Game over man, game over: id Software officially plugs Brutal Doom on "Doom" twitter
67 replies, posted
[QUOTE=jonu67;45476523]What about all the [I]spoooooky[/I] jump scares?[/QUOTE]
They're only jump scares because you can only see enemies when they're in arms reach.
[t]http://i.imgur.com/Y00tpbh.jpg[/t]
doesn't solve the problem of doom being a fucking maze filled with shit that will kill you at every turn
im glad FPS's moved away from the maze-like mazes that were built into every building
god i'm praising linearity
[QUOTE=TheRealRudy;45475310]I might get flamed now but...
I really like Brutal Doom and I think that DOOM 4 based around that mod is a great new chapter in the series.
*hides*[/QUOTE]
Despite being the guy who, in short, had to keep telling people in the previous thread: "please stop calling Brutal Doom and Doom the same thing" - I completely agree.
Brutal Doom is fun. If that's what ID wants to go for I'm fine with it.
By the way, those late to the discussion of Brutal Doom v. Doom can politely backtrack [URL="http://facepunch.com/showthread.php?t=1411129"]here[/URL] because no one wants to hear the same fucking arguments a thousand times. IE, please no "Brutal Doom is what Doom shoulda been", "Brutal Doom isn't Doom", nor the oh-so-classic "people don't like what I don't like and now I'm upset" comedy posts.
[QUOTE=LoLWaT?;45476607]Is that comparison even accurate?
People constantly go on about how dark Doom 3 is but going by that image it sounds like they were all too lazy to set the right level for the game's brightness.[/QUOTE]
[url]http://intel9xx.moonfruit.com/communities/5/004/007/093/225/images/4527177290.jpg[/url]
actual screenshot for comparison
I guess that's more of a joke comparison between DooM games than it is being serious.
[QUOTE=SenhorCreeper;45475685]played and lost interested
pitch black rooms and jumpscares aren't atmospheric, it was basically a remake of doom but they put Matthew Castello for some fucking reason to write some bullshit story and storyboard to alter the game to be a try hard horror game
Let me sum it up by a quote from John Carmack; "[I]Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important[/I]."[/QUOTE]
that's a really strange quote. I mean, porn is nice and all, but how often do you expect porn to be in your movies...?
[QUOTE=DeEz;45475890]except that quote was only relevant a decade ago and a good story can really make or break a game
(see Mass Effect 1 vs 3)[/QUOTE]
Depends on the game.
Gameplay SHOULD always come before the story.
[QUOTE=Mio Akiyama;45475489]Isn't the guy who made brutal Doom a Neo-nazi?[/QUOTE]
Still waiting on proof of this.
[editline]23rd July 2014[/editline]
[QUOTE=Mio Akiyama;45475658]Yea but when his advertising of a feature in the mod is in his own words, "Blackening N*ggers," that's something I can't support[/QUOTE]
It wasn't "advertising of a feature", it was a commented line in the code.
I don't understand where all this twisting of facts is coming from. You can hate the guy all you want (justifiably) but please don't just make shit up.
[QUOTE=Doom64hunter;45475227]Have you also tried all the dozens of other mods that were made for Doom, some that are much more impressively made than Brutal Doom?
For most people, the answer is no, because the only mod that ever gets recognition from the media is Brutal Doom, because profanity, gore and memes I guess.[/QUOTE]
I've played at least 100 mods and probably quite a bit more than that: TCs, map packs, weapon mods... Let me tell you why Brutal Doom is so popular: it's easy to learn, it's fun, it's great in multiplayer, and it works with a lot of other shit. Don't pull out the hipster elitist card on Doom now, last thing I want to start reading is "OH YEAH WELL I KNOW THIS OBSCURE MOD YOU DON'T KNOW ABOUT". Also why is it that so many people feel the need to point out dozens of other mods are better than BD but then never say which ones? I encourage you to list anything you feel is better than BD: you're obviously posting in the presence of Doom enthusiasts and they may want to know what you know. I personally am always looking for stuff my friends and I can use in co-op/survival.
[QUOTE=Kardia;45476549]They're only jump scares because you can only see enemies when they're in arms reach.
[t]http://i.imgur.com/Y00tpbh.jpg[/t][/QUOTE]
I was being sarcastic.
[QUOTE=Mio Akiyama;45475489]Isn't the guy who made brutal Doom a Neo-nazi?[/QUOTE]
and a fucking psychopath
Anyway people in a newsnode thread were ranting how it ruins the atmosphere, but I can't take a game as old as doom that seriously these days.
[QUOTE=Saxon;45477600]and a fucking psychopath
Anyway people in a newsnode thread were ranting how it ruins the atmosphere, but I can't take a game as old as doom that seriously these days.[/QUOTE]
I think people are hating brutal doom for the wrong reasons over here.
It has nothing to do with atmosphere why brutal doom gets a bad wrap from myself. It's the fact that Doom 1 and 2 has such solid and balanced gameplay that even if you stripped all the art assets from the game and kept the gameplay it would STILL be a fun game that feels rewarding if you have the skill and awareness to overcome the high pressure situations the game throws at you. Doom is to the FPS genre as to what Super Mario Bros 1. is for the platforming genre. It's such a simple game, way ahead of its time, with a lot of limitations that still holds up to it's day because of it's genius design on all aspects of it's gameplay. From movement physics, to balancing, to the extremely well thought out level design designed around the way the game works, etc.
Brutal Doom on the other hand while it is really fun and I don't absolutely hate it, is a unbalanced game full of really high powered weapons and enemies which adds an extreme chaos factor in which skill has less of a say if you can survive an area or not. It removes that simple beauty of Doom's gameplay, that kind of perfect balance that gives you a fighting chance even if you are somewhat low on ammo or health.
I guess what I am saying is, I don't mind if Doom 4 wants to become like Brutal Doom, but I just hope they just don't overthink the gameplay. They need to think on simple terms and then balance and polish the ever living fuck out of it.
[QUOTE=Doctor Zedacon;45475155]From what people said about the QuakeCon trailer, sounds like Brutal Doom is what they are going for anyway.
Two things I distinctly recall are at one point a zombie soldier or demon gets shot witha shotgun and his entire upper half is pulped while his legs just stand there. The other (which I may be misremembering) was about at one point the character grabbing a demon and physically ripping them in half.
Rip and tear indeed.[/QUOTE]
Problem is nobody is talking about every other thing that wasn't rip and tear. The game sounds like it's going to actually have pacing not just be brutal doom style all the way.
Wait wait Doom 2 requires skill?
[QUOTE=LoLWaT?;45476607]Is that comparison even accurate?
People constantly go on about how dark Doom 3 is but going by that image it sounds like they were all too lazy to set the right level for the game's brightness.[/QUOTE]
it's a joke but Doom 3 had pretty wacky lighting in a lot of areas which made it unrealistically dark
I think it might be because there's basically no light scattering, like in this image from the alpha labs section
[t]http://spawnhost.files.wordpress.com/2011/04/escort.jpg[/t]
every area the light isn't hitting directly is just completely pitch black
there also seems to be an issue with falloff distances
[t]http://fc06.deviantart.net/fs70/f/2010/083/8/c/Doom_3_wallpaper_3_by_Chutney007.jpg[/t]
[QUOTE=Mio Akiyama;45475489]Isn't the guy who made brutal Doom a Neo-nazi?[/QUOTE]
Well, that is anti-climatic.
-edit-
Did my research, apparently he liked a holocaust denial video on youtube and because of that people think he's a neo-nazi.
[QUOTE=Kardia;45476549]They're only jump scares because you can only see enemies when they're in arms reach.
[t]http://i.imgur.com/Y00tpbh.jpg[/t][/QUOTE]
well this image is obviously an anecdote
all in all, doom3 was supposed to be pitch black dark, you had to decide wether to carry firepower or barehanded visibility
[editline]23rd July 2014[/editline]
[QUOTE=itisjuly;45478060]Wait wait Doom 2 requires skill?[/QUOTE]
moreover than quicktime event gameplays
Meh. Don't see what the big deal is. It's a popular mod. It's not the 'end' of traditional Doom by any means.
Hahaha, SgtMark must be even more pissed now, the guy's a fucking moron
[img]http://i.imgur.com/L4DZMNB.png[/img]
[QUOTE=itisjuly;45478060]Wait wait Doom 2 requires skill?[/QUOTE]
playing on nightmare can get pretty difficult even with brutal doom
I like how he is mad that gore is part of Doom 4, even though he CLEARLY wanted it in Doom 1 and 2 and modded it as such.
Is this not what you wanted?
[QUOTE=Mysterious;45478281]I like how he is mad that gore is part of Doom 4, even though he CLEARLY wanted it in Doom 1 and 2 and modded it as such.
Is this not what you wanted?[/QUOTE]
i don't even see why he is so mad, i would be fucking honored if devs borrowed some of my ideas and concepts in a mod i made for their next game
[QUOTE=Mysterious;45478281]I like how he is mad that gore is part of Doom 4, even though he CLEARLY wanted it in Doom 1 and 2 and modded it as such.
Is this not what you wanted?[/QUOTE]
its what he wanted, but he wanted to be a part of it too, he doesnt believe hes been given proper credit
[QUOTE=Mio Akiyama;45475489]Isn't the guy who made brutal Doom a Neo-nazi?[/QUOTE]
Not going to lie, Nazi's seem to know how to make good shit.
[QUOTE=Ninja Gnome;45478301]i don't even see why he is so mad, i would be fucking honored if devs borrowed some of my ideas and concepts in a mod i made for their next game[/QUOTE]
Sgt Mark didn't invent obtuse violence/gore or melee finishers.
If he was gonna be a part of it, then they would've asked him to. I could see why he's upset about being left out, but he's already gotten enough attention from the mod alone, and various acknowledgements from id themselves. What REALLY boggles my mind is he says they blatantly copied him, even though we don't know of ANY of the gore that's in the game yet. It's not like he holds the patent on gore in video games. It's a Doom game, even. Gore was obviously gonna be a part of it.
[editline]23rd July 2014[/editline]
How can he claim they stole his "cruelty bonuses" when they weren't even mentioned apparently?
[QUOTE=spekter;45478346]Sgt Mark didn't invent obtuse violence/gore or melee finishers.[/QUOTE]
i'm not saying he did but it probably did have even the smallest influence on id's decision to add them into doom.
As a preface, I'm not the biggest Doom fan, and 99.99% of my experience with the series is with Final Doom because that was the only one my father owned when I was a kid. Since then I haven't played much Doom, though I did buy Doom/Doom 2/Final Doom on steam during the Winter sale. I still played the heck out of Plutonia Experiment when I was younger, even if I never got far except when playing multiplayer.
That being said, watching the Brutal Doom video in the article OP linked, I can't imagine it *feels* like a Doom game beyond all the Doom assets. Honestly it looks like a modern pixel-themed shooter, which is pretty much what it is, I guess, all the chaos and gore as well as the speed it's happening at kinda makes me think of Hotline Miami.
I guess it's also kinda jarring with all the updated/new graphics clashing with the old Doom graphics. The most obvious is the explosions and imp fireballs look completely out of place and kinda bother me.
I'm not gonna knock it until I've tried it but I wouldn't think it's the "ultimate Doom experience". Being able to use a mouse is definitely something that'd make the game feel less dated and appealing to younger audiences, but I'm sure there's mods out there that let you use a mouse without changing the game.
Looks like I'm gonna have to give Doom another play, at least Plutonia...
[QUOTE=elevate;45478314]its what he wanted, but he wanted to be a part of it too, he doesnt believe hes been given proper credit[/QUOTE]
we're talkin'bout portifolios here, son
[QUOTE=confinedUser;45475615]well he's a piece of shit, and for that i will not touch any mod or game he makes, no matter how entertaining but that's just me.[/QUOTE]
Arent you The guy who said that asians doesnt know about doctors?
honestly, as far as how Brutal Doom plays and the level of gore, I really feel like thats what id tried to do with the original Dooms. iirc, they were supposed to be a mix of the over the top camp gory violence from Evil Dead1/2 and Army of Darkness mixed with the gritty scifi setting from Alien/Aliens. Doom was meant to be just as over the top and campy as it was supposed to be scary. Thats why all the tracks are homages to metal songs and most of the demons die in an explosion of gore. The problem Doom 3 had, while it was still a fine game on its own, was that it took the scary parts of doom (the dark rooms, and yeah, there were parts of Doom 1 and 2 that were just as dark as Doom 3) which were weaker than the campy over the top action.
If they really are taking tips from Brutal Doom for the new Doom, I have no problem with it.
[editline]23rd July 2014[/editline]
[t]http://i.imgur.com/a9naXow.png[/t]
thats in e1m2
also thats MSX, not BD. I like MSX better imo.
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