It's baaaaaack! Killer Instinct for Xbox One has 24 hour internet check-in DRM
158 replies, posted
[QUOTE=Super Muffin;43226740]Why does everyone keep saying $20 for all characters? Read what you're buying.
[/QUOTE]
And guess what?
When the next season of characters is released, it'll be probably be $20.
That's $40 total for a full cast of likely 16 characters. Still cheaper than most titles on any console.
I'm still failing to see the problem.
[QUOTE=Super Muffin;43226740]Why does everyone keep saying $20 for all characters? Read what you're buying.
The $20 option is for the first 8 characters. You'll be paying more down the road for additional characters and stages.
It might not reach up to $60 for all the non-cosmetic content in the long run, which would be great, but I don't have faith that will be the case.[/QUOTE]
I honestly think the post-launch DLC shows how fantastic the pay model is. Assuming each character is priced the same, you could skip a character you don't want and get a DLC one later.
All it really comes down to is this:
The game is cheap. The game is well-made.
[QUOTE=Shark Bones;43226869]All it really comes down to is this:
The game is cheap. The game is well-made.[/QUOTE]
I'unno, having an online match where each side literally has a completely different game to the other sounds like something which shouldn't happen in any game ever.
[QUOTE=Agoat;43226843]I honestly think the post-launch DLC shows how fantastic the pay model is. Assuming each character is priced the same, you could skip a character you don't want and get a DLC one later.[/QUOTE]
That's the thing, this monetization strategy is based on customer gratitude to the free nature of the rotating character and the illusion of paying less for what you want. In the long run it's a pretty mean system.
The release is going to break down into different options, as with all dlc.
The original 8 characters are $20. The next group of 8 will probably be $20.
But with that separate release, the deal for 16 characters is always reduced from what the total value will be, so It'll be around $35.
In the long run you're going to lose money if you buy all the characters in separate packs as opposed to buying the one content pack at the end of the game's lifecycle that has all the characters.
It's the same idea as any GOTY edition selling all the content at a lower price, but worse.
That's why this pricing model has been implemented. It's designed so frequent buyers of each content pack to add onto their current content pay more than those buying the later discounted packs with more content.
If you were to buy just one character for $5, you're paying double the price of a character in a bundle. So if someone buys two characters from the later packs they're losing a ton of value.
[QUOTE=Ray-The-Sun;43226895]I'unno, having an online match where each side literally has a completely different game to the other sounds like something which shouldn't happen in any game ever.[/QUOTE]
What? Completely different game?
What are you smoking?
The game is exactly the same, just not every has the same characters.
By that logic, multiplayer games should never have DLC.
[QUOTE=Shark Bones;43226911]What? Completely different game?
What are you smoking?
The game is exactly the same, just not every has the same characters.
By that logic, multiplayer games should never have DLC.[/QUOTE]
No, y'idiot; the way the netcode somehow desyncs during matches. Video on the last page.
[QUOTE=Ray-The-Sun;43226928]No, y'idiot; the way the netcode somehow desyncs during matches. Video on the last page.[/QUOTE]
And how often does this happen? What are the connections like on both ends? Router types? Do they usually have connection issues with other games, or is it JUST KI?
There are so many varaibles here for criticizing the multiplayer of this game that you can't possibly gather your opinion from a couple of youtuber's LPs, y'idiot.
[QUOTE=Ray-The-Sun;43226928]No, y'idiot; the way the netcode somehow desyncs during matches. Video on the last page.[/QUOTE]
The desyncing is:
1. Rare.
2. Something ALL fighting games suffer from.
[QUOTE=Super Muffin;43226906]That's the thing, this monetization strategy is based on customer gratitude to the free nature of the rotating character. In the long run it's a pretty mean system.
The release is going to break down into different options, as with all dlc.
The original 8 characters are $20. The next group of 8 will probably be $20.
But with that separate release, the deal for 16 characters is always reduced from what the total value will be, so It'll be around $35.
In the long run you're going to lose money if you buy all the characters in separate packs as opposed to buying the one content pack at the end of the game's lifecycle that has all the characters. It's the same idea as any GOTY edition selling all the content at a lower price, but worse.
That's why this pricing model has been implemented. It's designed so frequent buyers of each content pack to add onto their current content pay more than those buying the later discounted packs with more content.[/QUOTE]
If the difference is only $5, or even $10, it's not a huge deal. The focus of the pay model is options. You can buy it like any other game at a cheaper price overall, or you can buy it in installments for the full price. I've never been one to criticize a company for making money, but I'll definitely praise them for letting me pay the way I want. It sounds like you'd prefer the flat fee of $20, but that doesn't mean my choice of buying just Jago means I'm getting screwed. It just means I'm okay with paying $5 more to be confident in my purchase.
A lot of this would be a pretty big problem if the prices were a lot higher.
But they're not. They're dirt cheap.
Honestly, when you make things dirt cheap, the method of pay really ceases to matter.
[QUOTE=Agoat;43227000]If the difference is only $5, or even $10, it's not a huge deal. The focus of the pay model is options. You can buy it like any other game at a cheaper price overall, or you can buy it in installments for the full price. I've never been one to criticize a company for making money, but I'll definitely praise them for letting me pay the way I want. It sounds like you'd prefer the flat fee of $20, but that doesn't mean my choice of buying just Jago means I'm getting screwed. It just means I'm okay with paying $5 more to be confident in my purchase.[/QUOTE]
But if you're paying $10 for two characters valued at $2.50 each in a different pack including more characters you are getting screwed. They add incentive to paying more by discounting.
But you're right, you can buy just one character and be done with it.
[QUOTE=Shark Bones;43227026]A lot of this would be a pretty big problem if the prices were a lot higher.
But they're not. They're dirt cheap.
Honestly, when you make things dirt cheap, the method of pay really ceases to matter.[/QUOTE]
If the game was more expensive I feel the pay model would be even better. Snag a big discount up front, or buy the parts you want. League of Legends has already proven that the model is effective.
[editline]18th December 2013[/editline]
[QUOTE=Super Muffin;43227030]But if you're paying $10 for two characters valued at $2.50 each in a different pack including more characters you are getting screwed. They add incentive to paying more by discounting.
But you're right, you can buy just one character and be done with it.[/QUOTE]
KI prices them individually, so I could buy a character to learn instead of being stuck on rotation characters.
[QUOTE=Ray-The-Sun;43226895]I'unno, having an online match where each side literally has a completely different game to the other sounds like something which shouldn't happen in any game ever.[/QUOTE]
Another one that falls for that. Yes the issue exists, but it only happens over long distances in exibition mode, and it's not guaranteed like everyone's saying. Maybe in 1 out of 15 matches at most. Not only should you never encounter it if you played with a good connection/in ranked mode, but Double Helix have said that they are working on fixing it.
Stop swallowing the BS some people throw at you.
So this thread is no longer about Xbone DRM and now about KI apparently.
I think the KI price model will really start to shine when more seasons of characters are released and they implement character rotation.
Also I totally saw this coming. To be fair it is probably some left over code that bugged out, but I still think Microsoft are going to progressively add in features they removed at the communities request.
The DRM thing I'm almost positive is a bug.
Like I said, I've played KI on offline Xbone's before and it worked fine.
[QUOTE=The DooD;43227283]Also I totally saw this coming. To be fair it is probably some left over code that bugged out, but I still think Microsoft are going to progressively add in features they removed at the communities request.[/QUOTE]
This is silly and would hurt their sales.
This is not a reversal on the DRM changes. People are jumping straight to that conclusion instead of finding out the real reason for it. When you buy something, it is linked to both the console and the account. You designate a console as your primary console, and anything you buy and download onto this you can play offline, and so can anyone else who uses that console. When you log into another console, it becomes a secondary console. You can download and play any game you have bought as long as you are logged in and connected to the internet. When you go offline, they become unavailable because if that didn't happen, anyone could download a game on someone elses console and they could get the game for free without having to log into the account that bought it. This requires an internet connection because the console the account is logged into is not the primary console for that account. It is a secondary console. The exact same thing happens on the 360, PS3 and PS4.
Everyone is just using this as an excuse to hate on Microsoft and say they have bought back the DRM. That's not the case at all, the original source is misinforming everyone. There is no 24 hour check in. Microsoft have not bought back the DRM.
I don't even play consoles but I can see that this system is great. I love how people were constantly like "Oh, if things like CoD would split their prices that would be great, only pay for the parts I want. Let me buy the Multiplayer for $40, have the singleplayer for $20, and then I buy the parts I am interested in." Then, as soon as a company actually does it, people fail to read and try to shit all over it without actually understanding a bit of it. Basically, it's like Ghost Trick's payment model, which is amazing. More games should offer options like this.
Buy the full game for normal price and don't worry about it? Sure. Buy the first chapter for way cheaper and buy additional chapters as you complete them if you like it enough? Why not. It basically solves the problem of a lack of demos by offering a pay as you go form of thing for those who aren't sure they want to spend full price and get everything, but that option is still there for those that do. Everyone wins.
getting one free character in a fighting game reminds me of a broken mvc2 machine in the arcade near where i live. the left stick literally can not register up movements and only registers the first left movement before getting stuck. the right stick is stuck so that you're always crouching. the buttons for both sides seem to change their commands arbitrarily or just don't work at all unless you slam your fist down on it. they didn't want to get rid of the cabinet because they want to fix it up some day (even though they already got another one to replace it) and they got enough complaints from people who tried playing it that they taped off the quarter slot and put it on free play for anyone who wants to try and play it
[QUOTE=Agoat;43227054]If the game was more expensive I feel the pay model would be even better. Snag a big discount up front, or buy the parts you want. League of Legends has already proven that the model is effective.[/QUOTE]
League of legends characters are typically unlocked for free through play, not purchasing. I've played league for a few years off and on and I've never (nor have any of my friends) purchased a character as far as I can remember
[QUOTE=S31-Syntax;43226962]And how often does this happen? What are the connections like on both ends? Router types? Do they usually have connection issues with other games, or is it JUST KI?
There are so many varaibles here for criticizing the multiplayer of this game that you can't possibly gather your opinion from a couple of youtuber's LPs, y'idiot.[/QUOTE]
apparently its hard to determine unless you check up on the other player, because people have been experiencing disconnects that they thought were like connection time outs, but it could be mostly desync problems. i dont understand how something like that is even a thing in any fighting game, let alone any multiplayer game that it refuses to sync the lag back up. hell skullgirls is made by a small as fuck team and you close to never have desync issues.
also most of the criticism isnt about the pay model, thats fine. the problem is that they have to gull to call it F2P when all it really is, is an glorified demo.
[QUOTE=Eonart;43236474]Skullgirls on my end got desyncs fighting against basically everyone on the same coast here in Australia, I've only ever had a decent unnoticeable-lag match against one person on the other side of this country.
The desync isn't common, it's a thing that very, very few people are getting based on different variables on their own ends. It's not the game's fault if it's that common. It has still been announced that the only way for everyone to get it is by hitting rematch on exhibition matches for ages.[/QUOTE]
And I've fought just fine with people from american and as far down as israel, you sure your ports are set up correctly? :v:
[QUOTE=ElectricSquid;43218621]That is unbelievably shitty.[/QUOTE]
It's actually a good model. You can play it for free with one character, buy the characters you want and not the others, or buy the entire thing outright for like $20
[QUOTE=codemaster85;43235884]apparently its hard to determine unless you check up on the other player, because people have been experiencing disconnects that they thought were like connection time outs, but it could be mostly desync problems. i dont understand how something like that is even a thing in any fighting game, let alone any multiplayer game that it refuses to sync the lag back up. hell skullgirls is made by a small as fuck team and you close to never have desync issues.
also most of the criticism isnt about the pay model, thats fine. the problem is that they have to gull to call it F2P when all it really is, is an glorified demo.[/QUOTE]
No member of Double Helix ever called KI F2P.
[QUOTE=codemaster85;43221017]I play plenty, it's pretty bland and boring if one character excels at everything. That pretty much goes with almost any game period.
I mean you can handicap yourself for bragging rights, but competitive wise it's meh.[/QUOTE]
Lol the entire point of a fighting game is that it DOESN'T revolve around a rock paper scissor system, every character should be able to beat every other character, these games rely on how good you are and not what "class" you pick.
[QUOTE=OHNOES;43238463]Lol the entire point of a fighting game is that it DOESN'T revolve around a rock paper scissor system, every character should be able to beat every other character, these games rely on how good you are and not what "class" you pick.[/QUOTE]
This is why Killer Instinct is a good fighting game and Marvel vs. Capcom 3 is not.
Isn't the point of this thread the DRM??
[QUOTE=SIRIUS;43238920]Isn't the point of this thread the DRM??[/QUOTE]
The DRM fiasco was already proven to be defunct.
[QUOTE=OHNOES;43238463]Lol the entire point of a fighting game is that it DOESN'T revolve around a rock paper scissor system, every character should be able to beat every other character, these games rely on how good you are and not what "class" you pick.[/QUOTE]
Except not really? There's always counters in most fighting games and in between characters. It's not clear rock paper scissors but it's heavily influenced on a somewhat class system for most fighting games.
[editline]19th December 2013[/editline]
[QUOTE=Shark Bones;43238492]This is why Killer Instinct is a good fighting game and Marvel vs. Capcom 3 is not.[/QUOTE]
Except marvel is shit because how the game is balanced, not how the actual gameplay is.
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