• Grand Theft Auto V to release on November 14th (PS4/Xbox One/PC) according to online listing
    97 replies, posted
[QUOTE=HumanAbyss;45388198]no i guess asking you to not to generalize groups of people in inane and possibly inaccurate ways might be too much[/QUOTE] The fact is people do continue to buy games at high prices. What seems to be happening is that you have a smaller group of day one purchaes, and then over time the people will still continue to purchase the game on sales. High prices get fewer instant sales but the sales pick up the rest of the numbers. That seems to be the trend with these big sales happening more and more.
I like how they are at least taking their time porting it though, not something that's just announced, rushed and put out a month later. I cannot wait for the mods.
That's a day before my birthday
[QUOTE=Zukriuchen;45388186]make sure nobody spoils the part where trevor has sex with an actual dolphin, in a 35 minute long scene oh wait[/QUOTE] FUCK
[QUOTE=Zukriuchen;45388186]make sure nobody spoils the part where trevor has sex with an actual dolphin, in a 35 minute long scene oh wait[/QUOTE] Well, rockstar are going to add in new animals for the next gen release ;)
[QUOTE=Stopper;45384927]I'm sorry, are you complaining about game prices?[/QUOTE] well yeah we need better minimum wage, i can't even begin to start living on my own if i can only get 7.25$ an hour.
[QUOTE=RenegadeCop;45389403]Why would you buy 60 dollar games if you cant afford rent or food?[/QUOTE]We don't hence why we want cheaper games
Honestly I'm finding it hard to justify $60 titles when some of my favorite games that have given me 10 times the amount of playtime are $15-$20 or even free.
[QUOTE=Original User;45388951]That's a day before my birthday[/QUOTE] Coincidentally it's a day after my birthday.
[QUOTE=Atlascore;45388161]Gamers should appreciate the fact that games are still $60, the price of literally everything else in the world is increasing due to inflation, yet games have kept the same price for over a decade now.[/QUOTE] Adjusting for 2004 dollars video games should cost ~$75 if they kept up with inflation. Instead they are still retailing at $60 and then rapidly plummeting in price with sales.
[QUOTE=Korova;45389709]Honestly I'm finding it hard to justify $60 titles when some of my favorite games that have given me 10 times the amount of playtime are $15-$20 or even free.[/QUOTE] Well yeah, a lot of AAA titles are filled with pre-rendered cutscenes and shitty missions. A sandbox game made by a small group of people (Garry's mod, Minecraft) has the potential to be entertaining for way longer, but you have to create the entertainment yourself.
[QUOTE=itisjuly;45387830]In UK all games release on friday[/QUOTE] For the playstation releases (all dates from Wikipedia) : Grand Theft Auto - 14 december 1997 - Sunday Grand Theft Auto: London, 1961 - 1 June 1999 - Tuesday Grand Theft Auto: London, 1969 - 30 April 1999 - [B]Friday[/B] Grand Theft Auto 2 - 25 October 1999 - Monday Grand Theft Auto III - 21 October 2001 - Sunday Grand Theft Auto: Vice City - 27 October 2002 - Sunday Grand Theft Auto: San Andreas - 26 October 2004 - Tuesday Grand Theft Auto: Liberty City Stories - 4 October 2005 - Tuesday Grand Theft Auto: Vice City Stories - 5 March 2007 - Monday Grand Theft Auto IV - 29 April 2008 - Tuesday Grand Theft Auto: The Lost and Damned - 13 April 2010 - Tuesday Grand Theft Auto: The Ballad of Gay Tony - 13 April 2010 - Tuesday Grand Theft Auto V - 17 September 2013 - Tuesday Only one GTA has been released on a Friday, most being released on a Tuesday.
[QUOTE=sloppy_joes;45390569]Well yeah, a lot of AAA titles are filled with pre-rendered cutscenes and shitty missions. A sandbox game made by a small group of people (Garry's mod, Minecraft) has the potential to be entertaining for way longer, but you have to create the entertainment yourself.[/QUOTE] Not only that but I've played Insurgency a lot more than I ever played Battlefield 3/Battlefield 4.
I don't think this will be right to be honest. Though im basing it off how earlier it was slated for october and the fact that this is a friday, and rockstar very rarely releases on any day but tuesdays.
[QUOTE=Leestons;45390662] Only one GTA has been released on a Friday, most being released on a Tuesday.[/QUOTE] My bad, did not know GTA had their own trend.
4 months? give me strength
[QUOTE=Original User;45388951]That's a day before my birthday[/QUOTE] hey same here dude! :dance:
I honestly don't know why everyone is excited for mods on PC, the only good one I saw for IV was ICEnhancer. The rest were pretty subpar
[QUOTE=MightyLOLZOR;45392874]I honestly don't know why everyone is excited for mods on PC, the only good one I saw for IV was ICEnhancer. The rest were pretty subpar[/QUOTE] Mods are a make or break for most (vocal) PC gamers, yet I'd vouch that most such gamers don't even bother with installing mods... probably a superiority complex thing ('I get to install shitty quality third party stuff and you don't!')
[QUOTE=Antdawg;45392963]Mods are a make or break for most (vocal) PC gamers, yet I'd vouch that most such gamers don't even bother with installing mods... probably a superiority complex thing ('I get to install shitty quality third party stuff and you don't!')[/QUOTE] Alright look, I know you need to keep up your shitty post against PC users quota but lemme let you in on a little truth here. Mods, in a very general sense, are always an incredibly good thing. Most anti PC fanboys try to make it out like mods are always shit tier buggy little tweaks, or awful quality poor mans DLC, but that isn't actually the case if you actually know a damn thing about the scene. Mods are an option, thus are always good. You can not use them, and play the game in question no more bothered, or you can delve into them, and see what they can do, thus being a completely optional piece of gaming quality of life that there is no obligation to venture into, unless you want to, which is why they can never be a bad thing in a general sense, as optional things are always a good idea. Now, some mods are things like fixes, unofficial patches that fix issues left in the game by the devs, some of which are SO successful and inclusive that they are actually considered necessary to fix a buggy game, and actually make it OBJECTIVELY better, since they don't change or add content, but rather help fix many leftover issues and incompatibilities. Examples like these are things like the Unofficial patches for Skyrim and the DLC's, and the community patches for Vampire: The Masquerade Bloodlines (this one being a prerequisite for other total conversion mods because it is so helpful to have, basically becoming the new "official" game version.) There are also things like UI optimizations, which fix consolized interfaces to work better with a keyboard and mouse setup, and change things aesthetically, and sometimes physically (as in size and orientation of UI elements) which are considered quality of gaming life improvements. I would never play Oblivion without DarnifiedUI, or Skyrim without SkyUI for instance, ever. SkyUI, and even adds something called MCM (also in New Vegas UI mods) which allows other mods to easily interface together, and be user configurable more easily than ever. Then, you have the main meat of modding, the content mods. These can vary from a single plasticy looking, poorly made sword, to a hugely content heavy, DLC quality, expansion sized new land to explore, complete with fully voice-acted questlines, to total conversions which change everything about the game in general. There are hundreds of very poor quality mods for everything mod-able really, when you give people the ability to mess with something, they will, and not all of those people will be capable of producing something competent, but in my opinion, this in itself is kind of cool, because it is allowing everyone to try, even making themselves happy with a little addition, and deciding to share it with the world. It's not like anything is forcing you to get hold of something you obviously see is poor quality. Modding extends the lifespans of games to a ludicrous degree, mods are still being made for MORROWIND. A game with not one, but TWO newer releases in it's series, yet still played and supported, thanks to it's mod-ability. Then, there are the instances where mods have influenced official development in sequels, and DLCs for game, like the Weapon Add-On mod for Fallout 3, making them add the system in an official respect, in New Vegas (and even that system being further refined, expanded, and improved by modders.) How about nearly unplayable ports of very good games being made better and playable, Dark Souls anyone? What about the genres that have some up entirely due to modding? (Dota style games, Tower Defense, some suggest ARPG mods influenced the rogue-lite craze, etc.) The lists keep going, mods aren't just small little crappy additions to a game, they create entire communities, they influence future development, add immense longevity to a title, create genres, create games (Killing Floor? Red Orchestra?), and provide hundreds, maybe thousands of hours of extra enjoyment out of a given title, due to the new things of many sorts that can be added. Sometimes they even make a game which I normally wouldn't even personally enjoy, into something I could play for a long time. (Minecraft.) So next time you decide to spew posts, at least do some research beforehand. I know you like to be all "all PC gamers are elitist nimbies", thinly veiling your true feelings by saying "oh the vocal minority this" or "oh the PC fans of this series that" and then making completely idiotic, sweeping generalizations that aren't even true at all, let alone holding any arguably intelligent points. But the modding scenes around many games, as well as modding in general is something I love, and have massive respect for, and people disrespecting the effort of months of other peoples lives they take, improving, adding to, and fleshing out games is something I will never abide quietly, especially when I know the history of posts of people like you, who clearly have no idea what they are talking about in the first place.
[QUOTE=MightyLOLZOR;45392874]I honestly don't know why everyone is excited for mods on PC, the only good one I saw for IV was ICEnhancer. The rest were pretty subpar[/QUOTE] I feel that a lot of the reasons behind lack of modding in GTA4 were due to the game itself. Poor optimization and wasn't playable until 2-3 years later with newer hardware when people had already moved on. GFWL. Then there's the setting that the game took place in a remake of New York City rather than a diverse set of locations and it was really drab and boring. I see foresee a lot of activity in GTA5. Especially with the multiplayer components, I'm sure those can be modified to accommodate the MTA roleplayer guys. I bet we'll see a better version of GTA Day-Z as well (which was fucking amazing despite it being pretty buggy last time I played it). [editline]15th July 2014[/editline] [QUOTE=Antdawg;45392963]Mods are a make or break for most (vocal) PC gamers, yet I'd vouch that most such gamers don't even bother with installing mods... probably a superiority complex thing ('I get to install shitty quality third party stuff and you don't!')[/QUOTE] Shitty third party stuff? The good third party content is just as rare as the good first party content. I'll admit modding may not do much for some gamers but keep in mind that the average gamer picks up a game, plays it once and never returns to it. Modding retains those players that would have otherwise never touched it again. Look at GoldSRC/Source mods, look at Battlefield 2 with Project Reality and even 1942 with Desert Combat, look at San Andreas and Multi Theft Auto. Skyrim? Given the opportunity to easily download mods, I think people will become more involved with the modding community, as seen with the workshop on Skyrim. Hell, a lot of people don't even know you can mod Grand Theft Auto San Andreas and Battlefield 2 but in this day and age, I think people will hear about the crazy shit people are up to with Half Life 3, Divinity Original Sin, Fallout 4 and Grand Theft Auto V. I think in a lot of ways, we've come a long, long way and I'm really excited to see what the larger modding community does with these titles. More people = more content. Sure, the majority of it will be garbage but there's bound to be some gems in there as there always has been.
Assuming this is legit, that's the day after my birthday :D
[QUOTE=Korova;45389709]Honestly I'm finding it hard to justify $60 titles when some of my favorite games that have given me 10 times the amount of playtime are $15-$20 or even free.[/QUOTE] That's idiotic. "This game may well be $60 but since I actually enjoyed this shitty yet cheap game then I can't find a reason to pay that much."
[QUOTE=robotman5;45386393]i am hoping September or October at least.... But November i hope not.[/QUOTE] I would rather we don't get more games in Fucktober. There's like 20 games coming out in 2 weeks at the start of October.
[QUOTE=RustledJimmys;45395389]That's idiotic. "This game may well be $60 but since I actually enjoyed this shitty yet cheap game then I can't find a reason to pay that much."[/QUOTE] Shitty yet cheap? Your comment is what's idiotic.
[QUOTE=RustledJimmys;45395389]That's idiotic. "This game may well be $60 but since I actually enjoyed this shitty yet cheap game then I can't find a reason to pay that much."[/QUOTE] Thats as bad as Antdawg's post.
[QUOTE=MightyLOLZOR;45392874]I honestly don't know why everyone is excited for mods on PC, the only good one I saw for IV was ICEnhancer. The rest were pretty subpar[/QUOTE] It's probably just me but I got a hardon for car replacers in open world games
[QUOTE=Antdawg;45392963]Mods are a make or break for most (vocal) PC gamers, yet I'd vouch that most such gamers don't even bother with installing mods... probably a superiority complex thing ('I get to install shitty quality third party stuff and you don't!')[/QUOTE] You're really upset about it coming to PC aren't you
[QUOTE=RustledJimmys;45395389]That's idiotic. "This game may well be $60 but since I actually enjoyed this shitty yet cheap game then I can't find a reason to pay that much."[/QUOTE] It's idiotic to expect more from AAA games when I'm enjoying the $15-$20/free indie titles in the same genre more? It's entirely their fault for making "by the numbers generic FPS #2067" rather than experimenting with gameplay. Also Insurgency in early access was more finished than Battlefield 4 was at release.
[QUOTE=Korova;45398506]It's idiotic to expect more from AAA games when I'm enjoying the $15-$20/free indie titles in the same genre more? It's entirely their fault for making "by the numbers generic FPS #2067" rather than experimenting with gameplay. Also Insurgency in early access was more finished than Battlefield 4 was at release.[/QUOTE] I am not aware of any indie open world games like GTA.
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