• Original BioShock coming to iOS devices this summer!
    120 replies, posted
[QUOTE=ashrobhoy;45588860]Why do all the "good" games get released for ios first. Android holds a larger share of the mobile operating systems and also flows better in my own opinion[/QUOTE] Considering you only have like 4-6 sets of hardware possible with iOS, I would assume it's much easier to develop for from a testing standpoint. Although it should have been released on Android simultaneously.
Pretty good graphics. It's no Killzone Mercenary but still nice for a pocket device.
Weird to think that phones are now better than my old desktop. It couldn't run Bioshock.
Hopefully we'll see it on the SHIELD devices at some point too.
[QUOTE=Durrsly;45590175]There actually was iPhone version set to release in 2008, but never did. [video=youtube;iX5BeeGUVWU]http://www.youtube.com/watch?v=iX5BeeGUVWU[/video] It wouldn't of been the full game, only going up to Fort Frolic.[/QUOTE] It almost looks like a DS/PSP game :v:
I think that Thief would be a good game to port over. It's a good first person game but it doesn't really require fast reflexes that would be awkward on a phone.
[QUOTE=Laserbeams;45589514]Doom RPG was the shit[/QUOTE] I don't know what was it like on iOS, but I loved playing the Java version back when I had my old Sony Ericsson.
[QUOTE=Durrsly;45590175]There actually was iPhone version set to release in 2008, but never did. [video=youtube;iX5BeeGUVWU]http://www.youtube.com/watch?v=iX5BeeGUVWU[/video] It wouldn't of been the full game, only going up to Fort Frolic.[/QUOTE] Looks between a PS1 and PS2 game.
[QUOTE=ashrobhoy;45588860]Why do all the "good" games get released for ios first. Android holds a larger share of the mobile operating systems and also flows better in my own opinion[/QUOTE] haha the funny thing is that most of those android phones are incapable of running this game at higher than 2FPS [editline]4th August 2014[/editline] iOS users are worth more to developers. it's as simple as that
Find it kind of bullshit that there are a ton of iPhone ports coming out of Take2 while they utterly ignore the Vita.
[QUOTE=Durrsly;45590175]There actually was iPhone version set to release in 2008, but never did. [video=youtube;iX5BeeGUVWU]http://www.youtube.com/watch?v=iX5BeeGUVWU[/video] It wouldn't of been the full game, only going up to Fort Frolic.[/QUOTE] That video looks like it's from an alternate reality where Bioshock was released in 2002 instead of 2007.
[QUOTE=Daniel Smith;45594024]That video looks like it's from an alternate reality where Bioshock was released in 2002 instead of 2007.[/QUOTE] I'd say 1997. Games in 2002 looked much better than this on average.
I don't get it, playing a game on you iPad with a controller? I'm pretty sure they've already been made and they're called 'consoles'.
You can't spell Bioshock without iOS
[QUOTE=certified;45593706]Find it kind of bullshit that there are a ton of iPhone ports coming out of Take2 while they utterly ignore the Vita.[/QUOTE] the vita is weaker than the iphone 5s and has much less market share
[QUOTE=Baron von Hax;45594615]I don't get it, playing a game on you iPad with a controller? I'm pretty sure they've already been made and they're called 'consoles'.[/QUOTE] Can't play 'consoles' on the go. At least not the ones that currently have BS
[QUOTE=.Lain;45595061]t[B]he vita is weaker than the iphone 5s[/B] and has much less market share[/QUOTE] hold the fucking phone, really?
[QUOTE=LegndNikko;45595369]hold the fucking phone, really?[/QUOTE] Mobile handhelds are to phones as consoles are to PCs. Much worse hardware, but the fixed architecture allows for some amazing optimization. (It's even worse in handheld market though, with phones have terrible standards for games and hardware, though it's much worse on android than iOS from what I've read)
[QUOTE=LegndNikko;45595369]hold the fucking phone, really?[/QUOTE] The Vita is weaker than the iPhone 5 as well. [editline]5th August 2014[/editline] [QUOTE=.Lain;45590975]haha the funny thing is that most of those android phones are incapable of running this game at higher than 2FPS [editline]4th August 2014[/editline] iOS users are worth more to developers. it's as simple as that[/QUOTE] To all you rating this dumb, you must really not know anything at all about the smartphone market because this is a well established fact. Apps are still primarily made for iOS first. Market share is a useless metric that means absolutely nothing on its own. The fact of the matter is that according to Qualcomm the average selling price of a smartphone in 2013 was $214. Apple doesn't play in that market, so it's mostly Android with some WP8 and meego and symbian thrown in there. A lot of those devices ship with mobile GPUs that would have been considered just acceptable in 2010 and 2011 Android flagships, and those flagships were significantly behind the PowerVR SGX 5 series chips Apple was putting in their phones at the time so it's an even worse situation than it sounds like. These $214 phone buyers are not users who buy apps, and certainly not games. Android users on average are not worth as much to developers. Google has a little over 1 billion monthly active users, it's fair to say if they had 1.1bn or higher they would cite that specifically so for ease lets just peg at 1bn. On a trailing 24 month basis there were 470m monthly active iOS users in March of this year. The whole Android 85% global market share claim needs to be put to rest because it's totally wrong because of how it doesn't account for replacement rates, market expansion, etc etc. In reality Android's global market share hovers somewhere in the mid to high 60s and the bulk of those phones are in the $200-250 price range. Only a small portion of Android phone sales are actually high end devices. Now according to Google they paid $5bn in the last 12 months to developers. Apple paid $7bn in 2013 and given its growth trend it's likely they paid over $10bn in the last 12 months from now. This means that for an install base of roughly 1/2 of Android, Apple apps as a whole made 2x money as Android apps. This effectively means that on average an iOS user is worth 4x as much to a developer as an Android user. All the box ratings in the world aren't going to change this, it's a fact. This trend really shows no sign of changing in Android's favor either, with the Android market mirroring the laptop market in the early 2000s with a race to the bottom for pricing. You might want to take a look at which PC vendor is the only one having growth in the contracting PC market at the moment to see how that turned out.
[QUOTE=LegndNikko;45595369]hold the fucking phone, really?[/QUOTE] the vita released in 2011. what surprises you?
[QUOTE=.Lain;45595912]the vita released in 2011. what surprises you?[/QUOTE] That a smartphone has higher graphical power than a device made for gaming.
[QUOTE=LegndNikko;45596082]That a smartphone has higher graphical power than a device made for gaming.[/QUOTE] Keep in mind that the iPad Air is using some insane 2K resolution while the Vita is using 960x540 or something. I'm not surprised in the power of ARM at all. I'm calling it now, in the next five years there will be a movement towards a open source Android-based console that doesn't suck shit with regular AAA releases. Imagine, a box that you just buy that plays Android games, any emulator you can throw at it, XBMC, Netflix, Hulu Plus, HBO GO, Showtime On Demand, Crackle, Popcorn Time and hopefully by then, Steam will have a client that is capable of in home streaming on Android.
[QUOTE=Korova;45596222]Keep in mind that the iPad Air is using some insane 2K resolution while the Vita is using 960x540 or something[/QUOTE] iPhone 5s uses the same HW platform at 1136x640. The Apple A7 is somewhere between 2.5 and 3x as fast as the CPU in the Vita, while the GPU is somewhere between 2x and 2.5x depending on what you're testing since there are huge changes between powerVR series 5 and 6. The GPU in the Vita is actually the same as in the iPad 3 so it was really impressive for its time. It's held back by RAM big time though, and the quad Cortex-A9 solution isn't great.
[QUOTE=.Lain;45590975]haha the funny thing is that most of those android phones are incapable of running this game at higher than 2FPS [editline]4th August 2014[/editline] iOS users are worth more to developers. it's as simple as that[/QUOTE] so like how is this getting dumbed exactly? I've had android for years and it's not exactly that clean of an OS.
[QUOTE=J!NX;45596286]so like how is this getting dumbed exactly? I've had android for years and it's not exactly that clean of an OS.[/QUOTE] Actually responding would take some research and then they'd find out the falsehoods they're deeply entrenched in are incorrect. Rating dumb and not responding is a way to avoid having to re-examine your opinions.
[QUOTE=Kaabii;45596306]Actually responding would take some research and then they'd find out the falsehoods they're deeply entrenched in are incorrect. Rating dumb and not responding is a way to avoid having to re-examine your opinions.[/QUOTE] "its apple so it must be shit!"
[QUOTE=J!NX;45596286]so like how is this getting dumbed exactly? I've had android for years and it's not exactly that clean of an OS.[/QUOTE] because its kinda tautological. of course not all android phones can run the game, not everyone's pc can run crisis 3, what with high end gaming desktops being a smaller percentage of market share compared to the majority of desktops and laptops in schools and offices, where most of these computers sit. in the same way, android has performance flagships and budget phones. meanwhile every iphone is made virtually the same way so all the apps are gonna work across the entire gamut. what he said sounds smart but at the end of the day goes entirely without saying and is basically meaningless. [editline]5th August 2014[/editline] good job you pointed out the sky is blue want a medal
What no Android love? I figure you'd release it to the more powerful hardware given the option.
Pretty sure an Android version will come out, X-COM did and it was ported by the same Hopefully it won't take as long to come out.
[QUOTE=.Lain;45590975]haha the funny thing is that most of those android phones are incapable of running this game at higher than 2FPS [editline]4th August 2014[/editline] iOS users are worth more to developers. it's as simple as that[/QUOTE] I just think that people who needlessly spend more money are more prone to spend more of it. I buy Nexus devices for $350ish and I bought the OnePlus One for $300. I don't buy too many apps, maybe $40 in the 5 years that I've used Android because Android has alternatives and honestly there isn't much of a need to buy things because Android has everything I need. I mean there is a kid who made a fart application and sold it for 99 cents and he's a millionaire now. That wouldn't have and hasn't happened on Android.
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