• The Art of Total War book reveals Total War: Warhammer is on the works
    65 replies, posted
[QUOTE=Canuhearme?;46928132]High Elves best faction all age every age.[/QUOTE] Skaven fo' lyfe. [IMG]https://minimusingofabear.files.wordpress.com/2011/06/p1030212.jpg[/IMG]
[QUOTE=Propane Addict;46928224]Skaven fo' lyfe. [IMG]https://minimusingofabear.files.wordpress.com/2011/06/p1030212.jpg[/IMG][/QUOTE] [B]DWARFS STRONK, SKAVEN WE WAR YOU[/B] [B]REMOVE GOBLIN FROM PREMISES[/B]
[QUOTE=Moustacheman;46928806][B]DWARFS STRONK, SKAVEN WE WAR YOU[/B] [B]REMOVE GOBLIN FROM PREMISES[/B][/QUOTE] Take it you haven't read the latest End Times book then :v:
It might be worth looking at, i always wanted some kind of Total Warhammer game when i was younger and was still into Games Workshop stuff. I just hope it's not a bad game. [img]http://whfb.lexicanum.de/mediawiki/images/thumb/b/b4/Gruftk%C3%B6nige_von_Khemri.jpg/400px-Gruftk%C3%B6nige_von_Khemri.jpg[/img] Always found the concept of the Tomb Kings to be cool as fuck.
I have to say that for its time Warhammer Mark of Chaos/Battle March was a pretty good, if linear, Warhammer RTS, with some RPG like elements (levelling up units, buying equipment etc etc)
[QUOTE=samuel2213;46926371]I really hope its 40k. Its universe is just so much more interesting than the fantasy one.[/QUOTE] Not gonna happen, SEGA got the license for specifically the fantasy side. also this is not new, we've known it's in the works since like last summer
[QUOTE=Kartoffel;46927741]A member of Dakka Dakka supposedly knows the person who did some sculpting for this. Again, [i]supposedly.[/i] According to the Dakka Dakka member, his friend sculpted some [B]Lizardmen[/B] for the game. If this is true, I can die happy.[/QUOTE] This better have Skaven then.
[QUOTE=samuel2213;46926371]I really hope its 40k. Its universe is just so much more interesting than the fantasy one.[/QUOTE] I like 40K but I actually think Fantasy is the more interesting setting because whereas in 40K GW have (once a blue moon) occasionally hinted that it's possible humanity might just come out of everything that's being thrown at it alright, in Fantasy the "good guys" are pretty much irreversibly fucked; the dwarves hate everyone, the high elves lands are sinking or some shit iirc, the human Empire is surrounded, constantly plagued by raids and, unlike the Imperium, is starting to suffer from a lack of manpower to deal with the constant attacks. 40K coined the term 'grimdark' but Fantasy Battles takes the trophy imo.
How about they do something WWI finally?
if they make medieval 3 next then they've done exactly the settings I've wanted them to for 3 games in a row
How are some of the people in this thread goofy enough to think this is for 40k? Jeez
[QUOTE=zpiscool;46930103]the high elves lands are sinking or some shit iirc[/QUOTE]already happened; Ulthuan went down into the waves and Malekith has united all three subraces of Elves against Chaos and other common enemies
[QUOTE=Morbo!!!;46926335]40k or fantasy? Always thought TW would be good for a Warhammer game.[/QUOTE] [QUOTE=theevilldeadII;46926343]I hope for 40k.[/QUOTE] [QUOTE=samuel2213;46926371]I really hope its 40k. Its universe is just so much more interesting than the fantasy one.[/QUOTE] If it just mentions Warhammer, it's Warhammer Fantasy. It would have 40K in the title if it was a 40K game. 40K wouldn't really fit it with the Total War gameplay, although something similar to Epic could work.
[QUOTE=zpiscool;46930103]I like 40K but I actually think Fantasy is the more interesting setting because whereas in 40K GW have (once a blue moon) occasionally hinted that it's possible humanity might just come out of everything that's being thrown at it alright, in Fantasy the "good guys" are pretty much irreversibly fucked; the dwarves hate everyone, the high elves lands are sinking or some shit iirc, the human Empire is surrounded, constantly plagued by raids and, unlike the Imperium, is starting to suffer from a lack of manpower to deal with the constant attacks. 40K coined the term 'grimdark' but Fantasy Battles takes the trophy imo.[/QUOTE] er, actually that's GW lowering the number of factions [url]http://www.escapistmagazine.com/articles/view/tabletop/columns/victorypoints/12853-Warhammer-Fantasy-s-Apocalypse-and-Rumoured-Changes-Summarized[/url] is not so much that the good guys are fucked, but more that the GW is actually advancing the story of warhammer fantasy(and maaaaaaaybe 40k, but i doubt it they'll advance too much) and merging factions(i suppose the fact their stock is in free fall might be encouraging them to try something new i guess).
My hype drive is begging to go full speed, but I know it's best to at least get a video or something before getting too excited. There was a Warhammer mod for Medieval 2 but it was buggy as hell, originally in russian with a not-so-good translation and just really lacked polish. Hopefully this official title will be similar but with a more professional feel to it. And there better be playable vampire counts or tomb kings!
[QUOTE=Wizards Court;46931281] [url]http://www.escapistmagazine.com/articles/view/tabletop/columns/victorypoints/12853-Warhammer-Fantasy-s-Apocalypse-and-Rumoured-Changes-Summarized[/url][/QUOTE] Still not sure how I feel about any of that, the idea of reorganizing the game into more distinct factions sounds great in theory. But the "pockets of reality" and the rumored pseudo-Space marines make me uneasy, it just sounds dumb. This is also Games Workshop too and they've been increasingly hamfisted over the years.
[QUOTE=Chernobyl426;46930493]How about they do something WWI finally?[/QUOTE] When will people understand the total war forumla doesn't work with anything after the napoleonic era. What was so great about WW1, you get to watch men sit in trenches for 2 months then you click the over the top button and they either die or take the other trench, then the whole battle line moves back a few inches.
[QUOTE=RainbowStalin;46933090]When will people understand the total war forumla doesn't work with anything after the napoleonic era. What was so great about WW1, you get to watch men sit in trenches for 2 months then you click the over the top button and they either die or take the other trench, then the whole battle line moves back a few inches.[/QUOTE] You do realise that a fairly successful WW1 mod has been made for Napoleon right?
Honestly a grand strategy game for 40k COULD work, but it would not work using the same game structure as Total War games.
[QUOTE=zpiscool;46930103]I like 40K but I actually think Fantasy is the more interesting setting because whereas in 40K GW have (once a blue moon) occasionally hinted that it's possible humanity might just come out of everything that's being thrown at it alright, in Fantasy the "good guys" are pretty much irreversibly fucked; the dwarves hate everyone, the high elves lands are sinking or some shit iirc, the human Empire is surrounded, constantly plagued by raids and, unlike the Imperium, is starting to suffer from a lack of manpower to deal with the constant attacks. 40K coined the term 'grimdark' but Fantasy Battles takes the trophy imo.[/QUOTE] I think it's debatable. In 40k, the Galaxy is literally surrounded by tyrannids, too many to count.
[QUOTE=RainbowStalin;46933090]When will people understand the total war forumla doesn't work with anything after the napoleonic era. What was so great about WW1, you get to watch men sit in trenches for 2 months then you click the over the top button and they either die or take the other trench, then the whole battle line moves back a few inches.[/QUOTE] what? Have you even played Fall of the Samurai? Gatling Guns, sea barrages, fast loading rifles. Quite a time after the Napoleonic Wars. The Great War mod for N:TW is excellent as well, especially considering all the limitations they had to work with. A WWI game can work, as long as thought is put into it. And what's so great is the time period, the weapons, the people, the uniforms, the politics, really everything about it. It was the true birth of the modern world. It was far more than "hurr durr sit in a trench and die!!!!", especially when looking at the late war and early war periods on the Western Front. The Eastern Front was also a bit more mobile than the Western, there was the stuff the Middle East (Lawrence of Arabia ring a bell?), Galician Front, Italian Front, and in Africa. There is so much they could fucking do with it, but people are too quick to dismiss it as "hurr durr sit around in a trench and do nothing!!!!". Like for example, they wouldn't need to railroad it into evolving into Trench Warfare, they could have a different tech tree where things went differently, but using the actual war as a basis for the game.
I'm expecting a reskinned rome2, and in that case its going to be mediocre at best.
[QUOTE=bdd458;46933413]what? Have you even played Fall of the Samurai? Gatling Guns, sea barrages, fast loading rifles. Quite a time after the Napoleonic Wars. The Great War mod for N:TW is excellent as well, especially considering all the limitations they had to work with. A WWI game can work, as long as thought is put into it. And what's so great is the time period, the weapons, the people, the uniforms, the politics, really everything about it. It was the true birth of the modern world. It was far more than "hurr durr sit in a trench and die!!!!", especially when looking at the late war and early war periods on the Western Front. The Eastern Front was also a bit more mobile than the Western, there was the stuff the Middle East (Lawrence of Arabia ring a bell?), Galician Front, Italian Front, and in Africa. There is so much they could fucking do with it, but people are too quick to dismiss it as "hurr durr sit around in a trench and do nothing!!!!". Like for example, they wouldn't need to railroad it into evolving into Trench Warfare, they could have a different tech tree where things went differently, but using the actual war as a basis for the game.[/QUOTE] Except the core reason total war games work is that ancient/medieval/napoleonic armies are naturally split into groups of units that you can position and move around the field. You can't have a block of guys standing around with anything more advanced than a musket because then whoever starts shooting first wins. Napoleon works because the time reloading takes drags the fight out allowing for maneuvers and repositioning. A bunch of guys with muskets are way less lethal than a bunch of guys with bolt action rifles. How are you supposed to control units in a WW1/WW2 setting when they spread out across a huge area and often acted independently of other units. Company of heroes works because it focuses it on a small area and is all about squad management. You try to simulate it on a larger scale and it'll become a chaotic mess that will be virtually impossible for the player to control. It would require such a massive overhaul of the total war engine they might as well not bother and keep developing the style of game they already have.
[QUOTE=RainbowStalin;46933585]Except the core reason total war games work is that ancient/medieval/napoleonic armies are naturally split into groups of units that you can position and move around the field. You can't have a block of guys standing around with anything more advanced than a musket because then whoever starts shooting first wins. Napoleon works because the time reloading takes drags the fight out allowing for maneuvers and repositioning. A bunch of guys with muskets are way less lethal than a bunch of guys with bolt action rifles. How are you supposed to control units in a WW1/WW2 setting when they spread out across a huge area and often acted independently of other units. Company of heroes works because it focuses it on a small area and is all about squad management. You try to simulate it on a larger scale and it'll become a chaotic mess that will be virtually impossible for the player to control. It would require such a massive overhaul of the total war engine they might as well not bother and keep developing the style of game they already have.[/QUOTE] I never said anything about WWII lol because yeah, then it would fall apart. WWI (especially the start) was simply a continuation of Victorian war practices, which was in itself a small evolution of Napoleonic Practices. It was a war of grand manoeuvrings and decisive victories, until it got stalled up. Like, it wouldn't be that hard to do with Total War at all (And The Great War mod only proves that). As I said, it wouldn't need to railroad into a trench war, it could just as easily be a larger version of the Early war stuff (large movement with large units), and the technology upgrades could just be based off of various technological upgrades that occurred during the war. It wouldn't have to follow the progress of the war 1:1 at all. Or they could get creative and have it be the end game of a Victorian period Total War, ushering in the modern world. It could be built up to the entire war, by having the different European Nations getting into their own alliances throughout the game, and being penalized heavily from taking European places from other European nations. That way much of the war would be fought in Colonial Areas such as Africa, India, and Asia, and would make for an interesting game mechanic. Then, when things boiled over (ala Realm Divide of S2) you are forced to pick a side and its an all out war in Europe.
[QUOTE=person11;46933290]Honestly a grand strategy game for 40k COULD work, but it would not work using the same game structure as Total War games.[/QUOTE]Dawn of Supreme War Commander 40,000 no seriously, give me a virtual real-time version of EPIC 40,000, with hundreds of expendable Guardsmen, hordes of tanks, completely overdone ordnance and artillery, and massive Titans striding across the immense landscapes in the midst of it all. and complete unit customisation. not only recolorable models, but with armor pieces that you can change too, and smooth modding support OR BETTER a boxed editor that lets you create your custom armor meshes easily could have some RPG elements too, for certain units; take a huge war factory from the enemy and you can slap a brand spanking new cannon on your Titan.
[QUOTE=bdd458;46933688]I never said anything about WWII lol because yeah, then it would fall apart. WWI (especially the start) was simply a continuation of Victorian war practices, which was in itself a small evolution of Napoleonic Practices. It was a war of grand manoeuvrings and decisive victories, until it got stalled up. Like, it wouldn't be that hard to do with Total War at all (And The Great War mod only proves that). As I said, it wouldn't need to railroad into a trench war, it could just as easily be a larger version of the Early war stuff (large movement with large units), and the technology upgrades could just be based off of various technological upgrades that occurred during the war. It wouldn't have to follow the progress of the war 1:1 at all. Or they could get creative and have it be the end game of a Victorian period Total War, ushering in the modern world. It could be built up to the entire war, by having the different European Nations getting into their own alliances throughout the game, and being penalized heavily from taking European places from other European nations. That way much of the war would be fought in Colonial Areas such as Africa, India, and Asia, and would make for an interesting game mechanic. Then, when things boiled over (ala Realm Divide of S2) you are forced to pick a side and its an all out war in Europe.[/QUOTE] Maybe we'll get something like this in the next 10 years, at the moment I really doubt they could put together something of that scale and for it to not a totally broken mess. They came close with that in terms of scale with empire TW and look at how that turned out on release. You also have the issue that a lot of people that play total war games would probably rather just have Medieval 3 than anything Victorian onwards, the games as they exist now work best with swords and bows and the ancient/medieval time period appeals to a bigger audience.
They've stated they don't want to do a III yet, and I don't blame them. The Victorian Period and the 1600's are two of the most requested periods from what I can tell, and either of those would make me happy.
I would love a medieval 3, but seeing as we're not likely to get that, a Warhammer Fantasy realm game would satiate my needs for that kind of game all the same.
I just hope this isn't going to be a broken piece of trash like Rome II was. That's the last time I thoughtlessly buy a game without reading any user or critic reviews.
[QUOTE=bdd458;46933775]They've stated they don't want to do a III yet, and I don't blame them. The Victorian Period and the 1600's are two of the most requested periods from what I can tell, and either of those would make me happy.[/QUOTE] I don't know... E:TW was...incomplete for my historical and tactical taste. Not to mention the poor campaign AI (which thankfully, got SOMEWHAT fixed due to mods), the lack of mod support which would be later seen in N:TW and Shogun -people to this day are still trying to crack the mapping system. But it takes a fucking Alan Turing to do it- Thing is, those periods the victorian and WW1, the power of a nation is more characterized by its industrial and political power, which would translate to having powerful standing armies. E:TW was piss poor on those aspects. The government forms had a couple of bonuses and electing some gov leaders and that was it. No social engineering, no economic reforms, no protectionism vs free trade (apart from the taxes sliders). Industry demand and offer was static. You just build a fuckton of industries, accumulate wealth by setting rich classes taxes low, and call it a day after a few turns. Hell, with the Prussians you can be deploying full stacks of Man-O-Wars by 1750 (IE: Having more than 50.000 income per turn) on very hard campaign. If I were a producer or an exec of SEGA, I would tell the CA guys to "Play some Victoria 2, then play some Cossacks II, and then slap together the best of both with last gen graphics". Yes, I know it will full of bugs by release, but that's the price of having a complicated simulation. EDIT: I used the Prussians as an example because it's understood that they have the hardest starting position in the whole game. 2 small armies, 2 provinces separated by a potential enemy. Potential enemies everywhere. Very low starting income. So if you grab any other nation, it actually gets easier and easier. You can paint Europe red by the 1740 with the British if you want to.
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