• EA pulls A Capcom: New Video Shows Mass Effect 3 Day-One DLC Already On Disc
    253 replies, posted
[QUOTE=Ganerumo;35117903]but they should also have much more different writing depending if the character you're doing the mission with/for is someone you know or some alternative that is here to replace him.[/QUOTE] uh the story does become different [sp]if legion dies during ME2 you can't foster peace between the geth and the quarians and if Wrex dies during ME1 you can fool the Krogan's with a bogus genophage cure[/sp]
[QUOTE=thisispain;35118269] [sp]if Wrex dies during ME1 you can fool the Krogan's with a bogus genophage cure[/sp][/QUOTE] [sp]fairly sure you can convince Mordin not to release the genophage which is the same thing, or even kill him before he manages to fix the salarian STG's sabotage[/sp]
[QUOTE=Ganerumo;35117903]I think being able to unlock and use the character without having bought or downloaded the DLC is a good enough proof that the content is already on the disk.[/QUOTE] Wait, you can unlock the character, but does that give you access to the story for the character and any missions you may need to complete to use the character? Because if it doesn't, you're all being spergs over nothing. The character may well be on the disc to make storyline integration easier.
[QUOTE=hexpunK;35120250]Wait, you can unlock the character, but does that give you access to the story for the character and any missions you may need to complete to use the character? Because if it doesn't, you're all being spergs over nothing. The character may well be on the disc to make storyline integration easier.[/QUOTE] You can get it to work by changing a mere line of code in the game, so I guess the rest of the DLC is in there too. Plus when you actually "download" the DLC the file is apparently so light you couldn't even fit a voice file on it
[QUOTE=TheTalon;35097767]I don't understand how selling a game on discs, and then restricting portions of the content on those discs unless extra cash is paid, is legal Could you try applying that model on anything else? I can't think of anything that would even remotely be acceptable I guess they think the majority of players won't know any better, and that makes it okay[/QUOTE] Sorry for the late reply but it technically is illegal in Europe
[QUOTE=Ganerumo;35117903] As for [sp]Mordin[/sp] the conditions for him to stay alive are so precise and inconvenient it just won't happen. Not only do you have to fuck up several missions in order to keep him alive but you also have to kill [sp]Wrex[/sp] which is retarded because in order to save an excellent character, you have to get rid of another excellent character.[/QUOTE] Actually, I think the conditions for [sp]Mordin living[/sp] are met by default on a non-imported Shepard, since it [sp]kills Wrex[/sp] and [sp]the data[/sp] wasn't saved since you would have done that in ME2.
[QUOTE=Pennywise;35117854][sp]Legion, Anderson, Thane (There's one complicated and silly way where he doesn't die right away, but requires the death of another character and his terminal illness still gets him), The Illusive Man, Morinth, Kal'Reegar[/sp][/QUOTE] 1st one doesn't die, 2nd one isn't a main character really until this game, the other he is obviously terminally ill I don't know what you expect, I don't know why the next wouldn't die, and the last two I have no idea who they even are after beating the game. [editline]13th March 2012[/editline] [QUOTE=Ganerumo;35117903][media]http://www.youtube.com/watch?v=zRRpGlmtws8&hd=1[/media] I think being able to unlock and use the character without having bought or downloaded the DLC is a good enough proof that the content is already on the disk. [sp]No matter your decision regarding the Geth, Legion gets to die, either because it became hostile and is killed by Tali or because it destroys itself saving its people[/sp] As for [sp]Mordin[/sp] the conditions for him to stay alive are so precise and inconvenient it just won't happen. Not only do you have to fuck up several missions in order to keep him alive but you also have to kill [sp]Wrex[/sp] which is retarded because in order to save an excellent character, you have to get rid of another excellent character. As for Deus Ex HR, no one freaked out because the endings are good, justified and they really couldn't do any more out of it without making most of them non-canon and break the continuity with Deus Ex. You've still got nothing less than 4 choices with details that changed in the endings depending on your behavior through the game, endings that were very well written and decided to take the approach of Jensen's feelings and opinions rather than a general omnipotent ending told by a narrator who knows everything and can tell you exactly what will happen in the future. Even in the original Deus Ex, you wouldn't know where your final decision would lead, the game stops at the moment your character's story stops. Not only is it not the same scale as for Mass Effect, but once again the series has gotten us used to those rather personal endings where the character's beliefs and thoughts are put in the center rather than the fate of an entire galaxy. Saying DA2 is the same as DA1 is deliberately trying to rip yourself a new asshole, everyone thought the second game was incredibly inferior to the original, it's not new and it's been proven a lot of times already. And I don't see how the possible death of many characters in the previous games could have limited them. If anything, it should have given them more possibilities, but Bioware's awful writers did none of that. Every single mission involving a character that could die before is going on the exact same way, apart from a few dialogue options, if said character is alive or not. Legion died ? You get another Geth to do the job for him. You had to kill Wrex in the first game ? You get someone else to do the genophage mission with. Mordin died ? Yep, you guessed it, some other guy took his place. Don't get me wrong, I think the missions should still be accessible no matter if the character died or not (or else you would pretty much lose the game right on start), but they should also have much more different writing depending if the character you're doing the mission with/for is someone you know or some alternative that is here to replace him.[/QUOTE] DA1 is not a good game it's a hunky pile of garbage just like ME1 they explained they had to put the content on disk and had done the same thing for ME2 for mordin you say that conditions have to be precise but that is the exact conditions you get if you start a new game without importing a save. You seem to think characters should live just because they are great characters and not because they actually are doing anything in regards to their position in the story. Yes I agree it is kind of insane that they can just swap out characters if they died, but that's not what it's about. it's about your experience. Rather than splitting dev time between two missions, one of which would take X amount of hours to ever see because of the conditions you'd need to see it, they focus on creating a singular strong story experience that is still as personal as they can make it. Even then, they do some incredible stuff with Jack and what can happen with her and a few other characters. You make a fair point about the canon of Deus Ex but that didn't seem to stop them from making invisible war regardless of what you do in the original, etc. It really doesn't matter and isn't an excuse. Yes, Mass Effect is on a bigger scale but that shouldn't just mean its ending is judged so arbitrarily differently. The point is in most games like this including Dragon Age 1 and god knows how many others all the endings really only lead up to one choice between two or at most three things, with everything else you've done adding up to very very little, and to expect more from this series does make sense, but I don't think you should be so reactionary and call it a terrible game when what they are doing isn't at all different from what Fallout 3 did etc etc etc [editline]13th March 2012[/editline] [QUOTE=hexpunK;35120250]Wait, you can unlock the character, but does that give you access to the story for the character and any missions you may need to complete to use the character? Because if it doesn't, you're all being spergs over nothing. The character may well be on the disc to make storyline integration easier.[/QUOTE] that's exactly it lol. the DLC is the actual missions, additional dialogue, etc etc
[QUOTE=Vedicardi;35121058]1st one doesn't die, 2nd one isn't a main character really until this game, the other he is obviously terminally ill I don't know what you expect, I don't know why the next wouldn't die, and the last two I have no idea who they even are after beating the game. [/QUOTE] [sp]Morinth is samara's daughter, kal'reegar is the badass quarian guy in the mission where you get tali in me2[/sp]
[QUOTE=POLOPOZOZO;35116261]Users are fucking dumb.[/QUOTE] Similarly, journos are fucking dumb. I could go on and on with examples of GJAIF, but I can sum up the whole sentiment with the phrase "Kotaku Core".
[QUOTE=Vedicardi;35121058]1st one doesn't die, 2nd one isn't a main character really until this game, the other he is obviously terminally ill I don't know what you expect, I don't know why the next wouldn't die, and the last two I have no idea who they even are after beating the game.[/QUOTE][sp]Legion either disseminates his personality to the point where he no longer exists as the being he was or is simply murdered to death, Anderson IS COMMANDER SHEPARD'S MENTOR FIGURE WHAT IS WRONG WITH YOU, saying it's obvious that Thane is doomed doesn't make him invalidate your original statement any less, the entire finale with the Illusive Man involves trying to reason him off his final homicidal/suicidal course and always failing to some degree, Morinth is a secret squad member from 2 who is utterly screwed if she makes it to 3, and Kal was the best Quarian in the entire bloody series who gets killed offscreen for cheap tension.[/sp]
[QUOTE=Vedicardi;35121058]that's exactly it lol. the DLC is the actual missions, additional dialogue, etc etc[/QUOTE] If that is the case, you're all fucking imbeciles, and Bioware weren't lying. The character data would have to be in the base game to avoid having a zero-day expansion fucking with the plotline too much if the extra character opens up dialogue.
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