as someone who has freakishly long fingers, i'm kind of concerned that i'll constantly be pressing the buttons on the underside of the controller by accident when i just want a better grip. really not liking the looks of the button positioning in general
[QUOTE=Electrocuter;42326911]
Developers don't need to like this or do anything really, it's implied this controller can connect to any game, including games that aren't controller ready.[/QUOTE]
I don't think you get it. Because of how this thing is designed, either developers design for it or it's going to be a woefully inadequate gaming experience.
[QUOTE=Thlis;42326966]I don't think you get it. Because of how this thing is designed, either developers design for it or it's going to be a woefully inadequate gaming experience.
The fact is you couldn't even play COD with this.[/QUOTE]
Since Big Picture can pretty much support most modern controllers and a lot of PC games are designed as console ports with console controls in mind, I can bet you it won't change much; this will simply ship with Steam Machines and be Valve's own experimental alternative to whatever other controllers you could use out there, as a means of having the system widespread instead of relying on people having a PC-compatible controller handy.
I'm disappointed that we've not seen any of the biofeedback stuff in this controller, but I'm glad they're introducing force feedback advances over a weight on a motor
besides what makes you think these trackpads will behave like laptop trackpads and not essentially an analog stick in trackpad form?
Am I like the only one that likes it?
There are currently no good gamepads for PC, so I'm trusting Valve will know what is good enough for PC Gaming.
why do people continuously incorrectly assume that everything is about HL3
look at this
[t]http://img855.imageshack.us/img855/3783/h0g1.png[/t]
how do you get "game announcement" out of that screen, the same screen talking about expanding Steam into the living room environment [sp]there's even a controller there hint hint[/sp]
how
[QUOTE=DeEz;42327043]why do people continuously incorrectly assume that everything is about HL3
look at this
[IMG]http://img855.imageshack.us/img855/3783/h0g1.png[/IMG]
how do you get "game announcement" out of that screen, the same screen talking about expanding Steam into the living room environment [sp]there's even a controller there hint hint[/sp]
how[/QUOTE]
People pray for anything when it comes to Half-Life 3
every time Valve's set up for E3, or PAX or what have you, you can bet there's at least one person joking about HL3 and one crazy person that's [i]serious[/i] about HL3
It's no wonder that with the Twitter feeds going 'tomorrow's gonna be nuts' and so forth that people actually expected a game announcement, even though all the obvious signs were there that there wouldn't be one.
[QUOTE=DeEz;42327043]why do people continuously incorrectly assume that everything is about HL3
look at this
[t]http://img855.imageshack.us/img855/3783/h0g1.png[/t]
how do you get "game announcement" out of that screen, the same screen talking about expanding Steam into the living room environment [sp]there's even a controller there hint hint[/sp]
how[/QUOTE]
It doesn't take a rocket scientist to figure it out
It is the one major thing people want Valve to produce.
But additionally it was the planet in the background. It had a glow in the middle that kind of looked like the source logo outline
[QUOTE=RikohZX;42327002]Since Big Picture can pretty much support most modern controllers and a lot of PC games are designed as console ports with console controls in mind, I can bet you it won't change much; this will simply ship with Steam Machines and be Valve's own experimental alternative to whatever other controllers you could use out there, as a means of having the system widespread instead of relying on people having a PC-compatible controller handy.[/QUOTE]
You are missing the point. Any game that requires free use of the one analog stick and the 4 face buttons is not going to work because of how the controller is design. You only have access to 1 analog stick and 2 buttons with one hand. Primarily action and fighting games, which are the games you are most likely to play with a controller, would have to be designed around this limitation.
[QUOTE=Karmah;42327034]Am I like the only one that likes it?
There are currently no good gamepads for PC, so I'm trusting Valve will know what is good enough for PC Gaming.[/QUOTE]
I want one too
I really don't get all the hate
[QUOTE=RikohZX;42327053]People pray for anything when it comes to Half-Life 3
every time Valve's set up for E3, or PAX or what have you, you can bet there's at least one person joking about HL3 and one crazy person that's [i]serious[/i] about HL3
It's no wonder that with the Twitter feeds going 'tomorrow's gonna be nuts' and so forth that people actually expected a game announcement, even though all the obvious signs were there that there wouldn't be one.[/QUOTE]
it was so obviously related to just Steam
even laidlaw thought it was weird when people thought it might be HL3
[IMG]http://marlamin.com/u/2013-09-22_02-45-56_17171808.png[/IMG]
[QUOTE=Thlis;42327063]You are missing the point. Any game that requires free use of the one analog stick and the 4 face buttons is not going to work because of how the controller is design. You only have access to 1 analog stick and 2 buttons with one hand. Primarily action and fighting games, which are the games you are most likely to play with a controller, would have to be designed around this limitation.[/QUOTE]
bind 4 cardinal directions on the right trackpad to face buttons
valve have already demonstrated this with wasd bound to the 4 directions of the left trackpad with that portal 2 example
and who says these trackpads won't be multi-touch? we don't have any information either way so why not be optimistic?
[QUOTE=subenji99;42327077]bind 4 cardinal directions on the right trackpad to face buttons[/QUOTE]
And what do you do when you need the "right analog stick" in the same game?
[QUOTE=subenji99;42327077]
valve have already demonstrated this with wasd bound to the 4 directions of the left trackpad with that portal 2 example
[/QUOTE]
Yeah but we have no idea whether or not you can rebind the trackpads depending upon how they deal with analog movement.
[QUOTE=subenji99;42327077]
and who says these trackpads won't be multi-touch? we don't have any information either way so why not be optimistic?[/QUOTE]
I would prefer to be realistic, multi-touch would not do jack regarding this issue.
[QUOTE=Karmah;42327058]It had a glow in the middle that kind of looked like the source logo outline[/QUOTE]
this is desperately picking at straws
I've always wanted to play my video games on the face of an owl and now I can thanks gabe
[QUOTE=Thlis;42327063]You are missing the point. Any game that requires free use of the one analog stick and the 4 face buttons is not going to work because of how the controller is design. You only have access to 1 analog stick and 2 buttons with one hand. Primarily action and fighting games, which are the games you are most likely to play with a controller, would have to be designed around this limitation.[/QUOTE]
Any fighting game would still be designed around the default PS3 and 360 (or, rather PS4 and Xbox One) controller setups first before they create unique bindings for the Steam Machine's controller. It seems clicking in the grips on the back, the trackpads, and maybe the touchscreen itself could serve as their own buttons with pressure-sensitivity, but I suppose that in the end, this controller's.. Not good for the games you mention. I guess that's what they mean by 'bringing the PC to the living room'; games that would be complex to put onto a console controller would be better with this thing.
.. still a strange controller, though.
Wonder what it'll cost
[QUOTE=Untouch;42326836]Trackpads are much more precise, the trackpad has to be accurate though.
I'd MUCH rather play on a trackpad, imagine controlling your mouse with a controller, oh god.[/QUOTE]
I don't get why you are saying that trackpads are more precise.
I never had any problems with analogue sticks. With a touchpad you have no idea where the touch point on your finger is. Every little (unintended) movement of your finger gets registered. I really don't see the problem you guys have with analogue sticks.
[QUOTE=subenji99;42327006]besides what makes you think these trackpads will behave like laptop trackpads and not essentially an analog stick in trackpad form?[/QUOTE]
That's still the same shit.
Even a trackball instead of a analog stick makes more sense.
[QUOTE=Karmah;42327034]
There are currently no good gamepads for PC[/QUOTE]
What about the Xbox 360 pad?
really the problem with laptop trackpads (because people are comparing it) is the fact that you can't generally click and move at the same time
try it, t's really unreliable
needing two hands to do something that would generally require one is clunky
maybe they've fixed that with this controller?
still think that the pad buttons should be split up into 4
[QUOTE=DeEz;42327098]this is desperately picking at straws[/QUOTE]
Yes. It is.
It's been 6 years, people will grab at those straws the second they get the chance.
I think it looks odd, but that's because I'm used to analog sticks
It could either be great, or shit, but as long as I can just plug in a 360 pad or DS3 I really don't mind, some innovation is nice
[QUOTE=Thlis;42327095]And what do you do when you need the "right analog stick" in the same game?[/QUOTE]
Well each trackpad has 3 rings which can be bound differently, if they can be bound to buttons then you can leave the outer ring as right analog and the middle ring as buttons or vice-versa.
[QUOTE=Karmah;42327034]Am I like the only one that likes it?
There are currently no good gamepads for PC, so I'm trusting Valve will know what is good enough for PC Gaming.[/QUOTE]
The idea of track pads is the main thing that is off putting for me (and many others). Having used joysticks mainly since the N64 era (wasn't old enough to play atari) and having them on basically every single console since then and changing to something which, in my personal experience has been complete shit, is difficult to have much confidence about this. They might have claims about haptic feedback and this and that but i honestly can't say until i get my hands on one.
I have some big ass thumbs and when i'm trying to do precise little clicks on or swing it this way or that my thumbs just touch too much area and it fucks it all about and is literally the most imprecise controlling method imaginable, so having Valve come out and say "it's far more precise than joysticks" isn't reassuring
I actually really like the controller.
Besides the precision improvement, i can now aim, move, and jump all at the same time on a controller.
The reason many thought it could be HL3 is because we've been left for more than half of a decade on a cliffhanger, and our balls are rather miserably blue at this point. As such, the petty masses will snub everything Valve's announced based on some warped sense of vendetta, and will actively push for Microsoft to give Valve the finger.
People are desperate and dumb.
[QUOTE=Grimhound;42327436] As such, the petty masses will snub everything Valve's announced based on some warped sense of vendetta, and will actively push for Microsoft to give Valve the finger.
People are desperate and dumb.[/QUOTE]
I think you have that backwards, regarding Facepunch at least.
Personally I couldn't give a damn about HL3.
[QUOTE=laserpanda;42326186]They released one of their most popular games ever [I]this year[/I][/QUOTE]
You mean DOTA2?
Why do people not like the new controller? It seems like something genuinely unprecedented.
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