[QUOTE=legolover122;42329834]I didn't know I said I could read the future with 100% accuracy.
I'm saying I sincerely doubt valve has the fix for touchpads. I'm saying that touchpads are pretty garbage at games. I'm saying valve fans are the fucking worst, holy shit, and i'm also saying I have no idea why i've been arguing this for the last 30+ minutes. If you wish to bash your face into a wall with blind optimism then you go for it. I'll sit back and remain completely unhyped for it and probably skip it alltogether when it comes out, same with SteamOS and same with the Steamboxes.
I remain completely skeptical. Sorry for not being "imaginative" enough.[/QUOTE]
Have a look at the article Em See posted: [url]http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php[/url]
[QUOTE=the above article]He said areas on [B]the trackpad can be configured to have multiple button inputs[/B]. For example, the very top edge of a trackpad can be mapped to the keyboard's Shift+W, making your character in a first-person game run.
Tabar said the configuration map for the controller allows you to do "pretty much anything." For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse.[/QUOTE]
[QUOTE]The most prominent, and for some developers and players off-putting feature of the controller are those circular trackpads. But developers who we spoke with essentially said to [B]drop your expectations of what a trackpad is capable (or not capable) of.[/B]
"These are [B]not[/B] like laptop trackpads," Tabar said. "Everyone is like, 'Oh we're replacing thumbsticks with trackpads, oh shit.' [laughs] [B]But this is not at all like a laptop trackpad[/B]. It just feels good. It's a challenge to verbally describe it.
"When [your thumb] moves toward the outer zone of the trackpad, you can feel that. [The zones on the trackpad] are independent of each other," he added.[/QUOTE]
[editline]27th September 2013[/editline]
This thing is starting to look better and better the more I think about it.
[QUOTE=Lonestriper;42331223]I'm starting to think the non-hierarchical, do whatever structure of Valve is a detriment at this point.[/QUOTE]
Depends on how you look at it. If you want HL3 and no one is willing to work on it then there's an issue.
Guys
What if
[I]The controller IS Half Life 3??[/I]
[editline]28th September 2013[/editline]
[quote]He said areas on the trackpad can be configured to have multiple button inputs. For example, the very top edge of a trackpad can be mapped to the keyboard's Shift+W, making your character in a first-person game run.
Tabar said the configuration map for the controller allows you to do "pretty much anything." For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse.[/quote]
[url]http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php[/url]
So this is pretty interesting, the entire trackpad is basically subdivisble in as many buttons as you can conceieve
So you could easily do something like a -usually pretty key heavy mmo- on this thing - keep the inner circles strictly for movement while the outside edge of the trackpad might be X macro or Y key. I actually really love that idea because it means you can essentially push a button just my moving your thumb in the general direction of up instead of being limited to 4 physical buttons to perform actions. And even then you still have the inside buttons, fingertip buttons and being able to click the pads in.
[editline]28th September 2013[/editline]
Also this:
[quote]
On Twitter, Ichiro Lambe with AaaaaAAaaaAAAaaAAAAaAAAAA!!! developer Dejobaan Games also said the haptic feedback of Valve's new controller was a highlight of the device.
"It feels like you're moving your thumbs over a rough surface, though it's all virtual," Lambe said. "From a tech standpoint, think about something that can click whenever you tell it to... Simple example: you move your finger 1 inch up, and it ticks 10 times...You flick it up, and it starts ticking, like you've spun a wheel."[/quote]
Sounds like their haptics stuff is pretty damn advanced. I'd love to feel what it actually feels like.
jesus the i's on that font
[editline]28th September 2013[/editline]
anyways besides the terrible font on the announcement page, the controller is ugly but i care more about it being comfortable and is accurate/responsive
[QUOTE=Em See;42330021]okay legolover, lets walk through this
you are predicting that the experience of playing with this controller is going to be along the same lines as playing games with a laptop and playing games on a touch screen smart phone
yeah, I suppose that's about as close as any of us can get to guesstimating the experience, if you're being entirely pessimistic
the information valve has given us - the [I]only[/I] information we have at the moment (for better or worse) - tells us that they have been working specifically to circumvent the flaws that make "trackpads shit at games"
those, uh, 'buzzwords' you pointed out have actual contextual relevance and make sense - for one, they're aiming to make the sensor itself as precise as they can
ontop of that, instead of more traditional (imo shit) haptic feedback systems like a pager motor spinning a little weight (rumble/dualshock), they're using much more [URL="http://www.precisionmicrodrives.com/vibrating-vibrator-vibration-motors/linear-resonant-actuator-lra-haptic-vibration-motors"][I]precise[/I] [I]linear resonant actuators[/I] (components which generate precise vibrations, operating along a single axis - linearly)[/URL]
these devices - seperate from the trackpads, mind you - are apparently being used to supplement the usual lack of haptic feedback from a plain ol' trackpad (that's stuff from usual rumble-esque shaking all the way down to feeling the texture of a surface in game)
the trackpads themselves sound like they have been designed and implemented for the prime purpose of playing games (gee, who would have thought), and the actual tracking internals behind the [B]very[/B] generic term 'trackpad' could easily turn out to be virtually uncomparable to what we have in laptops (which see little need for haptic feedback and due to pad size and purpose do not need to be very precise)
I'm probably not going to get a SteamBox, no real purpose there for me, and the controller doesn't interest me much at all, but I'm not going to apply such a general statement as 'all trackpads are shit for gaming' to a controller that we've only seen renders of, read about features which counter said statement and even [URL="http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php"]an interview which explicity says the opposite[/URL][/QUOTE]
i like you
[QUOTE=KorJax;42331616]Guys
What if
[I]The controller IS Half Life 3??[/I][/QUOTE]
What technology does the controller employ? "Dual linear resonant actuators". Resonant. Resonance cascade. What if Black Mesa was simply trying to develop a new video game controller - THIS video game controller?
Basically what I'm saying is that PowerPlay 2 is more or less confirmed.
[QUOTE=Eonart;42332509]My only honest issue with this controller is that it doesn't look extremely comfortable if you wanna be able to press buttons and keep your fingers on the trackpads for doing things. I don't want to stop moving or looking around while doing an action, and I did that with current controllers by keeping a finger on the face buttons/360 stick while my thumbs always stayed on the sticks/360 dpad. This controller looks very counter productive to that style.
I might try it out if I get the chance, but right now it doesn't look good for me.[/QUOTE]
there are 4 shoulder buttons and 2 buttons on the back placed where your middle and ring fingers are.
the buttons on the front should be for less used actions like voice chat.
Alright then: Steampad. We all good with that? Lowercase or capital P; either goes, I guess.
Snap
Kind of late to the [del]shitstorm[/del] party, but wow, it's fucking nothing. Did this even need it's own announcement? This should have been part of the SteamMachines announcemen, with the final day saved for just about anything else more worthy of the hype. (like the third game of series that is rapidly becoming the next DNF)
I've really lost interest in Valve during the last few years.
[QUOTE=VinLAURiA;42332559]Alright then: Steampad. We all good with that? Lowercase or capital P; either goes, I guess.[/QUOTE]
Gabepad
[QUOTE=legolover122;42329834]I didn't know I said I could read the future with 100% accuracy.
I'm saying I sincerely doubt valve has the fix for touchpads. I'm saying that touchpads are pretty garbage at games. I'm saying valve fans are the fucking worst, holy shit, and i'm also saying I have no idea why i've been arguing this for the last 30+ minutes. If you wish to bash your face into a wall with blind optimism then you go for it. I'll sit back and remain completely unhyped for it and probably skip it alltogether when it comes out, same with SteamOS and same with the Steamboxes.
I remain completely skeptical. Sorry for not being "imaginative" enough.[/QUOTE]
Jesus christ you're dense. Blame it all on the fans, say "well you're only saying that because its volvo!!!"
[B]It doesn't fucking matter if it's valve or not[/B]
if it was a big company for ANYTHING, it wouldn't change a thing about our confidence in them
be it TVs, Cars, any of that shit
if you're trying to develop new technology and you pour millions into research for this new technology, you're going to get results. Otherwise, you're going to scrap it and not even speak of it publicly. That's what cancellation is for. No company, in their right fucking minds, would release a terrible product they know doesn't work when it would destroy their reputation.
Valves spends so much time with R&D, think of how much playtesting they do with their games before release.
I have a feeling this controller is actually pretty well thought out, they wouldn't release something their testers don't like
[QUOTE=DeEz;42331220]These people are pathetic.
The guys at Valve are probably just annoyed that they can't do [I]anything[/I] without someone screaming HL3.[/QUOTE]
We're pathetic because we want a continuation to our favorite game, and instead we (actually not we at all, whoever valve is aiming to) got this?
I get that you guys desperately hoped for Half Life 3 being announced, but it's already been stated that any content made for a future Half Life game has been in bits and pieces and only in the conceptual stages.
Your enthusiasm was greatly misplaced.
[QUOTE=ThatSwordGuy;42333007]I get that you guys desperately hoped for Half Life 3 being announced, but it's already been stated that any content made for a future Half Life game has been in bits and pieces and only in the conceptual stages.
Your enthusiasm was greatly misplaced.[/QUOTE]
[citation needed]
[url]http://kotaku.com/valves-controller-has-been-tested-here-are-some-impre-1415579308[/url]
With all the developers talking about it like this, I can't help but be excited.
can't wait to get cheetos all over that thing.
jk guys, I'd clean it on a daily basis like my computer.
I wonder how accurate the triggers are going to be, because you know those bitches are going to be analog.
Positive reactions by devs who tried it out:
[url]http://gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php[/url]
Sorry, if Im late.
I wonder if valve is going to give the controller a name. Steam Controller sounds kinda silly.
[QUOTE=Techbot;42333482]I wonder if valve is going to give the controller a name. Steam Controller sounds kinda silly.[/QUOTE]
They should call it the Valve, because it controls steam.
[QUOTE=WhatANiceName;42333491]They should call it the Valve, because it controls steam.[/QUOTE]
Already taken by Valve. Who control Steam.
[QUOTE=qwerty000;42332985]We're pathetic because we want a continuation to our favorite game, and instead we (actually not we at all, whoever valve is aiming to) got this?[/QUOTE]
You're pathetic if you're one of the people who genuinely think Valve are announcing HL3 whenever they do anything that isn't even remotely related to HL3.
[QUOTE=DeEz;42334062]if you're one of the people who genuinely think Valve are announcing HL3 whenever they do anything[/QUOTE]
Way to miss my point, I knew it wouldn't be HL3 (EP3) from day one, and that's what makes me angry.
[QUOTE=WhatANiceName;42333491]They should call it the Valve, because it controls steam.[/QUOTE]
Steam Gauge?
The trackpads look interesting. Perhaps they'll prove to be accurate and fun to use. I can't imagine Valve letting that thing out to the public without trackpads.
Sorry, you need to Log In to post a reply to this thread.