• HTC Vive is going to cost $799. Will come with two games bundled. And Vive Phone Services.
    242 replies, posted
[QUOTE=Dark RaveN;49785127]Before it goes really mainstream, VR is going to be quite expensive within next 2-3 years. After all, if you are really cheaping out, consider Oculus (which isn't THAT bad), or, kek, Google Cardboard. I think Samsung offers decent VR goggles as well.[/QUOTE] a good reference point would be monitors with the high resolutions and high Hz high HZ monitors are a hyper niche market that specifically only gamers will buy into, and it's getting cheaper and cheaper to make as demand rises 2k and 4k was insanely expensive, and still is, and is slowly getting cheaper and cheaper. There are even 4k tv's being sold so, that's definitely mainstream. Eventually the average low end dude will have the ability to use VR and 4k and 144hz and all that
[QUOTE=Dark RaveN;49785127]Before it goes really mainstream, VR is going to be quite expensive within next 2-3 years. After all, if you are really cheaping out, consider Oculus (which isn't THAT bad), or, kek, Google Cardboard. I think Samsung offers decent VR goggles as well.[/QUOTE] 2-3? At this entry price it's going to take much longer than that to reach the market saturation point where it can go down in price.
[QUOTE=Orkel;49784610]799 was what most people expected. Lol @ those that thought the Vive would be cheaper than the Rift though.[/QUOTE] Wait until the oculus controllers come out. They're closer in price than you think.
I think the price is perfectly fair. The people who can't afford it will have to wait for future iterations or the Playstation VR, Which I'm sure will be more targeted to a mainstream market. As someone who's bought a stack of flagship GPU's over the years, $700 seems totally within the pattern of things. Especially for the experience it can give you.
[QUOTE=Sableye;49784860]How? All of the VR setups are basically very high end smartphone, plus you throw in the software and the controllers, being 799 is actually fairly cheap than if you bought everything on your own. Plus valve's system let's you easily build your own motion tracking controllers if you so wanted to[/QUOTE] as my post said, if it's $799 then i'm fine with it but with taxes and all that stuff, it's going beyond $1000. i was fine with the rift being $600 too, but over here it's $900+
[QUOTE=Giraffen93;49785164]as my post said, if it's $799 then i'm fine with it but with taxes and all that stuff, it's going beyond $1000. i was fine with the rift being $600 too, but over here it's $900+[/QUOTE] Yeah well the taxes and shipping and all that isn't exactly up to them
[QUOTE=simkas;49785198]Yeah well the taxes and shipping and all that isn't exactly up to them[/QUOTE] their fault if they don't ship from inside eu or make it available in retail stores their loss
[QUOTE=Orkel;49784892]Until they actually experience it themselves, that is.[/QUOTE] Yeah sorry if I'm not willing to pay more than 200 to 300 bucks for PC components or a video game console I'm not going to be willing to spend twice that amount on a a pair of goggles.
[QUOTE=Ganerumo;49785209]Yeah sorry if I'm not willing to pay more than 200 to 300 bucks for PC components or a video game console I'm not going to be willing to spend twice that amount on a a pair of goggles.[/QUOTE] it should ease way the hell down to costs that don't make people feel bad in a few years I know I'll be getting the rift, already set a pre order up. I like to try and keep everything under 200$ but if its REALLY good, 500-600 isn't too shitty
[QUOTE=Ganerumo;49785209]Yeah sorry if I'm not willing to pay more than 200 to 300 bucks for PC components or a video game console I'm not going to be willing to spend twice that amount on a a pair of goggles.[/QUOTE] Yeah, that's the entire point of my post. If one of your friends ends up getting the Vive/Rift, you might suddenly feel like saving up the money after giving the "goggles" a go in Eve: Valkyrie, Budget Cuts, or one of the other AAA titles coming for either headset.
[QUOTE=pentium;49784934]Let me use a better example from the 90's, also ironically costing $700. [img]http://i11.photobucket.com/albums/a166/ballsandy/Computer%20related/VFX1/IMG_7196.jpg[/img] [sp]PC not included[/sp] We literally went 20 years since the last attempt and though the tech got better the price didn't change. It's a joke and saying it's expensive because it's for the high-end is a fucking backpedal. Most of the sets being marketed now were initially advertised for the general public, in at least one case it was initially advertised for half what it's finally going to market for.[/QUOTE] $700 in the 90's is worth $1260 today.. So the price dropped by about $400, added a ton of features like room scale tracking, and bumped the specs up exponentially. What are you on about?
[QUOTE=Lolkork;49785256]Haven't you gotten used to living in sweden yet, everything costs 25% more here than in the us. So even if they sold it here you wouldn't save any money.[/QUOTE] not right now it doesn't, take a look at electronics in the u.s. and compare the prices to here, right now it's not that big of a difference when companies import and sell stuff in retail stores they get them in bulk price and the end user isn't affected as much as if they'd order it themselves, doubling the tax
[QUOTE=Orkel;49785246]Yeah, that's the entire point of my post. If one of your friends ends up getting the Vive/Rift, you might suddenly feel like saving up the money after giving the "goggles" a go in Eve: Valkyrie, Budget Cuts, or one of the other AAA titles coming for either headset.[/QUOTE] Or I'll try them if they get support and their price gets slashed down to 150 or 200 at most in four or five years down the line. Hell I can wait ten. As far as I'm concerned it's just a gimmick, I don't see myself playing video games with this stupid shit on my face for any extended periods of time.
countdown: [url]http://htcvr.com/us/[/url]
Vive phone services ? I want a VR headset not something bloated down with useless shit, frankly I find that more off-putting than the price. $799 is ridiculous but not unexpected, I doubt the per unit price exceeds $300.
[QUOTE=Chryseus;49785297]$799 is ridiculous but not unexpected, I doubt the per unit price exceeds $300.[/QUOTE] That's just completely insane. The Oculus is being sold at a loss at $600 and the Vive has way more in it.
[QUOTE=Lolkork;49785271]And once you have enough money your computer is too outdated to play the new games. You have to realize that these things are only for the people with a lot of disposable income.[/QUOTE] Shoot! Here we all were thinking it was a utility like water or electricity! Everyone knows that nobody has disposable income! How didn't we see this coming?
[QUOTE=Chryseus;49785297]Vive phone services ? I want a VR headset not something bloated down with useless shit, frankly I find that more off-putting than the price.[/QUOTE] Having to take off the headset to answer a phone or text message would probably be really immersion breaking and irritating. It's not really a game changer either way, but it certainly seems like a nice touch.
[QUOTE=Chryseus;49785297]Vive phone services ? I want a VR headset not something bloated down with useless shit, frankly I find that more off-putting than the price. $799 is ridiculous but not unexpected, I doubt the per unit price exceeds $300.[/QUOTE] tbh I initially thought the same thing about the phone services, but then it occurred to me that you are basically completely cut off from the outside world while wearing a VR headset (from a visual [I]and[/I] auditory perspective), and might be for hours during a long gaming session, so it's probably a good idea to have something like that phone service so people can still get ahold of you.
[QUOTE=simkas;49785306]That's just completely insane. The Oculus is being sold at a loss at $600 and the Vive has way more in it.[/QUOTE] I'd like to see their figures for this since as someone who has experience in the electronics industry it sounds like bullshit, the components alone probably barely hit $200 in volume, depending on where they get the PCBs, injection moulding and final assembly done this might add another 100 to 200 per unit, I can't see it reaching 600 unless they've made bad decisions somewhere. HTC are also a well established company, if anything they should be able to get better prices.
[QUOTE=J!NX;49784972]and you love blindly defending old tech. They were failed attempts. Nothing had the same following as today, period. The VR tech in the 90's however was undefendably shitty and never took off for a reason. [/QUOTE] then could you please answer the question of what has modern VR devices done differently (bar 3D) than the VFX1 mentioned in the video above?
I'll be interested in VR once there's actually games for it that aren't complete gimmicks.
[QUOTE=markg06;49785140]2-3? At this entry price it's going to take much longer than that to reach the market saturation point where it can go down in price.[/QUOTE] I've done a bit of research for my uni work on VR devices so I am getting from those figures from multiple valid predictions of the market. It is really predicted to start peaking at most at year 4 of VR adoption by early adopters. But, in the end, you never know, right?
[QUOTE=Doom64hunter;49785355]I'll be interested in VR once there's actually games for it that aren't complete gimmicks.[/QUOTE] I wonder what you classify as a game that isn't a gimmick, because there's a ton of them coming Or is any game designed for VR a gimmick for you cause it uses VR?
[QUOTE=J!NX;49785133]a good reference point would be monitors with the high resolutions and high Hz high HZ monitors are a hyper niche market that specifically only gamers will buy into, and it's getting cheaper and cheaper to make as demand rises 2k and 4k was insanely expensive, and still is, and is slowly getting cheaper and cheaper. There are even 4k tv's being sold so, that's definitely mainstream. Eventually the average low end dude will have the ability to use VR and 4k and 144hz and all that[/QUOTE] better example are SSDs or flat LCD/LED screens because those mentioned are taking quite a while to rev up compared to former.
[QUOTE=Doom64hunter;49785355]I'll be interested in VR once there's actually games for it that aren't complete gimmicks.[/QUOTE] There's plenty of full proper games that have good VR support and also there's plenty of smaller games out there that make full use of VR.
[QUOTE=Orkel;49785362]I wonder what you classify as a game that isn't a gimmick, because there's a ton of them coming Or is any game designed for VR a gimmick for you cause it uses VR?[/QUOTE] I'm guessing the endless flood of "indie" games that offer nothing but a cheap quick laugh. Support for AAA games will be very slim, almost no AAA cross-platform games will offer it since game companies already do a piss-poor job at porting games to PC to begin with, so realistically you're looking at only at a very small set of PC-exclusive games that will add support for VR. And as of right now that list of games is extremely small and the games are for very niche audiences that most certainly do not appeal to a large demographic of PC gamers (most of the hype I'm seeing are for simulators and space sims).
[QUOTE=SPESSMEHREN;49785378]I'm guessing the endless flood of "indie" games that offer nothing but a cheap quick laugh. Support for AAA games will be very slim, almost no AAA cross-platform games will offer it since game companies already do a piss-poor job at porting games to PC to begin with, so realistically you're looking at only at a very small set of PC-exclusive games that will add support for VR. And as of right now that list of games is extremely small and the games are for very niche audiences that most certainly do not appeal to a large demographic of PC gamers (most of the hype I'm seeing are for simulators and space sims).[/QUOTE] I guess it will take quite a while for things to move up, at least a year or two; we had to go through Pacman, Tetris, Wolfenstein etc.. until we got to Crysis, Witcher 3 and XCOM 2.
[QUOTE=SPESSMEHREN;49785378]I'm guessing the endless flood of "indie" games that offer nothing but a cheap quick laugh. Support for AAA games will be very slim, almost no AAA cross-platform games will offer it since game companies already do a piss-poor job at porting games to PC to begin with, so realistically you're looking at only at a very small set of PC-exclusive games that will add support for VR. And as of right now that list of games is extremely small and the games are for very niche audiences that most certainly do not appeal to a large demographic of PC gamers (most of the hype I'm seeing are for simulators and space sims).[/QUOTE] AAA developers don't need to start making hundreds of VR games in order for there to be a good library. There are plenty of games that are already showing very clear promises of VR made games that can have a lasting appeal and offer lots of replayability, it's just that most of those are either still in development or are only prototypes at this point, since, you know, games kinda take quite a bit of time to make.
[QUOTE=Dark RaveN;49785347]then could you please answer the question of what has modern VR devices done differently (bar 3D) than the VFX1 mentioned in the video above?[/QUOTE] it had a fov of only 45 degree's, it didn't have any positional or room tracking, the resolution was only 480p, it apparently needed a ton of tinkering just to function. Judging by the fov and resolution it's pretty likely you would get physically sick using this thing. Really, If it works less effectively than whats already out there, then its not worth anything to anyone. The biggest difference is that you could EASILY replace a monitor for gaming with a vive or rift, but you could never do that with a VFX headset, ever. That's why the VFX doesn't work, and why it's undefendably terrible. That's also what sets it apart from modern VR. Modern VR has the ability to play even games from [URL="https://www.youtube.com/watch?v=NFywaYCYbgU"]1999[/URL] with the right software (nix positional tracking) as well as modern games that don't natively support it (minecraft, skyrim, etc). Being able to really get use out of it is what makes it practical. If you're going to play 5 games with it and then toss it into the bin, it can't be considered an option. If it was built today with todays tech and an actually not-shitty everything it'd probably work for lower end VR, but if it was compared to todays VR, it'd be low-low-LOW end as hell. It'd pretty much be comparable to google cardboard
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