• PC Version of Assassin's Creed 2 Delayed
    35 replies, posted
[QUOTE=Negrul1;17496378]At least this means they have no excuse for doing a lazy port for PC.[/QUOTE] It better have DirectX 11
[QUOTE=nVidia;17494539]I feel like console fags are placed on a higher priority here.[/QUOTE] That is because there are more of them. :eng101:
[QUOTE=Levithan II;17501130]That is because there are more of them. :eng101:[/QUOTE] Why are there more of them? More games and less hassle. Why is it less hassle to use a console? No recent history of over-extending broken copyright protection schemes, less fucked-up ports. Why are there more games on console? There are more console players. How to emulate <insert major console developer/Ubisoft>: Take your right hand. Now, wipe your ass with it. See that rich, dark substance on it? That's your code for a PC port. Next, piss [i]all[/i] over your project. Your game is now protected from would-be pirates. Finally, take your right hand and smear it on your consumer base. This is how you deal with complaints on your copyright protection scheme/porting quality. Expect your game to sell 20 million copies. If your game did not meet this goal, those [i]fucking pirates[/i] have done you in [i][b]again[/b][/i]! Use a better copyright protection scheme - one so [b]hardcore[/b], it locks out legitimate consumers. Seriously, I could code better DirectInput support than most of these fuckwits. GTA IV made me rage when it first launched, and even Assassin's Creed doesn't mirror the Xbox 360's controls when using [i]an Xbox 360 controller[/i]...even [i]with[/i] XInput. I'm not too sure what the future of copyright protection schemes are - these seem to be dwindling, but that just may be because of Steam distribution. If console ports to PC had a decent amount of support, the PC would be a much more attractive platform to the layman. I don't know, though, do we [i]really[/i] want to play with the layman?
[QUOTE=Night-Eagle;17504532]Why are there more of them? More games and less hassle. Why is it less hassle to use a console? No recent history of over-extending broken copyright protection schemes, less fucked-up ports. Why are there more games on console? There are more console players. How to emulate <insert major console developer/Ubisoft>: Take your right hand. Now, wipe your ass with it. See that rich, dark substance on it? That's your code for a PC port. Next, piss [i]all[/i] over your project. Your game is now protected from would-be pirates. Finally, take your right hand and smear it on your consumer base. This is how you deal with complaints on your copyright protection scheme/porting quality. Expect your game to sell 20 million copies. If your game did not meet this goal, those [i]fucking pirates[/i] have done you in [i][b]again[/b][/i]! Use a better copyright protection scheme - one so [b]hardcore[/b], it locks out legitimate consumers. Seriously, I could code better DirectInput support than most of these fuckwits. GTA IV made me rage when it first launched, and even Assassin's Creed doesn't mirror the Xbox 360's controls when using [i]an Xbox 360 controller[/i]...even [i]with[/i] XInput. I'm not too sure what the future of copyright protection schemes are - these seem to be dwindling, but that just may be because of Steam distribution. If console ports to PC had a decent amount of support, the PC would be a much more attractive platform to the layman. I don't know, though, do we [i]really[/i] want to play with the layman?[/QUOTE] If i would ever make a PC game, i wouldn't put any copy protection to it. It's time and money consuming and it will get cracked anyways.
[QUOTE=Paravin;17493543]Why the fuck is everything getting delayed. Stalker, Bioshock 2.[/QUOTE] If this keeps up, anyone left boycotting Left 4 Dead 2 will have nothing else to play.
Don't worry guys we have Tropico 3 to entertain us 8)
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