HTC Vive is going to cost $799. Will come with two games bundled. And Vive Phone Services.
242 replies, posted
[QUOTE=Orkel;49787483]Rift is bundled with two free games as well.[/QUOTE]
Is it bundled with the two tracking controllers too, though? I thought those you had to buy extra for the Rift, from a different manufacturer/developer no less
[QUOTE=Snoberry Tea;49788381]Is it bundled with the two tracking controllers too, though? I thought those you had to buy extra for the Rift, from a different manufacturer/developer no less[/QUOTE]
No, you will have to pre-order Touch sometime at the end of this year for a yet-to-be-announced price, but it's not third party, it's straight from Oculus.
I really, really want to see VR succeed, but with stuff like this it worries me, and it doesn't help that both the Rift and this are far beyond an acceptable risk vs money for me, not to mention my current GPU simply won't be able to drive either, which would make it an even more expensive risk.
[QUOTE=srobins;49788690]No, you will have to pre-order Touch sometime at the end of this year for a yet-to-be-announced price, but it's not third party, it's straight from Oculus.[/QUOTE]
How much is "Touch" going to cost? Have they released a price point yet?
[QUOTE=*Freezorg*;49788013]They don't have the same horizontal FoV.
And as for the games, currently the Rift has more launch titles IIRC, and that's not gonna be an issue in the long run anyway. Exclusives aren't gonna be a big thing like they are in consoles, and I don't understand your reasoning for believing the Rift will recieve less support anyway. To me, it seems to stem purely from your bad mental image of Oculus for being born as a small company anyway, or a dislike for Facebook, and both of these seem unreasonable as reasons for lack of support for the Rift.[/QUOTE]
i don't have a bad mental image of the rift. i have massive respect for what they did and what they're doing
if vive and rift were the same price (sans vive's room tracking) i would go for the vive for the reasons i listed above. if the vive ends up dying and the rift survives then i'll buy a rift
also source on that horizontal fov is different? i can't find any
[QUOTE=Jund;49787539]are you trying to find something to jump on my dick about
what is your damage[/QUOTE]
why are you talking like this
[QUOTE=Jund;49787428]rift had a dev kit out 2 years before the vive was even announced, of course it would have better game support [I]right now[/I][/QUOTE]
so you're wanting the vive based on support that could come in the future, rather than support that exists at the moment? Lets not forget that Facebook is a supermassive black hole of a company that has funds to just throw away.
Oculus could go mysteriously bankrupt and facebook wouldn't even flinch, financially speaking.
[QUOTE=Jund;49787505]ok is it actually a problem that i prefer the design of the vive and its controller over the rift's or are you trying to find something to jump on my dick about
why is caring about design ok for cars but not for headphones and VR? did you think that might only a personal preference and doesn't apply to everyone else? why don't we just strap bare circuit-boards and wires over our face?
also literally who gives a shit if i like the look of one VR over the other[/QUOTE]
it's easy to push that idea away, and I can explain. The market for "Designer" cars exists. It's actually really huge, and generally people go to a car dealer ship and based on looks they judge it. But that's nonsense. Many people take pride in making cars be amazing, and look amazing, and will even hold contest based purely on the appearance of it.
And then there are electronics. There's almost no market out there outside of speakers for electronics outside of stuff like
[t]http://i02.hsncdn.com/desktop/DG4964_092914_Feautre_EC_ElectronicGiftsBeats_v2.jpg?v=7[/t]
and similar products. Every single time I hear anyone who knows anything about audio, they will spit on Beats by Dre for its quality. Anyone worth their grain of salt doesn't care about the appearance of something their know works because it WORKS. At the same time, the reason people by beats by dre is because it has an image. It has value in aesthetics. People wear it around their necks and they look good doing it. It's not about quality, it's about their taste and their money being projected in the form of a headset. VR headsets don't have this however. No ones going to walk around with a headset on swagging about unless they're completely crazy or drunk.
Basically what I'm saying is, no one buys electronics based on look because buying it based on appearance makes literally no sense at all. Sure, it does play a huge part in it, but buying it based on 'how it looks' is how you end up spending more money for something that functionally does not enhance what you experience. It's even more silly to do it with VR because it's an extremely niche market right now. There will eventually be more headsets just like the valve but cheaper and without room tracking.
There will eventually be more headsets just like the valve but cheaper and without room tracking. Of course, you aren't buying it ONLY based on how it looks, but it plays a part of it, and there's no taste or personal image in the design of VR products. Basing any of your decision on how something like a VR headset 'looks' rather than 'feels' and 'works' is outright odd.
Again, not the only thing you're judging it on, obviously, but it's easy to see why it's a bad idea. Personally the vive looks cool but I like the simpler rift design. Being too picky based on minor things means you end up getting worse experiances or spending slightly more for pretty much the same thing, at least when it comes to electronics. With electronics if you were to buy on looks alone you'd have a really really bad time.
[QUOTE=Jund;49787663]game, dev, and tech support due to being made by a major company and being backed by another one?[/QUOTE]
I've heard of Valve having much controversy based on their support that I'd have thunk that they were literally Hitler had I not have luck with them. The one time I've dealt with valve they were very slow to respond, however.
that being said, Facebooks support isn't exactly good either, but from what I understand oculus could have ok support.
[QUOTE=Jund;49787816]fb isn't exactly famous for being a hardware or gaming company though[/QUOTE]
Oculus is the one making it, and they're having Samsungs help with it (from what I gather), an also huge company, just like HTC. Facebook is merely throwing money at Oculus and making them expand. Being famous for it means nothing when a start up company can do wonders with the right help.
[QUOTE=Jund;49787941]i like the camera because it gives me a view of my surroundings without having the take off the headset. afaik both have the same horizontal fov but vive has more vertical. support DOES mean something because not all games will be developed for both and have the same amount of support for both
it's as shallow as a non-tech person saying apple and samsung phones are the same or the xbone and ps4 are the same because they perform the same basic functions, they're only made by different companies[/QUOTE]
the camera would be a great feature to have. Frankly I wish the rift (ordered one) had exactly that because being able to look at someone without taking it off would be NICE. But at the expense of a heavier bulk and no native headphone support it wouldn't be worth it, assuming the costs were equal.
[QUOTE=Jund;49788860]
And as for the games, currently the Rift has more launch titles IIRC, and that's not gonna be an issue in the long run anyway. Exclusives aren't gonna be a big thing like they are in consoles, and I don't understand your reasoning for believing the Rift will recieve less support anyway. To me, it seems to stem purely from your bad mental image of Oculus for being born as a small company anyway, or a dislike for Facebook, and both of these seem unreasonable as reasons for lack of support for the Rift.[/QUOTE]
[B]personally [/B]I think facebook is a dreadfully evil company but their business model for companies they buy out is flawless and Mark has a nice jaw, so I can forgive them for that and buy a rift regardless.
[QUOTE=Orkel;49784700]That isn't/wasn't VR.[/QUOTE]
Virtual Reality isn't anything more than fooling one's perception to believe they're in another reality.
The Virtualboy is VR, even if it's shitty VR.
[QUOTE=Tools;49789165]Virtual Reality isn't anything more than fooling one's perception to believe they're in another reality.
The Virtualboy is VR, even if it's shitty VR.[/QUOTE]
Trust me, the virtual boy isn't fooling anyones perception into believing they're in another reality, unless they're REALLY, rEALLY drUNK
[QUOTE=Snoberry Tea;49788729]How much is "Touch" going to cost? Have they released a price point yet?[/QUOTE]
No, they only said that it should be available to order in the 2nd half of 2016, which likely means by the end of the year, otherwise they'd just say Q3.
[QUOTE=srobins;49789198]No, they only said that it should be available to order in the 2nd half of 2016, which likely means by the end of the year, otherwise they'd just say Q3.[/QUOTE]
Ok well are there any other third party versions of the same technology to base a price off of?
It sounds to me like the $200 for the HTC Vive over the Oculus Rift is justified if it includes this extra technology that the Oculus Rift doesn't come with and doesn't even have developed yet.
[QUOTE=Orkel;49787849]Remember that HTC sells the Vive with profit, Oculus sells the Rift at cost. A lot of the $200 is not because of room tracking.[/QUOTE]
- Room tracking (extra hardware for base stations)
- Actual controllers
Not hard to see why its $200 more. Though keep in mind I guess we don't have the specs for either, which is dumb.
Also are you sure the Rift is still being sold at a loss/cost or was that something Palmer said he [B]wanted to[/B] do?
[QUOTE=thrawn2787;49789379]- Room tracking (extra hardware for base stations)
- Actual controllers
Not hard to see why its $200 more. Though keep in mind I guess we don't have the specs for either, which is dumb.
Also are you sure the Rift is still being sold at a loss/cost or was that something Palmer said he [B]wanted to[/B] do?[/QUOTE]
According to him on Twitter, if the Rift were to be sold for a profit, it'd probably cost upwards of $1000.
[QUOTE=*Freezorg*;49789390]According to him on Twitter, if the Rift were to be sold for a profit, it'd probably cost upwards of $1000.[/QUOTE]
Someone call Pen and Teller
What's the source for the Vive being sold for a profit anyway?
[QUOTE=*Freezorg*;49789400]What's the source for the Vive being sold for a profit anyway?[/QUOTE]
Probably just the fact that HTC didn't go around claiming that they were selling at cost, and because HTC is understood to be in financial trouble.
[QUOTE=Combine 177;49784688]Considering how valve loves new innovative things it is bit weird how they don't go and sell their product with a loss.[/QUOTE]
They can't sensibly do that, since there aren't any license fees for developers at all.
[editline]22nd February 2016[/editline]
[QUOTE=*Freezorg*;49789390]According to him on Twitter, if the Rift were to be sold for a profit, it'd probably cost upwards of $1000.[/QUOTE]
Then again there's this. Facebook may see it as platform investment.
[QUOTE=J!NX;49789012]why are you talking like this[/quote]
is the way i'm talking offensive to your sensibilities
[QUOTE=J!NX;49789012]Again, not the only thing you're judging it on, obviously, but it's easy to see why it's a bad idea. Personally the vive looks cool but I like the simpler rift design. Being too picky based on minor things means you end up getting worse experiances or spending slightly more for pretty much the same thing, at least when it comes to electronics. With electronics if you were to buy on looks alone you'd have a really really bad time.[/quote]
except there is more to design than just appearance. and the controllers themselves are vastly different from each other. there's a reason xbox controllers are generally liked more than dualshock controllers even though they do the same thing. i'm not being "picky" on a minor thing, it is only a minor thing and that's it. if the vive and rift cost the same i'd pick the vive for its design
i never said i would pay $200 extra just for design. i never said that i would pay $200 extra for a front camera. i never even said i was even going to buy a vive
yes design is a small aspect of why i prefer the vive over the rift (irrespective of price), so why are you making such a big deal out of it? i get called an idiot for liking one design over another (again, irrespective of price) and then i'm "picky" and "defensive" when i say it's not that big of a deal
[editline]22nd February 2016[/editline]
[QUOTE=srobins;49787782]
Why does it matter for consoles at all? See my response to Aydin.[/QUOTE]
it matters to consoles because most triple A games are multiplatform and i want to play these games with VR
[QUOTE=Jund;49789642]
except there is more to design than just appearance. and the controllers themselves are vastly different from each other. there's a reason xbox controllers are generally liked more than dualshock controllers even though they do the same thing. i'm not being "picky" on a minor thing, it is only a minor thing and that's it. if the vive and rift cost the same i'd pick the vive for its design[/QUOTE]
when it comes to vive VS touch, there sure as hell is a huge design difference, that I can agree on. In fact, the vive and touch have two radically different philosophies on how to deal with the 'motion control' problem. Both of them are brilliant, but both of them are still very different.
Xbox VS dualshock certainly have about the same design differences as the Vive VS touch. Two very different things doing very similar things. The difference with Vive VS touch are more like Linux VS windows, as they're radically different compared to xbox/DS, while vive VS rift is more like a Linux VS a different version of linux
when it comes to appearance and looks however, that's all trival nonsense of course, but if that's not what you care about then hey
[QUOTE=Jund;49789642]i never said i would going to pay $200 extra just for design. i never said that i would pay $200 extra for a front camera. i never even said i was even going to buy a vive[/QUOTE]
Of course
[QUOTE=Jund;49789642]Yes design is a small aspect of why i prefer the vive over the rift (irrespective of price), so why are you making such a big deal out of it? i get called an idiot for liking one design over another (again, irrespective of price) and then i'm "picky" and "defensive" when i say it's not that big of a deal[/QUOTE]
I was going off of
[QUOTE=Jund;49787505]literally who gives a shit if i like the look of one VR over the other[/QUOTE]
and others
idk why people are going "Idiot" though. Picky is one thing. Picky I can see, as there are only 2 big options right now, you can't really pick and choose too much, you pretty much are stuck with whats out there.
-snip-
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