• Valve banning CSGO community servers that have custom weapon models/mods
    314 replies, posted
[QUOTE=Chrille;49630510]Do you idiots honestly believe that Valve would invest in the manpower to find and distinguish between servers that offer these skins for free and the ones that sell them via donations? Obviously that's not a realistic scenario, and the practical alternative is to just ban the practice altogether. The same applies to skins not in the CS:GO "ecosystem". Like it or not, skins account for something like half of Valve's income with CS:GO. By sidestepping payment, the people offering these "premium exclusives" aren't just hurting Valve's business, but also the creators of the skins. In any case, there's is nothing stopping people from using custom skins the old fashioned way, by downloading them yourself. The only new development here is that Valve are now enforcing the guidelines they laid out six months ago, that server providers chose to ignore. [/QUOTE] Do you really think the owners of a zombie escape server changing the knife into zombie hands deserve an on-the-spot 22 year ban? Also you act like Valve tried their hardest to let server owners know of the rules. If they truly wanted people to know about it they'd have it in game on their CS blog or at least somewhere on their [i]own website[/i]. [QUOTE=Chrille;49630510]You know it's bad when fucking reddit has a more level-headed discussion than this place.[/QUOTE] The thing is this forum is filled with people who come straight from GMod, where custom assets/mods are the entire focus of the game. Half of FP is even dedicated to assets/mods. Not to mention people who don't even play CSGO. Of course the people here are going to be a bit less level-headed than the subreddit dedicated to the game. When I first played CS as a kid and I found custom climb, surf, bhop, and other custom maps on servers with goofy trails, models, sounds, and skins - I stopped playing CS for the core game. That's the CS I grew up to know and love, and half of the CS that I remember is now being destroyed. Besides, why not advertise these custom assets being a feature of the game? "There's even more to CSGO then it seems. Look at these awesome servers where you can become [i]a zombie[/i] and infect as many humans as you can with your [i]zombie claws[/i]!" Oh right, because dumb skins Valve doesn't even create make them way more money than that ever would.
why the fuck cant you put a system to prevent that from happening. why are you banning the whole thing. dont be so fucking lazy.
Did Valve have an upper management change or something? It's all so out of character.
[QUOTE=Untouch;49630580]didn't notch do this with minecraft like 3 years ago and people praised him[/QUOTE] prevented people from charging for privileges on servers i believed not banning all custom models and skins from all servers
[QUOTE=Untouch;49630580]didn't notch do this with minecraft like 3 years ago and people praised him[/QUOTE] [QUOTE=Cloak Raider;49630609]prevented people from charging for privileges on servers i believed not banning all custom models and skins from all servers[/QUOTE] Yeah, that situation was more regarding servers that had stuff like "Donate $50 get 100 diamonds and 10 billion health. [b]Pay to win today![/b]" and also to help a bit with angry moms calling Mojang about "minecraft server donations" on their credit cards. However, Valve doing this - the company that only got to where it is now because of mods in the first place - is a completely different story. Obviously you're still allowed to mod things other than game assets, but they are banning a huge chunk of mods from the game with these rules pretty much. They've never had restrictions on serverside plugins in any past CS game as far as I know. Not to mention this also bans servers using player models/weapon skins/other models and assets that are 100% free for players to use, while the Minecraft thing was pretty much only regarding server donation rewards.
Valve has been dead to me for years. They have done nothing interesting but suck on their hat moneytube. Everything else they've managed to completely fuck up. The fact that this company still exists is an insult to PC gaming.
[QUOTE=Cloak Raider;49630538]"How does it goddamn make sense? Why does Valve have the right to regulate what custom servers do? It's a fucking single step before forbidding mods on single player games. Just one goddamn step. You Valvedrones are disgusting." right there in one of your linked threads[/QUOTE] Are you implying that a few angry replies means that the general discussion in those two threads wasn't incredibly somber compared to the circlejerk going on in the first two pages of this thread? [QUOTE=Bazsil;49630555]No the practical alternative is, uh, to not ban it in the first fucking place That they published in hush journal tucked away somewhere quiet, and didn't put on the mailing list or make any attempt to get it out there. This is the first time I and many others have heard of it. And then they didn't warn or give any notification, they just banned people caught off guard for over 20 years.[/QUOTE] Why would they not ban it? Give an actual, prudent reason why a company wouldn't ban a practice that in the majority of cases hurts their business. And do you mean the offical CS:GO server mailing list that got out to lots of people who actually removed the offending plugins? [url]http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-td9684.html[/url] [url]https://www.reddit.com/r/GlobalOffensive/comments/3ci2ov/vitaliy_genkin_has_sent_a_request_to_community/[/url] [QUOTE=Bazsil;49630555] I was wondering when the valvedrones/devils advocate circlejerk would arrive to desperately try and convince everyone Valve isn't wrong this time guys it's those filthy modders!!! Just give Valve your money guys its ok.[/QUOTE] Be more emotional. [QUOTE=doommarine23;49630540]A lot of this thread has been people talking about this and about other things Valve has done, mostly to TF2 and while I cannot verify any of their claims, I feel that no one here is ranting and raving and being hostile.[/QUOTE] I'm aggressive because this is the shit that gets echoed in every new thread about Valve. Is it even possible to get more low-effort comments than these? [img_thumb]http://i.imgur.com/e5Y6pnt.png[/img_thumb]
[QUOTE=V12US;49630634]Valve has been dead to me for years. They have done nothing interesting but suck on their hat moneytube. Everything else they've managed to completely fuck up. The fact that this company still exists is an insult to PC gaming.[/QUOTE] What's even worse is that lunatics who still think Valve now is the same in the past are good and going to defend this kind of shit.
Valve is opening themselves to lawsuits. They advertised the capability for CS:GO to be modified. They've then added restrictions since launch, which is unacceptable in any form. This is similar to the PS3 OtherOS lawsuit.
[QUOTE=V12US;49630634]Valve has been dead to me for years. They have done nothing interesting but suck on their hat moneytube. Everything else they've managed to completely fuck up. The fact that this company still exists is an insult to PC gaming.[/QUOTE] Hey, at least they added refunds :suicide: Although I'm sure they wouldn't have even bothered if there wasn't any laws regarding consumers and refunds. I mean, Valve is literally allowing sales for a [url=http://store.steampowered.com/app/434380/#app_reviews_hash]Unity asset that was straight up renamed and reuploaded to the damn store[/url] [url]https://www.assetstore.unity3d.com/en/#!/content/26912[/url] Valve and Steam have really kinda degraded ever since the whole Steam ecosystem started, along with greenlight which has almost 0 quality control. [QUOTE=Kigen;49630660]Valve is opening themselves to lawsuits. They advertised the capability for CS:GO to be modified. They've then added restrictions since launch, which is unacceptable in any form. This is similar to the PS3 OtherOS lawsuit.[/QUOTE] To be honest they have enough money to not care, or just throw money at the lawsuits. Heck, they can use the extra money they think they're going to make now for those incoming lawsuits! Besides, at most you might receive a refund for the game out of it. It's just not worth it, unless some rich guy comes along whose main goal is to waste Valve's time.
I'm really not buying the 'it'll confuse new players' thing in regards to modifying the inventory. I know a lot of users may be young but I think most servers would make it clear enough It's really hard to not just see this as 'look we don't want to lose money okay' and normally I'd say fair enough, but this is Valve, who must be making millions every week
[QUOTE=Chrille;49630643]Are you implying that a few angry replies means that the general discussion in those two threads wasn't incredibly somber compared to the circlejerk going on in the first two pages of this thread? I'm aggressive because this is the shit that gets echoed in every new thread about Valve. Is it even possible to get more low-effort comments than these? [img_thumb]http://i.imgur.com/e5Y6pnt.png[/img_thumb][/QUOTE] go read the main thread on reddit at the moment for it here's a taster [quote]biggest 2 games are mods [cs was a halflife mod] and [dota was a warcraft mod] ban modding lol get fucked valve.[/quote] [quote]WTF? Valve has been so fucking shitty lately, I think I liked it better when they ignored CS:GO completely...[/quote] [quote]$$$$$$$€€€€€€€€¢¢¢¢¢¢£££££££¥¥¥¥¥¥₩₩₩₩₩₪₪₪₪₪฿฿฿฿฿₫₫₫₫₴₴₴₴₹₹₹₹₹[/quote] [quote]yo who the fuck thought this shit was a good idea[/quote] [quote]I am now full of hatred towards valve. They only care about money; nothing else.[/quote] [quote]I'm not too bothered about valve banning fake skins or coins from servers but custom models that aren't even made by valve? fuck off[/quote] [quote]That's some greedy bullshit nobody asked for. Why does it feel like valve takes decisions without understanding what they're doing.[/quote] [quote]This never hurt anyone before and only made the game much better than it is currently. Maybe they focus on fixing the fucking problems with this game that people have wanted fixed for years and not so much on fucking skins. Why do people still support this bullshit customer-concern company? Fucking unbelievable that community servers are better than people's who get paid to develop the game; shows how fucking little volvo cares.[/quote] [quote]valve is full of greedy idiots.[/quote] [quote]lol, i fucking hate valve so much.[/quote] get fucking real also, people getting mad at valve for doing something incredibly stupid? how outrageous
[QUOTE=Chrille;49630643] Why would they not ban it? Give an actual, prudent reason why a company wouldn't ban a practice that in the majority of cases hurts their business.[/QUOTE] "The majority of cases" Yeah, nope. Nice try. Official skins are in the minority when it comes to server based mods. Stuff like brand new skins and custom models altogether add a completely different dimension to the game and have no effect on official skin sales whatsoever because people are still buying the hell out of them [quote]And do you mean the offical CS:GO server mailing list that got out to lots of people who actually removed the offending plugins?[/quote] Too bad for every person who did mention receiving it, there's two that didnt. Maybe Master Valve shouldn't have relied on the community to spread information about something as important as banning people for decades for having custom weapon models on their server. [quote]Be more emotional.[/quote] Be a bigger drone.
[QUOTE=NiandraLades;49630689]I'm really not buying the 'it'll confuse new players' thing in regards to modifying the inventory. I know a lot of users may be young but I think most servers would make it clear enough It's really hard to not just see this as 'look we don't want to lose money okay' and normally I'd say fair enough, but this is Valve, who must be making millions every week[/QUOTE] I know right? It sounds like the most business-y bullshit ass excuse ever. If that "[i]confusion[/i]" truly mattered to them, then why can't the rule be something like: "If you have custom models/weapons/assets on your server, you must make it [b]VERY CLEAR[/b] that these are custom and not apart of the main game." And maybe another part regarding not using stock assets (like knife skins, or any knife model) I grew up with all the goofy serverside player models, weapons, trails, and other fun stuff in CS - and now a chunk of it can get your server banned from the game. Guess that's why I play Garry's Mod. [QUOTE=Matthew0505;49630685]God forbid they expend any effort into support.[/QUOTE] Nah - gotta push the effort into more skins, operations, and new unbalanced guns! :v:
[QUOTE=Chrille;49630643]Are you implying that a few angry replies means that the general discussion in those two threads wasn't incredibly somber compared to the circlejerk going on in the first two pages of this thread? Why would they not ban it? Give an actual, prudent reason why a company wouldn't ban a practice that in the majority of cases hurts their business. And do you mean the offical CS:GO server mailing list that got out to lots of people who actually removed the offending plugins? [url]http://csgo-servers.1073505.n5.nabble.com/Request-to-Server-Operators-td9684.html[/url] [url]https://www.reddit.com/r/GlobalOffensive/comments/3ci2ov/vitaliy_genkin_has_sent_a_request_to_community/[/url] Be more emotional. I'm aggressive because this is the shit that gets echoed in every new thread about Valve. Is it even possible to get more low-effort comments than these? [img_thumb]http://i.imgur.com/e5Y6pnt.png[/img_thumb][/QUOTE] I think it's justifiable to be angry at a company, no matter how good they are, when they do something dumb. Valve has been doing some pretty shoddy things as of late, so yes, people aren't gonna have faith in the company. I still like Valve because they have some great games, and Steam. But this? I have no respect for. They have completely fucked over CS:GO for no damn reason.
Valve, what on EARTH are you doing!?!
People finding out that Valve is a shitty company? Only took, what, 6 years?
Doesn't really mean that much to me because these are just serverside mods in CS:GO, which I never really played. If they start banning mods for TF2 servers, skins, and mods for HL2 and HL1, than I would possibly be in the same situation you are all in.
[QUOTE=Bitl;49630803]Doesn't really mean that much to me because these are just serverside mods in CS:GO, which I never really played. If they start banning mods for TF2 servers, skins, and mods for HL2 and HL1, than I would possibly be in the same situation you are all in.[/QUOTE] Allowing them to be successful here would get them to spread the GSLT system to other games. They've already got GSLT on TF2, they just aren't enforcing its usage like they have in CS:GO yet.
And this downfall will keep going because of valvedrones.
I wouldn't be disappointed if it wasn't for the "custom models" part. It is understandable for Valve to want to stop servers that give you a cool knife if you pay the server $5/month or something. But to totally ban custom models seems awful; you can't buy custom player skins (yet!!), and a lot of mods were good because of them (such as Zombie mods). No idea what is going on with Valve; I have even reported a pretty significant security issue at the beginning of January to their proper security channel and all they have gotten back to me is "thanks, we will look into it". Have asked for a status report after 2 weeks since then with no reply. On Monday I sent an ultimatum for disclosure to be done on the 5th of February (unless they ask for more time -- 30 day disclosure policy) and they haven't replied to that either. It is really depressing to see how much Valve has changed despite not developing any real communication abilities.
[QUOTE=Bazsil;49630703]"The majority of cases" Yeah, nope. Nice try. Official skins are in the minority when it comes to server based mods. Stuff like brand new skins and custom models altogether add a completely different dimension to the game and have no effect on official skin sales whatsoever because people are still buying the hell out of them[/QUOTE] Valve are doing this solely to crush the modders, right? You don't have access to the stats, I don't have access to the stats, so I guess it comes down to whether you believe they would punish the a large part of their playerbase for no real reason or if there was an actual, justified financial motive. In any case, there's conflicting anecdotal information in this thread: [QUOTE=CoolKingKaso;49629780]I've been on those servers before, the majority of them offer Factory New skins for free, you can also change your rank.[/QUOTE] [QUOTE=Bazsil;49630703] Too bad for every person who did mention receiving it, there's two that didnt. Maybe Master Valve shouldn't have relied on the community to spread information about something as important as banning people for decades for having custom weapon models on their server. Be a bigger drone.[/QUOTE] Don't just change your argument around. They clearly sent the mail out to server owners which was shared on community websites. It got out there. But yes, it's Valve's responsibility to make sure that each of the thousands and thousands of server owners read it, and not the server owners' responsibility to pay attention to the singular source of information (disregarding community sites) there exists concerning the game they play. It was out there for seven months to read. [QUOTE=Cloak Raider;49630697]go read the main thread on reddit at the moment for it here's a taster get fucking real also, people getting mad at valve for doing something incredibly stupid? how outrageous[/QUOTE] Alright, so the discussion on Facepunch is [i]at least as shitty[/i] as on reddit. They still have the level-headed discussions over there though, in this thread there were like four replies actually trying to discuss the reasons why this happened, instead of just reacting with the usual doomsday-shtick. [QUOTE=jackool;49630626]However, Valve doing this - the company that only got to where it is now because of mods in the first place - is a completely different story. Obviously you're still allowed to mod things other than game assets, but they are banning a huge chunk of mods from the game with these rules pretty much. They've never had restrictions on serverside plugins in any past CS game as far as I know.[/QUOTE] Valve had no financial stake in the existence of serverside plugins in any past CS game.
[QUOTE=Bitl;49630803]Doesn't really mean that much to me because these are just serverside mods in CS:GO, which I never really played. If they start banning mods for TF2 servers, skins, and mods for HL2 and HL1, than I would possibly be in the same situation you are all in.[/QUOTE] [QUOTE=Kigen;49630811]Allowing them to be successful here would get them to spread the GSLT system to other games. They've already got GSLT on TF2, they just aren't enforcing its usage like they have in CS:GO yet.[/QUOTE] Just wanted to clarify for people who don't know what GSLT's are. GSLT stands for GameServer Login Tokens. In order to host a CSGO server now (as of a few months ago) you now need to [url=https://steamcommunity.com/dev/managegameservers]generate and set a token that is attached to your Steam account[/url] There are account requirements in order to generate one of these tokens (seen at the link). You basically can't start a server without one of these tokens. This means they can essentially ban your Steam account (token) from hosting servers if you are naughty Now they decided to ban servers for custom models/content/knife plugins/etc, without much pre-warning - and an overkill amount of time (will CSGO even be alive in 20 years?) It makes me wonder if this is one of their planned reasons for adding the GSLT system to begin with. Regardless of this rule being okay or not, it is [b]not okay for Valve to implement huge changes out of nowhere without community input/warnings first - it causes panic[/b] It's insane how much panic a game/virtual store company can cause. Part of the reason is they wait so long to respond to the issue at hand. They are so secretive/quiet. This seems to be Valve's process in recent times: [b]Step 1)[/b] Release [i]huge[/i] update/changes that weren't thought out fully, were not fully tested, or they didn't get any community feedback for. Things no one asked for. [b]Step 2)[/b] The internet/forums/Reddit explodes and make fun of them, usually in the form of hilarious SFM's and stuff (using their own tools against them :v:) [b]Step 3)[/b] The serious posts, discussions, and videos stick out [b]Step 3a)[/b] Sometimes [url=https://www.reddit.com/comments/33uplp/]Gabe makes some BS public PR post[/url] [b]Step 4)[/b] They take too long to decide what to do, and base what they do off the amount of havoc created from Step 2 / Step 3. Meanwhile the internet is panicing while they decide. At this point it just seems like they do this on purpose. Why? I have no idea. They've done this in various situations now - not just with their games - and [i]every[/i] time the 4 steps I listed happen. Ah, PC gaming and Steam. What fun it is. Here we go again.
[QUOTE=TheRealRudy;49630425]bethesda is pretty nice in some ways, they got id software, arkane, bethesda game studios, machinegames, and such all under their hood[/QUOTE] Well Arkane was apparently making a Half Life episode so all that Valve needs to do is trundle towards bankruptcy and we might get a Hl3.
[QUOTE=Chrille;49630864]Valve are doing this solely to crush the modders, right? You don't have access to the stats, I don't have access to the stats, so I guess it comes down to whether you believe they would punish the a large part of their playerbase for no real reason or if there was an actual, justified financial motive. In any case, there's conflicting anecdotal information in this thread: [/QUOTE] "Justified financial motive". Valve isn't in desperate need of money (one would think, how could they possibly be?), any loss from servers giving players weapons they don't own is a loss they could easily absorb, for the better of the community who enjoys custom gamemodes, however small. If Valve did this for profits, it's incredibly short-sighted. Their terrible communication in every regard certainly doesn't help; any decent company would either (A) give warning in advance that the change was happening or (B) issue warning bans to start with, not 22 year bans.
I don't have an opinion on the change since I think CS:GO is an absolute shit game, but damn they should have provided warning and let people move away from what they were doing so they didn't get 22 year bans.
[QUOTE=Chrille;49630864]Valve are doing this solely to crush the modders, right? You don't have access to the stats, I don't have access to the stats, so I guess it comes down to whether you believe they would punish the a large part of their playerbase for no real reason or if there was an actual, justified financial motive. In any case, there's conflicting anecdotal information in this thread: [/QUOTE] No, but Valve is making a business decision that will sorely affect the longest standing portion, and arguably most significant, or the Counter Strike playerbase without thinking of the ramifications for the players. Considering that Valve's entire design philosophy was based around making the best product possible it's a worrying move when Valve decides to clamp down on things that really don't affect them. If you actually think that Valve banning the very few servers that allowed inventory modification and the practice altogether is actually going to make them more money, it's not by a huge margin. The servers were already rare enough (at least in my experience) that did this, and the people that had a fake knife aren't going to actually buy a "real" fake knife, because if they were going to they already would have for vanilla servers.
The only way I can see this reasonable is if servers have like penis view models, then that's kind of understandable. But, Really Valve?
This is dark times for Valve :ohno:
[QUOTE=Butthurter;49630976]at least these 22 year bans are indicative of how long they think they can milk csgo until its completely dry[/QUOTE] The 22 year bans is simply due to a Unix timestamp problem. [url]https://en.wikipedia.org/wiki/Year_2038_problem[/url] The bans are actually infinite.
Sorry, you need to Log In to post a reply to this thread.