[QUOTE=Marik Bentusi;43694627]Those columns broke like I'd expect wood to break. Not sure if it's just modeled that way or it's how the engine calculates stuff breaking dynamically.[/QUOTE]
plantation columns usually [I]are [/I]wood dressed up to look like stone
[QUOTE=Laserbeams;43694600]You are going to get disappointed and it will feel bad[/QUOTE]
I dont care honestly anymore... I just want to see Valve and then Half Life 3 on my monitor on Source 2... at that moment Ill be happy. Ill then shut down my computer and sleep forever.
That looks really nice.
[QUOTE=smurfy;43694475]Did L4D2 really look that shitty
Damn[/QUOTE]
L4D2's mapping was lazy and rushed even for its time, run to the edge of the swamp maps and see how shitty the skybox is then compare it to the average TF2 map.
Honestly even on the current Source engine they could make a new plantation at least two times better if they had the amount of time they usually spend on games (remember, they pushed themselves to finish L4D2 in a year as an experiment)
HOOO BABY!!!!!
Well we all know they've kept the physics or have improved upon that also, not only graphical updates. The columns are pretty and the clutter feels right. Then again it is just a screenshot, give me some real media Valve.
This probably wont lead to anything just more internal testing at valve and their bipolar developers.
[QUOTE=BANNED USER;43694794]Well we all know they've kept the physics or have improved upon that also, not only graphical updates. The columns are pretty and the clutter feels right. Then again it is just a screenshot, give me some real media Valve.[/QUOTE]
they weren't even supposed to give you a screenshot :v:
[QUOTE=BANNED USER;43694794]Well we all know they've kept the physics or have improved upon that also, not only graphical updates. The columns are pretty and the clutter feels right. Then again it is just a screenshot, give me some real media Valve.[/QUOTE]
I thought physics was third party (Havoc)
[QUOTE=RainbowStalin;43694517]Reminds me of dishonored[/QUOTE]
Brigmore mansion?
[t]http://puu.sh/6ATPl.jpg[/t]
[QUOTE=RainbowStalin;43694517]Reminds me of dishonored[/QUOTE]
Aye same here, reminds me of the Brigamore Witches dlc.
I hope source 2 is as groundbreaking as source was.
[QUOTE=Dr.C;43695410]I hope source 2 is as groundbreaking as source was.[/QUOTE]
One way i could think of it being ground breaking is with destruction, I loved you could do destruction in Source like it was there and it was fun to do (complex as hell tho) but it would lag a lot in MP and having too many of those elements would cause issues
If they resolved that I think I'd be over the moon
[editline]28th January 2014[/editline]
Also I hope there's some way to port maps from Source to Source 2
Although that map looks pretty, all it really is, is lots of props added to the scene, and the time of day changed from what it was in l4d2.
It's just an updated map from what I can tell, with some more sprites for the grass.
[editline]27th January 2014[/editline]
[QUOTE=fruxodaily;43695552]
Also I hope there's some way to port maps from Source to Source 2[/QUOTE]
Of course there will be. This is valve, they haven't dropped .bsp's yet, they've used them from back with half life 1
Pretty and all, but I'm more excited for the new and updated physics engine.
[QUOTE=BANNED USER;43694794]Well we all know they've kept the physics or have improved upon that also[/QUOTE]
Does this mean no more teeter-totter puzzles? I'm not sure I can handle anything more difficult.
[QUOTE=fruxodaily;43695552]One way i could think of it being ground breaking is with destruction, I loved you could do destruction in Source like it was there and it was fun to do (complex as hell tho) but it would lag a lot in MP and having too many of those elements would cause issues
If they resolved that I think I'd be over the moon
[editline]28th January 2014[/editline]
Also I hope there's some way to port maps from Source to Source 2[/QUOTE]
There's always AI
PFF we all know source 2 is the last engine valve will ever make because they never make 3s so its obviously going to be better
I hope source 2 implements some of the more recently invented stuff like handling massive open worlds and future proofing themselves, also I hope there's some voxel support so fully destructible buildings could be a thing
[img]http://puu.sh/6B05o.jpg[/img]
"Powerful GUI front(?) and for content authoring ... (illegible) ... Browser for quickly finding, managing, editing assets ... Simple automatic compiling of content"
Oh God yes please. Get rid of the God awful everything that is Source Materials. I want to be able to drop a material as a .tga file pop open a material editor load a bumpmap onto it and that be it. None of this "oh yeah you have to write your own .vmt for it with very specific properties which will only work with certain parameters and you must do this for every material. Oh yeah don't forget to convert all of your .tga files to .vtf format"
This makes me very excited.
Reminds me of the leaked Doom 4 shots.
[editline].[/editline]
:v:
oh wow those screens actually look amazing. I just really can't wait to start making maps with source 2.
[QUOTE=Amaurus;43694556]CS2 is alluding towards CS:GO. There is no reason for Valve to make ANOTHER Counter-strike[/QUOTE]
Counter Strike Condition Zero Deleted Scenes 2 Global Offencive
I wonder if they're going to remake all the official campaigns for L4D3 on Source 2.
These screenshot's looks beautiful. Um ........can I touch it?
Edit: I was joking guys. Regarding the last sentence made, just clam down plz.
I've been craving destruction (or at least proper fucking global illumination) in Source since I started playing gmod back in 06
maybe one day
I have big expectations for the new engine, and this doesn't really makes me go wow, I hope it gets better if it's true. This looks like it could be achieved in source with some high quality mapping.
I do have some doubts this is true or recent, I'm expecting it to be with physically-based shading in real time instead of the old baked lightning.
Perhaps a good example of this is the UE4 engine or the Remember Me game.
[t]http://s24.postimg.org/n9m03tm39/Remember_Me_2013_06_05_02_56_30_85.jpg[/t]
[QUOTE=Karmah;43695772]
[editline]27th January 2014[/editline]
Of course there will be. This is valve, they haven't dropped .bsp's yet, they've used them from back with half life 1[/QUOTE]
Isn't BSP a very outdated format? If they made it better I guess but idk
[QUOTE=fruxodaily;43697140]Isn't BSP a very outdated format? If they made it better I guess but idk[/QUOTE]
de_dust3.idk
??
[QUOTE=WitheredGryphon;43696157][img]http://puu.sh/6B05o.jpg[/img]
"Powerful GUI front(?) and for content authoring ... (illegible) ... Browser for quickly finding, managing, editing assets ... Simple automatic compiling of content"
Oh God yes please. Get rid of the God awful everything that is Source Materials. I want to be able to drop a material as a .tga file pop open a material editor load a bumpmap onto it and that be it. None of this "oh yeah you have to write your own .vmt for it with very specific properties which will only work with certain parameters and you must do this for every material. Oh yeah don't forget to convert all of your .tga files to .vtf format"[/QUOTE]
the illegible part seems to say something like
Can be easily ---- with ---- and pre-game ----
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