• Valve banning CSGO community servers that have custom weapon models/mods
    314 replies, posted
Valve being a shit company. What a surprise!
It's a 22 year ban too, rest in peace my privileges. Also not managing my admins that manage my server, because I think I remember telling them to remove it. [IMG]http://i.imgur.com/L1ZjRvM.png[/IMG]
[QUOTE=Fapplejack;49629717]Valve is actively trying to kill the community aspect that made their games so popular in the first place TF2 is basically dead in terms of community servers and modding. First it was redesigning the menu so the top tab is only for servers running vanilla, then it was removing sv_pure from official servers, then it was adding contracts that can only be fulfilled on Valve servers, not even community servers running vanilla. Every server I had on my favorites I added in the first year of TF2 are all dead now, and I'm stuck at this point drifting from valve server to valve server and their shitty vote system, short map times, autobalance implementation, and lack of moderation, which, when combined with the aforementioned voting system, are ripe grounds for hackers and griefers to roam freely.[/QUOTE] To be fair, that's fucked up for TF2, but the reason CSGO and Dota 2 got as popular as they are is because of the matchmaking aspect. Especially CSGO, which was on life support until these skins and matchmaking updates came through
I've been on those servers before, the majority of them offer Factory New skins for free, you can also change your rank.
[QUOTE=Anti Christ;49629699]since i dont understand, could you explain what that means and why its bad?[/QUOTE] It means to host a [I]public[/I] CS:GO server, you need have a steam account linked to it. Not ranked, but ANY public server. You can still use steamcmd to download the game files, which makes this blatantly obvious it's not to prevent stealing content, but for enforcing market consistency (Banning custom inventory stuff completely). IIRC there's also a list of banned sourcemods, which is just [I]despicable[/I], since the Source modding community has always thrived on them. [editline]Later <3[/editline] TF2 is going to eventually require it from what I see, currently they're using it for quickplay. While I don't have a terribly big issue enforcing some of the [URL="https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513#truth"]stuff for quickplay[/URL], I think requiring game server hosts to register their steam account to dedicated servers is extremely bothering. I guess I can also understand from an exploit perspective, being able to track down explicitly who put up a server that spread DLL malware could indeed be useful. That said I'd rather not give up my freedom for that protection. A walled garden is coming.
Wow that's kind of low, they don't enforce the same standard in tf2
[QUOTE=Sableye;49629834]Wow that's kind of low, they don't enforce the same standard in tf2[/QUOTE] They kinda did with hats awhile ago. IIRC Custom models are fine. But giving your self hats that are in game is a nono.
[QUOTE=The Castro;49629605]But, General J, [del]Steam Machines[/del] [del]Steam Link[/del] [del]Steam Controllers [/del] VR is going to save PC gaming! Get your Vive today for the exclusive Vive hat in TF2. You must wait for Gabe's precious gifts.[/QUOTE] The ironic thing is that they just reported PC gaming as the overwhelming majority of gaming
B-but why? What are you doing Valve?
they make modding paid and then they kill off servers that allow free modding seriously, think back to CSS when you could download a new skin for free and download and play on new maps for free. now you have to pay for keys!
Never played on community servers but this is upsetting because it represents some pretty negative changes within valve.
The CS team is so horribly out of touch with what its players want. See: R8 Revovler.
[QUOTE=dragon1972;49629898]The CS team is so horribly out of touch with what its players want. See: R8 Revovler.[/QUOTE] They should've added the MP5 instead.
Extremely disappointing to see Valve take such a different stance on modding. I absolutely loved Valve's games because the modding community was huge and thriving and there was always new content. It's so depressing to see it pretty much non-existent now.
Wonder when they'll ban soundmods, could be pirating those music packs afterall! Fucking hell, CS started out as a mod I hope they know.
Remember that quote in the reddit ama by Gabe when he said somthing along the lines of "we're still the same company as we were 10 years ago"? Yeah...
I understand banning servers paid inventory benefits and OP shit. I get that, but they included servers that had it on for free. Like, as long as your public rotation doesn't hit these servers why the shit do you care?
[QUOTE=Hogie bear;49629998]Remember that quote in the reddit ama by Gabe when he said somthing along the lines of "we're still the same company as we were 10 years ago"? Yeah...[/QUOTE] His employees are blindsiding him by putting on a bunch of vision restrictive hats, those rats. Or he's just addicted to Dota.
[QUOTE=Destroyox;49630004]His employees are blindsiding him by putting on a bunch of vision restrictive hats, those rats. Or he's just addicted to Dota.[/QUOTE] Or he's not doing anything anymore besides being an ideas guy. Which is what I'm leaning toward if all the things they've done thus far, and lack of doing, are to be concerned.
[QUOTE=Destroyox;49629988]Wonder when they'll ban soundmods, could be pirating those music packs afterall! Fucking hell, CS started out as a mod I hope they know.[/QUOTE] Sourcemods are already banned on TF2 Quickplay, I could see them banning them for CS:GO aswell.
What the fuck, I never expected them to do something like this. This is stupid, what the hell. :why: Are they even trying anymore?
When is the same thing coming for TF2 skins? You can download dozens if not hundreds of them on Gamebanana. Might as well remove the custom addon support while we're at it and go to EA-levels of unmoddability.
Valve is rotting from the inside
One kind of gets the impression that valve has become an echo chamber of bad ideas.
Aren't the skins made by the community? It's actually good for the people who made and sell these skins. I don't think it's such a bad decision.
What fucking dickbags decided this shit, I mean come on, "Oh, these community servers are having fun! We must put an end to this immediately!" And the fact that the community are kind of hidden away in the community server browser doesn't help either. [B]R.I.P Valve 1996-2015.[/B]
So I was one of the ones banned. It seems to apply to any custom player models (why?). Or for instance in CS Zombie Mod changing the player's knife into zombie hands like with what you get in ZS. This blindsided us as server owners because there is no reliable notification method for Valve to tell us they changed their policies. I've also highlighted that GSLT tokens can easily be stolen in a GSP environment. Linux does not protect /proc/<pid>/cmdline from being read. And the common and easy way to assign GSLT tokens is through the command line. Its either that or autoexec.cfg which would depend on file permissions. And they're treating this like its VAC. VAC style ban waves, VAC style no explanations when complaining to support (all you get is a canned response). They've refused to add any security themselves to GSLT.
[QUOTE=Kigen;49630278]So I was one of the ones banned. It seems to apply to any custom player models (why?). Or for instance in CS Zombie Mod changing the player's knife into zombie hands like with what you get in ZS. This blindsided us as server owners because there is no reliable notification method for Valve to tell us they changed their policies. I've also highlighted that GSLT tokens can easily be stolen in a GSP environment. Linux does not protect /proc/<pid>/cmdline from being read. And the common and easy way to assign GSLT tokens is through the command line. Its either that or autoexec.cfg which would depend on file permissions. And they're treating this like its VAC. VAC style ban waves, VAC style no explanations when complaining to support (all you get is a canned response). They've refused to add any security themselves to GSLT.[/QUOTE] Jesus Fuck that is horrifying.
Where do you even find this on their website? I'm having a hard time even finding it anywhere listed on [url]http://counter-strike.net[/url] at all, or at least it's not clear. Unless you magically have the link or found it in your email or something how are you supposed to find it exactly? I mean at least put "Remember to follow the rules!" in the "Can I host my own dedicated server?" section on [url=http://blog.counter-strike.net/index.php/facts/]this page[/url] or [i]something[/i].
[QUOTE=jackool;49630342]Where do you even find this on their website? I'm having a hard time even finding it anywhere listed on [url]http://counter-strike.net[/url] at all, or at least it's not clear. Unless you magically have the link or found it in your email or something how are you supposed to find it exactly?[/QUOTE] [url]http://blog.counter-strike.net/index.php/server_guidelines/[/url]
Sorry, you need to Log In to post a reply to this thread.