Omnifinity creates 360 degree treadmill for Virtual Reality
55 replies, posted
[QUOTE=Dermock;46556678]honestly that's why im most excited for VR. I can have fun playing games while being active and healthy[/QUOTE]
Really? Honestly? That's what excites you most about VR?
"They've invented a spaceship that can travel at 500 times the speed of light, that's powered by a treadmill. Finally, I can operate a machine while being healthy :)"
[QUOTE=Xploder;46558390][video=youtube;eg8Bh5iI2WY]http://www.youtube.com/watch?v=eg8Bh5iI2WY[/video]
It's been demo'd 3 years ago by The Gadget Show[/QUOTE]
I'd have loved to see the exact same thing done for ArmA, McNab included
[editline]24th November 2014[/editline]
[QUOTE=FetusFondler;46558430]Really? Honestly? That's what excites you most about VR?
"They've invented a spaceship that can travel at 500 times the speed of light, that's powered by a treadmill. Finally, I can operate a machine while being healthy :)"[/QUOTE]
The difference is spaceships aren't entertainment, videogames are
The big problem I see with all those things is that the VR goggles have a cable which severely limits movement.
Getting wireless VR is the more pragmatic step before actually working on treadmills and using the space around the player.
This looks so goddamn fun
I think some sort of dynamic fabric stretched over a flat omnidirectional roller/slip surface with movement direction sensors would be more feasible and realistic. Going prone on this thing will just remind you that you are on the equivalent of a baggage roller.
[QUOTE=Morbo!!!;46558827]
The difference is spaceships aren't entertainment[/QUOTE]
the fuck u just say m8
I can't wait to get PTSD from playing STALKER when this is able to be put in homes
Is there any particular reason why all 360-threadmills have the sensors on the floor? 'cause kinda seems to me that you'd get the same result from an oversized fruit-bowl and a pair of roller-blades with accelerometers or RPM-counters in them.
How about we all scrounge together some cash and start a FP virtual reality arcade?
I found this concept a lot more effective.
[url]Www.virtuix.com[/url]
Not really related, but can they make omnidirectional tank tracks with something like this?
Cool, but looks to be just several spinning tubes. If I walk out on one of the sections, then turn 90 degrees to the side and walk (or just skip the turning and just walk sideways), what happens?
[QUOTE=No_0ne;46556557]imagine playing a horror game in that[/QUOTE]
how I imagine many games will end up
[img]http://i.imgur.com/Fv4v4OK.gif[/img]
[QUOTE=arthuro12;46561127]How about we all scrounge together some cash and start a FP virtual reality arcade?[/QUOTE]
I'd pitch in.
[editline]24th November 2014[/editline]
[QUOTE=Dark RaveN;46561192]I found this concept a lot more effective.
[url]Www.virtuix.com[/url][/QUOTE]
IMO it's a lot more limited. It doesn't allow for things like crouching or any real other hand aiming peripherals.
[QUOTE=Solomon;46561546]I'd pitch in.
[editline]24th November 2014[/editline]
IMO it's a lot more limited. It doesn't allow for things like crouching or any real other hand aiming peripherals.[/QUOTE]
Why couldn't you just use whatever hand device you wanted?
And I think they should have put a piston/spring/etc on each side to let you crouch. I wonder why they didn't, they must have thought of that surely?
[QUOTE=Sam Za Nemesis;46560933]lol good luck getting low latencies (Which is required in VR experiences) with Miracast and similar wireless HDMI tech though[/QUOTE]
which is why we're here to [I]develop [/I]these technologies.
CSGO virtual reality league soon.
[QUOTE=arthuro12;46561127]How about we all scrounge together some cash and start a FP virtual reality arcade?[/QUOTE]
[URL="http://files.facepunch.com/ziks/2014/November/02/rift.mp4"]http://files.facepunch.com/ziks/2014/November/02/rift.mp4[/URL]
There, it's even being made by Facepunch Studios. :v:
[QUOTE=CrimsonChin;46562244]Why couldn't you just use whatever hand device you wanted?
And I think they should have put a piston/spring/etc on each side to let you crouch. I wonder why they didn't, they must have thought of that surely?[/QUOTE]
They're developing crouching and sitting yeah.
If we talking virtuix that is
Imagine the lawsuits if someone would slip on it and break a leg or something...
[QUOTE=ZombieDawgs;46556564]I wonder if virtual arcades will become a thing.[/QUOTE]
[img]http://www.videogameologists.com/wp-content/uploads/2012/08/virtual-virtual-skeeball-futurama.jpg[/img]
[video=youtube;4r2-D-4BpWQ]http://www.youtube.com/watch?v=4r2-D-4BpWQ[/video]
we can finally dance to this
[QUOTE=windows098;46572374]we can finally dance to this[/QUOTE]
Slava Rossiya
Edit:
Why is is so fucking catchy.
[media]http://www.youtube.com/watch?v=5p2AkER0E1A[/media]
If you don't mind not being able to manually crouch/go prone then this will work
Stop aiming at the ground
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