• Valve Discusses Charging Customers Based on Popularity
    198 replies, posted
What I like about MannCo business is that, all the stuff can be obtained for free by other means of playing the game. I've said it earlier, but productivity and generosity put together, which equals good business. Unique type of business.. I hope they hold on to that in the next installment of TF franchise
The reward scheme makes sense, free games based on how good a player you are is fine if it comes out of Valve's pocket. I don't know about the restriction on voice, perhaps it should be a thing where if you get reported X amount of times you lose certain privileges. It wouldn't be that absurd if Valve set up a system of laws and if you broke them you lose some of your basic gaming freedoms (play online, use voice, etc.)
[QUOTE=Mlisen14;29861633]The reward scheme makes sense, free games based on how good a player you are is fine if it comes out of Valve's pocket. I don't know about the restriction on voice, perhaps it should be a thing where if you get reported X amount of times you lose certain privileges. It wouldn't be that absurd if Valve set up a system of laws and if you broke them you lose some of your basic gaming freedoms (play online, use voice, etc.)[/QUOTE] What is this, nazism in videogames? Stuff like that should be entirely up to server owners and not globally.
[QUOTE=Mlisen14;29861633]The reward scheme makes sense, free games based on how good a player you are is fine if it comes out of Valve's pocket.[/QUOTE] That would mean Valve owes me a free Half-life 3 (or Episode 3) and the next Team Fortress game if there is ever going to be one, or just a free DotA2, but I'm not too excited about it anyway.
[QUOTE=Lick;29857959]Guys, it's a joke. Satire.[/QUOTE] [QUOTE=StupidUsername67;29859512]The fact that so many of you are actually taking this seriously is fucking sad.[/QUOTE] No it's not a joke, he's mentioned this system before in that interview some FPer did with him for school.
I never really troll, I don't see the point of it or have fun doing it.
[QUOTE=Kaios;29861836]I never really troll, I don't see the point of it or have fun doing it.[/QUOTE] I do, seeing people rage over stupid shit is funny
[QUOTE]"Their cost for Team Fortress 2 is negative $20,000 per week," he said. [/QUOTE] holy shit no wonder they need this money they're going fucking bankrupt.
Didn't expect such dumb words to come from Gaben's mouth.
I'll repeat what I said on a different forum: [quote]Possible issues I have with this idea (may vary depending on actual execution): - very easy to manipulate - if people are required to so something like click on "Like" or "Dislike", you don't know if that's an honest vote or a redirect from the person's blog/YouTube Account/whatever saying "hello, all my subscribers, even if you don't know what this rating system is about, please give me a Thumbs Up!", making the entire system pointless. - peer pressure when you just want to relax/have fun; I have no problem with people being more friendly than in the past, but it's a hollow, strained happiness and fake smiles - indeed I think it'll make it hard to judge who is honest and who wants a discount. The internet can be a rough sewer, but this roughness is a side-effect of deliberated honesty, something I also value. - buying things over a shared "goody good person" proxy account should still be possible - popularity doesn't equal likability and both things cannot be expressed in simple numbers imo - seems hard to break out of this system, once you get a pretty negative rep nobody will give you a second chance, starting a vicious cycle. - of course, MASSIVE griefing potential, be it through your own friends, by accident because you thought your little sibling was more well-mannered on the internet than he really is, or because Anonymous or another group of people just dislikes you - so they take revenge by making you pay in the future. That can be because you're behaving like an asshole, that can be because you had the "wrong" opinion among a certain kind of people. Again, that would make the system pointless as people don't judge your playing behavior. - Expect massive amounts of Dislikes if you're a good player and people ragequit because of you. - People that enjoy Singleplayer only might feel forced to buy a multiplayer title in order to save more money in the long run. Worst case scenario, someone doesn't even like the multiplayer game they picked although it's closest to their interests, and so them playing the game becomes *work* in order to save money in the future. ...and this is from a guy that mains Medic and Engineer and helps his team despite he'd like to play Spy; but alas, two Spies on a 5-man-team are already too much. Really, just imagine a 100-member-strong group of people that dislikes this system so much they just leave negative feedback on pretty much any account. I don't think Valve would track every single Like/Dislike or hear both sides for justification or their mailbox would explode, so these events could become possible.[/quote]
Ugh, couldn't you just give someone the money so that they can gift you the game you were going buy anyway?
[QUOTE=johan_sm;29861668]What is this, nazism in videogames? Stuff like that should be entirely up to server owners and not globally.[/QUOTE] Why? The developers have every right to dictate the quality of the players in their games. If they want their game to be renowned as a game without a bunch of screaming racist 12 year olds then they can implement preventative measures. I don't know if the way Gabe is suggesting is necessarily the best system, but a 3-strikes system that would suspend players based on reports of racism, generally being a dipshit etc. could be very helpful for gaming communities.
[QUOTE=Mlisen14;29862282]Why? The developers have every right to dictate the quality of the players in their games. If they want their game to be renowned as a game without a bunch of screaming racist 12 year olds then they can implement preventative measures. I don't know if the way Gabe is suggesting is necessarily the best system, but a 3-strikes system that would suspend players based on reports of racism, generally being a dipshit etc. could be very helpful for gaming communities.[/QUOTE] What about false reports? It's not like you can prove someone said something over the mic. Hence why servers can ban and mute players. No need for higher power to interfere. It's like as if government would moderate facepunch. We have our local mods, we don't need higher ups to manage us.
[QUOTE=LarparNar;29859633]Why does the source link to [url]http://source/[/url] ? [editline]16th May 2011[/editline] [url]http://www.escapistmagazine.com/news/view/110056-Valve-Discusses-Charging-Customers-Based-on-Popularity[/url] Actual link.[/QUOTE] Fixed.
What is with VALVe and their bad ideas lately?
[quote]...and they have to pay an extra hundred dollars if they want voice.[/quote] This is totally rediculous :downs: Like they're being serious. Come on people.
[quote]"Their cost for Team Fortress 2 is negative $20,000 per week,"[/quote] Creators of community content really make that much...?
[QUOTE=rilez;29862375]Creators of community content really make that much...?[/QUOTE] I think they're insinuating that big contributors are getting that much in perks, etc. I kind of doubt they're getting cold hard cash, but who knows. No clue as to how the TF2 store works; played the game a handful of times and then uninstalled it.
[QUOTE=Marik Bentusi;29862019]I'll repeat what I said on a different forum:[/QUOTE] You said; [i][b]"- Expect massive amounts of Dislikes if you're a good player and people ragequit because of you."[/b][/i] I agree but, that's what should earn you a free game in the first place, right?! :v: [QUOTE=rilez;29862375]Creators of community content really make that much...?[/QUOTE] Some of them apparently. Now imagine how much Valve makes from hats alone.
[QUOTE=animephreak135;29862484]I think they're insinuating that big contributors are getting that much in perks, etc. I kind of doubt they're getting cold hard cash, but who knows. No clue as to how the TF2 store works; played the game a handful of times and then uninstalled it.[/QUOTE] Actually yes they do get hard cold cash. First it's stored in steam wallet and then they can cash it in to paypal/bank/whatever.
It's NOTHING to do with behaviour. He means people who contribute by making new content, communities and other stuff, while the bad people are those who make hacks. Make hats, cheaper games. Make hax, expensive games.
[QUOTE=wakkydude;29864629]It's NOTHING to do with behaviour. He means people who contribute by making new content, communities and other stuff, while the bad people are those who make hacks. Make hats, cheaper games. Make hax, expensive games.[/QUOTE] How the hell do you find a steam account of people who make cheats(cause it's not a hack)
[QUOTE=johan_sm;29865245]How the hell do you find a steam account of people who make cheats(cause it's not a hack)[/QUOTE] This is where my info came from. [QUOTE=ChristopherB;29856548]When Gabe Newell talks about positive and negative players he [b][u]isn't[/u][/b] referring to people being polite or rude; he is talking about people that setup communities, generate popular content, or break the game by cheating or generally ruining the experience for everyone. He isn't implying that players who are respectful of others will get a discount, nor does he intend to charge griefers $100 for a basic feature like voice-chat. [b]Valuable players:[/b] *Setup active communities that build interest in titles *Create new content (hats, mods, remakes, etc) that increase the value of titles Examples: the guys that setup the Portal 2 ARG solving website or made the "I hate mountains" custom campaign [b]Disruptive players:[/b] *Create hacks thus ruining the experience for other players This has nothing to do with voting, player popularity, bans, or players screaming obscenities.[/QUOTE]
I think I may just go fuck all and do something with my life instead of getting pissed at videogames. Then I won't have to deal with shit like this. Surely, the only game I really care about now is Half-Life.
Community: OMG WE LOVE YOU VALVE Valve: So we've been tossing around this idea, although it probably won't get very far. That we punish the bad and give the good rewards. Community: FUCK VALVE WORSE COMPANY EVER, WHERE'S EPISODE 3 Jesus guys, give them a break
Hooray
[QUOTE=Bat-shit;29861515]it would probably cost what it would normally cost. then you start playing, and you build your bullshit community career to boost your popularity among the stupid ass community. Then you get a game for free, and.. I don't know. I won't let you off without a struggle in-game, remember that![/QUOTE] If you build up a reputation and place in a community within a game, then why would you want to move onto a new game and redo all of that. It'd be like if by beating a boss in an MMO gave you another MMO to play for free. Well I've already got this one, the other one's just going to sit there unless I abandon the one I'm already invested in. Typically with community driven games like Valve's talking about, unless the community dies a person is typically going to stick with that game in that community. So unless you're just going to throw away 40-50$ simply as a reward/carrot on a stick, then the whole point of this would be to quickly foster good communities in new games that often have a tumultuous community the first couple weeks. But again, wouldn't work because I've already got my perfectly good game already.
Gabe treats $100 like it's pocket change, not for me :|
Cool, Azerbaijan 50$ average monthly wage
Not cool.
Sorry, you need to Log In to post a reply to this thread.