Sony Announces New PS4 Game "Horizon: Zero Dawn"; Post-Apoc Redhead Cavewoman vs Robo-Dinos
84 replies, posted
[QUOTE=AntonioR;47993414]The less I know the more interesting it is for me. Those are questions I would hope to answer by exploring the game world, and not watching the reveal trailer.[/QUOTE]
Oh I was just posting the questions the trailer spawned in me. I think the same.
[editline]18th June 2015[/editline]
[QUOTE=gbtygfvyg;47994967]I know people keep calling the gameplay generic but then they give no ideas about how the gameplay could be. Please explain to me how to make the gameplay not generic because just about every type of gameplay is generic by your standards.
What usually happens when they make new gameplay features? Gimmicks. And then the game is FILLED with gimmicks and it no longer becomes fun to play because they run those features into the ground.[/QUOTE]
I agree with you but in the video it looks like the beast goes down too fast.
But looking at the selection of arrows this is probably "far in the game".
Another point why it looks so "generic" is that it looks so easy. You just shouldn't be able to take a full on hit by the tail.
[QUOTE=gbtygfvyg;47994967]I know people keep calling the gameplay generic but then they give no ideas about how the gameplay could be. Please explain to me how to make the gameplay not generic because just about every type of gameplay is generic by your standards.
What usually happens when they make new gameplay features? Gimmicks. And then the game is FILLED with gimmicks and it no longer becomes fun to play because they run those features into the ground.[/QUOTE]
I think you have to be pretty jaded to consider any third-person action game that is more than just a God of War clone a 'gimmick'. Nobody's demanding revolutionary never-been-seen before gameplay concepts but a third-person boss fight where you dodge the Big Monster's attacks and shoot the weak point could just as easily be God of War, Resident Evil, Gears of War, or Metal Gear. We've seen this kind of gameplay before, as a selling point it's not very exciting.
It's about cavemen and robot dinosaurs, there's so much you could do with that concept. Open-world, strategy elements from tribe management, hacking robo-dinos to get beasts of burden, survival/resource management mechanics, hunting, building electronics to attract or repel the robots, building new robots to alter the ecosystem, so many possibilities. Maybe they're not 100% novel, but some variation on a theme is always nice. And maybe some of these things are in the game, maybe I'll be surprised, but if the devs decided that their best foot forward is a generic boss fight then I doubt they're core elements if present at all.
I remember people saying the gameplay for The Order: 1886 looked like a generic shooter in gameplay, and I don't remember a chorus of people asking why you'd want 'gimmicks'. I really want to like this game because the art style is awesome, but if the gameplay ends up being essentially a Tomb Raider reskin then I probably won't be too interested.
looks good, a sort of open world monster-hunter-back-on-playstation vibe. but if that dialogue is as persistent as it was in the gameplay video it's going to be really annoying
Also that music.
Dinos are cool, but what happened with the civilization? Did the mankind kick the bucket just because some huge blackout hit so they couldn't surf the web or what. I mean, of course devs shouldn't reveal the whole backstory in a trailer, but it could be nice to get some explanation besides "they just died".
Sounds like zoids
Seems kinda strange that they live in a tribal state surrounded by advanced tech and ruins of superior civilizations, but I understand it's for the sake of story and all.
[QUOTE=nox;48000269]Seems kinda strange that they live in a tribal state surrounded by advanced tech and ruins of superior civilizations, but I understand it's for the sake of story and all.[/QUOTE]
All that technology is no good if they don't understand how to turn it on.
[QUOTE=squids_eye;48000442]All that technology is no good if they don't understand how to turn it on.[/QUOTE]
That's what I don't get. They seem to be surrounded by a world of artificial creatures so you'd think they'd attempt to disassemble and study the tech to make machines of their own.
[QUOTE=goon165;47978454]I'd love to see them explain how this happened.[/QUOTE]
The trailer kinda gives the whole thing away.
God creates Dinosaurs.
God destroys Dinosaurs.
God creates Man.
Man destroys God.
Man creates highly advanced technological marvels that really resemble dinosaurs and other such creatures.
???
Oopsie doodles Man's gone-ish.
[QUOTE=Take_Opal;47976175]Looks about as fun to play as any other action game :/
All style, no substance.[/QUOTE]
yeah but let's consider what this has that other games this gen don't
and by that i mean lets consider what this doesn't have that other games do
and by that i mean there's no number in the title
This is an open world RPG guys.Not a full blown action game
Also i don't see what's generic about the gameplay? Maybe the glowing weak spots but that's it imo
[QUOTE=POLOPOZOZO;48001308]yeah but let's consider what this has that other games this gen don't
and by that i mean lets consider what this doesn't have that other games do
and by that i mean there's no number in the title[/QUOTE]
Neither does the new Hitman game... I know what you mean, but that isn't really making the point you're wanting to convey.
[QUOTE=nox;48001193]That's what I don't get. They seem to be surrounded by a world of artificial creatures so you'd think they'd attempt to disassemble and study the tech to make machines of their own.[/QUOTE]
But they are, more or less, doing it. She was hunting those robots to gather those tanks on their back, and all her weapons were made out of robot parts.
I'm really into this type of gameplay, even if some think it's generic. What I don't like is the PS4 part. I can only hope that not only it makes it to PC, but is also nice enough not to feel like a port, but that's probably wishful thinking.
edit: 30fps :suicide:
[QUOTE=Take_Opal;48003471]Neither does the new Hitman game... I know what you mean, but that isn't really making the point you're wanting to convey.[/QUOTE]
well it's not even implicit
seriously this industry is just going to die if there aren't any new IP's and every big announcement this e3 was sequels
I mean ffs people are getting excited about a REMAKE of a SEVENTH game
Triple-A may stagnate, but Indie will be the ones who propel progression for games. It's that way for every form of media. You'll of course get the occasional big charmer from triple-A, but it's not surprising the more commercial side of games is milking sequels and reboot/remakes. Don't see a lot of Braid or Bastion 2s. Indie game sequels (don't you dare bring up FNaF) are pretty rare.
They are doing a stream on twitch any minute now. It might have new footage or info maybe?
[url]http://www.twitch.tv/guerrilla[/url]
I feel most people are giving this one a chance (myself included) simply because it shows something different other than your utterly generic AAA faire. Most people's points of excitement basically boil down what it's doing different from other big name titles so let's take a look:
1) The stuff you're murdering isn't some variant on space aliens/brown people. That's a plus.
2) It's an action game where the main character isn't a walking macho refrigerator. At the very least, MC is a non cis white male.
3) The setting is [I]somewhat[/I] original. Post apocalypse no, robo dinosaurs yes. Add them up and yea, I'd sat it's pretty unique.
4) The art style is genuinely gorgeous. This point actually stands up on its own without comparisons to the rest if the industry
5) There's a certain responsiveness to the combat and a weightiness to how it looks. Say what you will about how generic the movement and gunplay might look, in most other games you point and click and the bad dude falls on over. From what we saw in the demo, you point and click and pieces will fly everywhere, they'll fall off, each weapon is accompanied with a satisfying screen shake and accompanying sound, and of course taking down the robo dinosaur requires more than just pointing and clicking. I am very excited about that last point, at best the combat could be a faster more action orriented Shadow of the Colossus and at worst, well, it's still more interesting than shooting space aliens in the face.
So yea plenty of things to look forward to but most of it comes from a stagnation in mechanics for AAA gaming, and this game, while not revolutionary, is different. And sometimes different is just enough
The livestream talking is so cringy.
[QUOTE=meek;48003831]I'm really into this type of gameplay, even if some think it's generic. What I don't like is the PS4 part. I can only hope that not only it makes it to PC, but is also nice enough not to feel like a port, but that's probably wishful thinking.[/QUOTE]
Guerrilla Games are owned by Sony for all intents and purposes. They have made [I]one[/I] cross platform game in their history, since then it's been nothing but Killzone. A PC version of Horizon is super improbable.
Honestly, it's nice to see them move away from the Killzone franchise, Shadow Fall having a lot more colour to it than the previous titles was interesting, the art style for this however looks much, much improved.
[QUOTE=nox;48001193]That's what I don't get. They seem to be surrounded by a world of artificial creatures so you'd think they'd attempt to disassemble and study the tech to make machines of their own.[/QUOTE]
They don't seem to have any knowledge of the world from before whatever disaster happened and it implies that they have been in isolation for a time before her tribe started fighting back or whatever. It's probable that they no longer have a proper understanding of concepts like electricity or any other fundamental knowledge that would be required to comprehend what they are even looking at when they take apart the robots. It would be like giving a caveman a computer and expecting him to do anything with it other than smashing it over your head or getting the sharp bits and putting it on the end of a stick.
In fact the way she apologises to the scout robot she kills, it could even be that they don't consider the robots to be any different to animals. It's like how ancient humans used animal parts to make tools and weapons but didn't replicate a cardiovascular system and use it to pump water around the settlement after studying the deer they just killed.
I wonder if there's gonna be character customization. Specifically gender.
I have no issues playing a female character, it just helps when they're a mute protagonist :v:
People keep talking about the character talking during gameplay but for real you really think the character is going to talk as often as she did in a presentation? Those lines were way too specific for what she was doing that didn't really have some kind of trigger to activate them. Of course in the full game she won't talk that much.
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