If they could somehow fit a game world the size of Daggerfall's in, with the city detail of something like assassin's creed, and somehow optimize it enough to make it so your computer/console doesn't explode, that would be fucking excellent.
[QUOTE=JesterUK;26301523][img_thumb]http://www.scharesoft.de/joomla/almanach/images/thumb/8/8f/Jiub.jpg/421px-Jiub.jpg[/img_thumb]
Needs Jiub
[editline]26th November 2010[/editline]
best character in Morrowind by far[/QUOTE]
Fuck yeah, St. Jiub was such a badass. He died before the events of Oblivion though.
Why do people hate gamebryo so much ? It's not bad.
[QUOTE=JesterUK;26244320]I'd also like to see a speech check system like in Fallout 3 and New Vegas. It'd be a huge improvement over the one in Morrowind and Oblivion.[/QUOTE]
New Vegas' was annoying since you had to have an exact amount to make it work, Fallout 3's gives a percent.
[QUOTE=Synelor;26332682]Agreed, I don't get it either.
Sure it's kinda outdated and a bit annoying, but there isn't anything so much wrong about it.[/QUOTE]
It's unstable on many modern systems and doesn't properly utilize more than 2 cores (the Gamebryo developers claim it allows full multicore support, but even they admitted it was not recommended to use it). It has very limited texture resolutions and shading capabilities. Load more than 10 Oblivion level NPCs, and the engine will start whining about it and probably crash. It's stuck back in 2006. Elder Scrolls especially, deserves something much more powerful, to portray the world and battles in proper scale, instead of armies consisting of 5 or so soldiers.
The revised Divinity II tried adding high quality shadowing and look how horribly ineffecient the GPU workload is, it's ridiculous.
[editline]27th November 2010[/editline]
Divinity II even used a heavily modified Gamebryo engine.
Co-Op, shitloads of races.
I also would love a auto-save only system to fix the magic of the quicksave/load button.
Make it as close as possible to Morrowind...
I want to own a shop and sell items to NPC's.
Or multiplayer/co-op would be nice too.
Oh yeah a shop would be cool, and slaves like you had in Morrowind, theres also a couple mods to play Oblivion online.
[QUOTE=Ultimate7MK;26332757]New Vegas' was annoying since you had to have an exact amount to make it work, Fallout 3's gives a percent.[/QUOTE]
New Vegas' system gave you a reason to build your speech stat instead of just saving before a speech check and reloading until you got it.
[editline]27th November 2010[/editline]
[QUOTE=minilandstan;26336775]I want to own a shop and sell items to NPC's.
Or multiplayer/co-op would be nice too.[/QUOTE]
Yeah, owning your own place would be really neat as long as you could pay people to staff it and just come in to pick up your money now and then instead of having to actually be in there all the time.
as long as there's mod tools at day one I don't care what they do because the modders will fix it
Ability to create a character that is not ugly would be a plus.
Gamebryo..
Gamebryo never changes..
Since the dawn of Oblivion, when Bethesda first acquired the license for this engine, stiff animations and unconvincing faces has been spread throughout Cyrodiil.
In the year 2013, several years since F3 and New Vegas, Bethesda still couldn't stop using the engine they held so dear, and released the next installment in the Elder Scrolls series, running on Gamebryo.
But it was not, as some had predicted, the end of Bethesda. Instead, it was just the prolouge to another buggy, laggy, piece of shit chapter of video game history. For Bethesda, had succeded destroying The Elder Scrolls V.
But Gamebryo..
Gamebryo never changes.. [/Ron Perlman]
I don't mind if they keep everything the same, even with the well known flaws. My only wish is to see a better engine.
[QUOTE=Trogdon;26250231]there already exists the perfect equation for the new elder scrolls
DARK MESSIAH COMBAT
+
MORROWIND DEPTH
+
OBLIVION MODABILITY
+
CRYSIS GRAPHICS
=
PERFECTION[/QUOTE]
Bad idea. Everyone who bought the game would surely die of thirst and sleep deprivation.
[QUOTE=STeel;26339122]I don't mind if they keep everything the same, even with the well known flaws. My only wish is to see a better engine.[/QUOTE]
What would be the point then?
[QUOTE=kevlar jens;26338548]Gamebryo..
Gamebryo never changes..
Since the dawn of Oblivion, when Bethesda first acquired the license for this engine, stiff animations and unconvincing faces has been spread throughout Cyrodiil.
In the year 2013, several years since F3 and New Vegas, Bethesda still couldn't stop using the engine they held so dear, and released the next installment in the Elder Scrolls series, running on Gamebryo.
But it was not, as some had predicted, the end of Bethesda. Instead, it was just the prolouge to another buggy, laggy, piece of shit chapter of video game history. For Bethesda, had succeded destroying The Elder Scrolls V.
But Gamebryo..
Gamebryo never changes.. [/Ron Perlman][/QUOTE]
Animations have nothing to do with the engine, neither do the quality of their faces.
A less-repetitive main quest, the towers were enough to steer me away from doing the main quest again.
No fast travel, it makes they game waay longer without it, but it's to tempting not to :(
[QUOTE=Mclovin1337;26337600]Oh yeah a shop would be cool, and slaves like you had in Morrowind, theres also a couple mods to play Oblivion online.[/QUOTE]
Yeah but none of them work correctly.
[QUOTE=kevlar jens;26338548]Gamebryo..
Gamebryo never changes..
Since the dawn of Oblivion, when Bethesda first acquired the license for this engine, stiff animations and unconvincing faces has been spread throughout Cyrodiil.
In the year 2013, several years since F3 and New Vegas, Bethesda still couldn't stop using the engine they held so dear, and released the next installment in the Elder Scrolls series, running on Gamebryo.
But it was not, as some had predicted, the end of Bethesda. Instead, it was just the prolouge to another buggy, laggy, piece of shit chapter of video game history. For Bethesda, had succeded destroying The Elder Scrolls V.
But Gamebryo..
Gamebryo never changes.. [/Ron Perlman][/QUOTE]
Hi, I'm Ron Perlman, and you just read this in my voice!
[img]http://static.tvtropes.org/pmwiki/pub/images/ron_perlman.jpg[/img]
I hope the new main quest is something that I give a shit about. Not that I didn't care about oblivion's main quest, but all the other stuff was just more interesting. I mean I would rather pick a shitload of plants to make it into potions that I sell, then repeat, rather than spend 50 hours trying to find a way up the fucking tower.
[QUOTE=Jabalab;26343015]Yeah but none of them work correctly.[/QUOTE]
Really? The one I used worked at the time, that sucks.
They need to make many more and complex quests with good storylines in which the player can make choices and decide how to do the quest.
[editline]28th November 2010[/editline]
I finished about half of the subquests in Oblivion before I decided to do the main quest.
-Coop
-Diagonal running animations
-More variety in items
-More voice actors
-Better magic
This idea was posted in the New Vegas thread and I thought it sounded awesome: Don't have the world revolve around you. Events happen even if you're not there. You can intervene and change the outcome if you want to.
A return to Morrowind quality TES please, I thought Oblivion was just crap compared to Morrowind.
I'd like to see "role-playing" done right. I want to feel like I'm not the sole, major component to a story and that my actions are just a small piece of the whole. It felt weird in Oblivion going from prisoner to savior. And because of some old guy's dream? Please. I'd also like to do things outside of the main quest line.
A dynamic world is what I want. Everything in oblivion felt so static and boring.
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