Valve banning CSGO community servers that have custom weapon models/mods
314 replies, posted
[QUOTE=onebit;49634202]How is csgo using a free to play model?[/QUOTE]
crates, keys, cosmetic microtransactions
the $5 price for csgo is a small measure to prevent hackers from just getting a new steam account and aimbotting to ruin the game
[QUOTE=ROFLBURGER;49634217]crates, keys, cosmetic microtransactions
the $5 price for csgo is a small measure to prevent hackers from just getting a new steam account and aimbotting to ruin the game[/QUOTE]
it's $15 which completely invalidates your phrase of "free to play model" because it is objectively not free to play
[QUOTE=NixNax123;49634227]it's $15 which completely invalidates your phrase of "free to play model" because it is objectively not free to play[/QUOTE]
alright
free to play model of microtransactions is that better
[QUOTE=ROFLBURGER;49634237]alright
free to play model of microtransactions is that better[/QUOTE]
No. Because its still not free to play, its just microtransactions. You still have no ground for this argument.
[QUOTE=AaronM202;49634241]No. Because its still not free to play, its just microtransactions. You still have no ground for this argument.[/QUOTE]
the argument isn't even about free to play jesus dicks
the argument is about INNOVATION
cs:go isn't an innovative game. only thing innovative is the partial upgrade of the source engine.
[QUOTE=Scratch.;49629709]you need a gslt registration to have players to connect to a csgo game from outside your LAN[/QUOTE]
So basically they devised a system in which they control whether your server is connectable to players, specifically so they can effectively kill your server community at the drop of a hat when they enforce things like this that have been allowed for years but suddenly isnt because 'fuck you buy virtual items'?
The micro-transactions in a paid for game is crappy. Very crappy. They apparently didn't make enough money off my initial purchase of the game. So they must try very hard to tempt me into spending more money for fake, mostly useless, items inside the game.
It is their attempt to protect this micro-transaction economy that is screwing server operators.
This is exactly why I stopped playing Payday 2. When they added all that crap.
[QUOTE=ROFLBURGER;49634253]
the argument is about INNOVATION[/QUOTE]
When.
You're the person who brought that up.
[editline]29th January 2016[/editline]
Ignore the star, that was an oops.
Oh, and by the way, if you do get banned from CS:GO server tokens, you get banned from creating any tokens for any game. TF2, GMod, etc. All your servers get banned.
[QUOTE=AaronM202;49634280]When.
You're the person who brought that up. [/QUOTE]
pretty sure since when it started
idk he asked you to "name a game besides dota 2 and csgo", not "name a game that valve made, csgo and dota 2 aren't games just fyi"
he admits that csgo and dota 2 are games but they don't really count in this argument because they're not innovative
both use a free to play transaction model, and are meant as an ez way for valve to earn money
both are [B]remakes[/B] that were from mods that existed past the previous decade
[QUOTE=ROFLBURGER;49634311]pretty sure since when it started
idk he asked you to "name a game besides dota 2 and csgo", not "name a game that valve made, csgo and dota 2 aren't games just fyi"
he admits that csgo and dota 2 are games but they don't really count in this argument because they're not innovative
both use a free to play transaction model, and are meant as an ez way for valve to earn money
both are [B]remakes[/B] that were from mods that existed past the previous decade[/QUOTE]
What?
Did you even see the posts leading up to his? What are you on about? When did he even imply that? I mean i know his posts are hard to understand usually but those werent.
And, "remakes", okay. I mean not really, but okay whatever. You're stretching to find an argument, guy.
[QUOTE=ROFLBURGER;49634311]both are [B]remakes[/B] that were from mods that existed past the previous decade[/QUOTE]
So by this logic, Counter Strike: Condition Zero, Counter Strike: Source, TF2, and Left 4 Dead 2 arent games either.
*sigh*
Obviously, and like everyone has said previously, Valve did this purely to keep making money. I can't believe modern games have come to be money farms.
I wish for a world where you just pay for a game once, then that's it. It's too annoying (like Kigen said) that companies think a full price is too low, "so why not throw in useless skins and take away a player's right of freedom of customization!"
In some cases, this could work at times, like if the transaction was a full-on expansion (Binding of Isaac's DLCs, Outlast: Whistleblower, Doom 3: Resurrection of Evil, etc.), as long as they don't come with restrictions of gaming "Bill of Rights," but other than that, it's just plain irritating.
I feel like the best games are mods nowadays.
[QUOTE=Seaal;49634358]*sigh*
Obviously, and like everyone has said previously, Valve did this purely to keep making money. I can't believe modern games have come to be money farms.
I wish for a world where you just pay for a game once, then that's it. It's too annoying (like Kigen said) that companies think a full price is too low, "so why not throw in useless skins and take away a player's right of freedom of customization!"
In some cases, this could work at times, like if the transaction was a full-on expansion (Binding of Isaac's DLCs, Outlast: Whistleblower, Doom 3: Resurrection of Evil, etc.), as long as they don't come with restrictions of gaming "Bill of Rights," but other than that, it's just plain irritating.
I feel like the best games are mods nowadays.[/QUOTE]
It was a communication error as far as we know, calm down there pedro. Read the past couple pages.
[QUOTE=AaronM202;49634318]What?
Did you even see the posts leading up to his? What are you on about? When did he even imply that? I mean i know his posts are hard to understand usually but those werent.
And, "remakes", okay. I mean not really, but okay whatever. You're stretching to find an argument, guy.
[editline]29th January 2016[/editline]
So by your logic, Counter Strike: Condition Zero, Counter Strike: Source, TF2, and Left 4 Dead 2 arent games either.[/QUOTE]
omg you're actually silly
THIS ISN'T ABOUT THEM NOT BEING CLASSIFIED AS GAMES HELLO it's about valve not making any actual innovative games.
[QUOTE=ROFLBURGER;49634376]omg you're actually silly
THIS ISN'T ABOUT THEM NOT BEING CLASSIFIED AS GAMES HELLO it's about valve not making any actual innovative games.[/QUOTE]
You realize its literally because you made it that.
That wasnt the argument before, i think ive said that three times now.
[QUOTE=ROFLBURGER;49634376]Counter Strike:Source was innovative for me because it brought a good engine and modding potential to the game.[/QUOTE]
Dota 2? Source 2? I mean its not the whole thing yet buuut...
[QUOTE=ROFLBURGER;49634376]TF2 wasn't that innovative, but there was a ton of effort put into it even with microtransactions fucking up most of the game.[/QUOTE]
And no effort was put into Dota or CS:GO?
[QUOTE=ROFLBURGER;49634376]Left 4 Dead 2 was a really good sequel, it had really good map design, and a good engine update.[/QUOTE]
Bud, i like L4D2 as much as the next guy, but it was a standalone expansion pack.
[QUOTE=AaronM202;49634384]You realize its literally because you made it that.
That wasnt the argument before, i think ive said that three times now.
[/quote]
I LITERALLY DIDN'T
[QUOTE=ROFLBURGER;49634183]dota 2 and csgo are games[/QUOTE]
[QUOTE]
Dota 2? Source 2? I mean its not the whole thing yet buuut...
And no effort was put into Dota or CS:GO?
Bud, i like L4D2 as much as the next guy, but it was a standalone expansion pack.[/QUOTE]
alright sure
tf2 isn't innovative
css isn't innovative
left for dead 2 isn't innovative
congrats you admitted that valve hasn't had an innovative game since portal
then again innovation is subjective, i played dota 2 for 1400 hours and I don't think it's an innovative game, but it's a game I play.
but sure cover your ears, insult people, and pretend that valve doesn't have a problem creativity wise
[QUOTE=AaronM202;49634384]stuff[/QUOTE]
What exactly is the point you're trying to make here? I've kind of lost it in the constant semantics arguments and riling people up.
[Editline]skcbsbc[/editline]
Besides, it may not have reinvinted the wheel, but L4D2 was easily different enough to count as a sequel.
[QUOTE=DeVotchKa;49634430]What exactly is the point you're trying to make here? I've kind of lost it in the constant semantics arguments and riling people up.[/QUOTE]
Im honestly kind of confused too.
[editline]29th January 2016[/editline]
[QUOTE=DeVotchKa;49634430]
Besides, it may not have reinvinted the wheel, but L4D2 was easily different enough to count as a sequel.[/QUOTE]
Ehhh, i loved it, really, i did, but i wouldnt go that far. Especially since it was literally intended to be an expansion pack at first.
[QUOTE=DeVotchKa;49634430]What exactly is the point you're trying to make here? I've kind of lost it in the constant semantics arguments and riling people up.
[Editline]skcbsbc[/editline]
Besides, it may not have reinvinted the wheel, but L4D2 was easily different enough to count as a sequel.[/QUOTE]
tbh i don't see the point either
the point I was trying to get across is that "valve isn't innovative anymore, and they haven't released something since Portal 2, 2011"
i argued that tf2, l4d2, and all games that can be considered good sequels are innovative
then he said "no they're not" and now the argument is now "they haven't released something innovative since portal, 2007" which im fine with
[QUOTE=ROFLBURGER;49634478]tbh i don't see the point either
the point I was trying to get across is that valve isn't innovative anymore, and they haven't released something since Portal 2, 2011[/QUOTE]
While its not RELEASED yet, or anything for it, there is the Vive, so i mean, you're still kind of wrong.
[QUOTE=ROFLBURGER;49634478]i argued that tf2, l4d2, and all games that can be considered good sequels are innovative
then he said "no they're not" and now the argument is they haven't released something innovative since portal, 2007[/QUOTE]
I was pointing out that your definition of "innovative" was a little flimsy.
going to add humor into this argument and ask people to look at this
[url]http://www.valvesoftware.com/games/[/url]
[quote]The most recent game we've added to the list is Portal 2.[/quote]
guess they don't consider csgo and dota 2 games
but yeah innovation is subjective, its a marketing term for fuck sakes. I can call anything innovative and get away with it because it's subjective. the fact of the matter is that most people don't like how their most recent games are dota 2 or csgo, because those games are heading the company in a direction no one wants them to go.
[QUOTE=ROFLBURGER;49634311]pretty sure since when it started
idk he asked you to "name a game besides dota 2 and csgo", not "name a game that valve made, csgo and dota 2 aren't games just fyi"
he admits that csgo and dota 2 are games but they don't really count in this argument because they're not innovative
both use a free to play transaction model, and are meant as an ez way for valve to earn money
both are [B]remakes[/B] that were from mods that existed past the previous decade[/QUOTE]
yep pretty much
[QUOTE=Kuro.;49634263]So basically they devised a system in which they control whether your server is connectable to players, specifically so they can effectively kill your server community at the drop of a hat when they enforce things like this that have been allowed for years but suddenly isnt because 'fuck you buy virtual items'?[/QUOTE]
yeah, basically.
[QUOTE=geel9;49634046]Valve has NEVER communicated, that's not a new issue.[/QUOTE]
What? They used to be great at it:
[url]https://developer.valvesoftware.com/wiki/Gabe_Newell%27s_FAQ[/url]
There used to be a ton of Valve discussion on the VDC, now we get periodic pages that appear for new stuff (Like Dota 2 reborn), but that's it.
[QUOTE=theevilldeadII;49634537]yep pretty much[/QUOTE]
Oh.
Well i guess the argument was about innovation then.
[QUOTE=AaronM202;49634579]Oh.
Well i guess the argument was about innovation then.[/QUOTE]
yep.,
It feels very weird to post on a site started because of a game mod officially allowed by this very developer team that we condemn.
It's as if the whole world's gone tits-up.
[QUOTE=Kigen;49634308]Oh, and by the way, if you do get banned from CS:GO server tokens, you get banned from creating any tokens for any game. TF2, GMod, etc. All your servers get banned.[/QUOTE]
And even if you don't get banned, the steam webhelper is completely broken, so no server hosts are making any revenue through adverts. So even if they can't ban certain hosts, they are starving out others outside of CS:GO. They are basically killing off the community's that kept their games going for them until the microtransactions creeped into Valve.
Again I hate to bring this up, but Valve's treatment towards its own community is terrible. I'd link to my video on the steam webhelper again but, it's going to get burried again in this thread and I'm to afraid to post the video myself in a thread on the video section, since the majority of people frown upon self-advertising.
[QUOTE=Sableye;49629834]Wow that's kind of low, they don't enforce the same standard in tf2[/QUOTE]
They do and have for years.
Servers can have player skin models due to a workaround, but they can not have server-side custom hats or weapon models, as the original reason these were prevented by Valve is because servers everywhere were forcing players to buy server priveleges to gain these custom weapons and hats.
They do allow client-side models for both but they no longer load on Valve's official servers, only loading on custom servers that allow them (presumably since people were using these to wallhack visuals to see everyone and cloaked spies).
[QUOTE=NiandraLades;49630689]...but this is Valve, who must be making millions every week[/QUOTE]
Roughly a million CS:GO crates are sold on the steam market every 24 hours. Assuming they are bought to be opened (which I imagine they are, since crates are a pretty terrible investment), then Valve are making over 2 million dollars daily from just CS:GO keys. And that doesn't even cover the keys bought by people who didn't buy their crates on the market.
On top of that they have music kits, stickers, name tags, all of TF2, all of Dota 2, the cut they take from every Steam sale, the cut they take from every Steam market sale, and their own game sales.
[QUOTE=ROFLBURGER;49634376]omg you're actually silly
THIS ISN'T ABOUT THEM NOT BEING CLASSIFIED AS GAMES HELLO it's about valve not making any actual innovative games.[/QUOTE]
making an an assfaggots in an engine inherently designed to be used in a first person pov is a pretty fucking great innovation from a technical perspective
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