Valve banning CSGO community servers that have custom weapon models/mods
314 replies, posted
[QUOTE=Scratch.;49630352][url]http://blog.counter-strike.net/index.php/server_guidelines/[/url][/QUOTE]
Did you even read my post?
I'm asking how you're supposed to find this if you don't have the link already.
It seems to be a blog post but it's not even listed on the blog page.
I made my post a bit more clear.
[QUOTE=jackool;49630342]Where do you even find this on their website?
I'm having a hard time even finding it anywhere listed on [url]http://counter-strike.net[/url] at all, or at least it's not clear.
Unless you magically have the link or found it in your email or something how are you supposed to find it exactly?
I mean at least put "Remember to follow the rules!" in the "Can I host my own dedicated server?" section on [url=http://blog.counter-strike.net/index.php/facts/]this page[/url] or something.[/QUOTE]
I only learned of the link from Steam Support when I was contesting the ban. Prior to this we only operated on a email that was sent in the CSGO server mailing list.
[QUOTE=Kigen;49630360]I only learned of the link from Steam Support when I was contesting the ban. Prior to this we only operated on a email that was sent in the CSGO server mailing list.[/QUOTE]
This entire situation seems overkill and just.... wrong.
They randomly throw in this new rule, and start handing out 22 year bans for it immediately? [i]Seriously?[/i]
I wouldn't be surprised if the internet explodes later today and there's some post by Gabe Newell at the top of Reddit or something.
What happened to Valve?
Back in the goldsrc days you could replace weapons, character models, and almost make entire gamemodes with just Worldcraft (Hammer) alone (like sven coop style, or TFC coop maps). Also, func_vehicle.
Rest in peace.
[QUOTE=jackool;49630358]Did you even read my post?
I'm asking how you're supposed to find this if you don't have the link already.
It seems to be a blog post but it's not even listed on the blog page.
I made my post a bit more clear.[/QUOTE]
I guess so
but I only foiund the link from steamdb, which puts it in great perspective
[QUOTE=jackool;49630374]This entire situation seems overkill and just.... wrong.
They randomly throw in this new rule, and start handing out 22 year bans for it immediately? [i]Seriously?[/i]
I wouldn't be surprised if the internet explodes later today and there's some post by Gabe Newell at the top of Reddit or something.
What happened to Valve?
Back in the goldsrc days you could replace weapons, character models, and almost make entire gamemodes with just Worldcraft (Hammer) alone (like sven coop style, or TFC coop maps). Also, func_vehicle.
Rest in peace.[/QUOTE]
People who gave skins which were in the game to people have had warning but I assume people with custom mods didn't expect it to apply to them.
Up next, hats, chicken skins, and free-2-play CSGO!
[editline]29th January 2016[/editline]
Also Operation packs that are copy/paste of popular community mods like Zombie mode!
Valve is drowning in money right now, they don't even need to make a new game they can just pick random weapon skins on the workshop and get 80%+ of the profit
This is batshit insane, why be greedy when you're quite the rich motherfucker in the gamin industry
I honestly wonder which gam- I mean, [I]software [/I] company will take the crown of being the one that everybody loves and can do no wrong now that Valve is supporting it's microtransactions and competitive players like a junkie supporting their heroin addiction.
[QUOTE=TheRealRudy;49630425]bethesda is pretty nice in some ways[/QUOTE]
They tried to shove in paid workshop Addons (unless that was valve's decision), didn't even release fallout 4 toolkit and todd is a lying backstabbing cuck
[highlight](User was banned for this post ("Leave the "cuck" shit back on 4chan" - Big Dumb American))[/highlight]
This went too far. RIP CSGObanana with those nice custom models which some of the servers use.
So what about trails, or things like player glows/outlines? Those technically aren't "custom models and/or weapon skins"
And with that, what about playermodel skins? That's technically not a custom model either, although that's pushing it.
what the fuck happened to valve
valve, a company whose most successful products have exploded because of mods, are now assassinating mods
great
[QUOTE=SpaceDude;49630427]They tried to shove in paid workshop Addons[/QUOTE]
I'm sure I've read somewhere that Valve came up with the idea, Bethesda agreed to let Skyrim be the testbed. Bethesda were the ones who pulled out of the deal when everyone got (rightfully so) pissed off.
[QUOTE=SpaceDude;49630427]didn't even release fallout 4 toolkit[/QUOTE]
Same thing happened with Fallout 3 and Skyrim. Skyrim's didn't release for about 3 months.
[QUOTE=SpaceDude;49630427]lying[/QUOTE]
He's never really lied about a feature, he exaggerates almost every feature he talks about, though.
[QUOTE=SpaceDude;49630427]backstabbing[/QUOTE]
When has he ever done anything to betray us/you/whoever?
[QUOTE=SpaceDude;49630427]cuck[/QUOTE]
Can't really speak for his wife's sexual proclivities, though.
Whoever in Valve thought this was a good idea needs their face slapped.
[QUOTE=Cloak Raider;49630463]valve, a company whose most successful products have exploded because of mods, are now assassinating mods
great[/QUOTE]
counterstrike is/was a mod
quite a number of valve employees came out of the modding scene
rip
[QUOTE=Cloak Raider;49630452]what the fuck happened to valve[/QUOTE]
Money happened. And all the lurching mongoloids who parroted the old "companies exist to make money" line until everyone else got tired of trying to fight back because they had to wade through those idiots.
Valve is nowhere near the company they were ten years ago. The Valve back then would be utterly ashamed of what they turned into.
[QUOTE=Cloak Raider;49630463]valve, a company whose most successful products have exploded because of mods, are now assassinating mods
great[/QUOTE]
welcome to 2016 :toot: woo
:cry:
[QUOTE=SpaceDude;49630427]They tried to shove in paid workshop Addons (unless that was valve's decision), didn't even release fallout 4 toolkit and todd is a lying backstabbing cuck[/QUOTE]
You keep using the word cuck but I don't think you know what it means, also it was Valve's idea and Todd really hasn't lied at all
Do you idiots honestly believe that Valve would invest in the manpower to find and distinguish between servers that offer these skins for free and the ones that sell them via donations? Obviously that's not a realistic scenario, and the practical alternative is to just ban the practice altogether. The same applies to skins not in the CS:GO "ecosystem".
Like it or not, skins account for something like half of Valve's income with CS:GO. By sidestepping payment, the people offering these "premium exclusives" aren't just hurting Valve's business, but also the creators of the skins. In any case, there's is nothing stopping people from using custom skins the old fashioned way, by downloading them yourself.
The only new development here is that Valve are now enforcing the guidelines they laid out six months ago, that server providers chose to ignore.
You know it's bad when fucking reddit has a more level-headed discussion than this place.
[QUOTE=Chrille;49630510]Do you idiots honestly believe that Valve would invest in the manpower to find and distinguish between servers that offer these skins for free and the ones that sell them via donations? Obviously that's not a realistic scenario, and the practical alternative is to just ban the practice altogether. The same applies to skins not in the CS:GO "ecosystem".
Like it or not, skins account for something like half of Valve's income with CS:GO. By sidestepping payment, the people offering these "premium exclusives" aren't just hurting Valve's business, but also the creators of the skins. In any case, there's is nothing stopping people from using custom skins the old fashioned way, by downloading them yourself.
The only new development here is that Valve are now enforcing the guidelines they laid out six months ago, that server providers chose to ignore.
You know it's bad when fucking reddit has a more level-headed discussion than this place.[/QUOTE]
except they're also banning skins and models that don't exist, so it's not a case of people hijacking skins that already existed, but nuking all modding altogether
And yes, they are obviously [i]assassinating mods[/i]:
[quote]
3) I use a mod that grants stock primary/secondary weapons and grenades to players through a gun selection menu. The mod only drops stock weapons and does not grant knives. Is this mod ok?
Yes, it’s fine to provide basic stock weapons to players via a mod.
(4) Assuming that I’m not granting an item that a player does not own:
-Is it ok to have a “remove all weapons”/“hide knife” function on a server?
-Is it ok to have a “knife drop”/“knife switch” function that allows a player to drop their knife (that they own) so another player can pick it up?
Both of these functions are fine. There are some game modes where it makes sense to have unarmed players (e.g., surf), and in a trading server being able give a player your knife to inspect is fine too. In general, letting players use what they own in a new way isn’t a problem.
(5) I’m using a mod that doesn’t spoof competitive ranks or coins, but it does adjust the scoreboard (e.g., a surf server where group tags represent skill rating, score is your rank on the server, MVP is your completion percentage, etc.). Is this ok?
At the moment we have no issue with mods that modify scores or player names in the scoreboard.[/quote]
also wtf are you talking about reddit is saying exactly the same things as here
[url]https://www.reddit.com/r/GlobalOffensive/comments/4378gz/valve_clarifies_that_custom_weapons_arent_allowed/[/url]
[QUOTE=Cloak Raider;49630517]except they're also banning skins and models that don't exist, so it's not a case of people hijacking skins that already existed, but nuking all modding altogether[/QUOTE]
That are [i]provided by server plug-ins[/i]. They have no way of telling what servers provide already-existing skins and what servers aren't.
[editline]29th January 2016[/editline]
[QUOTE=Cloak Raider;49630526]also wtf are you talking about reddit is saying exactly the same things as here
[url]https://www.reddit.com/r/GlobalOffensive/comments/4378gz/valve_clarifies_that_custom_weapons_arent_allowed/[/url][/QUOTE]
[url]https://www.reddit.com/r/Games/comments/42xzlo/valve_blacklisting_csgo_community_servers_for/[/url]
[url]https://www.reddit.com/r/Games/comments/437g0s/valve_clarifies_custom_weapon_skins_arent_allowed/[/url]
[QUOTE=Chrille;49630528]That are [i]provided by server plug-ins[/i]. They have no way of telling what servers provide already-existing skins and what servers aren't.
[editline]29th January 2016[/editline]
[url]https://www.reddit.com/r/Games/comments/42xzlo/valve_blacklisting_csgo_community_servers_for/[/url]
[url]https://www.reddit.com/r/Games/comments/437g0s/valve_clarifies_custom_weapon_skins_arent_allowed/[/url][/QUOTE]
"How does it goddamn make sense? Why does Valve have the right to regulate what custom servers do?
It's a fucking single step before forbidding mods on single player games. Just one goddamn step.
You Valvedrones are disgusting."
right there in one of your linked threads
and some would say that if they can't tell, perhaps they shouldn't throw the baby out with the bath water??
[QUOTE=Chrille;49630510]Do you idiots honestly believe that Valve would invest in the manpower to find and distinguish between servers that offer these skins for free and the ones that sell them via donations? Obviously that's not a realistic scenario, and the practical alternative is to just ban the practice altogether. The same applies to skins not in the CS:GO "ecosystem".
Like it or not, skins account for something like half of Valve's income with CS:GO. By sidestepping payment, the people offering these "premium exclusives" aren't just hurting Valve's business, but also the creators of the skins. In any case, there's is nothing stopping people from using custom skins the old fashioned way, by downloading them yourself.
The only new development here is that Valve are now enforcing the guidelines they laid out six months ago, that server providers chose to ignore.
You know it's bad when fucking reddit has a more level-headed discussion than this place.[/QUOTE]
So to encourage level-headed discussion, you insult people and act aggressive. If this is the only choice they have to enforce and secure their game's economy that is just fine, it does not mean any of the people critiquing have to like it. I also don't really do CS:GO modding but to my knowledge client-side modifications don't work(?).
No one ever said Valve would or should or could invest into distinguishing the difference of paid/donate and free servers. Simply that they don't like it and wish that they would. I won't even really entertain counter-arguments about this because I'm just so baffled by your perspective here.
A lot of this thread has been people talking about this and about other things Valve has done, mostly to TF2 and while I cannot verify any of their claims, I feel that no one here is ranting and raving and being hostile.
They are simply upset that to them, one of the last few companies that were not only transparent and open, but encouraging and nurturing to indie creators is slowly closing their doors and only allowing specific things to be created, encouraged or modified. Typically for the sole purpose of being sold on a micro-transaction system that is really designed to give Valve "free" money (because they do almost no work to my knowledge.)
I don't understand how anyone could defend a change that is purely beneficial to Valve, and is purely an economic change at the cost of player experience
I love how this also fucks up zombie servers when CS Zombies are basically what inspired Left 4 Dead
[QUOTE=Chrille;49630510]Do you idiots honestly believe that Valve would invest in the manpower to find and distinguish between servers that offer these skins for free and the ones that sell them via donations? Obviously that's not a realistic scenario, and the practical alternative is to just ban the practice altogether. The same applies to skins not in the CS:GO "ecosystem".[/QUOTE]
No the practical alternative is, uh, to not ban it in the first fucking place
[quote]Like it or not, skins account for something like half of Valve's income with CS:GO. By sidestepping payment, the people offering these "premium exclusives" aren't just hurting Valve's business, but also the creators of the skins. In any case, there's is nothing stopping people from using custom skins the old fashioned way, by downloading them yourself.[/quote]
Poor Valve :ohno: I'd say they should maybe consider [I]making a fucking game[/I] but god knows these mods wont stop the kinds of people who spend hundreds of dollars on weapons skins in the first place, and even if they did, they make plenty off the economy anyway as well as comp tournaments to justify [I]not banning mods in COUNTERSTRIKE[/I]
[quote]The only new development here is that Valve are now enforcing the guidelines they laid out six months ago, that server providers chose to ignore.[/quote]
That they published in hush journal tucked away somewhere quiet, and didn't put on the mailing list or make any attempt to get it out there. This is the first time I and many others have heard of it. And then they didn't warn or give any notification, they just banned people caught off guard for over 20 years.
[quote]You know it's bad when fucking reddit has a more level-headed discussion than this place.[/quote]
I was wondering when the valvedrones/devils advocate circlejerk would arrive to desperately try and convince everyone Valve isn't wrong this time guys it's those filthy modders!!! Just give Valve your money guys its ok.
[QUOTE=Fapplejack;49629717]Valve is actively trying to kill the community aspect that made their games so popular in the first place
TF2 is basically dead in terms of community servers and modding. First it was redesigning the menu so the top tab is only for servers running vanilla, then it was removing sv_pure from official servers, then it was adding contracts that can only be fulfilled on Valve servers, not even community servers running vanilla.
Every server I had on my favorites I added in the first year of TF2 are all dead now, and I'm stuck at this point drifting from valve server to valve server and their shitty vote system, short map times, autobalance implementation, and lack of moderation, which, when combined with the aforementioned voting system, are ripe grounds for hackers and griefers to roam freely.[/QUOTE]
Oh and for the custom servers that managed to survive? Well, [URL="https://www.youtube.com/watch?v=Ed2gWF3tM0Y"]I made a video on it[/URL], although I was affraid of posting it here, but since this thread is here and Valve has gone for almost an entire month with saying nothing on the issue and then release this blog post with a ban wave for server hosts in CSGO, so I feel it's worth sharing. As far as Valve is concerned, if they're not getting a cut in it, it's not ok.
Plus lets be fair, half the reason they're doing this is because some hosts in the past, have really gone out of line in order to make as quick of a buck as possible.
didn't notch do this with minecraft like 3 years ago and people praised him
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