[QUOTE=johan_sm;29721872]Can't wait to have my headcrap hat[/QUOTE]
You may be missing the point, from what I can gather Gabe is talking about a game that is released then free updates are added to continue the story add in new perspectives instead of purchasing store. . . Since I don't think Valve would sink that low marketing wise, but either way I'm intrigued I just hope when its released they add volumetric lighting to it.
So, basically, they'll sell us individual half life 2 levels now?
[QUOTE=archangel125;29722756]So, basically, they'll sell us individual half life 2 levels now?[/QUOTE]
They said the TF2 model, not the Activision model.
[QUOTE=archangel125;29722756]So, basically, they'll sell us individual half life 2 levels now?[/QUOTE]
I get the jokes about the TF2 hats and everything, but why the hell would you say that?
[QUOTE=Wii60;29721713]So, No Episode 3? :psyduck:[/QUOTE]
I don't see where you got that idea from. Honestly.
This makes me imagine an entirely new game release style: Serialized Gaming:
Imagine it.
You go out, purchase a game. It's unfinished, sort of. Hell, it could be finished, in theory. It's either a full length game or a part of a game.
Next week, or a few weeks away, there's an update. More levels, more story added on. Any copies bought commercially will have these already in, unless they are made before this update. All updates are free, of course.
Three weeks later, another update.
A constant expansion and addition of content on a regular basis. Serialized gaming.
The only price you pay? The original game and if you want to, the in game store, where you can buy products such as hats that don't really affect gameplay. (Obviously, it wouldn't be hats in HL3, but still. Cosmetics, things like that, for multiplayer or whatever it is you do.)
I don't know what he's thinking but the TF2 model is a huge fuckup
[QUOTE]
“We went through the episodes phase, and now we’re going towards shorter and even shorter cycles,” Newell said in an interview published in Develop magazine issue 116.
The ‘games as a service’ credo is to create games that are platforms in themselves; content that can be rapidly reconstructed through a series of updates.
“For me, ‘entertainment as a service’ is a clear distillation of the episodic content model,” Newell added.
Likely the most popular example of this newer system is Team Fortress 2, a game that since 2007 has received over 200 updates. New weapons, new customisation options and even a in-game market have been added to the game.
“If you look at Team Fortress 2, that’s what we now think is the best model for what we’ve been doing,” Newell said.[/QUOTE]
[media]http://www.youtube.com/watch?v=Tim5nU3DwIE[/media]
[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]Half-Life 3 next year[img]http://www.facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=AugustBurnsRed;29723019]I don't know what he's thinking but the TF2 model is a huge fuckup[/QUOTE]
you are a huge fuckup
TF2's formula is a success no matter how you look at it.
[QUOTE=Treybuchet;29722977]This makes me imagine an entirely new game release style: Serialized Gaming:
Imagine it.
You go out, purchase a game. It's unfinished, sort of. Hell, it could be finished, in theory. It's either a full length game or a part of a game.
Next week, or a few weeks away, there's an update. More levels, more story added on. Any copies bought commercially will have these already in, unless they are made before this update. All updates are free, of course.
Three weeks later, another update.
A constant expansion and addition of content on a regular basis. Serialized gaming.
The only price you pay? The original game and if you want to, the in game store, where you can buy products such as hats that don't really affect gameplay. (Obviously, it wouldn't be hats in HL3, but still. Cosmetics, things like that, for multiplayer or whatever it is you do.)[/QUOTE]
I want to play Half Life, a complete and beautiful masterpiece.
Although your mentioned way isn't always bad, it just works better for games like Minecraft.
Optional Ep3 co-op?
This officially knocks Valve off the top of my list of favorite developers. They're going to permanently can thought-out, well-developed games in favor of bullshit like TF2 and L4D that they can recycle year after year and get people to pay for over and over again. Say goodbye to plot and characters, get used to buying hats and map packs. They are now as bad as EA Sports.
[editline]9th May 2011[/editline]
[QUOTE=Treybuchet;29722977]This makes me imagine an entirely new game release style: Serialized Gaming:
Imagine it.
You go out, purchase a game. It's unfinished, sort of. Hell, it could be finished, in theory. It's either a full length game or a part of a game.
Next week, or a few weeks away, there's an update. More levels, more story added on. Any copies bought commercially will have these already in, unless they are made before this update. All updates are free, of course.
Three weeks later, another update.
A constant expansion and addition of content on a regular basis. Serialized gaming.
The only price you pay? The original game and if you want to, the in game store, where you can buy products such as hats that don't really affect gameplay. (Obviously, it wouldn't be hats in HL3, but still. Cosmetics, things like that, for multiplayer or whatever it is you do.)[/QUOTE]
Hahaha, right. Like updates and DLC are going to be free.
The reality is you pay a full price for a neutered game, then get to pay over and over again for the rest of the content that should have been there in the first place.
[QUOTE=Simski;29723198]I want to play Half Life, a complete and beautiful masterpiece.
Although your mentioned way isn't always bad, it just works better for games like Minecraft.[/QUOTE]
How does it work better for games like minecraft, which is inherently a sandbox game with little to no plot.
I'm proposing games that are almost like TV shows, or serialized novels.
Releases every couple weeks that add on new, exciting content to keep you hooked.
[QUOTE=Treybuchet;29723291]How does it work better for games like minecraft, which is inherently a sandbox game with little to no plot.
I'm proposing games that are almost like TV shows, or serialized novels.
Releases every couple weeks that add on new, exciting content to keep you hooked.[/QUOTE]
Sam and Max?
[QUOTE=Rubs10;29723224]Optional Ep3 co-op?[/QUOTE]
something like this will happen
Hell, with this format, you wouldn't necessarily pay full price for a full game.
You'd pay either a subscription, which wouldn't be expensive, or a more reasonable price after paying a larger(but not modern pricing for full games, much lower) price for the base.
20$ base game + 2-5$ monthly fee = at most 80$ for one year's worth, which would, in theory, be larger than your average full game, for a higher price(Or lower, if monthly tends towards the low end
[QUOTE=Used Car Salesman;29723252]This officially knocks Valve off the top of my list of favorite developers. They're going to permanently can thought-out, well-developed games in favor of bullshit like TF2 and L4D that they can recycle year after year and get people to pay for over and over again. Say goodbye to plot and characters, get used to buying hats and map packs. They are now as bad as EA Sports.
[editline]9th May 2011[/editline]
Hahaha, right. Like updates and DLC are going to be free.
The reality is you pay a full price for a neutered game, then get to pay over and over again for the rest of the content that should have been there in the first place.[/QUOTE]
What the hell.
The TF2 model is intentionally made so that most any item able to give you a gameplay advantage can be acquired via drops. What you're suggesting is something along the lines of MGO expansions.
[QUOTE=Swilly;29723379]Sam and Max?[/QUOTE]
Sort of. I'd go with something with slightly more mainstream appeal than point & click, and cheaper episodes, but yes, that's sort of the idea.
[QUOTE=Treybuchet;29723291]How does it work better for games like minecraft, which is inherently a sandbox game with little to no plot.
I'm proposing games that are almost like TV shows, or serialized novels.
Releases every couple weeks that add on new, exciting content to keep you hooked.[/QUOTE]
That you would have to pay for every couple weeks.
Imagine Mass Effect 2 taking four months and $150 to finish, because EA releases the first few missions at full price, and then hit you up for another $10 or $20 for a new recruitment/story mission every 2 weeks. That is what you are proposing, because no publisher is going to sell one copy for regular price, then continue churning out content for free. Not when they can just pump customers for more money, or even better, just chop some content out of the original game and resell it a week later.
[QUOTE=Treybuchet;29723291]How does it work better for games like minecraft, which is inherently a sandbox game with little to no plot.[/QUOTE]
It works better for Minecraft, since Minecraft is a sandbox with little to no plot.
This system is dumb for Valve's games, since they are usually not meant to be enjoyed as sandbox games with little to no plot.
I wonder what the fuck happens in HL3.
Gabe is the gaming industry's Albert Einstein.
[QUOTE=The Blue Scotti;29723487]I wonder what the fuck happens in HL3.[/QUOTE]
Gordon [sp]speaks[/sp]
i don't see why everyone is riled up by the TF2 Method.
If you don't want to get them in a store thats ok, because you can easily obtain them via drops or crafting
If you want to get them a quicker way for money it's good for you too, because you can just pay in the store to get it quicker
This is what seperates Valve DLC from other forms of dlc where you have to pay for gameplay changing stuff only and there is no other way
Stop being self entitled idiots, people like to play the game their own way, it doesn't matter how they do it. Valve is just bring nice enough to give people their own options
Valve tends to create games with a lot of backstory and core gameplay, gradually adding a bunch of new items at regular intervals can then heavily change what the original backstory and gameplay used to be like.
With a game like Minecraft where there is no backstory and the core gameplay being sandbox mode... more items will rarely have any negative effects on the care gameplay or the backstory.
[QUOTE=Used Car Salesman;29723426]That you would have to pay for every couple weeks.
Imagine Mass Effect 2 taking four months and $150 to finish, because EA releases the first few missions at full price, and then hit you up for another $10 or $20 for a new recruitment/story mission every 2 weeks. That is what you are proposing, because no publisher is going to sell one copy for regular price, then continue churning out content for free. Not when they can just pump customers for more money, or even better, just chop some content out of the original game and resell it a week later.[/QUOTE]
Mass Effect isn't suited for this. I'm not suggesting games like that. I'm saying a game which occurs in a largely linear fashion. Where releasing new "episodes" or levels every few weeks would work out well.
And the only reason no publisher would do that is because it hasn't been tried. If a publisher successfully did this, they would be able to make more money than they originally did because the game would be able to do a few things:
1. Develop a following. TV Shows do this through plot hooks and releasing weekly episodes that keep the audience interested.
2. Create suspense, something the medium isn't normally suited for,
3. Get money considerably more often, or get more people to pay for it.
As well, TF2 churns out quite a bit of free content quite often. They don't charge shit for it either.
I don't care how they do their games as much as caring when the last half life comes out. I just can't wait for it :(
[QUOTE=Simski;29723451]It works better for Minecraft, since Minecraft is a sandbox with little to no plot.
This system is dumb for Valve's games, since they are usually not meant to be enjoyed as sandbox games with little to no plot.[/QUOTE]
You understand that my proposal hinges on games having a plot?
It can only work with plot based games. The updates would be more levels with more plot. Serialized gaming, much like serialized novels.
I'm not suggesting more items.
A sandbox game with little to no plot could not benefit from more levels and more plot released fairly often.
[QUOTE=Wii60;29723537]i don't see why everyone is riled up by the TF2 Method.
If you don't want to get them in a store thats ok, because you can easily obtain them via drops or crafting
If you want to get them a quicker way for money it's good for you too, because you can just pay in the store to get it quicker
Stop being self entitled idiots, people like to play the game their own way, it doesn't matter how they do it. Valve is just bring nice enough to give people their own options[/QUOTE]
I don't want Valve to use the TF2 method because I like Valve better when they make thought out games with consistent theme and gameplay.
I want the kind of Valve that created Half-Life 2 and TF2, where they spent a lot of time and effort creating something perfect. I do not want the Valve that runs the current messed up freak we call TF2.
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