Game Industries solution to fighting Piracy, DRM not included!
175 replies, posted
[QUOTE=little.sparrow;23410805]sorry to sound stupid, but whats DRM?[/QUOTE]
cd-keys, online activation, required cd in drive, anything that gets in the way of playing the god damn game.
like we all said - the solution: make decent games.
dumb idea, pirates can pirate DLC
What's with all the hate for DLC? Sure, you can fuck it up by charging too much for too little, or by making it stuff that should have been in the game in the first place, but not every company does that.
Look at Oblivion. $50 for the full game. Nobody will argue that Oblivion isn't a complete game on it's own. Shivering Isles is basically a classic expansion pack, priced at $20, which is normal for that amount of content. Knights of the Nine is $10; worth it if you're a paladin-type class, still interesting if you aren't. Then there's four bits of DLC for each major class, priced at a mere $1.89. Add two new quests for the same price, and a slightly larger quest for $2. The only one that feels like a rip-off is the horse armor, and that was the first, so it gets a pass as an experiment.
Or look at Borderlands. The DLC comes in bigger pieces, and is a bit more expensive because of it. $10 gets you about a full day's gameplay.
Or look at Just Cause 2. The DLC is dirt-cheap, less than a buck each. You only get a new vehicle or gun, but given the amount of each already in the game, you can't call it unfair.
Really, if DLC is done right, it's a net good. The players get more of the game they already liked, and the devs get more money. If it's done wrong, however, it can cripple the game's sales. Most people only buy DLC after playing the game long enough to decide if it's good. If the game is only fun with DLC, then nobody buys it, and the game gets a negative image. This can happen even if the game was discounted. If the "full game" is a $30 game plus $20 in DLC, that's a fair price, but people will only see the $30 crap game, and not bother buying the rest.
[QUOTE=gman003-main;23414691]What's with all the hate for DLC? Sure, you can fuck it up by charging too much for too little, or by making it stuff that should have been in the game in the first place, but not every company does that.
Look at Oblivion. $50 for the full game. Nobody will argue that Oblivion isn't a complete game on it's own. Shivering Isles is basically a classic expansion pack, priced at $20, which is normal for that amount of content. Knights of the Nine is $10; worth it if you're a paladin-type class, still interesting if you aren't. Then there's four bits of DLC for each major class, priced at a mere $1.89. Add two new quests for the same price, and a slightly larger quest for $2. The only one that feels like a rip-off is the horse armor, and that was the first, so it gets a pass as an experiment.
Or look at Borderlands. The DLC comes in bigger pieces, and is a bit more expensive because of it. $10 gets you about a full day's gameplay.
Or look at Just Cause 2. The DLC is dirt-cheap, less than a buck each. You only get a new vehicle or gun, but given the amount of each already in the game, you can't call it unfair.
Really, if DLC is done right, it's a net good. The players get more of the game they already liked, and the devs get more money. If it's done wrong, however, it can cripple the game's sales. Most people only buy DLC after playing the game long enough to decide if it's good. If the game is only fun with DLC, then nobody buys it, and the game gets a negative image. This can happen even if the game was discounted. If the "full game" is a $30 game plus $20 in DLC, that's a fair price, but people will only see the $30 crap game, and not bother buying the rest.[/QUOTE]
The potential for abuse is too high with smaller (and larger) companies falling left and right.
It has already been done
Also what about the people without internet access. It's stupid and unnecessary.
[QUOTE=Richard Simmons;23384481]
Would be fine if they would charge a smaller initial amount for the "big demo" version of the game. Then a reasonable size for the DLC. But we all know that will not happen.
[/QUOTE]
That's what happened since years. Most of todays games are nothing else than unfinished Prototypes that get a sequel the next year after the release or a lot of DLC.
It's too risky to spend the whole budget on a BIG game that eventually is going to suck, so they spend half of their money on developing and releasing the game and
after positive feedback of the gamers, they eventually spend the other half of the budget on a sequel or DLC.
This is even even confirmed by a lot of devs and publisher.
You won't see a new Deus Ex, Half-Life or Perfect Dark ever again.
[QUOTE=DMGaina;23417694]That's what happened since years. Most of todays games are nothing else than unfinished Prototypes that get a sequel the next year after the release or a lot of DLC.
It's too risky to spend the whole budget on a BIG game that eventually is going to suck, so they spend half of their money on developing and releasing the game and
after positive feedback of the gamers, they eventually spend the other half of the budget on a sequel or DLC.
This is even even confirmed by a lot of devs and publisher.
You won't see a new Deus Ex, Half-Life or Perfect Dark ever again.[/QUOTE]
Alas my gaming brethren, this is true. the industry has become like all other forms of entertainment: their primary goal is now farming the popularity off of something rather than going out and advancing the art form in new and interesting ways.
:saddowns:
This thread is fucking depressing.
[QUOTE=Perfumly;23384626]Well you could still pirate singleplayer steam games if you really wanted to I guess. But Steam is just too convenient for me to give a fuck.[/QUOTE]
But the wonderful thing is, if you have a cracked copy of steam on your computer and your legit copy of steam detects it, your legit account (Along with multiplayer games) wave goodbye.
This is not a solution I'd be happy with. Or a solution at all, really.
How about charging decent prices for games in the first place.
NO! Codemasters is doing it wrong.
1) Offer a demo to players, I want to know what I'm paying for before I pay for it.
2) I want to play the video game without jumping through hoops just to prove I payed for it when it takes half the time to pirate the game.
3) When I buy a game, I want to have the whole fucking game. Not just part 1, not just the base of the game with no addons included... A first person shooter isn't under the same method of development as any Sims game...
4) If you're going to sell me an online game, don't plan on pulling the plug on it in a year. At least give us some sort of dedicated server tool. And an update every once in a while would be nice as long as you keep it free and available to all players (ie - Team Fortress 2)
[editline]05:14AM[/editline]
Also, we'll sell you this game for $60, but if you want to be able to fire your weapon, you're going to need to download the "weapon" pack for $10
Steam is great, it is certainly not 100% effective against pirates and there are many steam games that are cracked already, but valve doesn't seem to give the slightest shit. They don't increase the drm and it keeps everyone happy.
What Valve also does is not make their games so fucking expensive. I mean look at the orange box. It's 30$ for 5 games, 4 terrific single player games and one awesome multiplayer game that is updated very often with (free!!!) new content and bug fixes. Besides that, I do not believe it's possible to play online with a cracked copy, maybe on cracked servers.
But look, almost no one complains about it and Valve still makes a shit ton of money, because they make great games for a very nice price.
This is [i]even worse[/i] than DRM! I'm not paying for some shitty half game with nothing in it.
Then, Valve, Bioware, and Crytek, being the only three companies who don't rape their software with DRM so much that it flows out every bodily orifice, give the rest of the industry the finger.
It's exactly the same as DRM. There will still be machine limits etc.
Thank you Codemasters. Make the game easier to crack and then I can just go get your "DLC" off a download. It'll make cracking easier and if anything benefit piracy. Eventually people will have to realize you cannot stop piracy until you price the games reasonably and stop pumping out 50 dlc.
Am I the only one who doesn't mind DRM as long as its not like Ubisofts? I love steam, first thing I installed on my gaming laptop.
I already see the torrents - "Grand Theft Auto V witth all packs"
[QUOTE=Swilly;23437885]Am I the only one who doesn't mind DRM as long as its not like Ubisofts? I love steam, first thing I installed on my gaming laptop.[/QUOTE]
Steam is the [I]only[/I] effective DRM in my opinion.
to prevent piracy: make good games
[editline]06:14PM[/editline]
[QUOTE=BrQ;23421966]Steam is great, it is certainly not 100% effective against pirates and there are many steam games that are cracked already, but valve doesn't seem to give the slightest shit.[/QUOTE]
steam isnt for fighting piracy it's for fighting resales, at which it is very effective
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