[QUOTE=rampageturke 2;29406284]valve defence force repeating the same thing every 2 posts[/QUOTE]
And the Whine-and-Cheesed-off Coalition doing the same, for more banal reasons.
[QUOTE=Ond kaja;29406169]How the fuck can something as trivial as a user score on Metacritic spawn a 30 page discussion? Something's not right here.[/QUOTE]
Because even those hate comments on metacritic are based on the truth. Whether it's the game length, the store or fear Valve is selling out.
Even comments that might seem ignorant and blatantly stupid tells us something interesting. It tells us people are afraid. Afraid that valve will become a money grabbing company that shakes their customers for every penny they got. And when you look at competing companies, you can't really blame them.
And it's not only about Valve and this store. It's about DLC in general for all games. two years ago. No one could imagine valve opening the Mann co store and selling TF2 ingame weapons for real life money.
The people that are screaming loudly are afraid that, even though it's preposterous right now, in the next two years valve might go another step further, and offer levels as paid DLC. And when you fear your favorite game company will sell out, what else can you do than scream and hope your voice will be heard?
EDIT: I didn't state my opinion in this, I just observed what people are saying. And why they are saying it. I personally don't believe it's a big deal they add a store. Since it doesn't change the gameplay (unlike TF2) it doesn't really affect me. And I don't think Valve will ever become Activision. I just look at things from multiple perspectives, it stops me from forming stupid extreme opinions (see below).
[QUOTE=Hotespresso;29407030]Because even those hate comments on metacritic are based on the truth. Whether it's the game length, the store or fear Valve is selling out.
Even comments that might seem ignorant and blatantly stupid tells us something interesting. It tells us people are afraid. Afraid that valve will become a money grabbing company that shakes their customers for every penny they got. And when you look at competing companies, you can't really blame them.
And it's not only about Valve and this store. It's about DLC in general for all games. two years ago. No one could imagine valve opening the Mann co store and selling TF2 ingame weapons for real life money.
The people that are screaming loudly are afraid that, even though it's preposterous right now, in the next two years valve might go another step further, and offer levels as paid DLC. And when you fear your favorite game company will sell out, what else can you do than scream and hope your voice will be heard?[/QUOTE]
because Valve knows how to make money without sacrificing customers or gameplay value. They put in the cosmetic DLC to make money. They thought their community was smarter so they wouldn't get butthurt about cosmetics. Good job dumbass part of the community
[h2]OH MY GOD. A COMPANY TRYING TO INCREASE INCOME RATE? THAT'S FUCKING DUMB, ESPECIALLY WHEN IT HAS NO EFFECT ON ME OR THE GAME ITSELF.[/h2]
[QUOTE=Gabe Newell;29407130]because Valve knows how to make money without sacrificing customers or gameplay value. They put in the cosmetic DLC to make money.
[h2]OH MY GOD. A COMPANY TRYING TO INCREASE INCOME RATE? THAT'S FUCKING DUMB, ESPECIALLY WHEN IT HAS NO EFFECT ON ME OR THE GAME ITSELF.[/h2][/QUOTE]
He never said that. Hes scared of that this trend will lead to more paid dlc. Its not activision but hes scared that it might be slipping towards it. I dont think anyone really cares that much about the hats its what it might mean thats people hate.
[QUOTE=Gabe Newell;29407130]because Valve knows how to make money without sacrificing customers or gameplay value. They put in the cosmetic DLC to make money. They thought their community was smarter so they wouldn't get butthurt about cosmetics. Good job dumbass part of the community
[h2]OH MY GOD. A COMPANY TRYING TO INCREASE INCOME RATE? THAT'S FUCKING DUMB, ESPECIALLY WHEN IT HAS NO EFFECT ON ME OR THE GAME ITSELF.[/h2][/QUOTE]
calm down
[QUOTE=Gabe Newell;29407130]because Valve knows how to make money without sacrificing customers or gameplay value. They put in the cosmetic DLC to make money. They thought their community was smarter so they wouldn't get butthurt about cosmetics. Good job dumbass part of the community
[h2]OH MY GOD. A COMPANY TRYING TO INCREASE INCOME RATE? THAT'S FUCKING DUMB, ESPECIALLY WHEN IT HAS NO EFFECT ON ME OR THE GAME ITSELF.[/h2][/QUOTE]
That's not what I said at all. You totally missed the point. I just shed some light on the reasons why people posted negative reviews on metacritic. Even though you label them as "retarded" or "dumb". They are people, with an opinion. And they feel it's necessary to share that opinion online. Just like you are doing right now.
Now maybe I should intentionally mis interpret what you post, and maybe add a big line of text with an increased bolded font size. Yeah that will show everyone I am right.
oh and I might as well mirror something I posted from a thread in the valve section, it seems relevant:
[quote]I hated that there were hardly any physics props at all that I could pick up and punt through portals. They wouldn't have done any harm and it was a fun distraction to put chairs through infinite portal loops while trying to think of a solution to the chamber back in Portal 1. Nearly everything I encountered seemed glued to the floor, the chairs in the entrance lobby to the old chambers in the salt mines springs to mind.
Also speaking of the salt mines, at one point I encountered two tables that I could clip through, very lazy.
Valve said that music would be a major part of the game, all we got were 3 memorable songs, two of which were in the credits, and the other tucked away in a sideroom of an early test chamber, never to be seen again.
Remember how in Portal 1, where there would be multiple test chambers in a single BSP so we wouldn't be loading after every single chamber? What happened to that? Why does almost every little chamber need its own map?
Diversity vents. Just, diversity vents.
More personality cores than just Wheatley. I know Valve said that having too many would be overwhelming, but we could have just had one or two extra. Or hell, give the cores we encountered at the end some extended conversation, you know, the stuff they fucking included in the VPK but cut out?
Leading on from the above, the first time I encountered the Frankenturrets I felt so sorry for them that I euthanised all but one of them by pushing them in to the Emancipators. (the other one was needed to hold the button down). I'd have liked the opportunity to euthanise all of them that are encountered in the entire game, and an achievement for doing so. Or at least make them talk begging you to kill them, they were so pathetic :ohdear:
I'd have liked more puzzles that challenge your twitch-skills rather than problem-solving skills. They give more replayability, because once you solve all the puzzles in Portal 2 there's no fun in redoing them, whereas the advanced chambers in Portal 1 are still fun on the 10th playthrough.
Oh and another thing, 95% of the walls in the game were unportalable. I hated how it was basically shown to you where you were meant to put the portals because they were the only places where you could put them. [/quote]
[QUOTE=DainBramageStudios;29407221]oh and I might as well mirror something I posted from a thread in the valve section, it seems relevant:[/QUOTE]
You have a good point on most of that. A lot better than "Oh no, a store." Although what exactly do you mean by "twitch-skills".
[QUOTE=GhostSonic;29407388]You have a good point on most of that. A lot better than "Oh no, a store." Although what exactly do you mean by "twitch-skills".[/QUOTE]
I'm guessing he means reaction times.
[QUOTE=Sir Whoopsalot;29407463]I'm guessing he means reaction times.[/QUOTE]
It seems pretty unfair for console players and people who just suck at aiming in general.
[QUOTE=john_frohman;29401275]Because players would just use the Steam Achievement Manager to get all the achievements, getting all the taunts/hats in the game without even playing.[/QUOTE]
Why can't they tie the reward to the event that unlocks the achievement instead of to the achievement itself
[QUOTE=GhostSonic;29407694]It seems pretty unfair for console players and people who just suck at aiming in general.[/QUOTE]
And at the moment it's unfair on stupid people. What's your point?
[QUOTE=Patroclus Rex;29407823]And at the moment it's unfair on stupid people. What's your point?[/QUOTE]
Well you can already see the puzzles are quite easy. Only a few got me stumped for a few minutes. The game practically playes itself. It makes sense from Valve's standpoint. Seeing how many % of the player base actually finish games. They want everyone to enjoy it.
It took me a long time for a lot of puzzles because it was kinda difficult to figure out where I was supposed to go.
[QUOTE=Hotespresso;29407848]Well you can already see the puzzles are quite easy. Only a few got me stumped for a few minutes. The game practically playes itself. It makes sense from Valve's standpoint. Seeing how many % of the player base actually finish games. They want everyone to enjoy it.[/QUOTE]
To be fair, the best games are the ones that you can play through at a steady pace but still feel like you're surmounting seemingly impossible challenges.
[QUOTE=Zeke129;29408214]To be fair, the best games are the ones that you can play through at a steady pace but still feel like you're surmounting seemingly impossible challenges.[/QUOTE]
I hate games where getting through them feels more like a chore than a game.
Review score just hit 96, making Portal 2 just as good as Half Life 2.
[QUOTE=Gabe Newell;29407130]because Valve knows how to make money without sacrificing customers or gameplay value. They put in the cosmetic DLC to make money. They thought their community was smarter so they wouldn't get butthurt about cosmetics. Good job dumbass part of the community
[h2]OH MY GOD. A COMPANY TRYING TO INCREASE INCOME RATE? THAT'S FUCKING DUMB, ESPECIALLY WHEN IT HAS NO EFFECT ON ME OR THE GAME ITSELF.[/h2][/QUOTE]
FUCKING CALM DOWN GABEY WABEY
Lol dumbass entitled gamers who have no idea how to actually rate a game. You don't just bomb the ratings because there's a small little addition that has absolutely no effect on your game. W/e, Valve probably gives no shit considering actual critics are giving them the correct review scores. Great game; enjoyable story; memorable characters; engaging gameplay; classic Valve quality.
[QUOTE=Dlaor-guy;29408611]Review score just hit 96, making Portal 2 just as good as Half Life 2.[/QUOTE]
But they're both still one point under Super Mario Galaxy 2
[QUOTE=Mackalda2k6;29410435]But they're both still one point under Super Mario Galaxy 2[/QUOTE]
To be fair, Super Mario Galaxy was pretty damn good. I can't speak for the second one though.
[QUOTE=Mackalda2k6;29410435]But they're both still one point under Super Mario Galaxy 2[/QUOTE]
I didnt like the 2nd one. It didnt change to much from the first having the same boss fights (and final boss fight) with no story at all.
I don't know where people are getting 4 hours from.. when I played through it it took me 8 hours, and i solved most puzzles relatively quick
[QUOTE=Folgergeist;29413040]I don't know where people are getting 4 hours from.. when I played through it it took me 8 hours, and i solved most puzzles relatively quick[/QUOTE]
Hyperbole and just plain stupidity.
One thing I will say though, just after Wheatley turns evil and you fall into the salt mines was the worst part of the game. Stumbling around through garbage trying to find a scrap of portalable surface half a mile away isn't fun at all.
[QUOTE=DainBramageStudios;29419136][sp]One thing I will say though, just after Wheatley turns evil and you fall into the salt mines was the worst part of the game. Stumbling around through garbage trying to find a scrap of portalable surface half a mile away isn't fun at all.[/sp][/QUOTE]
I loved the atmosphere there, you just need to be more observant. The Vitrified levels were the best, I think.
[QUOTE=GhostSonic;29408515]I hate games where getting through them feels more like a chore than a game.[/QUOTE]
Except when it's a fucking [i]puzzle[/i] game.
You're playing the wrong genre, seriously.
[QUOTE=DainBramageStudios;29407221]oh and I might as well mirror something I posted from a thread in the valve section, it seems relevant:[/QUOTE]
Some of your points here are valid, but you need to consider who's playing it. There are some people who just can't grasp the concept of portals, and will just throw portals around wherever to solve the test. Limiting it at least makes it easier for them to grasp what they should do. Loading screens and props are for optimizing on computers that aren't as good. Diversity vents weren't fun. "oh boy, it sucks." Not much you can do in the way of puzzles with that. As I'm typing this I have 2 songs from the game that weren't from the ending or The National in my head right now. Both of them are really good. The rest seems like nit-picking.
It's funny. No one would be complaining about this DLC if Valve put the store in a week after release.
[QUOTE=-Chief-;29420589]It's funny. No one would be complaining about this DLC if Valve put the store in a week after release.[/QUOTE]
They would, but not for the fact it's day1, for the fact they're hats
Sorry, you need to Log In to post a reply to this thread.