• HTC Vive is going to cost $799. Will come with two games bundled. And Vive Phone Services.
    242 replies, posted
[QUOTE=BrickInHead;49786694]is there any general consensus as to whether the rift or the vive is a better purchase notwithstanding the price?[/QUOTE] the HMD's themselves are for all intents and purposes the same thing, its a matter of whether or not you're interested in room scale stuff or not if you mostly want VR for seated games using a controller or joystick (IE: cockpit simulator games) and arent interested in walking around your room, a Rift is a better choice because you'd basically be wasting your money on excess equipment with the Vive. the Vive comes with everything you need for room-scale play, and its initial game offerings are heavily focused on room-scale play.
Well TBH I spent the equivalent on a graphics card last year. So you people have a point on the price. Now if only I didn't have to wait another year or two before they can actually release it over here and watch the price still sticking to $800 when it hits this country while our economy shrinks...
[QUOTE=EliteGuy;49786752]vive is a better purchase because you won't get motion controllers for the rift till the end of the year[/QUOTE] personally I don't see motion controllers picking up as quickly as VR will. It's going to be a lot slower for them unless they're standardized. Otherwise games need to be made for that specific controller or else it won't work. And if it supports Touch and non Vive's controllers you're outa luck
[QUOTE=EliteGuy;49786752]vive is a better purchase because you won't get motion controllers for the rift till the end of the year[/QUOTE] that is of course assuming he actually wants the motion controllers if he has no interest in stand-up/walking around the room games the controllers are pretty worthless
[QUOTE=Britain;49784693]Personally, that's just an excuse for jacking up the prices for money money money.[B] If they didn't ship all of the other crap that comes with it that you don't need[/B], that's easily another £100 taken off. Also, they haven't accounted for the specs being pretty demanding and there also being a heavy cost there.[/QUOTE] With the rift I agree, an xbox controller isnt needed and could cut the price by about £30, but the vibe doesnt have anything that isnt needed.. And if you think the controllers arent needed then you have no need for VR, may aswell just strap a monitor to your face
[QUOTE=J!NX;49786705]they aren't out yet so no one can say, no matter how much they've used both devices before release. Both have the same specs, both have great room solutions, both have great controllers. It's Microsoft VS Apple VS Linux. Neither is better than the other but they all have their differences.[/QUOTE] I would argue that Touch [I]is not[/I] a great room solution yet. The Touch's default setting are two front facing cameras, so it's impossible to capture the controllers when you turn around. This is done intentionally to avoid occlusion. This has been verified by both Budget Cut developers and Job Simulator developers, they also said their games would have been changed to a 180 degree experience with a lot of features lost as a result. I'm pretty sure this is why they are delayed to Q4 2016 to address these serious issues. It would also explain why Palmer is really beating around the bush with people's concerns, especially on Reddit. (They said H2 2016 but if they meant earlier they might as well have said Q3)
[QUOTE=Saxon;49786717]I just want some middle ground for people who want to get into VR. Its not a binary all or nothing approach, you can make a cheaper set and not have a "cardboard screen" and have it still be enjoyable and have a better model for those who want the definitive experience.[/QUOTE] If you have a Samsung, that is what the gear VR is
[QUOTE=Richy19;49786780]With the rift I agree, an xbox controller isnt needed and could cut the price by about £30, but the vibe doesnt have anything that isnt needed.. And if you think the controllers arent needed then you have no need for VR, may aswell just strap a monitor to your face[/QUOTE] They're able to bundle the controller dirt cheap because of their microsoft partnership, think not £30 but £5-10.
[QUOTE=Orkel;49784733]It's really dumb. Millions of people buy a $700 smartphone every 1-2 years but somehow for those same people an amazing new tech that has only been in science fiction before, is too expensive even at Rift's $600 price not to mention Vive's $799.[/QUOTE] I've never bought a phone for even half of that price
[QUOTE=Orkel;49784733]It's really dumb. Millions of people buy a $700 smartphone every 1-2 years but somehow for those same people an amazing new tech that has only been in science fiction before, is too expensive even at Rift's $600 price not to mention Vive's $799.[/QUOTE] Its because people dont realise thats what the phone costs, they end up paying $40 over 2 years
[QUOTE=NotMeh;49786989]I've never bought a phone for even half of that price[/QUOTE] New phones cost 600-900$, you don't actually pay that price directly since you likely have a contract and end up paying for the phone via monthly fees.
I still can't see VR being practical for any game that isn't first person horror or first person simulation like ARMA or something, so only a handful of games. you're not gonna benefit from a VR headset over simple mouselook in any other more fast-paced game where immersion isn't the priority
[QUOTE=EliteGuy;49787025]New phones cost 600-900$, you don't actually pay that price directly since you likely have a contract and end up paying for the phone via monthly fees.[/QUOTE] no I just really don't care for cutting-edge phones browsing the web, playing mp3s and doing other generic phone stuff generally doesn't require insane specs
[QUOTE=salty peanut v2;49787036]I still can't see VR being practical for any game that isn't first person horror or first person simulation like ARMA or something, so only a handful of games. you're not gonna benefit from a VR headset over simple mouselook in any other more fast-paced game where immersion isn't the priority[/QUOTE] There are plenty of first person games that are possible that aren't simulation, horror and aren't fast paced. Not to mention that you're thinking about regular games made for regular game computers or consoles, you're not considering games that are only really going to work in VR.
[QUOTE=salty peanut v2;49787036]I still can't see VR being practical for any game that isn't first person horror or first person simulation like ARMA or something, so only a handful of games. you're not gonna benefit from a VR headset over simple mouselook in any other more fast-paced game where immersion isn't the priority[/QUOTE] Fun fact: It is easier to deal with motion by having a an omniscient camera than a first person camera. In other words, to be a good VR developer stop thinking in terms of the past and start thinking with portals.
[QUOTE=Ninja Gnome;49786255]i don't understand what you mean by liking the vive's controller but not wanting the room-scale tracking. with how their system is set up you can't have the motion controls without the room-scale tracking[/QUOTE] i like the design over the rift's most triple a games won't have controller tracking anyway, just indie games and tech demos
[QUOTE=salty peanut v2;49787036]I still can't see VR being practical for any game that isn't first person horror or first person simulation like ARMA or something, so only a handful of games. you're not gonna benefit from a VR headset over simple mouselook in any other more fast-paced game where immersion isn't the priority[/QUOTE] considering the fact that third person VR games exist, it's definitely got a market elsewhere totally outright ignoring VR native games, the immediate games we'll see are fighters/shooters, horror, and racing games, but we're already seeing a lot of other things pop up as well
[QUOTE=salty peanut v2;49787036]I still can't see VR being practical for any game that isn't first person horror or first person simulation like ARMA or something, so only a handful of games. you're not gonna benefit from a VR headset over simple mouselook in any other more fast-paced game where immersion isn't the priority[/QUOTE] Well yeah.. The whole appeal of VR is immersion. It's not meant to make you a better CSGO player, it's meant to enable entirely new experiences that weren't possible before.
[QUOTE=srobins;49786507] Well then boo hoo mate, there's no appeasing you. The specs are identical by the way, and you can remove the headphones from the Rift and use your own headphones. Maybe you should do 5 minutes of research before you start bashing things.[/QUOTE] ok what? all i said was that i would like it if room tracking was an optional purchase. it's not like i insulted your mother, calm down and only the display res and refresh rate are the same, the tracking tech and cameras are not
[QUOTE=Jund;49786184]maybe i like vive's controller and design better? maybe i like the vive's specs over the rifts? maybe i like that i can use my own headset on the vive? maybe i like that vive has valve and therefore steam backing it?[/QUOTE] No one can read yer darn mind
[QUOTE=InfectedPotato;49787266]No one can read yer darn mind[/QUOTE] I prefer the HTC Vive's technology, design, and support over the Oculus Rift's, but I would like the option to not have to pay extra for room tracking, a feature I probably won't use. i hope that is simple and clear enough for everyone to understand without thinking im whining for some reason
[QUOTE=woolio1;49786266]These threads always seem to strike a nerve... Why is VR such a polarizing issue?[/QUOTE] I think it's polarizing because it's expensive. I can't imagine any gamer not wanting immersive VR experiences. I think the main reasons people have for hating on VR comes down to the fact they cant afford it. It's not like developers are going to stop developing their favorite games in favor of VR exclusives. There's literally no reason to not be supportive of it unless you're pissed that it's not cheap.
[QUOTE=Jund;49787286]I prefer the HTC Vive's technology, design, and support over the Oculus Rift's, but I would like the option to not have to pay extra for room tracking, a feature I probably won't use. i hope that is simple and clear enough for everyone to understand without thinking im whining for some reason[/QUOTE] Why buy a VR headset with design in mind? You're not gonna be seeing the damn thing from the outside while you're wearing it
[QUOTE=*Freezorg*;49787323]Why buy a VR headset with design in mind? You're not gonna be seeing the damn thing from the outside while you're wearing it[/QUOTE] why buy a car with design in mind? you're not gonna be seeing the damn thing from the outside while you're driving it
[QUOTE=*Freezorg*;49787323]Why buy a VR headset with design in mind? You're not gonna be seeing the damn thing from the outside while you're wearing it[/QUOTE] "Design" isn't just how it looks.
i mean, are you actually asking me why i like buying things that look nice or [editline]21st February 2016[/editline] and the controller designs are completely different
[QUOTE=Jund;49787286]I prefer the HTC Vive's technology, design, and support over the Oculus Rift's, but I would like the option to not have to pay extra for room tracking, a feature I probably won't use. i hope that is simple and clear enough for everyone to understand without thinking im whining for some reason[/QUOTE] If you think steam has good support then your crazy As for SUPPORT as in game support, rift has a great amount, if not better support
[QUOTE=J!NX;49787402]If you think steam has good support then your crazy As for SUPPORT as in game support, rift has a great amount, if not better support[/QUOTE] rift had a dev kit out 2 years before the vive was even announced, of course it would have better game support [I]right now[/I]
[QUOTE=Combine 177;49784688]Considering how valve loves new innovative things it is bit weird how they don't go and sell their product with a loss.[/QUOTE] I doubt they have much of a choice. It's not just their product, they designed it alongside HTC, so HTC probably has a say in the final price point too. Valve may be willing to sell new innovation without profit / at a loss to make it catch on but HTC sure as fuck won't be. Also it comes with extras. 2 games and controllers, right? IIRC doesn't the Oculus Rift NOT come with extras like this? So it might be worth it.
[QUOTE=Jund;49787374]why buy a car with design in mind? you're not gonna be seeing the damn thing from the outside while you're driving it[/QUOTE] This is way different though A huge part of buying a car is self image. This is more like buying headphones based on appearance and "but I dont wants" If cars weren't largely based on design and image, ricers wouldnt exist And when you buy based on "but I dont want I want" you end up with nothing, deal with what's available or don't bother
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