No scaling
[editline]24th November 2010[/editline]
Fucking finally, they ditched Gamebryo.
Now to use an engine that supports diagonal running!
[QUOTE=Inacio;26265164]new vegas[/QUOTE]
that article is from 12 days ago
gamebryo sale began pretty much right after new vegas
[QUOTE=Fippe;26265587]that article is from 12 days ago
gamebryo sale began pretty much right after new vegas[/QUOTE]
I'm sure Bethesda has a license or something similar to use Gamebryo from the original owners of the engine. The Gamebryo engine is being sold alongside Bethesda's license to use the engine freely.
I'd love to explore the entire land, Cyrodiil, Morrowind, Black Marshes, everything.
[editline]24th November 2010[/editline]
I'd also love deeper hand to hand combat.
[editline]24th November 2010[/editline]
Oh, and I'd prefer if equipment didn't level on bad guys.
Bandits with Daedric armor? No thanks. Though I wouldn't mind seeing a few bandits with cool stuff.
In after MMORPG. Though, it might be a seperate project.
What do I want in Elder Scrolls Five?
Perhaps a combat system that is entertaining and engaging and gameplay elements that aren't completely and obviously minimalistic. Anything similar to Dark Messiah's sort of fighting would be an improvement.
I'd also [b]love[/b] to see characters and interactions between them actually have some depth rather than just consist of some sub-par voice actor reading a line of text for the first time while the game character stares at you blankly.
Bethesda gets off on quantity over quality with their games and I'm ok with that because they're a leading edge in what they do and they are original. But if we seriously want to talk about improving the game I think Bethesda needs to focus more on the quality now by improving their engine which means bringing it out of the stone age an into modern day.
[editline]25th November 2010[/editline]
And when I say quantity, I mean the game has many side quests and a lengthy main quest as well as detailed environments which ultimately result in many hours of gameplay (over a hundred). There is a lot of stuff sitting around most of which you tend to scan and sort through in search of something useful.
[editline]25th November 2010[/editline]
There's also a lot of dialog even while its presentation is quite poor.
Morrowind was the pinnacle of the series, something that I don't think can be achieved anymore.
For god sake just make it easy to mod. Just like any Bethesda game.
Well, my friend's dad is Wes Johnson (he does the voices for the Guardsmen, and nearly everybody else).
I know somethings, but I signed a confidentiality contract, not allowed to say a word.
I would like a non generated landscape, with amazing terrain features and a solid, engaging story, no fetch quests, no scaled enemies, and about 50 hours worth of gameplay.
Oh snap, I already played that game, it's called Nehrim: At Fates Edge, a total conversion for Oblivion that makes it into a whole new game.
[editline]25th November 2010[/editline]
[QUOTE=Katatonic717;26293771]Well, my friend's dad is Wes Johnson (he does the voices for the Guardsmen, and nearly everybody else).
I know somethings, but I signed a confidentiality contract, not allowed to say a word.[/QUOTE]
Did you dad also work for nintendo and get you all of the games before they were released, but you weren't allowed to show anyone because he would get fired. If so, you are every kid at my primary school in the 80's.
at least make the skill system make sense
with my last character i was able to outrun deer and kill them in 1-2 punches
wat
What I want.
Dynamic missions, dynamic missions, dynamic missions, [b]DYNAMIC MISSIONS!![/b]
Possibly one of the most frustrating part of Oblivion for me was doing the same quests, over, and over, and over, and over again. Oh my God. I don't care if the dynamic missions are as simple as: Go to A and kill B. I'm fine with that. It works great for games like Freelancer, and it would work great in Oblivion.
Oh and no telepathically-linked guards would be nice, too.
[QUOTE=Chrille;26293995]at least make the skill system make sense
with my last character i was able to outrun deer and kill them in 1-2 punches
wat[/QUOTE]
Realism brah. I can do that :P
My fave was maxing out agility and speed or whatever in Morrowind, and then hilljumping across the province in a matter of minutes.
[QUOTE=Lukasaurus;26293925]
Did you dad also work for nintendo and get you all of the games before they were released, but you weren't allowed to show anyone because he would get fired. If so, you are every kid at my primary school in the 80's.[/QUOTE]
Thing is I have no way to prove the validity of my story.
But I did get a private tour of the offices with Sam's help.
I saw a white board, all I can say is, there is a good chance we may have an MMO this time.
[QUOTE=Gmod4ever;26294006]What I want.
Dynamic missions, dynamic missions, dynamic missions, [b]DYNAMIC MISSIONS!![/b]
Possibly one of the most frustrating part of Oblivion for me was doing the same quests, over, and over, and over, and over again. Oh my God. I don't care if the dynamic missions are as simple as: Go to A and kill B. I'm fine with that. It works great for games like Freelancer, and it would work great in Oblivion.
Oh and no telepathically-linked guards would be nice, too.[/QUOTE]
I'm not sure I understand this - you don't want to do the same quest over and over, but you don't mind if all the dynamic quests are go to a and kill b. Sounds like same thing over and over?
You should also try Nehrim - EVERY quest is unique.
When I say the same quest. I mean literally [b]The. Same. Quest.[/b]
As in. The same EXACT quest. Same dialogue, same goal, same enemies, same area. It's [b]EXACTLY THE SAME[/b].
At least with dynamic missions, you have SOME variation, and you can find some cool things.
[QUOTE=Katatonic717;26293771]Well, my friend's dad is Wes Johnson (he does the voices for the Guardsmen, and nearly everybody else).
I know somethings, but I signed a confidentiality contract, not allowed to say a word.[/QUOTE]
bullshit
[editline]25th November 2010[/editline]
[QUOTE=Katatonic717;26294108]Thing is I have no way to prove the validity of my story.
But I did get a private tour of the offices with Sam's help.
I saw a white board, all I can say is, there is a good chance we may have an MMO this time.[/QUOTE]
bull
shit
[QUOTE=Katatonic717;26294108]Thing is I have no way to prove the validity of my story.
But I did get a private tour of the offices with Sam's help.
I saw a white board, all I can say is, there is a good chance we may have an MMO this time.[/QUOTE]
So if you can't tell us anything, what exactly was the point of posting?
[QUOTE=Katatonic717;26294108]Thing is I have no way to prove the validity of my story.
But I did get a private tour of the offices with Sam's help.
I saw a white board, all I can say is, there is a good chance we may have an MMO this time.[/QUOTE]
[B]Pics. Or. GTFO.[/B]
[editline]25th November 2010[/editline]
Or any other proof.
I hope it's in the future of Tamriel where there's laser weapons and shit
just kidding
diagonal walk animations are all we need
[QUOTE=Trogdon;26250231]there already exists the perfect equation for the new elder scrolls
DARK MESSIAH COMBAT
+
MORROWIND DEPTH
+
OBLIVION MODABILITY
+
CRYSIS GRAPHICS
=
PERFECTION[/QUOTE]
150% agree.
They better change the engine. I'm getting sick of seeing Gamebryo.
[img]http://www.scharesoft.de/joomla/almanach/images/thumb/8/8f/Jiub.jpg/421px-Jiub.jpg[/img]
Needs Jiub
[editline]26th November 2010[/editline]
best character in Morrowind by far
I'm refusing to buy it if it's in Gamebyro engine. Only because it's a promise I made after New Vegas.
Everyone who says 'I'm not going to buy/play if it uses Gamebryo' is going to buy/play it anyway.
That is if there really IS going to be a TES V, but I have faith in Bethesda to do the right thing.
[QUOTE=turtlehead;26306293]Everyone who says 'I'm not going to buy/play if it uses Gamebryo' is going to buy/play it anyway.
That is if there really IS going to be a TES V, but I have faith in Bethesda to do the right thing.[/QUOTE]
Not really, I skipped New Vegas due to Gamebryo, I'd do the same with TESV.
Too bad, New Vegas is a great game.
Make the battles larger scale, doesn't need to be like Defending helms deep but more battles like when you protect the hell portal.
Hmm, an Elder Scrolls wishlist?
Sure.
I. [b]MORE DEPTH TO CITIES.[/b] I was so sick of hearing [i]THE WATERFRONT'S A DANGEROUS PLACE SONNY[/i] but then the worst thing I saw was a trio of lazy pirates who insulted my very lovely fancy pants. Freeside in New Vegas is more like what the Waterfront should be; dangerous. I walked out of the Strip with all my weapons still in the Lucky 38 by accident and would've gotten murdered if not for the kind yet random help of some black dude. That's why Better Cities was so much fun; it added extreme amounts of depth to all the cities.
II. [b]Actual life between and in cities.[/b] Watching ships cruise down the Niben River and stalking them from the shore, intent on raiding them as soon as they docked in Leyawiin, would've been awesome. It would also make the game more complex if, say, you had to assassinate the Maria Elena's captain, but the ship would only dock every other week at any random port. If you missed it, don't worry; the ship's passing through customs in Leyawiin, but it will leave in about a day. Don't dilly-dally!
III. [b]Different voice actors.[/b] I understand that it's a large game and not everyone can be completely unique, but they pulled it off quite well in New Vegas. Maybe grab the janitor and have him record the beggar around the corner or whatever.
IV. [b]Have unleveled monsters and equipment.[/b] Imagine this: you hear of Old Olney in Fallout 3 being a deathtrap, so you bravely travel to the ruins to check it out. Surprise surprise, a monster just lunged at you-
And... it's... a... sewer rat. In fact, the ruins are crawling with these vicious -1HP rats.
It's boring chopping down papier-mâché Bandits in some forsaken Ayleid ruin, only to find a few gold coins at the end of the trek. That's why I downloaded Oscuro's Oblivion Overhaul; better monsters, better loot, better challenges.
V. [b]Better Main Quest.[/b] I never pursued the Main Quest straight off when I first got Oblivion, preferring to instead roam about, buy a nice house, etc. Then I was enormously relieved that I procrastinated after I found out how short the Main Quest was. Bethesda has a bad habit with this. It becomes even worse in Fallout 3 and New Vegas; I finished the Main Quest for Fallout 3, planning to finally go to Arlington Library for dumb Moira or go grab a drink at Moriarty's. Then, the game ended, and I was left extremely confused. That is all.
VI. [b]Better quests.[/b] No, not more badgering about the Main Quest. Instead, let's badger about the other random quests in Oblivion.
Slaying X to collect Y to give to Z is an overworked formula which is, unfortunately, Bethesda's favorite in Oblivion. Even if I do have to muck about in some death-on-a-cracker sewer, at least make it original.
Make it so normal it's exciting, like making a whole questline where, instead of murdering some unfortunate folks or stealing some random person's collection of Mud Crab sculptures, you run about working for the Black Horse Courier, interviewing, chatting, and getting the latest scoops on Cyrodiil's hottest topics. Working for the Silver Rush Weapon Shop in Fallout: New Vegas is a perfect example; just stand in one spot and get paid a hefty sum. I, at least, enjoyed it. (Until I got fired after a single shift and had to go back to shooting some random raider and taking all his stuff.)
And that's about it for now. I'll probably get worked up on more slices of Heaven later.
Post that on the offical forums then.
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