i just hit a pretty ridiculous bug that wasn't here before though... jigglebones freeze if the engine runs under 45fps
(reported to gmod_bt)
Garry, you really have to show us how to add gestures. Been doing animation for a while but I can never seem to add animations that blend with others. As in me animating the arm and then blending it. If it doesn't blend the animation will just make the guy stand in a t-pose and animate the arm.
[QUOTE=CommanderPT;27937969]Garry, you really have to show us how to add gestures. Been doing animation for a while but I can never seem to add animations that blend with others. As in me animating the arm and then blending it. If it doesn't blend the animation will just make the guy stand in a t-pose and animate the arm.[/QUOTE]
They're called PoseParams.
[QUOTE=Max of S2D;27937861]i just hit a pretty ridiculous bug that wasn't here before though... jigglebones freeze if the engine runs under 45fps
(reported to gmod_bt)[/QUOTE]
Oh shi-,you are right,the holy mackerel just freezed in place for me. (i always have a fps lower than 45)
[QUOTE=Kamern;27938027]They're called PoseParams.[/QUOTE]
Can't find anything on it and what I am trying to achieve is creating new gestures that blend seamlessly with the other faceposer animations.
[QUOTE=Max of S2D;27937699]4096x4096 shadows fuck yeaaaaah
[img_thumb]http://dl.dropbox.com/u/3797350/files/newpjs.jpg[/img_thumb][/QUOTE]
It's so uhhhh, so uhhhh, so uhhh, dynamic!
[QUOTE=Jvs;27938068]Oh shi-,you are right,the holy mackerel just freezed in place for me. (i always have a fps lower than 45)[/QUOTE]
you can use host_framerate 46 to solve the issue but your game will feel slower
[QUOTE=Overv;27937736]Apparently E2 broke by using a function that didn't exist before this update. What.[/QUOTE]
Updating is not so easy this side of the fence is it :0
[QUOTE=garry;27938344]Updating is not so easy this side of the fence is it :0[/QUOTE]
Just a question, what's the path to the new animations, where do I find them? I would like to check them out in the SDK.
[QUOTE=garry;27938344]Updating is not so easy this side of the fence is it :0[/QUOTE]
It is on my side.
Make it so that we can edit the difficulty of NPC's.
I wanna fight Trans-human Soldiers, not Imperial Stormtroopers.
[QUOTE=Max of S2D;27937861]i just hit a pretty ridiculous bug that wasn't here before though... jigglebones freeze if the engine runs under 45fps
(reported to gmod_bt)[/QUOTE]
I always had this.
[QUOTE=garry;27938344]Updating is not so easy this side of the fence is it :0[/QUOTE]
Fuck expression
What's this breathing and "Players hold their ear while using voicechat" thing? Please clarify?
[QUOTE=VistaPOWA;27939431]What's this breathing and "Players hold their ear while using voicechat" thing? Please clarify?[/QUOTE]
Breathing animation on the player and he will hold his left ear when is voice chatting.
The error that everyone is complaining about regarding E2 is a bug in the Wire code, it's not up to me or Garry to fix it. You'll have to wait.
In [i]addons/wire/lua/wire/client/TextEditor.lua[/i], you can find the following line:
[lua]self.NextPattern(" *")[/lua]
The dot is a typo and should be a semicolon. It is done right in the instances of this line elsewhere.
[QUOTE=Max of S2D;27937861]i just hit a pretty ridiculous bug that wasn't here before though... jigglebones freeze if the engine runs under 45fps
(reported to gmod_bt)[/QUOTE]
I'm pretty sure that this is controlled by a console command, or atleast it is in TF2.
No more rendertarget bug! :woop:
How long has Gregory been talking idly? I just noticed after this update he talks idly like Vorts and sometimes citizens
I love this update.
[quote][Lua] Added string.Split( str, delimiter )[/quote]
What does this do that is different than string.Explode? I'm just curious. Does it retain the original string, and just add a space at each instance of the delimiter?
It's exactly the same as string.Explode, but with the parameters reversed. That way you can do stuff like this:
[lua]str = "Hello|to|you|Rayjingstorm!"
PrintTable( str:Split( "|" ) )[/lua]
Any way to disable that ear shit? Looks pretty dumb.
[QUOTE=butters757;27939851]I'm pretty sure that this is controlled by a console command, or atleast it is in TF2.[/QUOTE]
do you know which?
[QUOTE=Overv;27941802]It's exactly the same as string.Explode, but with the parameters reversed. That way you can do stuff like this:
[lua]str = "Hello|to|you|Rayjingstorm!"
PrintTable( str:Split( "|" ) )[/lua][/QUOTE]
Thank you!
How can you change the shadow map size
[QUOTE=backfoggen;27951734]How can you change the shadow map size[/QUOTE]
r_flashlightdepthres
You forgot to mention this: [lua]Player:AnimSetGestureWeight()[/lua]
[QUOTE=Max of S2D;27943169]do you know which?[/QUOTE]
[release]"cl_jiggle_bone_framerate_cutoff" = "45"
client
- Skip jiggle bone simulation if framerate drops below this value (frames/second)
[/release]
[QUOTE=RoFLWaFFLEZZ;27942997]Any way to disable that ear shit? Looks pretty dumb.[/QUOTE]
While I don't agree, there should at least be a toggable option perhaps.
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