• Valve banning CSGO community servers that have custom weapon models/mods
    314 replies, posted
[QUOTE=BusterBluth;49652429]Can someone tell me what this token stuff means. I dont understand[/QUOTE] Your server now needs what is essentially a security certificate to run on the internet, making it so that only valve approved things can be on it. Which is horse shit.
[QUOTE=Satane;49652628]You can always go back to css for the modded servers.[/QUOTE] This will set a precedent for future games.
[QUOTE=Satane;49652628]You can always go back to css for the modded servers.[/QUOTE]Yeah, and on-tour military men could always go back to the 360 if they couldn't get an Internet connection with their Xbone. What's your point?
[QUOTE=glitchvid;49629651]I'm not that upset about them banning paid inventory modifications, I'm more upset about GSLT. It goes against so much of what I've always thought good about Valve: [url]https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Registering_Game_Server_Login_Token[/url] That's some serious shit.[/QUOTE] Account Requirements - Your Steam account must have a qualifying registered phone. (Mobile Authentication) yeah just in case your server gets hacked and you lose all your server's inventory
[QUOTE=phygon;49652462]Your server now needs what is essentially a security certificate to run on the internet, making it so that only valve approved things can be on it. Which is horse shit.[/QUOTE] [QUOTE=phygon;49652371]So if I'm getting this right then it's not possible to have online servers anymore that aren't counter strike "the way it's meant to be played" fucking why?[/QUOTE] [URL]https://www.gametracker.com/search/csgo/US/#search[/URL] Around 15000 custom servers online at the moment, many of which are hosting custom gamemodes.
[QUOTE=NixNax123;49653382][URL]https://www.gametracker.com/search/csgo/US/#search[/URL] Around 15000 custom servers online at the moment, many of which are hosting custom gamemodes.[/QUOTE] And if you go through that list, you'll find that most servers, you cannot join (no GSLT token). Only about 555 servers have players on them. A ton of them seem to be GSPs running blank CS:GO servers. How many servers have tokens would be stored by Valve's master server. Also, how many are actually modded? Hard to find out.
CS:S was better anyway for custom stuff, but still, this really has me disappointed in Valve.
[QUOTE=Kigen;49653769]And if you go through that list, you'll find that most servers, you cannot join (no GSLT token). Only about 555 servers have players on them. A ton of them seem to be GSPs running blank CS:GO servers. How many servers have tokens would be stored by Valve's master server. Also, how many are actually modded? Hard to find out.[/QUOTE] In that search one of the servers hosted by the community I help run is within the top 10. Luckily we haven't been fucked over by this but we have had to remove several mods from our servers relating to knife skin swapping. I'm personally pretty frustrated at the way valve is structuring this whole thing. I mean sure, it's their game, but why have they the need to change something that hasn't been an issue (apparently until now)? Our users still buy skins through the market by the boatload, and we do the same as managers of the community. There is literally no ill will intended.
Wow, that kills alotta minigames then.
After all this, going back and reading the "To confusing for players" and then remember how the game will bring up a message (Unless you click never show again!) when you click browse community servers. Telling you that the servers are modified and will bring a different experience to the game. Plus I run TF2 servers, I've never had an incident where people are confused, I only see people asking questions on how to play the gamemodes or how to change their model etc. Sigh, what happened to Valve huh? Now it's just microtransactions and experimental gaming hardware.
[QUOTE=lionheart1066;49658905]After all this, going back and reading the "To confusing for players" and then remember how the game will bring up a message (Unless you click never show again!) when you click browse community servers. Telling you that the servers are modified and will bring a different experience to the game. Plus I run TF2 servers, I've never had an incident where people are confused, I only see people asking questions on how to play the gamemodes or how to change their model etc. Sigh, what happened to Valve huh? Now it's just microtransactions and experimental gaming hardware.[/QUOTE] Hit the lever, I mean open the case.
Valve is dead
[QUOTE=BenJammin';49658971]Valve is dead[/QUOTE] All good things eventually come to an end.
[video=youtube;zNpKdfUOFxI]https://www.youtube.com/watch?v=zNpKdfUOFxI[/video] Skip to 2:17 and watch this.
It'd be cool for all the extremely talented artists and engineers to branch off and create their own company devoid of Valve's piss-poor management and decision making abilities. They're sliding into mobile-game developer tier in terms of business practices. The only thing they're doing right now that they haven't completely fucked up is the Vive.
Makes me wonder if valve is going to ever make more games that have multiplayer in them it's going to be 100% standard to include microtransactions with hats/cosmetics and economy to keep the money flowing. I think the answer is yes, because seems like there never can be enough money for valve with these new 'changes'.
[QUOTE=srobins;49660242]It'd be cool for all the extremely talented artists and engineers to branch off and create their own company devoid of Valve's piss-poor management and decision making abilities. They're sliding into mobile-game developer tier in terms of business practices. The only thing they're doing right now that they haven't completely fucked up is the Vive.[/QUOTE] Sounds like an idea on paper but Minh Lee went off and created Tactical Intervention and it's a massive heap of free to play trash.
[QUOTE=Omali;49660325]Sounds like an idea on paper but Minh Lee went off and created Tactical Intervention and it's a massive heap of free to play trash.[/QUOTE] When I first heard of Tactical Intervention I was like "yo, that shit could be pretty cool" then well, Tactical Intervention happened.
[QUOTE=Omali;49660325]Sounds like an idea on paper but Minh Lee went off and created Tactical Intervention and it's a massive heap of free to play trash.[/QUOTE] and now he works for facepunch on rust oh how the tables have turned
[QUOTE=Exploders;49660587]When I first heard of Tactical Intervention I was like "yo, that shit could be pretty cool" then well, Tactical Intervention happened.[/QUOTE] The only thing remotely fun about it really was the VIP escort mode with the car chases. Was batshit insane yet good for a laugh. [video=youtube;jIhioiS90w0]http://www.youtube.com/watch?v=jIhioiS90w0[/video] But yeah, have any ZS servers been taken down yet? Honestly, the only way people can even hope to reverse this is to pressure Valve to no end. It might not work but as shown in the pass they're prone to caving in to community backlash.
[QUOTE=Omali;49660325]Sounds like an idea on paper but Minh Lee went off and created Tactical Intervention and it's a massive heap of free to play trash.[/QUOTE] Other examples: Kim Swift left and made Quantum Conundrum and is now doing whatever at Amazon. Turtle Rock made Evolve.
I find it weird that they said they ban this stuff, yet all the servers I join from the legacy server browser that normally have those plugins still let me join without issue. Maybe I just don't understand the affect of it yet, but it seems to have done nothing.
[QUOTE=.Vel;49666327]I find it weird that they said they ban this stuff, yet all the servers I join from the legacy server browser that normally have those plugins still let me join without issue. Maybe I just don't understand the affect of it yet, but it seems to have done nothing.[/QUOTE] Like I pointed out earlier they only did this one banwave, and it leaves you to wonder will they even do another? According to their article, they don't even know. [quote=http://blog.counter-strike.net/index.php/server_guidelines/]To avoid future disruption game server operators are best advised to comply with CS:GO server operation guidelines described above.[/quote]
[QUOTE=jazzpunk;49663253]Other examples: Kim Swift left and made Quantum Conundrum and is now doing whatever at Amazon. Turtle Rock made Evolve.[/QUOTE] That game was actually fun though.
Sorry, you need to Log In to post a reply to this thread.