[QUOTE=WhyNott;44789390]If I had Nvidia shield, I would buy Portal instead of Half-Life 2.
then I would copy all the map files from the PC's hl2 and enjoy a free game
(who knows, mabe even episode one could work this way)[/QUOTE]
Could someone explain to me why this can't be done? Portal basically have all the HL2 weapons and npc's and ents, what is the problem?
Ironically the tegra 4 isn't as powerful as the competition so it doesn't make much sense for valve to only allow Nvidia to do this. As said above it could probably scale for older hardware since its the source engine.
[QUOTE=The Calzone;44791898]No, come to think of it. I'm shamefully out of the loop with smartphones because I don't really care about using my phone as anything other than a phone and occasional twitter thing. :v:
But an Android-based actual dedicated gaming device that you can stick emulators on with no fuss and it isn't godawful like the Ouya? That sounds like a real winner.[/QUOTE]
You can emulate psx, ds and anything lower on modern phones. Though without a controller addon many games are hard to play. Good for turn based rpgs though.
System Shock 1 works like a charm on a touchscreen. Seriously, this game feels literally as if it was designed with it in mind.
I would love to see a dota spectator client for android now
seeing the main event for the international 4 at work on my note3 or tablet would be great
[QUOTE=The Calzone;44791898]No, come to think of it. I'm shamefully out of the loop with smartphones because I don't really care about using my phone as anything other than a phone and occasional twitter thing. :v:
But an Android-based actual dedicated gaming device that you can stick emulators on with no fuss and it isn't godawful like the Ouya? That sounds like a real winner.[/QUOTE]
[i]Rise and shine, Mr. Freeman. Rise and shine. Not that I wish to imply you have been sleeping on the job.[/i]
Wonder if Valve is going to allow people to develop using the same SDK for the Tegra devices, so we could get some mods ported over.
[QUOTE=Mio Akiyama;44791918]Moga Pro Controllers are pretty affordable[/QUOTE]
But not as discreet or aesthetically appealing.
A simple garry's mod wouldn't even be hard to port over given all the things you can do in GMOD you can do with console commands (Early versions)
[QUOTE=meppers;44789534]The 2 games don't have touch screen support so good luck playing them[/QUOTE]
good thing I've got a bluetooth gamepad
[t]http://phandroid.s3.amazonaws.com/wp-content/uploads/2013/01/moga-pro-controller.jpg[/t]
[QUOTE=avincent;44792435][QUOTE=Mio Akiyama;44791918]Moga Pro Controllers are pretty affordable[/QUOTE]
But not as discreet or aesthetically appealing. [/QUOTE]
the moga mobile's a shitty brick but the moga pro (pictured) still fits OK in your pocket and looks sharp
[QUOTE=SGTNAPALM;44789514]The links to the Play Store are right there in the OP, what do you mean you can't find it?[/QUOTE]
Oh. I jumped right to searching for them in the play store on my phone as i wanted to download them from there. Couldn't find them, guess they don't show up on incompatible devices.
Please I beg you, Valve.. Port Half-Life 1 to android for peasants! I'll buy it even if it's like 40$~50$ :CC
Why would I buy a shield, when I can play both of these games on the go on my laptop?
[QUOTE=Mio Akiyama;44791918]Moga Pro Controllers are pretty affordable[/QUOTE]
Last time I had to go to the Verizon store they were $100 a pop.
[QUOTE=SGTNAPALM;44794443]Last time I had to go to the Verizon store they were $100 a pop.[/QUOTE]
They're about half that, probably just the store selling for well over MSRP
Well, I just downloaded this and played for a couple hours. I'm having mixed feelings, mostly positive though.
The gameplay itself is good and all even with a controller, but there are some other issues.
First off, FPS is generally 30 and sometimes drops to 20.
Second, load times are kinda long. I've seen up to 30 seconds mostly, one particular area took a full minute.
Third, the options menu doesn't give you a lot of freedom. You can change the volume, difficulty and controls, and that's about it. I do like the controls being completely rebindable, though.
Fourth, the HUD is kinda small and text is hard to read sometimes.
Overall? I personally think these are small problems that can be fixed in future updates. I say it's worth the purchase.
[QUOTE=WhyNott;44792000]Could someone explain to me why this can't be done? Portal basically have all the HL2 weapons and npc's and ents, what is the problem?[/QUOTE]
Portal however doesn't have the scenes files. So you're stuck with broken cutscenes and no one talking.
That may even break some levels and make them uncompletable.
[QUOTE=Slade Xanthas;44796788]why would I play both of these games on the go when I can play both of them on my PC
missed the point entirely[/QUOTE]
But laptops ARE on the go
[editline]13th May 2014[/editline]
Also, this is cool and all, but I really wish they'd made it available to more devices.
[QUOTE=Niklas;44790931][hd]http://www.youtube.com/watch?v=Cx-lmiK8wH4[/hd]
This is amazing, I wish the shield had more support.[/QUOTE]
some really weird graphics artefacting going on here...
look at the right of gman's head (around [EMAIL="http://i.imgur.com/f9GHhyE.png"]here[/EMAIL]), there's a seam at the UV split
also weird stuff here, look at the hair
[img]http://i.imgur.com/jlK00qD.png[/img]
i don't find the technical achievement really amazing considering the framerate and graphics level they set the game to
there's a fan-made port of the Doom 3 engine on the play store that pushes non-"revolutionary" chipsets (like the Snapdragon 800) to much better looking ends than this — including dynamic shadows
[editline]13th May 2014[/editline]
oops here's the gman hair image
[IMG]http://i.imgur.com/f9GHhyE.png[/IMG]
That's not a UV split, it's the mesh splitting because the vertices aren't aligned properly for some reason.
It could be the transition of general skinned shader to shader that supports vertex deforms (for facial animation). They would have had to rewrite those since it runs on OpenGL now... or recompile them at least, so it's possible they behave a bit differently due to rounding errors now.
[QUOTE=Tamschi;44796893]That's not a UV split, it's the mesh splitting because the vertices aren't aligned properly for some reason.[/QUOTE]
... because there is a UV split at this specific part of Gman's face :p (well at least as far as I recall from my time spent working on Gmod's playermodels)
It could be a rounding error in the vertex shader! Either way the port is kind of a disappointment as far as the technical aspect of it is concerned. It would have been pretty great if the port itself had been more opened so that people could have started making Source games/mods on Android :(
[QUOTE=Dr. Ocsid;44795442]Well, I just downloaded this and played for a couple hours. I'm having mixed feelings, mostly positive though.
The gameplay itself is good and all even with a controller, but there are some other issues.
First off, FPS is generally 30 and sometimes drops to 20.
[B]Second, load times are kinda long. I've seen up to 30 seconds.
[/B]Third, the options menu doesn't give you a lot of freedom. You can change the volume, difficulty and controls, and that's about it. I do like the controls being completely rebindable, though.
Fourth, the HUD is kinda small and text is hard to read sometimes.
Overall? I personally think these are small problems that can be fixed in future updates. I say it's worth the purchase.[/QUOTE]
You never knew the pain of having [I]just [/I] the wrong hardware when hl2 first came out. Even on some blisteringly fast (for the time) pcs half hour load times were common.
Now kids these days complain about 30 second load times on a phone...
Now release the shield in the UK for a reasonable price and then we'll talk.
[QUOTE=Appellation;44797651]You never knew the pain of having [I]just [/I] the wrong hardware when hl2 first came out. Even on some blisteringly fast (for the time) pcs half hour load times were common.
Now kids these days complain about 30 second load times on a phone...[/QUOTE]
Oh. Sorry about that.
[QUOTE=Dr. Ocsid;44798003]Oh. Sorry about that.[/QUOTE]
Considering I've seen fairly basic games take a few seconds to load, it's not surprising to see a game this complex (for mobile) take 30 seconds, but it's definitely not an unbearable wait time, I think it's pretty good that they got it that fast
[QUOTE=Appellation;44797651]You never knew the pain of having [I]just [/I] the wrong hardware when hl2 first came out. Even on some blisteringly fast (for the time) pcs half hour load times were common.
Now kids these days complain about 30 second load times on a phone...[/QUOTE]
That was a thing?
[QUOTE=Coyoteze;44796804]But laptops ARE on the go
[/QUOTE]
yeah but they're a lot less on the go
they're bigger, weigh more, have less battery life and unless you wanna play half-life with a trackpad you're gonna need space for a mouse.
[QUOTE=DrTaxi;44790107]Portal is 7 years old and they [I]still[/I] had to make it look like a mobile game.[/QUOTE]
You just made me feel so damn old. I remember getting hyped up about the first trailers. Now that's 1/3 of my life ago..
[QUOTE=itisjuly;44799633]That was a thing?[/QUOTE]
In my experience it wasn't [i]that[/i] bad. But on old P4 machines it could sometimes take a few minutes for the main menu, and about 30 seconds on the actual load times between map segments. Drastically worse if you had a slow hard drive though.
Hey guys! I decided to create a bunch of comparison shots. I tried to line them up the best I could. I might keep doing this as I play through, maybe less shots and more iconic shots to really see the differences.
[t]http://i.cubeupload.com/vGh6Rt.jpg[/t]
[t]http://i.cubeupload.com/TmOqsK.jpg[/t]
[t]http://i.cubeupload.com/agvhR5.jpg[/t]
[t]http://i.cubeupload.com/L2uHou.jpg[/t]
[t]http://i.cubeupload.com/Kob5xU.jpg[/t]
[t]http://i.cubeupload.com/6SbJvy.jpg[/t]
[t]http://i.cubeupload.com/dOkWfC.jpg[/t]
[t]http://i.cubeupload.com/hkNCWF.jpg[/t]
[t]http://i.cubeupload.com/EiG8UZ.jpg[/t]
[t]http://i.cubeupload.com/yfN9hl.jpg[/t]
[t]http://i.cubeupload.com/zkDAz9.jpg[/t]
[t]http://i.cubeupload.com/9ctO97.jpg[/t]
[t]http://i.cubeupload.com/WlNKtk.jpg[/t]
[t]http://i.cubeupload.com/v7XBBs.jpg[/t]
[t]http://i.cubeupload.com/Ba6uEJ.jpg[/t]
[t]http://i.cubeupload.com/sNAlcE.jpg[/t]
[t]http://i.cubeupload.com/O9vCOO.jpg[/t]
[t]http://i.cubeupload.com/JRpQYH.jpg[/t]
[t]http://i.cubeupload.com/x8kriz.jpg[/t]
It looks to be that it's running at 75 FoV, and around medium settings? The texture resolution is what suprised me the most. It looks like it's running with very high textures, you can still catch some of the detail maps across the textures. If you were to go down to high on PC, you would loose the detail map (iirc). It looks like the shaders took the biggest hit. Most 'shiny' materials are gone like the poles on the train and the combine walls. It does 'look' better on the shield since the game is being packed into a smaller screen, you can hardly notice the jaggies on the sheild itself. It would be like taking a 720 shot on the PC and stretching it out onto a 1080 screen
I do wish I could set the graphics up or down like you can in GTA:SA. The FPS seems to stutter and be very inconsistent but I'm only in the starting area which goes from large distance to short distance so I don't know.
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