you 2 years of every day gaming to get end-game. There is no good reason for this. And the unlocks blatantly improve your gameplay vs. other people, which I cannot support ever. Oh my god no, just no. Payday 2's system is one of the worst offenders ever. Those cards aren't just "shitty RNG", they are the worst thing about the game fullstop. I am not even remotely sorry that I just unlocked all the guns and gun mods with a Lua hack rather than wade my way through bullshit card drops.[/QUOTE] the number of people that would play any of those games would drop significantly if you removed unlocks unlocks give you something to work toward while getting you hooked on the game. if a game is good its unlocks don't always = better weapons, just different ones (like in bcbf2)
[QUOTE=Marc Laidlaw;46897156]But if you already have all of the characters unlocked there is nothing driving you to continue playing the game[/QUOTE] Yeah I agree, once you unlock the awp in csgo you may aswell just stop playing. Seriously though, that mentality lead to the death of Halo as a quality series.
[t]http://i.imgur.com/S7cMtSQ.jpg[/t] Absolutely disgusting.
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