• Early Access game Paranautical Activity cancels co-op, drama with the dev proceeds in the comments
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[QUOTE=Trogdon;44751632]there is going to be a big fuck up eventually and no one will trust them anymore i'm sure.[/QUOTE] star citizen and project cars
[QUOTE=Oizen;44751622]Another example why Early Access is a shit idea.[/QUOTE] Or people should read. It was never even promised. Instead it was only planned. Plans change but it seems those who buy Early Access games think they will get it eventually. If you think that then you have no idea what's Early Access is.
[QUOTE=Lijitsu;44753342]Oh, is that the average? I read somewhere - probably somewhere here on FP - that Valve got like half the profit. Well whoopsy, that's a fair bit less significant. 15-20% is still a pretty good gain on a lot of games.[/QUOTE]Probably about Garry only getting $5 out of every copy of Gmod sold. Which there are so many things that could go in to that from the fact he licensed source from them to a minimum fee because the game costs so much, its impossible to guess which one could be accurate. I know that from the talks they give to classes and such the number usually quoted is like 18%. [editline]8th May 2014[/editline] [QUOTE=ZyreHD;44753495]Or people should read. It was never even promised. Instead it was only planned. Plans change but it seems those who buy Early Access games think they will get it eventually. If you think that then you have no idea what's Early Access is.[/QUOTE]So many people act so stupid with Early Access. There are people who don't do their research and are shocked a game is incomplete, there are people who think being Early Access means it is exempt from criticism, there are people who use that as a strawman to criticize anyone who is a proponent of Early Access, there are the people who promise more than they can deliver, those who demand more than is reasonable to deliver, those who just use it to get quick money. It really is a clusterfuck but really, that isn't so new in the video games industry.
I'm pretty picky about buying games and even pickier about early releases. I've learned never to buy w/o a review. Got burned by paradox on a sots 2 purchase. Still won't touch anything they've had a hand in. That said many great games are released kickstarter and early alpha states... So buyer beware I guess.
I bought the game because the current product looked fun enough, and I've managed to blow 9 hours on it. It's good, but not as good as I had hoped. Real shame online co-op was ditched, but it's even worse how that jackass managed to ruin the game's reputation completely.
[QUOTE=kaze4159;44752526][img]https://lh4.googleusercontent.com/-77BSIjMRsi8/U2sszACYmdI/AAAAAAAAEH4/rNS_hGf0-oU/s0/2014-05-08_17-05-48.png[/img] This is fucking hilarious[/QUOTE] His selfie looks like he is about to hit someone in the face with his elbow.
Oh nooo... That's kinda sad, I liked Paranautical Activity at the time.
[QUOTE=Trogdon;44751632]early access and KS are not sustainable models, there is going to be a big fuck up eventually and no one will trust them anymore i'm sure.[/QUOTE] If Star Citizen is a failure, it'll be the death of Kickstarter.
Well, this blows. I bought it for the eventual co-op too. Whatever, it was on sale one time, so it's not that bad, I'll just play Sir in the meantime which actually adds the features they promised.
[URL="http://steamcommunity.com/app/250580/discussions/0/540741131152645803/"]An update from the developer guy.[/URL]
[IMG]http://puu.sh/8E2FL.png[/IMG] Can't wait till he curses me out too!
B-b-but......Muh letsplays!!!
Oh my. It looks like these devs are also doing some censorship on their Steam Discussions page.
Glad I went with [url=http://store.steampowered.com/app/266110/]Tower of Guns[/url] instead of Paranautical. Guy's been pretty great about communicating about development without acting like a dick. He's actually pretty active on the steam forums for the game. The difference between the two devs is like night and day.
[QUOTE=Cliff2;44754341]Glad I went with [url=http://store.steampowered.com/app/266110/]Tower of Guns[/url] instead of Paranautical. Guy's been pretty great about communicating about development without acting like a dick. He's actually pretty active on the steam forums for the game. The difference between the two devs is like night and day.[/QUOTE] Joe (The ToG dev) is a freaking saint. He's even all alone in his project, except for his brother who composed the music. He frequently fixes the bugs, answers mail from the community, etc.
[QUOTE=kaze4159;44752526][img]https://lh4.googleusercontent.com/-77BSIjMRsi8/U2sszACYmdI/AAAAAAAAEH4/rNS_hGf0-oU/s0/2014-05-08_17-05-48.png[/img] This is fucking hilarious[/QUOTE] and so ends any meaningful carrier he hoped to get in the gaming industry
So this is the pics of took of that thread about copyright. [url]http://imgur.com/a/gGKdn[/url] The devs removed the thread.
Killing Floor 2 is early access. How do ya guys feel about that? I think TWI is reputable and can back up their shit, so I'm not worried.
Early access isn't inherently a bad thing but I do agree there should be a standard set as I've seen games that are not ready for the public and not even in alpha stages appearing on early access this should be stopped. Games should be at least playable and containing most of the groundwork features (even if those features are incomplete) before they are allowed on Early Access. Another solution would be for Steam to hold onto the money made until such a time the game is in a ready state.
its ok, game looks shit anyways but what more do you expect with early access?
The devs are now removing all posts regarding copyright/un-credited artists on the basis that the game is in early access so it's okay for them to sell the game with un-credited work. [img]http://i.imgur.com/OLUThXv.png[/img] This is their reasoning apprently.
I love indie games, but I think it's really weird territory to be releasing games that aren't finished. Most of the people releasing these games have no legal obligation to make them feature complete. You end up with a lot of disappointed people and shady devs. The guys working on Towns are basically abandoning the game and this situation doesn't help the early access scene either. We've been really lucky this type of thing hasn't happen on a massive scale with one of those big kickstarter games. I don't doubt that some of them are going to run out of resources far before release. I hate to say it, but this is why big publishers and developers exist. They lack the creative flexibility of a small indie team, but make up for it by having the money and workforce to be able to finish games and are a much bigger target if they ever have legal issues. They generally have people invested in the company and expect a product that sells because the alternative is restructuring or liquidation. A lot of indie devs will basically binge-develop and get a cool game out but quickly burn out and lose interest. That makes it hard to find the distinction between developers that are actively working to make a better game and ones that are just getting a quick concept out to make money. To sum it up you should spend your money on games you can get enjoyment out of now rather than later. You can always fund interesting ideas, but as with any experiment you probably shouldn't always expect a concept to turn into a full-fledged game.
I really believe that the entire indie scene could change [I]a lot[/I] if Steam would change the greenlight / early access Terms of Agreement and the way how it works. If you simply don't live up to promises you make or clear signs of abandonware is seen then Valve should have the privilege to pull the game, ban the creator and refund the entire game. Even a tiny bit of quality control would do miracles.
[QUOTE=darth-veger;44755029]I really believe that the entire indie scene could change [I]a lot[/I] if Steam would change the greenlight / early access Terms of Agreement and the way how it works. If you simply don't live up to promises you make or clear signs of abandonware is seen then Valve should have the privilege to pull the game, ban the creator and refund the entire game. Even a tiny bit of quality control would do miracles.[/QUOTE] I agree with you, but I think a lot of people would also see this as Valve becoming the authority of indie games. It would go against everything Valve has been trying to do which is make a completely open platform for gaming. I think Valve has been trying to remove themselves as the middle-man from Steam for a while, but haven't found a way to do that and also maintain some form of quality-control without pissing off half of the community.
Well they are already planning to remove Greenlight completely so there is that.
[QUOTE=darth-veger;44755152]Well they are already planning to remove Greenlight completely so there is that.[/QUOTE] only to make publishing even easier
I hate the idea of Early Access, shit like this just reinforces that statement.
If valve just made it so you could do refunds, and also made it so there were mandatory demos steam as a whole would be a better place.
[QUOTE=Simski;44751793]I think it's a good idea to avoid Early Access games unless they have finished all the important features and the updates are just polish or more [b]icing on the cake[/b].[/QUOTE] Yep, well, in this case; the cake is a lie.
[QUOTE=Chaoss86;44754540]Early access isn't inherently a bad thing but I do agree there should be a standard set as I've seen games that are not ready for the public and not even in alpha stages appearing on early access this should be stopped. Games should be at least playable and containing most of the groundwork features (even if those features are incomplete) before they are allowed on Early Access. Another solution would be for Steam to hold onto the money made until such a time the game is in a ready state.[/QUOTE] aren't you a developer for an early access game?
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