Diablo 3 introduces a real life money auction house system for ingame loot and gold
110 replies, posted
Chances are actual players won't be making any money whatsoever. All that's gonna happen is gold farming companies (seriously, in china they have rows of computers for essentially slaves farming gold in WoW) are gonna dominate the market and put up items en masse.
[QUOTE=Take_Opal;31480350]I understand attributes and skillpoints. But complaining about an AH? If you want to personally trade - do a personal trade. If the thought of in-game commerce pisses you off so much, ignore it. I also don't see the issue in having specific locations for PVP. There is no difference besides balances in the map.
Go have an autistic bellyache over in the D2 Battle.net chat like all the other people who can't get over the fact that change isn't always bad.[/QUOTE]
Apparently you haven't been reading some of the other posts. Unless there is a big misunderstanding, this "real life" AH could seriously imbalance the game (and wasn't blizzard spending fucking months on getting the balancing right or something?).
The time you put into this game will reward you with nothing. However spending your pay check to gain an advantage likely will.
Oh god I'm going to farm so much
I swear most of you guys are some sort of retarded and need to take a D2 history lesson. Way back in the day the economy was royally fucked up when people found out ways to dupe rare and powerful items. It wasn't uncommon to have a dozen or so SoJ's (useful magic ring that became a sort of meta-currency for trading) at once, and was depreciated into almost worthlessness. Subsequent patches have remedied this somewhat, but the game's economy is still horribly broken and bots for third-party sites (read: their items are all duped too) are literally everywhere in every game, it's horrendous and obviously Blizzard doesn't want this to be an issue in this game. This is not a bad idea at all and it's not like the second D3 goes live people can slap down cash for godly items, because it is player driven. I don't get why everyone's freaking out over THE CHINESE FARMERS!!! like some fucking Asian moneymaking conspiracy because it's not going to be an issue if Blizzard knows what they're doing, which they only need to look at Diablo 2 for a few minutes to learn from it.
And trading in Diablo 2 totally sucks. You can only really do two things: advertise in the chatrooms but that's boring and it sucks because there's only a handful of people in chatrooms at once, and most of them are either bots who are also advertising all the time (see a pattern yet?) or other players that are just afk. The other thing you can do is make a game that advertises your desire to trade for something, but that's a pain in the ass too because when you make a public game you get swarmed with bots constantly (surprise surprise) and it's annoying as shit to get anything done. And not to mention the pain of simply trading in a game and dealing with morons. So yeah, this is good.
It's not a bad idea. They knew they couldn't stop the chinese gold farmers and people buying items and gold with real money, so they just decided to regulate the system themselves.
I'm still going to buy and enjoy Diablo 3.
[QUOTE=goon165;31476449]well why even bother having side quests that give the player XP, Gold, and Gear when he can just buy all the things he'll ever need, why even attempt to challenge the player when he can just buy the best gear in the game so nothing will ever pose a threat to him, why even bother laying out an adventure and telling a story if the player can essentially breeze right to the end.
What the fuck is the point of doing any work at all pacing the game if you just give the player the golden key to the armory at the start?.[/QUOTE]
Then do that instead of buying from the fucking store, genius.
[QUOTE=Gubbygub;31480724]Yeah, change isn't always bad, but in this case it is. I could ignore the auction and do player trades, sure, but who is going to want to do that when they can make a few bucks selling their gear? It doesn't piss me off, it just makes me upset that they are adding more and more WoW features into Diablo. The arena isn't such a great change because Diablo PvP has always been about clicking the swords and running out into a big mob of people. There is a huge difference between that and going into a set match against a set amount of people. I love going into duel games and having to fight a different amount of people all the time, or even just the fact that you could be doing something else, and someone decides to hostile you. Sure that sucks for someone new to the game, or someone who doesn't have as good of gear, but it just adds another challenge to the whole thing. Also, I'm not autistic and I don't see how that comes into play at all, but thanks for throwing that insult in there to back up your argument, it really worked![/QUOTE]
You're being an idiot if you don't think an auction house is a straight upgrade from Diablo II's system of wading through chats/forums to find someone to trade with.
i made like 20 bucks or something on diablo 2. this is fucking awesome.
Not to mention, there is literally nothing preventing people in any MMO from buying/selling items for cash using third-party methods. Those services don't screw things up, officially supporting it won't either.
I think its going to be very interesting merging the game economy with the real one. It'll add a new dimension to gameplay and give more meaning to repetitive questing. Thing This is really a positive thing.
[QUOTE=Gubbygub;31480172]Stop turning Diablo into WoW. I play Diablo to play Diablo, and played WoW to play WoW. I mean its nice to have an auction house, but thats not [i]Diablo[/i]. Trading was a core aspect of the game, where there was no set currency, aside from SoJs, and until HRs came out, but even then those weren't the game specific currency. I liked having to trade my shit for someone else's. Auction houses should stay in WoW and other big mmos like that. They are destroying Diablo... No attributes, no skillpoints, auction houses, pvp arenas instead of clicking next to everyone's names and running out and beating the shit of each other, only 4 people to a game because anymore is too "chaotic"? But, who knows how it might change by the time it releases. :smith:[/QUOTE]
Okay it looks like you need a different lesson. This is not turning into WoW, they're simply not going to let the economy OR the character building break like it did in Diablo 2 (see above post).
Let's talk about the ATTRIBUTES in Diablo 2, and I'll lay out exactly what 99.9% of every build follows, every time.
Strength: Exactly enough to meet equipment requirements
Dexterity: Same as above, or exactly enough for maximum block
Vitality: Every single spare point goes in here
Energy: Never any points ever, even if you're a sorceress
Strength determines ability to wear gear and increases physical damage, but the damage increase is piss tiny and it's useless if you're not a melee character. Many charms and items add to strength and other attributes, so most people do the math with what their gear is for optimal stat placement after they're all set.
Dexterity determines block rate and attack rating (chance to hit). The attack rating increase is also negligible unless you invest a ton of points, which you wouldn't want to do anyway because that AR can easily be gained by items or is also irrelevant if you're a non-melee character or using a special attack skill whose chance to hit isn't calculated with attack rating (which there are plenty of). Max block is only viable with certain classes or items, otherwise it takes a ton of points as well. Or it's useless if you don't use a shield.
Vitality increases health, and the more health the better right? So it's really the only thing worth putting all your points in.
Energy increases mana, but mana can once again be found with the right item combination (there's a particular runeword that gives your hireling an aura that rapidly increases mana regeneration, and it's insanely easy and cheap to make) or you can simply learn to love the mana potion. You also gain more mana every time you level up, so mana problems early on are easily solved late game. Or mana can also end up irrelevant if your build doesn't need a lot of mana.
Like I said, every build follows this rule and thank god in the recent patch they added the ability to reset skill/attribute points, because if you invested shit in the wrong skill or attribute, which was easy to do as a newbie, you would have no chance of making it through Hell mode.
This is why Diablo 3 will have automatic stat placement.
[QUOTE=Slight;31482674]Not to mention, there is literally nothing preventing people in any MMO from buying/selling items for cash using third-party methods. Those services don't screw things up, officially supporting it won't either.
I think its going to be very interesting merging the game economy with the real one. It'll add a new dimension to gameplay and give more meaning to repetitive questing. Thing This is really a positive thing.[/QUOTE]
Yeah, it's a really good move for Blizzard. Personally I wont be buying anything using real currency, but I'll definitely sell stuff on the AH.
[QUOTE=SgtCr4zyAlt;31482485]I swear most of you guys are some sort of retarded and need to take a D2 history lesson. Way back in the day the economy was royally fucked up when people found out ways to dupe rare and powerful items. It wasn't uncommon to have a dozen or so SoJ's (useful magic ring that became a sort of meta-currency for trading) at once, and was depreciated into almost worthlessness. Subsequent patches have remedied this somewhat, but the game's economy is still horribly broken and bots for third-party sites (read: their items are all duped too) are literally everywhere in every game, it's horrendous and obviously Blizzard doesn't want this to be an issue in this game. This is not a bad idea at all and it's not like the second D3 goes live people can slap down cash for godly items, because it is player driven. I don't get why everyone's freaking out over THE CHINESE FARMERS!!! like some fucking Asian moneymaking conspiracy because it's not going to be an issue if Blizzard knows what they're doing, which they only need to look at Diablo 2 for a few minutes to learn from it.
And trading in Diablo 2 totally sucks. You can only really do two things: advertise in the chatrooms but that's boring and it sucks because there's only a handful of people in chatrooms at once, and most of them are either bots who are also advertising all the time (see a pattern yet?) or other players that are just afk. The other thing you can do is make a game that advertises your desire to trade for something, but that's a pain in the ass too because when you make a public game you get swarmed with bots constantly (surprise surprise) and it's annoying as shit to get anything done. And not to mention the pain of simply trading in a game and dealing with morons. So yeah, this is good.[/QUOTE]
That's duping. If Blizzard were to allow that to happen again, they would be fucking retarded. How many games do you see where items are duped and an economy is absolutely fucked? Obviously that will not occur in D3.
I don't see how an Auction House basically meant for Chinese farmers to exploit has anything to do with a solution to fix 'duping' which most likely be non existent in this game.
[QUOTE=Atlascore;31464169]No, no one's actually going to buy these things with money, and if they do it'll be for really cheap prices like two cent.[/QUOTE]
obviously you're not familiar with tf2....
people have been known to pay upwards of 700 bux for a hat
[QUOTE=Bragdras;31466007]There's loads and loads of 1: unreasonable people who spend unreasonable amount of cash for futile things because they want it now and 2: rich people who just enjoy buying lots of things, which is unreasonable, but if I can get the money going my way I won't whine (at least until it's in my pocket).
That modding, that's a pretty.. Odd decision to say the least, when you know how far modding has gotten diablo 2, it wouldn't still be played to this day if it wasn't for the mods. I think that's a possible wrong move, but I'm not in their seat so ey.[/QUOTE]
I know many people who still play Diablo 2, and have never used mods. Same with me.
[QUOTE=Kabstraction;31491348]I know many people who still play Diablo 2, and have never used mods. Same with me.[/QUOTE]
Actually I've only ever heard of one really used mod in Diablo 2.. I don't know what's all the fuss about it. Majority of time I had played the game, I hadn't heard of mods really at all.
I guess it's good that Blizzard recognized that people liked to trade and buy items this way and adopted an official, regulated system for doing it that ensures some sort of protection for buyers, but I don't know why people are getting dollar signs in their eyes. Once the gold farming operations start using their seemingly infinite slave labor to farm endless amounts of items they're going to flood the market with cheap items to the point where they will be the only people making a reasonable profit. The most any of us regular schlubs will see are a dollar or two per item. And since Blizzard is part of Activi$ion now and if this auction system uses similar rules to WoW's Auction House like I highly suspect, then they will take a large cut of your profits per sale and you will see maybe only pennies after all is said and done.
Needless to say spending real money on virtual goods is retarded and I'll only be paying in gold, but this system runs the real risk of leaving people who buy with ingame money high and dry as most people will try and make a quick buck by selling only for real money.
I just realised, you can undercut someone by a cent and you just [B]LOST[/B] the listing fee...
[QUOTE=SgtCr4zyAlt;31482715]*stuff about attributes*[/QUOTE]
Pretty much. And the only ones that don't follow these rules are special builds like the glass cannon or an ES sorc.
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