• Notch: “If someone copies your game a trillion times, you won’t have a single lost sale”
    74 replies, posted
[QUOTE=eternalflamez;35048309]When I pirate, it's only to check whether or not the game is something for me, it's not to complete everything there is to the game, to move on to the next. I saved myself from buying some stupid games, and I bought Starcraft 2 after playing it pirated for a few hours.[/QUOTE] Same here, but with Super Meat Boy. I originally pirated it because I wondered WTF it was all about, but then when playing it I eargasmed over the music and really enjoyed the gameplay. It was a bit expensive on the Steam store originally, but then on the sale I didn't hesitate to buy it.
I "acquired" minecraft back in alpha before they had demos and i didn't know about the classic version on the website and my friend was telling me about how good it was. I thought it was fucking stupid when hearing about it, but was interested. I wound up buying minecraft the same day and i still play it to this day.
[QUOTE=rodent-man;35046664]You know it's a slow news day when a fairly reputable gaming site uses vague wording from twitter as a source (seeing as how they had to assume what he meant). Though I'm still pissed at the broken promises and lack of updates, he really does seem more like Gabe in this post: [URL="https://twitter.com/#%21/notch/status/157261795139125248"]https://twitter.com/#!/notch/status/157261795139125248[/URL][/QUOTE] This has the implication that PCgamer is a reputable source of journalism.
[QUOTE=Solo Wing;35049895] I believe Serious Sam 3 had an invincible pink scorpion stalking you or something like that? Seriously, how hard is it to do something like that?[/QUOTE]Oh god I hate these kind of DRMs maybe only because I've been unlucky to get falsely detected as pirate. Warhead chicken bullets and SS3 scorpion. I got them both but I had my game bought legitimately. The SS3 problem got fixed but to play warhead I still need to crack it for some unknown reason. But still it's better than the crappy software drm that locks out of the game if it doesn't like something.
I like to think of piracy much like lending somebody a book you have bought, or photocopying every page and sending them the result. They probably won't have bought it anyway, and usually for the sake of convinience, it's easier and better to buy your own copy of the book (if you like the first few chapters). The problem recently, is that by adding DRM and restrictive shit to games, it's as if the bought copy of the book comes with several padlocks and may only be opened a certain number of times, after which the book becomes useless and another copy must be bought. It's just [b]asking[/b] to be pirated. People will often take the easiest route, with the legal-ness of the route having a slight impact. I simply don't buy games with restrictive DRM, I'll play them at a friend's house or try them out on free weekends, but I can fully understand why people will be tempted to pirate. If they worked on improving their product to the point where it was easier to just buy it (have good servers, nice physical content with disks, make the game actually good and charge a fair price for it) then more people would buy it and they would make more money overall. Sadly, they don't seem to care.
[QUOTE=HiddenMyst;35050235]It worked for Winamp. I used to pirate that every 6 or so months until one day I realised that they provide me with such a great program that I've used pretty much since I got my own first computer and that it doesn't even cost much for a licensed copy and that way I get all the proper features, updates and support. And as far as pirating games goes, I haven't done that in a long time due to Steam being so accessible. [editline]8th March 2012[/editline] As Gabe said, it's just a matter of providing a good service (or something like that).[/QUOTE]I believe he said something about it being a matter of just providing a better and more convenient service than the pirates.
[QUOTE=rodent-man;35046664] and lack of updates, [/QUOTE] Hahahaha.... that was a good one
Remember back when Notch was poor, needed money and made Minecraft because he really needed to have an income in a way or another ? Yeah, well, during that time, Notch hated pirates. If someone has that big picture with all the times Notch did stupid shit, including abusive vacations, there is on it the one time he admitted he hated pirates and that it somewhat had something to do with multiplayer being shit. Now that he's rich, not only has he stopped working on the game that gave him millions, but he also somewhat became really cool with piracy. Odd.
The things I pirate are because I can't afford them at release. Sometimes I can within 2 days, sometimes it takes a few months. In either case, if it's a product I want and piracy didn't exist, I would've bought it. Think about it this way. When you want a console exclusive and you don't have a modchip or softmod, you buy it. When was the last time you bought a singleplayer PC game? "It wouldn't be a lost sale anyway!" is the most retarded blanket statement I've ever heard.
I have to say I've never pirated a single Valve game, even when I can't afford it. I've been a good boy and bought them all, because I know Valve [I]always[/I] deliver. Except ricochet.
[QUOTE=Ganerumo;35055174]Remember back when Notch was poor, needed money and made Minecraft because he really needed to have an income in a way or another ? Yeah, well, during that time, Notch hated pirates. If someone has that big picture with all the times Notch did stupid shit, including abusive vacations, there is on it the one time he admitted he hated pirates and that it somewhat had something to do with multiplayer being shit. Now that he's rich, not only has he stopped working on the game that gave him millions, but he also somewhat became really cool with piracy. Odd.[/QUOTE] The least "anti-pirate" thing I can find on his blog is "please pay for my game" [quote=Sep 13, 2010]Please don’t interpret this text as me being fine with people pirating Minecraft. I’d MUCH rather have people pay for it so I can reinvest in hiring people and developing more cool games in the future. It’s also quite possible that if I get into a business deal with a larger company, there might be a larger push towards fighting piracy mostly because they’d require it, and I understand why they’d want that. But why fight the biggest revolution in information flow since the printing press when you could easily work with it by adding services that actually add some value beyond the free act of making a digital copy? In other news, I’m voting for either Piratpartiet or Miljöpartiet in the Swedish elections on Sunday.[/quote] [quote=June 30, 2010] Piracy is bad. I don’t like it, and I worry about it. But I also know how horrible things like DRM and crippling copy protection schemes can be. I will always value the needs of the legitimate player more than I will waste time worrying about potential lost income from a pirate. Sure, I’ll do whatever small things I can to combat piracy, but not at the expense of making the game suck.[/quote]
[QUOTE=Derp Y. Mail;35055682]I have to say I've never pirated a single Valve game, even when I can't afford it. I've been a good boy and bought them all, because I know Valve [I]always[/I] deliver. [tab]except ricochet[/tab][/QUOTE] more like because 90% of Valve's games have multiplayer components, private servers suck, and VAC/SteamWorks scares the fuck out of people with accounts with lots of games.
[QUOTE=Downsider;35055727]more like because 90% of Valve's games have multiplayer components, private servers suck, and VAC/SteamWorks scares the fuck out of people with accounts with lots of games.[/QUOTE] No, I'm honest. I'm a complete Valve fanboy, and have been with them long enough to know they don't make bad games. [editline]8th March 2012[/editline] (except ricochet)
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