[QUOTE=TestECull;39156649]Awww yeah. I always did like Three Dog. In NV I generally don't have the radio going at all, in 3 I would go to great lengths to give Three Dog more than 20 songs to play because he was fucking awesome to listen to.
I've got nearly 600 hours into NV and I've encountered more bugs in just one game than I have in anything else on my Steam games list. It's a great game, but I've found the engine to be rather broken.[/QUOTE]
In Fallout 3, my worst bug was falling through the floor on the only path to a quest-required item, making it impossible to finish that sidequest until I stacked some items precariously, allowing me to climb up on top of them and jump the gap.
In New Vegas, the worst bug I got was a sidequest NPC turning up dead and giving me a slightly more negative, but still completely acceptable outcome for that quest.
THREEEE DAWWWGGG
[QUOTE=Ray-The-Sun;39156686]Well, the main thing is that the enclave are still operational even though the Chosen One kind of [I]fucking annihilated them in a nuclear explosion[/I].
And then there's stuff like how FEV is all over the country, but they're much less major than the plot of fallout 2 being [I]completely fucking ignored[/I].[/QUOTE]
But isnt this a different variant of FEV compared to the one in Fallout 2? Seeing this is actually done in a vault rather then some giant base/church thingy where "The master" belonged? And werent they called the Enclave remnant in Fo3 if I remember correctly? So they are showing ties...and not "completely fucking ignored"
[QUOTE=O'Neil;39156807]And werent they called the Enclave remnant in Fo3 if I remember correctly? So they are showing ties...and not "completely fucking ignored"[/QUOTE]actually the remnants were in NV iirc, the Fo3 'Clave is just a different branch me thinks with the different power armor and all
[QUOTE=Sprockethead;39156165]eh, new vegas was decent. But it lacked the [B]narrative focus of fallout 3.[/B][/QUOTE]
[IMG]http://static.fjcdn.com/pictures/Fallout+3+in+a+nutshell.+I+love+Fallout+3+but_a0523f_4197794.png[/IMG]
Do you mean that narrative focus?
[QUOTE=Joazzz;39156831]actually the remnants were in NV iirc, the Fo3 'Clave is just a different branch me thinks with the different power armor and all[/QUOTE]
hm? really? I remember hearing the term remnant somewhere in Fo3...
I never fell for Fallout, call me a nut but I can't stand poor animations... even if the gameplay is good.
[QUOTE=Takuat;39156291]Also what was so great about FO3s plot again?
[IMG]https://dl.dropbox.com/u/26959050/Fallout3.png[/IMG][/QUOTE]
Actually this whole thing could be swept aside if you realize that The Enclave was going to use the purifier to poison the water and kill everyone who had some minor mutations (see: everyone but The Enclave), whereas The Brotherhood was just trying to clean the water.
It's a pretty big plot point.
Also the president releases you only after he thinks he's convinced you that destroying the mutants (that you've been fighting the whole time) is a good idea. And since you've been fighting mutants the whole time, he has no reason to believe you'd betray him and let them live. Also he's blind to the fact that there are good mutants and normal [I]slightly[/I] mutated people, or he doesn't care and believes that everything caused by radiation is bad, and I don't blame him for that misconception, because:
[img]http://images.wikia.com/fallout/images/6/65/CentaurCA.jpg[/img]
[QUOTE=danelo;39156893]I never fell for Fallout, call me a nut but I can't stand poor animations... even if the gameplay is good.[/QUOTE]
It only had 4 directional movement animations didn't it?
[QUOTE=Scrimp;39156202]Bethesda does a good job in my opinion.[/QUOTE]
It's a good job, but it could be fifty times better. Bethesda never were good coders.
IMO FO3 had a better atmosphere than NV, although NV had better game mechanics.
[QUOTE=alien_guy;39156398]They can fuck off if its still using Gamebryo.
The Creation Engine is only a mild improvement.[/QUOTE]
Oh, yeah, also basically this.
FO3 felt kind of stale, maybe it was just me being sick of gamebryo and color desaturated games
But Boston as a setting has me interested
[QUOTE=O'Neil;39156807]But isnt this a different variant of FEV compared to the one in Fallout 2? Seeing this is actually done in a vault rather then some giant base/church thingy where "The master" belonged?[/QUOTE]
No. The story behind 87 is that Vault-Tec somehow managed to get FEV and just put it there. There's no other explanation to it; no mention of West-Tek, and no explanation how they knew about a secret military project in the first place.
[QUOTE=O'Neil;39156807]And werent they called the Enclave remnant in Fo3 if I remember correctly? So they are showing ties...and not "completely fucking ignored"[/QUOTE]
No, that was new vegas. Also, going by the ending DLC, the enclave are doing much better in three than they were in two.
[QUOTE=EliteGuy;39156117]I'd be disappointed to see Bethesda make another Fallout game, they should leave it to Obsidian.[/QUOTE]
I much preferred Fallout 3 to New Vegas. I liked some of the features that New Vegas brought such as the iron sights and more crafting, but Fallout 3 just nailed the atmosphere and story of an apocalpyse in my opinion. Plus the world in Fallout 3 was just so much more interesting, exploring the ruins of Washington DC and the surrounding area was really neat and interesting rather than New Vegas's boring desert. I played Fallout 3 for months, whereas I only played New Vegas for a few weeks, it just did not really grab my attention much.
If it does take place in Boston that would be neat, and plus its going to be on the new engine.
[QUOTE=thrawn2787;39156984]FO3 felt kind of stale, maybe it was just me being sick of gamebryo and color desaturated games
But Boston as a setting has me interested[/QUOTE]
Do you seriously expect a post-apocalyptic environment to be vibrant and colourfull?
[QUOTE=Simplemac3;39156781]In Fallout 3, my worst bug was falling through the floor on the only path to a quest-required item, making it impossible to finish that sidequest until I stacked some items precariously, allowing me to climb up on top of them and jump the gap.
In New Vegas, the worst bug I got was a sidequest NPC turning up dead and giving me a slightly more negative, but still completely acceptable outcome for that quest.[/QUOTE]
I've had both games eat their own arse so badly they menu didn't even work properly. I've had collision issues, I've had "Got stuck in the mapping" issues, I've had guns that hit but don't do any damage despite the equations saying they should, I've had feral ghouls that freak the fuck out and go immortal, I've had havok errors throwing corpses around, I've seen deathclaw magically levitate up into the sky at a high rate of speed, I've had cities go hostile for absolutely no fucking reason, I've had other occasions where I could shoot the leader of the town in broad daylight and nobody gave half a fuck, my companions tend to shoot me in the ass as often as they shoot at the enemy, the AI can't aim for shit, and should I mention the frequent CTDs? There's also the fact that both games like to eat saves, FO3 will corrupt your autosave and FNV will corrupt any save if it's overwritten more than a few times.
And that's just on PC. The Console versions are even more broken than that.
The game engines are buggy as all hell. Just because YOU don't have the bugs doesn't mean they're not there. Consider yourself lucky and be thankful you didn't have the issues others have had.[QUOTE=alien_guy;39156763]I honesly wouldn't mind having 10 install disks if each part of the landscape was unique.[/quote] So you also want people who have anything less than an I7 hexcore processor, 16 gigs of ram and dual-GPU shenanigans to be unable to run it as well? That'd be a pretty good way to ensure the game doesn't really sell. At all. Repeating terrain textures are a fact of gaming and they're not going anywhere anytime soon.
[quote]In such a situation there is no reason not to have multiple versions for example
V1 - small download, repeating textures
V2 - medium download, modest resolution unique megatextures.
V3 - bigass download, high resolution unique megatextures.[/QUOTE]
While this is nice, you must also remember who we're talking about. Bethesda can't even get the V1 system to work properly. There's also the console versions, what your proposing wouldn't even be enough for a single blu-ray to hold, not to mention the memory limitations of both platforms. Modders, too, will have a tough time with V2 and V3, so likely you'd only see texture mods churned out for V1, leaving the system with unique textures disused by the very people that would benefit most from it.
Your solution isn't really feasible right now. There's a reason open-world games use repeating terrain textures universally, current gen bleeding edge PCs can barely cope with the load and consoles are hopeless.
[QUOTE=danelo;39156893]I never fell for Fallout, call me a nut but I can't stand poor animations... even if the gameplay is good.[/QUOTE]
The gameplay has never been why people play Fallout 3 and New Vegas; because of the shitty engine, all your guns, no matter how damaging they are, feel like pea shooters. Nobody gives a fuck about how much damage they've sustained until their leg has somehow exploded from a pistol round and they finally die. Powered armor feels like a T-shirt with some wet cardboard and paper mache glued on top of it, even though it gives you a lot of armor and bullets barely do any lasting damage to begin with.
No, until Bethesda finally boots Gamebryo, the gameplay will be dreadful and generic. The thing is, the setting will always be brilliant fun to explore, the characters will always be fun to talk to, and there will always be so, so much potential for the [I]real[/I] brilliant motherfuckers - the modders - to unlock.
[QUOTE=alien_guy;39157000]Do you seriously expect a post-apocalyptic environment to be vibrant and colourfull?[/QUOTE]
For two hundred years after the bombs, I at least expect the environment to have more colours than green and grey.
[QUOTE=Cone;39157033]The gameplay has never been why people play Fallout 3 and New Vegas; because of the shitty engine, all your guns, no matter how damaging they are, feel like pea shooters. Nobody gives a fuck about how much damage they've sustained until their leg has somehow exploded from a pistol round and they finally die. Powered armor feels like a T-shirt with some wet cardboard and paper mache glued on top of it, even though it gives you a lot of armor and bullets barely do any lasting damage to begin with.
No, until Bethesda finally boots Gamebryo, the gameplay will be dreadful and generic. The thing is, the setting will always be brilliant fun to explore, the characters will always be fun to talk to, and there will always be so, so much potential for the [I]real[/I] brilliant motherfuckers - the modders - to unlock.[/QUOTE]
Melee builds were literally better than using guns. It was stupid.
Please be done by Obsidian please be done by Obsidian please be done by Obsidian.
I've barely played any of Fallout 3 (maybe a teensy bit past Megaton?), and dropped it there. Meanwhile I played all the way through NV, and have yet to finish any of the DLC (not because I don't want to, just cannot find the time). Really hope Obsidian does it, they did a hell of a better job than Bethesda did. Also REALLY hope that it utilizes a new engine and not shitty old Gamebryo.
Oh, and please don't have a green/orange filter overlaying the entire game like what happened with FO3/NV.
I killed Three Dog the moment I saw him
then i cut him up
[QUOTE=Atlascore;39157054]No, but it's hundreds of years after the bombs fell, there should have been [i]some[/i] plant life.
[/QUOTE]
Uh, Oasis at F3 ? The place where you find Harold at.
I liked Fallout 3 and New Vegas. They are both good games and liking one or the other dosen't mean the other one is shit.
Both are wonderful games. I personally prefer the story in New Vegas but FO3 is workable. Reading about the possibility of a Fallout 4 truly on the way has me giddy.
[QUOTE=gbtygfvyg;39157056]Melee builds were literally better than using guns. It was stupid.[/QUOTE]
You cleared Quarry Junction from a perch on a canyon wall without moving an inch, taking any damage, or being spotted by a single deathclaw using melee? Pretty boss-tier, bro.
In all seriousness, though, I can see where you're coming from given the FO3 engine is a direct descendant of the Oblivion engine, which was melee-centric. NV's engine was barely changed at all, gameplay wise, you had ironsights but that was it. So yeah, that's a quirk of Gamebryo, and Fallout 4 will probably do it too since I wouldn't be surprised if it's running on Skyrim's flavor of Gamebryo.
[QUOTE=Cone;39157033]The gameplay has never been why people play Fallout 3 and New Vegas; because of the shitty engine, all your guns, no matter how damaging they are, feel like pea shooters. Nobody gives a fuck about how much damage they've sustained until their leg has somehow exploded from a pistol round and they finally die. Powered armor feels like a T-shirt with some wet cardboard and paper mache glued on top of it, even though it gives you a lot of armor and bullets barely do any lasting damage to begin with.
No, until Bethesda finally boots Gamebryo, the gameplay will be dreadful and generic. The thing is, the setting will always be brilliant fun to explore, the characters will always be fun to talk to, and there will always be so, so much potential for the [I]real[/I] brilliant motherfuckers - the modders - to unlock.[/QUOTE]
My biggest complaint is the missile launcher - it's fucking useless. I mean, it's a missile. It should fuck people up in ways you wouldn't like to think of. And the dynamite is New Vegas - I mean goddamn, there's a lot of the stuff, but why can't it actually hurt anybody? It is just clay?
[QUOTE=Metanar;39156194]Narrative focus? Seriously? Did we play the same Fallout 3? The story was dumb as hell and I immediately forgot about it after I got out of the vault, making it an afterthought that I eventually got around to after doing the more fun stuff.[/QUOTE]
I thought they were both dumb
and the gunfights physically hurt to play through
[QUOTE=TestECull;39157158]You cleared Quarry Junction from a perch on a canyon wall without moving an inch, taking any damage, or being spotted by a single deathclaw using melee? Pretty boss-tier, bro.[/QUOTE]
And melee weapons are useless in either game. Especially in New Vegas, as you get guns and ammo pretty much instantly. At least in my experience.
[QUOTE=GoDong-DK;39157168]My biggest complaint is the missile launcher - it's fucking useless. I mean, it's a missile. It should fuck people up in ways you wouldn't like to think of. And the dynamite is New Vegas - I mean goddamn, there's a lot of the stuff, but why can't it actually hurt anybody? It is just clay?[/QUOTE]
Implying damage is ever realistic in games, You will have a hard time finding a game where 1 bullet can kill someone from a chest shot or a grenade obliterates a room full of people.
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